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Made in us
Squishy Oil Squig




Ft. Leonard Wood, MO

HQ:
Tervigon 160
-Adrenal Glands, Toxin Sacs
Tervigon 160
-Adrenal Glands, Toxin Sacs

Elite:
2 Zoanthropes 160
-Mycetic Spore

Troops:
17 Hormagaunts 170
-Adrenal Glands, Toxin Sacs
17 Hormagaunts 170
-Adrenal Glands, Toxin Sacs
10 Termagants 70
-Adrenal Glands, Toxin Sacs
10 Termagants 70
-Adrenal Glands, Toxin Sacs

We have a 1000pt tournament coming up in a month or so at the game store I go to, so I decided to get a head start on building my army.
Basically I plan on having the first two groups of Termagants to surround each of the Tervigons as cover saves and advance them forward every turn, the Hormagaunts will take out some elites, maybe, before they get wiped out, and the Zoanthropes will take out some armor and maybe some elites if they live that long.
I have a lack of dealing with armor, I know but in 1000 points I can't really see someone taking more than 2 vehicles that will cause much of any problems.
What do you think?

Orks - 3000+ Points  
   
Made in au
Regular Dakkanaut





Australia

I don't personally go for the Tervigon army builds, but what I have seen work usually involves people taking a warrior prime for HQ and the two tervigons as troop choices with the two termagaunt units. This gives you a mc troop choice that can claim objectives (which your opponents will just love you for). Maybe try cutting back on the two hormagaunt units to include the warrior prime.

I think you'll probably have trouble with even two armour - if your zoeys don't pop an armour the turn they come in you could be in trouble (and with BS 4 and a psychic test you're certainly leaving it to chance). Have you considered hive guard? I personally have 2 hive guard, 2 zoeys and a Trygon to deal with armour in my nid army, but then I don't have any tervigons...

--Brute force always works. The only time it doesn't is when you don't use enough--
Hive Fleet Inferno - Dakka P&M Blog | Black Legion Blog
Hive Fleet Inferno goes to Ball And Chain Tourney 
   
Made in hr
Deranged Necron Destroyer





Zagreb

First, I'd give adrenalin glands to tervigons, and remove both toxic and glands from termagaunts... They will get it from him...

Second, there is no synergy with hormogaunts... Make two bigger squads of termagaunts, and tervigons will take care of else

Finally, I'd listen to above posters... Tervigons should be troop choice... Put them in troop, and from dropped hormagaunts take warriors with tyranid prime...
Also, I personally don't like Zoanthropes... Short range and low survivability... Good if you need alpha strike... Here, you will have some kind of shooty wall... I'd go with hive guards...


Automatically Appended Next Post:
HQ: 85
Tyranid Prime (I have put deathspitter, but you should think about equipment tweek): 85

TROOPS: 660
Tervigon (toxic, adrenalin, cluster spines): 180
Tervigon (toxic, adrenalin, cluster spines): 180
16x Termagaunt: 80
16x Termagaunt: 80
4x warriors: 140

ELITE: 200
2x Hive guard: 100
2x Hive guard: 100

TOTAL: 945

With leftover pts you should tweek equipment on warriors and prime, plus if you have spare you could take catalyst on tervigons... Works quite well...

This message was edited 1 time. Last update was at 2010/11/07 09:53:39


(\__/)
(='.'=) This is Bunny. Copy and paste bunny
(")_(") to help him gain world domination. 
   
Made in gb
Krazed Killa Kan






Newport, S Wales

Had my ass handed to me at a doubles tournament by a 1000pt tervigon list 2 tervigons were troops, HQ was also 2 tervigons.

Go on, ditch the hormagaunts and take 4 tervigons, it's a totally cheesy list, but will win you games (not many forces have enough stuff to annhiliate the waves of termagaunts you'll be putting out).

As for anti-tank, that is what your zoanthropes are for, isn't there a S10 AP1 psychic power they have?

This message was edited 1 time. Last update was at 2010/11/07 09:54:38


DR:80S---G+MB---I+Pw40k08#+D+A+/fWD???R+T(M)DM+
My P&M Log: http://www.dakkadakka.com/dakkaforum/posts/list/433120.page
 Atma01 wrote:

And that is why you hear people yelling FOR THE EMPEROR rather than FOR LOGICAL AND QUANTIFIABLE BASED DECISIONS FOR THE BETTERMENT OF THE MAJORITY!


Phototoxin wrote:Kids go in , they waste tonnes of money on marnus calgar and his landraider, the slaneshi-like GW revel at this lust and short term profit margin pleasure. Meanwhile father time and cunning lord tzeentch whisper 'our games are better AND cheaper' and then players leave for mantic and warmahordes.

daveNYC wrote:The Craftworld guys, who are such stick-in-the-muds that they manage to make the Ultramarines look like an Ibiza nightclub that spiked its Red Bull with LSD.
 
   
Made in hr
Deranged Necron Destroyer





Zagreb

I'd still make some room for hive guards... Perhaps my list minus prime and warriors (That's 225 pts + 55 leftover, 280pts left)... You could put tervigon and 2 more hive guards...

(\__/)
(='.'=) This is Bunny. Copy and paste bunny
(")_(") to help him gain world domination. 
   
Made in gb
Never-Miss Nightwing Pilot





In the Webway.

I have to disagree with the Hive Guard idea. Zoanthropes are much better at anti-armour, true a hive guard is probably more likely to hit the tank, but a lot less likely to blow it up. A Zoan will pen ANYTHING on a 3+ at least and destroy it on a 4.

I'll agreee with the above posters, you want your tervigons as troops, an objective holding MC (especailly with regen.) is hard to shift. Also, you can't take a tervigon without catalyst in my opinion.




"The stars themselves once lived and died at our command yet you still dare oppose our will. "-Farseer Mirehn Biellann

Armies at 'The Stand-still Point':

Cap'n Waaagggh's warband (Fantasy Orcs) 2250pts. Waaagghhh! in full flow... W-D-L=10-3-3

Hive Fleet Leviathan Strand 1500pts. W-D-L=7-1-2 Nom.

Eldar armies of various sizes W-D-L 26-6-3

 
   
Made in au
Malicious Mandrake





@ Eldar Own

HG>Zoanthropes

Runes of Warding utterly shut them down, making them useless beyond all words.

2 S10 AP1 shots that hit on a 3+, but with only a 50% chance of going off, anywhere on the board?

Or 6 S8 AP4 shots, at better range, that don't need LOS, and still hit on a 3+?

3 HG are 10pts less than 2 zoeys in a spod, so you can get something else as well...

This is a sore spot, I have had bad experience with my own zoeys...

*Click*  
   
Made in us
Squishy Oil Squig




Ft. Leonard Wood, MO

I can't find anywhere in the codex that says anything about Tervigons able to be taken as troops. I'm not doubting that you can't but just so I can tell my opponent you CAN when they don't believe it, where can I find this information? Lol.

Also, I'm thinking

HQ:
Tyranid Prime 80

Troops:
Tervigon 195
-Adrenal Glands, Toxin Sacs
-Catalyst
Tervigon 195
-Adrenal Glands, Toxin Sacs
-Catalyst
Tervigon 180
-Adrenal Glands, Toxin Sacs
10 Termagants 50
10 Termagants 50
10 Termagants 50

Elite:
2 Hive Guard 100
2 Hive Guard 100

This message was edited 1 time. Last update was at 2010/11/07 15:18:33


Orks - 3000+ Points  
   
Made in gb
Krazed Killa Kan






Newport, S Wales

Page 91 of the new codex, in the entry for termaguants

'For every Termagaunt Brood in your army, you may include one tervigon as a troops choice'

DR:80S---G+MB---I+Pw40k08#+D+A+/fWD???R+T(M)DM+
My P&M Log: http://www.dakkadakka.com/dakkaforum/posts/list/433120.page
 Atma01 wrote:

And that is why you hear people yelling FOR THE EMPEROR rather than FOR LOGICAL AND QUANTIFIABLE BASED DECISIONS FOR THE BETTERMENT OF THE MAJORITY!


Phototoxin wrote:Kids go in , they waste tonnes of money on marnus calgar and his landraider, the slaneshi-like GW revel at this lust and short term profit margin pleasure. Meanwhile father time and cunning lord tzeentch whisper 'our games are better AND cheaper' and then players leave for mantic and warmahordes.

daveNYC wrote:The Craftworld guys, who are such stick-in-the-muds that they manage to make the Ultramarines look like an Ibiza nightclub that spiked its Red Bull with LSD.
 
   
Made in us
Squishy Oil Squig




Ft. Leonard Wood, MO

awesome, thanks. (:

Orks - 3000+ Points  
   
Made in my
Regular Dakkanaut



5°15′N 117°0′E

If you are taking Tervigons, make sure at least one of them get the 'Onslaught' psychic power, which allows a unit to run then shoot.

Combine it with a Hive Guard and you get the idea.
   
Made in us
Squishy Oil Squig




Ft. Leonard Wood, MO

The problem I have with onslaught is that Termagants don't have fleet. And I'm typically going to keep my hive guard a lil bit back and in cover, not running them at all if i can help it. I'd much rather end up assaulting with two units of FNP termagants than be able to move my hive guard a lil bit further and fire.

Orks - 3000+ Points  
   
Made in us
Commanding Orc Boss




Eldar Own wrote:I have to disagree with the Hive Guard idea. Zoanthropes are much better at anti-armour, true a hive guard is probably more likely to hit the tank, but a lot less likely to blow it up. A Zoan will pen ANYTHING on a 3+ at least and destroy it on a 4.

I'll agreee with the above posters, you want your tervigons as troops, an objective holding MC (especailly with regen.) is hard to shift. Also, you can't take a tervigon without catalyst in my opinion.





Ask almost any competitive Tyranid Player and he will tell you that Hive Guard are better then Zoans.

Hive guard get more shots, have T6 with 2 wounds (so no instant death) and claim 4+ cover from area terrain because they are still infantry. Plus they almost negate all cover except for self-provided cover saves and terrain hugging.

Zoans get one shot, hitting on a 3+, and they only get that after passing a LD test and getting past psychic defence.
Plus, especially at low points the thing you see most often for HQ is a cheap 100 point librarian (or rune priest for SW) or a cheap farseer.

Furthermore, zoans drop, might kill one thing, and then DIE, either to bolters, ID meltaguns, or combat with pretty much anything better than a Dire Avenger. Hive guard are very annoying to take out due to their T6 and 4+ Cover saves.

Now that is not to say that Zoans are bad, at high points 2x3 Hive Guard and 1x2 Zoans in a Pod is a relatively common Elites setup, at least in my meta.

This message was edited 1 time. Last update was at 2010/11/07 16:25:50


I hate hard counters. In a game of rock, paper, scissors, I hate playing any of the factions because no matter what you choose you might as well not deploy against your hard counter. I want to use a gun. Rock, paper, and scissors could all probably still beat gun, but gun will never feel like a game is a lost cause. 
   
Made in my
Regular Dakkanaut



5°15′N 117°0′E

Weirdboss wrote:The problem I have with onslaught is that Termagants don't have fleet. And I'm typically going to keep my hive guard a lil bit back and in cover, not running them at all if i can help it. I'd much rather end up assaulting with two units of FNP termagants than be able to move my hive guard a lil bit further and fire.


In a typical table, the length of it is 72" (I think). You would want the Hive Guard to hold at the middle point ASAP and then start blasting away any vehicle within 24" of it.

I would cast FNP on Hormagaunts instead for the 3 attacks rather than 2 attacks of Termagant (charging) instead.

If you want to cast Onslaught on a shooty model with fleet, that would be Trygon.

This message was edited 2 times. Last update was at 2010/11/07 16:35:04


 
   
Made in us
Squishy Oil Squig




Ft. Leonard Wood, MO

This is true if i were to use Hormagaunts, which I'm really leaning towards using.
Bleh, I hate posting 3 different lists, all revised from the original buuut I'm thinking I want

HQ:
Tervigon 185
-Adrenal Glands, Toxin Sacs, Catalyst

Elite:
1 Hive Guard 50
1 Hive Guard 50
1 Hive Guard 50

Troops:
Tervigon 185
-Adrenal Glands, Toxin Sacs, Onslaught
10 Termagants 50
15 Hormagaunts 150
-Adrenal Glands, Toxin Sacs
14 Hormagaunts 140
-Adrenal Glands, Toxin Sacs

Orks - 3000+ Points  
   
Made in gb
Fixture of Dakka






Ol' Blighty

Weirdboss wrote:HQ:
Tervigon 160
-Adrenal Glands, Toxin Sacs
Tervigon 160
-Adrenal Glands, Toxin Sacs

Elite:
2 Zoanthropes 160
-Mycetic Spore

Troops:
17 Hormagaunts 170
-Adrenal Glands, Toxin Sacs
17 Hormagaunts 170
-Adrenal Glands, Toxin Sacs
10 Termagants 70
-Adrenal Glands, Toxin Sacs
10 Termagants 70
-Adrenal Glands, Toxin Sacs

We have a 1000pt tournament coming up in a month or so at the game store I go to, so I decided to get a head start on building my army.
Basically I plan on having the first two groups of Termagants to surround each of the Tervigons as cover saves and advance them forward every turn, the Hormagaunts will take out some elites, maybe, before they get wiped out, and the Zoanthropes will take out some armor and maybe some elites if they live that long.
I have a lack of dealing with armor, I know but in 1000 points I can't really see someone taking more than 2 vehicles that will cause much of any problems.
What do you think?


Try my list:
HQ
Tervigon- 160
Tervigon- 160
Troops
Termagants- 70
Termagants- 70
Termagants- 70
Tervigon- 160
Tervigon- 160
Tervigon- 160
total- 1010

That's 15D6 gaunts per turn! Swarm!!!
Or you could ditch the hormagants and get stealers w/ broodlord. they do well.


DS:90-S++G+++M++B++I+Plotr06#+D+++A++++/eWD251R+++T(Ot)DM+
JB: I like the concept of a free Shrike roaming through the treetops of the jungle. I'm not sure that I like the idea of a real Shrike sitting on my couch eating my Skittles.
corpsesarefun: Thank god I missed be nice to shrike day.
greenskin lynn: because of all the skittles and soda, you basically live off sugar water, like some sort of freakish human-hummingbird hybrid. 
   
Made in us
Squishy Oil Squig




Ft. Leonard Wood, MO

While that is ungodly awesome, I just don't have the models for it lol. xD I'm gonna have to proxy in genestealers as it is :p i only have 27 hormagaunts and 28 termagants, and 30 genestealers.

To really run this list to its full potential I'm going to need more models.

This message was edited 1 time. Last update was at 2010/11/07 17:29:25


Orks - 3000+ Points  
   
Made in it
Infiltrating Broodlord





Italy

I'll advice you something like this:

HQ - Tyranid Prime - Bonesword+Lashwhip - Deathspitter. 100

EL - 2x Hive Guards. 100
EL - 2x Hive Guards. 100

TR - 10x Termagants. 50
TR - 10x Termagants. 50
TR - Tervigon - Adrenal Glands - Toxin Sacs - Caqtalyst - Onslaught - large blast shot. 210
TR - Tervigon - Adrenal Glands - Toxin Sacs - Caqtalyst - Onslaught - large blast shot. 210

HV - Carnifex - double couple of scything talons - bioplasma. 180

1000p

The Tyr.Prime will join the Carnifex, this way the entire unit will gain a 4+ cover save (half of the unit in cover).

Depending on situation you'll can cast Catalyst or Onslaught on anyone with the 2 Tervigons, even cast Catalyst on each other for 2 super FNP R6 6W troops choices.

This message was edited 1 time. Last update was at 2010/11/08 11:31:29


Every molecule will be useful

6000+ pts NIDS
() 2000 pts growing to 4000... 
   
Made in gb
Never-Miss Nightwing Pilot





In the Webway.

Hmmm... I seem to have lost the Zoanthrope or Hive Guard argument...Oh well i've learned something.

Toban's list is pretty good, imo, but i think i'd swap the fex for some genestalers, hormagaunts or trygon

"The stars themselves once lived and died at our command yet you still dare oppose our will. "-Farseer Mirehn Biellann

Armies at 'The Stand-still Point':

Cap'n Waaagggh's warband (Fantasy Orcs) 2250pts. Waaagghhh! in full flow... W-D-L=10-3-3

Hive Fleet Leviathan Strand 1500pts. W-D-L=7-1-2 Nom.

Eldar armies of various sizes W-D-L 26-6-3

 
   
Made in us
Squishy Oil Squig




Ft. Leonard Wood, MO

Toban wrote:I'll advice you something like this:

HQ - Tyranid Prime - Bonesword+Lashwhip - Deathspitter. 100

EL - 2x Hive Guards. 100
EL - 2x Hive Guards. 100

TR - 10x Termagants. 50
TR - 10x Termagants. 50
TR - Tervigon - Adrenal Glands - Toxin Sacs - Caqtalyst - Onslaught - large blast shot. 210
TR - Tervigon - Adrenal Glands - Toxin Sacs - Caqtalyst - Onslaught - large blast shot. 210

HV - Carnifex - double couple of scything talons - bioplasma. 180

1000p

The Tyr.Prime will join the Carnifex, this way the entire unit will gain a 4+ cover save (half of the unit in cover).

Depending on situation you'll can cast Catalyst or Onslaught on anyone with the 2 Tervigons, even cast Catalyst on each other for 2 super FNP R6 6W troops choices.


I like the list a lot but I wouldn't take a Carnifex without Frag Spines. They're the only unit that can flush enemies out of cover in the army and I find that to be a big problem when I play =o

This message was edited 1 time. Last update was at 2010/11/09 00:15:02


Orks - 3000+ Points  
   
Made in it
Infiltrating Broodlord





Italy

Well, exchanging the bonesword+lashwhip combo on the Prime for a dual boneswords setup (not bad at all) and dropping Onslaught from Tervigons you'll can tune the list this way.

IE:
HQ - Tyranid Prime - couple of Boneswords - Deathspitter - Adrenal Glands. 105
EL - 2x Hive Guards. 100
EL - 2x Hive Guards. 100
TR - 10x Termagants. 50
TR - 10x Termagants. 50
TR - Tervigon - Adrenal Glands - Toxin Sacs - Catalyst - large blast shot - 1x pair of Scyting Talons. 200
TR - Tervigon - Adrenal Glands - Toxin Sacs - Catalyst - large blast shot - 1x pair of Scyting Talons. 200
HV - Carnifex - double couple of scything talons - frag spines - bioplasma - Adrenal Glands. 195
1000p

The Adrenal Glands on the HQ unit (including the MC) are so good vs Marines et similar, the I4 in assault for the Carnifex make him the perfect Elite killer. Frag Spines help him working vs enemy in cover and the nasty collaboration with the Prime it's something absolutely interesting.
Not a lot thing to say on the other units, just use the firsts 2 brood of Termagants to screen a little the Hive Guards and cast on them FNP to have them screenin' the Tervigons too.

I tryed many times this list with just little modifications. We play often some -4 player 1000 points each- games in here and I alwais had fun.

I only had great problems vs very fast skimmer ..dar in general but there are no simple, or point-wise logical, solutions in the codex a part Harpys, Shrikes and goyles.
We're gonna have a little bad time with all these DE around..

This message was edited 2 times. Last update was at 2010/11/11 10:12:49


Every molecule will be useful

6000+ pts NIDS
() 2000 pts growing to 4000... 
   
 
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