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Made in fi
Andy Chambers






Tampere

Mephiston 250

5 man assault squad, flamer, remove packs 105
Razorback, TLAC 55 (twin linked assault cannon)

5 man assault squad, flamer, remove packs 105
Razorback, TLAC 55

5 man assault squad, flamer, remove packs 105
Razorback, TLAC 55

5 man assault squad, flamer, remove packs 105
Razorback, TLAC 55

5 man assault squad, flamer, remove packs 105
Razorback, TLAC 55

5 man assault squad, flamer, remove packs 105
Razorback, TLAC 55

Baal Predator, TLAC, dozer blade 120

Baal Predator, TLAC, dozer blade 120

Vindicator, dozer blade 150

Vindicator, dozer blade 150

= 1750

Baals zoom into midfield first turn to give the razors and vindis behind cover saves, everything hangs around at 24" and blasts away. Meph hangs around in midfield to make people not wanna come there. If something gets close, zoom away 12" while still firing at full effect.

Thoughts?

This message was edited 1 time. Last update was at 2010/11/23 17:32:35


"Dire Avengers are even great in close combat, I mean, an Exarch with a Diresword can even take down a Carnifex!!"

EUROCHEESE - You can smell it.

 
   
Made in us
Battle-tested Knight Castellan Pilot






Jabbdo wrote:Mephiston 250

5 man assault squad, flamer, remove packs 105
Razorback, TLAC 55

5 man assault squad, flamer, remove packs 105
Razorback, TLAC 55

5 man assault squad, flamer, remove packs 105
Razorback, TLAC 55

5 man assault squad, flamer, remove packs 105
Razorback, TLAC 55

5 man assault squad, flamer, remove packs 105
Razorback, TLAC 55

5 man assault squad, flamer, remove packs 105
Razorback, TLAC 55

Baal Predator, TLAC, dozer blade 120

Baal Predator, TLAC, dozer blade 120

Vindicator, dozer blade 150

Vindicator, dozer blade 150

= 1750

Baals zoom into midfield first turn to give the razors and vindis behind cover saves, everything hangs around at 24" and blasts away. Meph hangs around in midfield to make people not wanna come there. If something gets close, zoom away 12" while still firing at full effect.

Thoughts?


This looks evil, have you tested it yet?

 
   
Made in us
Stern Iron Priest with Thrall Bodyguard





Atlanta, Ga

Needs more Dakka...not enough Rending shots...


"United States Marine Corps: When it absolutely and positively has to be destroyed overnight"


"If all else fails, empty the magazine" 
   
Made in fi
Andy Chambers






Tampere

I've played a similar list, but it had *only* 6 TLAC and no vindis. Gonna try this one out tomorrow, I'll post up how it goes.

The list is for a comped tourney btw, only 2 of the same HS, FA and elites allowed, no restriction on troops or HQ.

"Dire Avengers are even great in close combat, I mean, an Exarch with a Diresword can even take down a Carnifex!!"

EUROCHEESE - You can smell it.

 
   
Made in gb
Huge Hierodule





The centre of a massive brood chamber, heaving and pulsating.

Too....Much.....Cookie-cutter.....


And why bother having Assault Squads without packs? Just take Tactical Sqauds.

Squigsquasher, resident ban magnet, White Knight, and general fethwit.
 buddha wrote:
I've decided that these GW is dead/dying threads that pop up every-week must be followers and cultists of nurgle perpetuating the need for decay. I therefore declare that that such threads are heresy and subject to exterminatus. So says the Inquisition!
 
   
Made in fi
Andy Chambers






Tampere

Unholy_Martyr wrote:Needs more Dakka...not enough Rending shots...


Is this sarcasm I am sensing?

Automatically Appended Next Post:
Squigsquasher wrote:Too....Much.....Cookie-cutter.....


And why bother having Assault Squads without packs? Just take Tactical Sqauds.


Because assault squads get a special weapon at 5man, AND they get razors for cheaper.

This message was edited 2 times. Last update was at 2010/11/22 18:32:43


"Dire Avengers are even great in close combat, I mean, an Exarch with a Diresword can even take down a Carnifex!!"

EUROCHEESE - You can smell it.

 
   
Made in gb
Huge Hierodule





The centre of a massive brood chamber, heaving and pulsating.

Ok, so I can't really comment, as I don't play the sons of Sanguinius.

However, I hate, and I mean HATE, cookie-cutter lists.

Squigsquasher, resident ban magnet, White Knight, and general fethwit.
 buddha wrote:
I've decided that these GW is dead/dying threads that pop up every-week must be followers and cultists of nurgle perpetuating the need for decay. I therefore declare that that such threads are heresy and subject to exterminatus. So says the Inquisition!
 
   
Made in us
Stern Iron Priest with Thrall Bodyguard





Atlanta, Ga

10 fast rhino chassis? I think its time to bust out the uber cheese Imperial Guard Mech Vet List...


"United States Marine Corps: When it absolutely and positively has to be destroyed overnight"


"If all else fails, empty the magazine" 
   
Made in fi
Andy Chambers






Tampere

4+ cover saves on all the tanks helps a lot when I'm not going first

I think this list could give IG a run for their money. Not as well as space wolf razorspam, but then again this list has much better mobility and torrent ability.

"Dire Avengers are even great in close combat, I mean, an Exarch with a Diresword can even take down a Carnifex!!"

EUROCHEESE - You can smell it.

 
   
Made in us
Stern Iron Priest with Thrall Bodyguard





Atlanta, Ga

I'm envisioning 6 Melta Vet Squads...all in Chimeras, 2 Vendettas, A Company Command Squad with Meltas...oh and Hydra Flack Tanks with a Manticore!!! Sillyness abound!


"United States Marine Corps: When it absolutely and positively has to be destroyed overnight"


"If all else fails, empty the magazine" 
   
Made in de
Ladies Love the Vibro-Cannon Operator






Hamburg

I'd replace the Vindicators by Predators (with autocannon, 2x lascannon).
One weapon-destroyed result and the Vindicator becomes next to useless (bar contesting and tank shocking).

Former moderator 40kOnline

Lanchester's square law - please obey in list building!

Illumini: "And thank you for not finishing your post with a "" I'm sorry, but after 7200 's that has to be the most annoying sign-off ever."

Armies: Eldar, Necrons, Blood Angels, Grey Knights; World Eaters (30k); Bloodbound; Cryx, Circle, Cyriss 
   
Made in fi
Andy Chambers






Tampere

Autolas preds are an option, I'd just like to keep the vindis for the fear factor they generate and the duality they have. They also help a lot against 2+ saves, TWC, or other deathstar units, and the 2 of them can pretty reliably take down a land raider if needed.


Automatically Appended Next Post:
Unholy_Martyr wrote:I'm envisioning 6 Melta Vet Squads...all in Chimeras, 2 Vendettas, A Company Command Squad with Meltas...oh and Hydra Flack Tanks with a Manticore!!! Sillyness abound!


Fair enough, but bear in mind those chimera vets will have a hard time getting into range when I can back away and fire at the same speed they advance. On the first turn the only stuff that will be in range are the vendettas, the 2 squads inside, and the hydras and manticore.

This message was edited 1 time. Last update was at 2010/11/22 19:06:42


"Dire Avengers are even great in close combat, I mean, an Exarch with a Diresword can even take down a Carnifex!!"

EUROCHEESE - You can smell it.

 
   
Made in ca
Stern Iron Priest with Thrall Bodyguard





Atlanta, Ga

Don't forgwt the 6 Multi-Lasers as well!


"United States Marine Corps: When it absolutely and positively has to be destroyed overnight"


"If all else fails, empty the magazine" 
   
Made in fi
Major




Unholy_Martyr wrote:Don't forgwt the 6 Multi-Lasers as well!

and 36 lasguns!
   
Made in us
Decrepit Dakkanaut






Madison, WI

That's the kind of list that would absolutely slaughter anything I could put together... but to watch it slaughter me... would *almost* be worth it. If it was nicely painted... it would definitely be worth it.

Anvildude: "Honestly, it's kinda refreshing to see an Ork vehicle that doesn't look like a rainbow threw up on it."

Gitsplitta's Unified Painting Theory
 
   
Made in us
Chalice-Wielding Sanguinary High Priest





Arlington TX, but want to be back in Seattle WA

seems like this is the norm for BA army lists recently. I like it though, seems like a very fundamental setup without getting bogged down in elite choices.

4250 points of Blood Angels goodness, sweet and silky W12-L6-D4
1000 points of Teil-Shan (my own scheme) Eldar Craftworld in progress
800 points of unassembled Urban themed Imperial Guard
650 points of my do-it-yourself Tempest Guard
675 points of Commoraghs finest!

The Dude - "Jackie Treehorn treats objects like women, man."

Lord Helmet - "I bet she gives great helmet."

 
   
Made in us
Nurgle Veteran Marine with the Flu





Incinerating your hopes

Oh, but wait. . .what's this!?. . .Oh, Dear! It's 5 BA Land Raiders with 2 Libbys each spamming Shield of Sanguinous. . .Ooooooo, you lose

W/L/D
2/0/0
W/L/D
2/0/0 
   
Made in us
Longtime Dakkanaut






Dallas Texas

So you play Blood Angels and Space Wolves. Nice!

The List has 4 Heavy Support Choices?

Overall I dont think the Individual Units are very effective.

I think you over estimate how effective str 7 weapons are. You defantly need more anti Tank because anything above 12 armor will be incredibly hard to destroy. I also dont understand why the Rhinos have Auto Cannons, If your going to move them 6 Inches then you wont make it up the Board very Quickly.

I dont think squads of 5 are effective and to me are free kill points.

Basically the strength of this list is 10 Tanks. 6 Of them are pretty easy to kill, 4 of them are a little harder. I dont see you winning any tank fights because Auto Cannons wont get the Job Done. As far as your assult squads they wont do much in groups of 5.

This message was edited 3 times. Last update was at 2010/11/22 22:59:13


5000+ pts. Eldar 2500pts
"The only thing that match's the Eldar's firepower, is their arrogance".
8th General at Alamo GT 2011.
Tied 2nd General Alamo GT 2012
Top General Lower Bracket Railhead 2011
Top General Railhead 2012
# of Local Tournaments Won: 4
28-9-1 In Tournaments As Eldar.
Maintained a 75% Win Ratio As Eldar in 5th Edition GT's.



 
   
Made in gb
Longtime Dakkanaut





Norwich

Smitty0305 wrote:So you play Blood Angels and Space Wolves. Nice!

The List has 4 Heavy Support Choices?

Overall I dont think the Individual Units are very effective.

I think you over estimate how effective str 7 weapons are. You defantly need more anti Tank because anything above 12 armor will be incredibly hard to destroy. I also dont understand why the Rhinos have Auto Cannons, If your going to move them 6 Inches then you wont make it up the Board very Quickly.

I dont think squads of 5 are effective and to me are free kill points.

Basically the strength of this list is 10 Tanks. 6 Of them are pretty easy to kill, 4 of them are a little harder. I dont see you winning any tank fights because Auto Cannons wont get the Job Done. As far as your assult squads they wont do much in groups of 5.


Baals are fast attack

DC:90-S+G++M--B++I+pW40k08+D++A++/eWD257R++t(S)DM+ 
   
Made in us
Khorne Veteran Marine with Chain-Axe




Mississippi

There seems to be alot of folks commenting on this list that have not actually read the BA codex.
BTW, I love this list.
   
Made in us
Nasty Nob on Warbike with Klaw




Stephens City, VA

Jabbdo wrote:4+ cover saves on all the tanks helps a lot when I'm not going first

I think this list could give IG a run for their money. Not as well as space wolf razorspam, but then again this list has much better mobility and torrent ability.


This list feels absurd, looks absurd, and I'm fairly sure it is absurd. TY for not trying to run a landraider with terminators inside

   
Made in fi
Andy Chambers






Tampere

Grim Smasha wrote:Oh, but wait. . .what's this!?. . .Oh, Dear! It's 5 BA Land Raiders with 2 Libbys each spamming Shield of Sanguinous. . .Ooooooo, you lose


I go and troll 1 with meph while displelling shield if possible, and drive away from the others while blasting them with the vindis and AC's and hoping for rends. Far from perfect, but a lot better than what some builds get.


Automatically Appended Next Post:
Smitty0305 wrote:So you play Blood Angels and Space Wolves. Nice!

The List has 4 Heavy Support Choices?

Overall I dont think the Individual Units are very effective.

I think you over estimate how effective str 7 weapons are. You defantly need more anti Tank because anything above 12 armor will be incredibly hard to destroy. I also dont understand why the Rhinos have Auto Cannons, If your going to move them 6 Inches then you wont make it up the Board very Quickly.

I dont think squads of 5 are effective and to me are free kill points.

Basically the strength of this list is 10 Tanks. 6 Of them are pretty easy to kill, 4 of them are a little harder. I dont see you winning any tank fights because Auto Cannons wont get the Job Done. As far as your assult squads they wont do much in groups of 5.


Baal predators are FA, and vindis are HS.

TLAC stands for twin linked assault cannon, should have made that clear, my bad.

The assault squads arent meant to do much, except sit in the tank and hope for the best, and maybe flame some GEQ's if needed.


Automatically Appended Next Post:
Thanks for all the replies guys =)

BTW Mephiston is an utter beast. Think of him as a hive tyrant, on steroids, with a thunder hammer that strikes at initiative 7, who moves as fast as cavalry, and you're getting there

This message was edited 3 times. Last update was at 2010/11/23 17:38:38


"Dire Avengers are even great in close combat, I mean, an Exarch with a Diresword can even take down a Carnifex!!"

EUROCHEESE - You can smell it.

 
   
Made in us
Stern Iron Priest with Thrall Bodyguard





Atlanta, Ga

Too bad he doesn't have Eternal Warrior or an Invulnerable save...saw the poor bastard get punked last night by a Hexrifle...was kind of funny.


"United States Marine Corps: When it absolutely and positively has to be destroyed overnight"


"If all else fails, empty the magazine" 
   
Made in gb
Tunneling Trygon






Mephiston sat out in the open on his own will be lord of death for the wrong reason I feel. He is the only unit not sat inside armour and so anything that can't kill a razorback is going to shoot at him. I'd not bother, take some priests and maybe a librarian instead and stuff them in the razors too.

Agree you can do next to nothing against Armour 12 or above. Vindies have that vulnerable 24" range so they will need to come close and they are likely to get shot up by all the high str weapons the opponent has. By turn two you might have lost both vindicators and mephiston and then you might be in a bit of trouble. Get some lascannons out there so that even if you do keep the vindicators (and I wouldn't) then there are some other valid threats to their vehicles.

"We didn't underestimate them but they were a lot better than we thought."
Sir Bobby Robson 
   
Made in fi
Andy Chambers






Tampere

Assault cannons are str6 rending, so av12 is just as easy to kill as av11, and with rending str6 can even pen av14.

Meph steals an assault squads ride, or hides behind any tank, he's really easy to hide as he's an infantry figure.

Priests wouldnt really benefit the army as its full mech anyway, and a lib would only help by providing shield, as meph already provides psy defense.

Meph has his faults, but I personally like him. Hive Tyrants arent eternal and dont have an invul, but no one bitches about that. Meph is a hive tyrant with an extra wound, a 2+ save, and some kickass psy powers, who can get a cover save by having his left toe in cover, for which a tyrant needs a tyrant guard. When you start to think of meph as a pumped up hive tyrant, you start to realise what a bargain he really is.

"Dire Avengers are even great in close combat, I mean, an Exarch with a Diresword can even take down a Carnifex!!"

EUROCHEESE - You can smell it.

 
   
Made in gb
Tunneling Trygon






That's why I don't run tyrants in my Nid list - I go for primes and attach them. Mephiston can't really hitch a ride as he needs to start off outside the dedicated transport and so loses a round. No problem with him per se, just that he is a shooting magnet in this list.

I know your list is mech, but I assumed the assault troops were likely to pop out at some time ...

Still not convinced about relying on rending on autocannons to take out armour 12+ - you're totally reliant on rolling 6s.

You're the expert though, or so it appears, as you've dismissed everyone's comments. Wonder why you even posted this list ...


"We didn't underestimate them but they were a lot better than we thought."
Sir Bobby Robson 
   
Made in fi
Andy Chambers






Tampere

ruminator wrote:That's why I don't run tyrants in my Nid list - I go for primes and attach them. Mephiston can't really hitch a ride as he needs to start off outside the dedicated transport and so loses a round. No problem with him per se, just that he is a shooting magnet in this list.

I know your list is mech, but I assumed the assault troops were likely to pop out at some time ...

Still not convinced about relying on rending on autocannons to take out armour 12+ - you're totally reliant on rolling 6s.

You're the expert though, or so it appears, as you've dismissed everyone's comments. Wonder why you even posted this list ...



Mephiston starts the game hidden behind a razor. Turn 1 he tries to cast wings. If he succeeds, he flies forwards, screening himself behind the razor. If he fails, the assault squad in the razor jumps out, and meph steals it, so he can still get forward at a respectable pace.

The troops might pop out to flame something, but they wont charge anything remotely dangerous. With 1 priest I can get 1 or max 2 squads under the bubble. Dont get me wrong, its a possibility I'm considering, but I can't really decide what I would drop to get it. Probably an assault squad+razor, giving me 160pts, so I can pick up a priest+librarian for some shieldage.

The assault cannons have 4 TL shots each, so thats likely 4 hits. Then 6's to pen against av 11. Against av12, a 6 also results in a pen thanks to rending, as it immediately bumps the result up by 1-3, resulting in a pen anyway.

Actually, no I'm not an expert. I believe I have some experience playing BA though, and dont like to consider myself a total n00b with them.

I'm not aware of having dismissed anyone's comments. If someone has suggested something, I will explain my own reasoning behind my thinking on the matter. I think that's completely justified?


"Dire Avengers are even great in close combat, I mean, an Exarch with a Diresword can even take down a Carnifex!!"

EUROCHEESE - You can smell it.

 
   
Made in us
Stern Iron Priest with Thrall Bodyguard





Atlanta, Ga

I wonder what people will think when they realize those Baals could be in the enemies deployment zone Turn 1 getting side and rear armor shots with those assault cannons...doesn't look that bad now does it.

Oh, and the Short range of Vindicators, unless I'm blind deaf and dumb aren't Meltaguns only effective up to like 12" against armor 14 Targets? Whereas the Vindicator has an effective range of 36" (Seeing as Blood Angel Vindicators are Fast) against armor 14? I mean, seems like kind of a raw deal to be standing next to that Land Raider while you can loom almost on the other side of the board popping off demolisher rounds...


"United States Marine Corps: When it absolutely and positively has to be destroyed overnight"


"If all else fails, empty the magazine" 
   
Made in us
Jovial Plaguebearer of Nurgle





Valdosta, Georgia

I played against this type of list before, RB spam. The only problem is when your razorback are destory there not much left in your army. It a semi-solid list against most armies but armies like SW, IG and not sure about the DE yet, are going give you hard time. Plus BA that all DS are going to give you a problem as well.

Overall Tournaments 11-2 2012
WarGame Con Best General RTT 2012
WarGame Con Team 12th 2012
ATC Team Fanastic 4 plus 1 17th overall (nercons (5-1) 2012
Beaky Con GT WarMaster Nercons (5-1) 2012 
   
Made in fi
Twisted Trueborn with Blaster




Tapiola

Unholy_Martyr wrote:I wonder what people will think when they realize those Baals could be in the enemies deployment zone Turn 1 getting side and rear armor shots with those assault cannons...doesn't look that bad now does it.

Oh, and the Short range of Vindicators, unless I'm blind deaf and dumb aren't Meltaguns only effective up to like 12" against armor 14 Targets? Whereas the Vindicator has an effective range of 36" (Seeing as Blood Angel Vindicators are Fast) against armor 14? I mean, seems like kind of a raw deal to be standing next to that Land Raider while you can loom almost on the other side of the board popping off demolisher rounds...


+1 to unholy. Vindicators are really good in this edition, it's just that you really need multiples to migitate their weaknesses.


I would personally try and squeeze some double melta into those RAS squads. Looking at that list from an opponents perspective, I would push within melta range and wreck your tanks, meanwhile my own transports would be relatively safe from the RAS pouring out. Mephiston does help, discouraging people from coming close, but he can be overcome.

   
 
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