Switch Theme:

New O&G player needs help  [RSS] Share on facebook Share on Twitter Submit to Reddit
»
Author Message
Advert


Forum adverts like this one are shown to any user who is not logged in. Join us by filling out a tiny 3 field form and you will get your own, free, dakka user account which gives a good range of benefits to you:
  • No adverts like this in the forums anymore.
  • Times and dates in your local timezone.
  • Full tracking of what you have read so you can skip to your first unread post, easily see what has changed since you last logged in, and easily see what is new at a glance.
  • Email notifications for threads you want to watch closely.
  • Being a part of the oldest wargaming community on the net.
If you are already a member then feel free to login now.




Made in us
Stealthy Space Wolves Scout



Middle Earth

Hey guys-- I am making the shift from 40k to fantasy, and I have decided to start up an O&G army. I am in the process of finishing the rulebook, but I know next to nothing about O&G. I intend to build more of an elite army rather than a horde army list. I currently have:

10 black orcs
38 orc boyz
40 goblins
10 wolf riders
10 arrer boyz
10 spider riders
orc chariot
giant

I also plan on going heavy warmachines. Should I go for all or only certain ones? I don't want anymore foot goblins than I have now. Any and all suggestions are welcome. Thanks!

kenneydee: Successful Trades: 48
With: devinb1690, Neith, gimpskin, Paintbrushturkey, Robert Faceplamer, warducky, Lethargic Ulfar, Breotan, Thyrkill, Old Man Ultramarine, Bloodfrenzy187, Pipboy101, Shas'O Dorian, Dispatch Dave, mpb287, lethlis, Thaylen, syzixx, a1steaks, econtutor, leetbeef, thehod, jb50c, JHall, DeadBabySoup, The_Savior, DX3(2), Atakorin, dropkickdragout, Hans Chung-Otterson, gregor_xenos(2), GREY88, Legion91, the color purple, Viagrus, Skull Boy, Khestra the Unbeheld, Swara, Kingmanhighborn, AlexHeap, augustus5, cricketofdeth, Cadaver, ryanguy322, variable, pretre
 
   
Made in us
Long-Range Black Templar Land Speeder Pilot




You should probably trade your army for empire or dwarfs.

Warhammer 40k: 3000 DOC, 4000 SM
Warhammer: 7000Empire, 10000 WE, 9000 Brets, 4000 DE 
   
Made in us
Killer Klaivex




Oceanside, CA

It all depends on how you want to play.
The Goblin gunline is pretty effective (6 bolt throwers up front, 3 stone throwers and 2 doom divers in the back, blocks in the middle).

The advantage is you have 11 warmachines, and can support with fanatics, and very cheap stubborn core units (Snotlings, can be stubborn 10 if the general is near). You also don't care about animosity because you've boxed yourself in.

The downside is you boxed yourself in. You are so dependent on your general and BSB, anything outside of their range is in real trouble.


If you want a combined arms approach, I'd take a pair of both throwers (because they are cheap, and throw them out on a flank, just to make your opponent deal with them). A stone thrower or two, and a pair of doom divers.
Doom divers are awesome. You're looking at 160 points of rares, and 210 points of specials. Not too bad really.

-Matt

 thedarkavenger wrote:

So. I got a game with this list in. First game in at least 3-4 months.
 
   
Made in us
Stealthy Space Wolves Scout



Middle Earth

Thanks Matt. This is exactly the kind of input I am looking for-- not a suggestion to change to a different army. It helps a lot and I will probably use your suggestion for now. What Lords and Heroes do you recommend I use for this type of build?

kenneydee: Successful Trades: 48
With: devinb1690, Neith, gimpskin, Paintbrushturkey, Robert Faceplamer, warducky, Lethargic Ulfar, Breotan, Thyrkill, Old Man Ultramarine, Bloodfrenzy187, Pipboy101, Shas'O Dorian, Dispatch Dave, mpb287, lethlis, Thaylen, syzixx, a1steaks, econtutor, leetbeef, thehod, jb50c, JHall, DeadBabySoup, The_Savior, DX3(2), Atakorin, dropkickdragout, Hans Chung-Otterson, gregor_xenos(2), GREY88, Legion91, the color purple, Viagrus, Skull Boy, Khestra the Unbeheld, Swara, Kingmanhighborn, AlexHeap, augustus5, cricketofdeth, Cadaver, ryanguy322, variable, pretre
 
   
Made in ca
Stealthy Dark Angels Scout with Shotgun





Edmonton, AB

I play war machine Goblins, its good, really really good.

Get doom divers, they will takes care of any cav problem for you, its ridiculous, 3 stone throws , and I use 4 bolt throwers, just because they are cheap.

You'll need to get some night goblin blocks the nets and fanatics are too good to pass up, even blocks of 20 with bows or sword and board do great. IF you can, get snarsnik to back them up, make sure he's well protected, since he doesn't get a look out sir, but the early game trouble he causes, along with his pretty good bound item, he'll cause some havoc.

As well, make sure you have an orc BSB to bring along a spirit totem, and a shaman with a staff of sneaky 'stealing, this will give you adequate protection in the magic phase. I also like using a goblin big boss with a one hit wonder, glittering scales, and icon of gork, this will give him a hilarious advantage in a challenge, and it's fun to see other heroes hitting on 6s.

This message was edited 1 time. Last update was at 2010/11/09 16:54:33


Interested in getting Painting commissions done? Check out: PaintPlz.com  
   
Made in us
Stealthy Space Wolves Scout



Middle Earth

Sounds good. As for the fast cav, which are better: spider riders or wolf riders?

kenneydee: Successful Trades: 48
With: devinb1690, Neith, gimpskin, Paintbrushturkey, Robert Faceplamer, warducky, Lethargic Ulfar, Breotan, Thyrkill, Old Man Ultramarine, Bloodfrenzy187, Pipboy101, Shas'O Dorian, Dispatch Dave, mpb287, lethlis, Thaylen, syzixx, a1steaks, econtutor, leetbeef, thehod, jb50c, JHall, DeadBabySoup, The_Savior, DX3(2), Atakorin, dropkickdragout, Hans Chung-Otterson, gregor_xenos(2), GREY88, Legion91, the color purple, Viagrus, Skull Boy, Khestra the Unbeheld, Swara, Kingmanhighborn, AlexHeap, augustus5, cricketofdeth, Cadaver, ryanguy322, variable, pretre
 
   
Made in us
Long-Range Black Templar Land Speeder Pilot




Spider riders seem more effective in games i play agians O&G

Warhammer 40k: 3000 DOC, 4000 SM
Warhammer: 7000Empire, 10000 WE, 9000 Brets, 4000 DE 
   
Made in us
Stealthy Dark Angels Scout with Shotgun





Edmonton, AB

Unless you plan to use them for comedic value leave both at home. They'll only panic and run through your warmachines and add nothing of value

Interested in getting Painting commissions done? Check out: PaintPlz.com  
   
Made in us
Stealthy Space Wolves Scout



Middle Earth

So I guess leave the riders out of the picture. Same with boar boars I assume? I have heard a lot of times that they are bad and usually never make up for their points. I do want to incorporate as much orcs as possible into my army. I am already set on the warmachines but are black orcs a good option to go heavy? Also, input on wyverns or goblin warboss on giant spider (i just like the model) please.

kenneydee: Successful Trades: 48
With: devinb1690, Neith, gimpskin, Paintbrushturkey, Robert Faceplamer, warducky, Lethargic Ulfar, Breotan, Thyrkill, Old Man Ultramarine, Bloodfrenzy187, Pipboy101, Shas'O Dorian, Dispatch Dave, mpb287, lethlis, Thaylen, syzixx, a1steaks, econtutor, leetbeef, thehod, jb50c, JHall, DeadBabySoup, The_Savior, DX3(2), Atakorin, dropkickdragout, Hans Chung-Otterson, gregor_xenos(2), GREY88, Legion91, the color purple, Viagrus, Skull Boy, Khestra the Unbeheld, Swara, Kingmanhighborn, AlexHeap, augustus5, cricketofdeth, Cadaver, ryanguy322, variable, pretre
 
   
Made in gb
Decrepit Dakkanaut




Dexterium wrote:Unless you plan to use them for comedic value leave both at home. They'll only panic and run through your warmachines and add nothing of value


Except the wolves make excellent war machine hunters, and so shouldnt end up panicking anywhere near your lines.

2 units of cheap wolfies (M9 is golden, more than strider(forests) and M7 in my book) and you have good range to kill / harass / tie up backfield units.

Boar Boys are better in Savage form, for extra attacks, and now you can control frenzy (to an extent) they are a good hammer unit. Main thing is they wont break an enemy on their own, so you need to be careful where and who they charge...
   
Made in ca
Stealthy Dark Angels Scout with Shotgun





Edmonton, AB

Wolves are are not excellent war machine hunters at all, they lack synergy with goblin lists and typically run out on their own providing an easy target for enemy blockers (which they will not hold up, not at their LD) and short range warmachines (organ guns or whatever). They die, and while cheap, still cost points.

Boar boyz really disappoint me this edition, they were a staple of my old list, and really put the hurt on if I got a flank charge and activated the butchery banner, but now they can't do that at all. Those absolutely gorgeous new models are even too expensive points wise to take as a fun unit.

Having said that I still use wolf riders (even spider riders too!), they're a fun unit, I think the wolves look really great, and sometimes I get lucky and they manage to put a wound on something. But if you want to play competitive goblins, leave them at home, you have better warmachine hunters (your warmachines), and should have enough MSU warmachines won't really bother you.

Interested in getting Painting commissions done? Check out: PaintPlz.com  
   
Made in au
Waaagh! Warbiker




UNREALPwnage wrote:You should probably trade your army for empire or dwarfs.


Come on man, he asked for help with a specific army, if you had for example said
" OnG arent the best warmachine heavy army, if you enjoy that playstyle maybe you would like Dwarfs of Empire"

As opposed to what you said which is just rude.

Also, when you say

"Spider Riders seem more effective in the games i play against O&G"
That doesnt really help, maybe you could say why you think they are effective, or some of there good points.
I know your just trying to help but, think about what you are going to say before you post, im sure lots of Dakaites would appreciate a more thorough analysis.

Teke

"Da Mek'z tinker nd do their job
The boys 'll smash yah, so will da Nob
The Bos 'll stompa till your dead
Snikrot 'll kill ya wiff is hands behind is 'ead!"

^^^^ Ode to Snikrot, the Sneakiest, Stabbiest, Morkiest, Kommando to ever walk the face of whoever looked at him funny! Tourne W/D/L 6/0/0 Public W/D/l 24/2/8 All with my orksof course

squidhills wrote:It is for the same reason that Chaplains wear black: so that they will be inherantly more awesome than the guy in blue, and thus the purity of the Chapter is assured.

 
   
Made in gb
Never-Miss Nightwing Pilot





In the Webway.

Boar Boyz can be very good, but as with all calvary in 8th, it's best to combine their charge with that of an infantry unit.

Black orcs are a solid, versatile, reliable choice and are great in any list, if you wan't some elite orcs, look no further.

Wolf Riders and Spider Riders are both good war machine hunters/redirectors. Spiders beat Wolves because of their poisoned attacks but they're slower so to be honest it's really down to which models you like.

O&G war machines are good, and cheap for what they do. I wouldn't take as much as the above posters suggested but one or two Rock Lobbas and Doom Divers are very effective.

"The stars themselves once lived and died at our command yet you still dare oppose our will. "-Farseer Mirehn Biellann

Armies at 'The Stand-still Point':

Cap'n Waaagggh's warband (Fantasy Orcs) 2250pts. Waaagghhh! in full flow... W-D-L=10-3-3

Hive Fleet Leviathan Strand 1500pts. W-D-L=7-1-2 Nom.

Eldar armies of various sizes W-D-L 26-6-3

 
   
Made in gb
Joined the Military for Authentic Experience






Nuremberg

I'd say, with O&G, if you're relying on combo charges, look elsewhere. Animosity makes combo charges too unreliable.

   
Made in us
Lord of the Fleet





Texas

BOrcs are a little bit overpriced though. Dont take too many of them.

If you want combo charges, use chariots. Their need for speed makes these greenskins immune to animosity

 
   
Made in us
Auspicious Aspiring Champion of Chaos





On the perfumed wind

I'll register a vote in favor of the wolf and spider riders. They're a relatively cheap unit, and a fast/easy drop that will let you buy time during deployment to see where the enemy is going before you commit your critical units.

“It was in lands of the Chi-An where she finally ran him to ground. There she kissed him deeply as he lay dying, and so stole from him his last, agonized breath.

On a delicate chain at her throat, she keeps it with her to this day.”
 
   
Made in gb
Never-Miss Nightwing Pilot





In the Webway.

Da Boss wrote:I'd say, with O&G, if you're relying on combo charges, look elsewhere. Animosity makes combo charges too unreliable.

That is all too true sadly. But you just have to be careful, for example, if your hard hitting calvary will get tied up if it charges without support, make sure you charge the support unit first, just incase your calvary charge, and then the support unit decides it's better to fight between it than to fight the enemy. And if your support unit can hold up the enemy (so make sure you use a decent unit) then you can just charge you calvary next turn

"The stars themselves once lived and died at our command yet you still dare oppose our will. "-Farseer Mirehn Biellann

Armies at 'The Stand-still Point':

Cap'n Waaagggh's warband (Fantasy Orcs) 2250pts. Waaagghhh! in full flow... W-D-L=10-3-3

Hive Fleet Leviathan Strand 1500pts. W-D-L=7-1-2 Nom.

Eldar armies of various sizes W-D-L 26-6-3

 
   
 
Forum Index » The Old World & Legacy Warhammer Fantasy Discussion
Go to: