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![[Post New]](/s/i/i.gif) 2010/05/20 16:29:16
Subject: Beat this unit!
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Stealthy Space Wolves Scout
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@ the Callidus Grey Knight Brother Captain kiting with Psycannon & Scourging 111 pts (scourging is just in case she gets close)
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This message was edited 2 times. Last update was at 2010/05/20 16:32:41
Emperor's Faithful wrote
- I would rather the Blood Angels have gone down the darker path of the Flesh Tearers than this new "Awesome Codex McBatnipples". *blegh*
6 Marine Armies and counting... Why do I do it to myself ? Someone help me I'm an addict |
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![[Post New]](/s/i/i.gif) 2010/05/20 16:29:36
Subject: Beat this unit!
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Fighter Pilot
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Mistress of minis wrote:People are getting so repetitive! I had ot check the date/post time to make sure I wasnt lookin at yesterdays posts :p
Vs the Broadside- Calidus Assassin 120 pts
And she beat me to it
I can't think of anything against that, I tend to focus more on assulting and well at this point range the assassin wins most fights, and in a real game I wouldn't send my lord against her its to big a risk.
I can't think of a shooty unit to take her
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This message was edited 2 times. Last update was at 2010/05/20 16:39:26
"Lets get Dangerous."
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![[Post New]](/s/i/i.gif) 2010/05/20 17:43:36
Subject: Beat this unit!
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Privateer
The paint dungeon, Arizona
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DEATH89 wrote:@ the Callidus
Grey Knight Brother Captain kiting with Psycannon & Scourging 111 pts
(scourging is just in case she gets close)
You cant kite when a unit deploys by popping up right next to you- and can assault the same turn Automatically Appended Next Post: Toeko wrote:
I can't think of a shooty unit to take her
Its actually pretty easy
(I'll beat my own unit)
Dreadnaught- extra armor 120 pts. :p
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This message was edited 1 time. Last update was at 2010/05/20 17:46:45
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![[Post New]](/s/i/i.gif) 2010/05/20 18:19:13
Subject: Beat this unit!
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Purposeful Hammerhead Pilot
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Mistress of minis wrote:DEATH89 wrote:
Dreadnaught- extra armor 120 pts. :p
Exorcist - 135
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- 3000
- 145 |
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![[Post New]](/s/i/i.gif) 2010/05/20 18:51:48
Subject: Beat this unit!
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Privateer
The paint dungeon, Arizona
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Shrike325 wrote:Exorcist - 135
Leman Russ 150
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![[Post New]](/s/i/i.gif) 2010/05/20 18:53:39
Subject: Beat this unit!
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Utilizing Careful Highlighting
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Predator-twin linked lascannon-105 points
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![[Post New]](/s/i/i.gif) 2010/05/20 19:00:49
Subject: Beat this unit!
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Consigned to the Grim Darkness
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Leman Russ Vanquisher w/Lascannon, 170 pts.
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The people in the past who convinced themselves to do unspeakable things were no less human than you or I. They made their decisions; the only thing that prevents history from repeating itself is making different ones.
-- Adam Serwer
My blog |
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![[Post New]](/s/i/i.gif) 2010/05/20 19:08:06
Subject: Beat this unit!
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Combat Jumping Ragik
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Just so I don't say broadsides again, and drop the points
squad of 3 Piranhas, Fusion blasters
195 pts
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Trade rules: lower rep trades ships 1st. - I ship within 2 business days, if it will be longer I will contact you & explain. - I will NOT lie on customs forms, it's a felony, do not ask me to mark sales as "gifts". Free shipping applies to contiguous US states. |
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![[Post New]](/s/i/i.gif) 2010/05/20 19:11:48
Subject: Beat this unit!
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Privateer
The paint dungeon, Arizona
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Battle Cannon vs AV13 > TL las vs AV 14. If you had the las sponsons it would edge to the predator- but as is
The pred has roughly a 13% chance at a glance, and a 13% chance to pen. Adding the sponson Lascannon adds 21%
For the battle cannon- counting ONLY direct hits on the scatter dice 10% glance, 11% penetrate- add in more hits for scatter rolls of 6 or less(the -3" for BS 3 keeps the template center hole on the hull- those percentages would go up).
So- without the sponsons its basically a tie- add in the sponsons and you're winning 3-1. So add the dang sponsons for 165 pts :p Automatically Appended Next Post: Shas'O Dorian wrote:Just so I don't say broadsides again, and drop the points
squad of 3 Piranhas, Fusion blasters
195 pts
Two Landspeeder Typhoons- 1 with a Multimelta- 195
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This message was edited 1 time. Last update was at 2010/05/20 19:13:09
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![[Post New]](/s/i/i.gif) 2010/05/20 19:19:00
Subject: Beat this unit!
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Regular Dakkanaut
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Mistress of minis wrote:
Two Landspeeder Typhoons- 1 with a Multimelta- 195 
2 squads of 2 hive guard = 200 points
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![[Post New]](/s/i/i.gif) 2010/05/20 19:34:31
Subject: Beat this unit!
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Privateer
The paint dungeon, Arizona
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incarna wrote:Mistress of minis wrote:
Two Landspeeder Typhoons- 1 with a Multimelta- 195 
2 squads of 2 hive guard = 200 points
Other than the whole range problem( HG's are only 24", Vs thTyphoon launchers 48) they could do it-if the Typhoons dont kite( they can move 12 and fire the missles- and get a 4+ save). If they somehow get within 24", its a maybe- otherwise any half competent player is gonna win with the typhoons.
Addendum- Hive Guard arent synapse critters- so theyre making Ld 7 rolls to avoid having to lurk- Which means half the time you cant move them- makes it alot easier to kite them
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This message was edited 1 time. Last update was at 2010/05/20 19:38:56
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![[Post New]](/s/i/i.gif) 2010/05/20 20:02:51
Subject: Beat this unit!
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Regular Dakkanaut
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Mistress of minis wrote:
Other than the whole range problem( HG's are only 24", Vs thTyphoon launchers 48) they could do it-if the Typhoons dont kite( they can move 12 and fire the missles- and get a 4+ save). If they somehow get within 24", its a maybe- otherwise any half competent player is gonna win with the typhoons.
Addendum- Hive Guard arent synapse critters- so theyre making Ld 7 rolls to avoid having to lurk- Which means half the time you cant move them- makes it alot easier to kite them 
Ah, forgot about the synapse. In that case, I’ll take 3 Eldar War Walkers + w/ 2 scatter lasers each. 180 points. Vehicles can only take a 4+ cover save if they move over 12” which means they can’t shoot.
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![[Post New]](/s/i/i.gif) 2010/05/20 20:26:14
Subject: Beat this unit!
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Utilizing Careful Highlighting
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Damn, as i was getting my codex you posted and becasuei didnt refresh the pagei didnt see it. Mine was against the exorsist.
Damn ninjas...
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![[Post New]](/s/i/i.gif) 2010/05/20 20:37:08
Subject: Beat this unit!
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Privateer
The paint dungeon, Arizona
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incarna wrote:
Ah, forgot about the synapse. In that case, I’ll take 3 Eldar War Walkers + w/ 2 scatter lasers each. 180 points. Vehicles can only take a 4+ cover save if they move over 12” which means they can’t shoot.
Thats correct- but the typhoons can move flat out to get out of range(or jsut deep strike out of range in the first place)- then move up to 12" to keep the warwalkers (with their 36" range) between the 37-48" sweet spot.
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![[Post New]](/s/i/i.gif) 2010/05/20 20:39:59
Subject: Beat this unit!
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Combat Jumping Ragik
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Let's keep things moving, 3 broadsides, 210 points.
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Trade rules: lower rep trades ships 1st. - I ship within 2 business days, if it will be longer I will contact you & explain. - I will NOT lie on customs forms, it's a felony, do not ask me to mark sales as "gifts". Free shipping applies to contiguous US states. |
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![[Post New]](/s/i/i.gif) 2010/05/20 20:40:23
Subject: Beat this unit!
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Fighter Pilot
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I'm slightly confused, what unit is up to be toasted
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"Lets get Dangerous."
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![[Post New]](/s/i/i.gif) 2010/05/20 21:11:54
Subject: Beat this unit!
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Regular Dakkanaut
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Mistress of minis wrote:incarna wrote:
Ah, forgot about the synapse. In that case, I’ll take 3 Eldar War Walkers + w/ 2 scatter lasers each. 180 points. Vehicles can only take a 4+ cover save if they move over 12” which means they can’t shoot.
Thats correct- but the typhoons can move flat out to get out of range(or jsut deep strike out of range in the first place)- then move up to 12" to keep the warwalkers (with their 36" range) between the 37-48" sweet spot.
There is no realistic 37"-48" sweet spot on a standard 4' by 6' table and you'd be lucky to get one round of protection before being pinned against a table edge. As for deepstriking - given the attached illustration that depicts a war walker squad movement and weapon range, I think risking a deepstrike in the safe white areas would be more benificial to the war walker player than i would be to the landspeeder player - not to mension the war walker will just move into range next round and finish the landspeeders.
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![[Post New]](/s/i/i.gif) 2010/05/20 21:24:08
Subject: Beat this unit!
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Battlefield Professional
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Shas'O Dorian wrote:Let's keep things moving, 3 broadsides, 210 points.
Lord of Change - 250pts
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![[Post New]](/s/i/i.gif) 2010/05/21 00:24:51
Subject: Re:Beat this unit!
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Combat Jumping Ragik
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@ lord of change Leman Russ Punisher H. Bolter sponsons Storm Bolter H.K. Missile 220 points. Enough shots & you'll fail the saves
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This message was edited 2 times. Last update was at 2010/05/21 00:30:13
Trade rules: lower rep trades ships 1st. - I ship within 2 business days, if it will be longer I will contact you & explain. - I will NOT lie on customs forms, it's a felony, do not ask me to mark sales as "gifts". Free shipping applies to contiguous US states. |
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![[Post New]](/s/i/i.gif) 2010/05/21 00:31:36
Subject: Re:Beat this unit!
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Fresh-Faced New User
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Shas'O Dorian wrote:@ lord of change
Leman Russ Punisher
H. Bolter sponsons
Storm Bolter
H.K. Missile
220 points.
Enough shots & you'll fail the saves
10 Fire Dragons w/Exarch, Crack Shot, Tank Hunters
192pts
10 melta shots = dead tank
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This message was edited 1 time. Last update was at 2010/05/21 00:31:48
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![[Post New]](/s/i/i.gif) 2010/05/21 00:36:15
Subject: Re:Beat this unit!
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Esteemed Veteran Space Marine
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Dork Eldar wrote:Shas'O Dorian wrote:@ lord of change
Leman Russ Punisher
H. Bolter sponsons
Storm Bolter
H.K. Missile
220 points.
Enough shots & you'll fail the saves
10 Fire Dragons w/Exarch, Crack Shot, Tank Hunters
192pts
10 melta shots = dead tank
...ok, 12" glance range, 6" penetration range...
He is a tank. With a cannon. You are foot dragons...
/fail.
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![[Post New]](/s/i/i.gif) 2010/05/21 01:20:05
Subject: Beat this unit!
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Privateer
The paint dungeon, Arizona
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Why does everyone assume that theyre going to get to go first, have cover, get the charge, be in melta range etc etc???
I try to assume worst case scenario with a bit of logic based on the basic scenario rules like deployment zones and such.
Vs the Punisher
Ironclad- Heavy flamer, meltagun, 2 HK missiles, drop pod with Death wind missles  220 pts.
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![[Post New]](/s/i/i.gif) 2010/05/21 01:42:27
Subject: Beat this unit!
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Veteran ORC
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Mistress of minis wrote:Why does everyone assume that theyre going to get to go first, have cover, get the charge, be in melta range etc etc???
I try to assume worst case scenario with a bit of logic based on the basic scenario rules like deployment zones and such.
Vs the Punisher
Ironclad- Heavy flamer, meltagun, 2 HK missiles, drop pod with Death wind missles  220 pts.
Probably what with all the terminators/obliterators that have been suggested. They deepstrike in, therefor get the first shot.
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I've never feared Death or Dying. I've only feared never Trying. |
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![[Post New]](/s/i/i.gif) 2010/05/21 02:06:16
Subject: Beat this unit!
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Privateer
The paint dungeon, Arizona
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Hehe- we're jsut now getting up to Terminator points values
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![[Post New]](/s/i/i.gif) 2010/05/21 02:18:14
Subject: Re:Beat this unit!
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Esteemed Veteran Space Marine
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![[Post New]](/s/i/i.gif) 2010/05/21 02:31:18
Subject: Re:Beat this unit!
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Fighter Pilot
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Yup that was me!!!!
sorry I only read your statement half assedly. I saw Dreadnought and thought Armour so I apologize for that.
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"Lets get Dangerous."
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![[Post New]](/s/i/i.gif) 2010/05/21 02:38:59
Subject: Re:Beat this unit!
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Esteemed Veteran Space Marine
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Meh, in the original "Beat this unit" thread, someone always posted a crappy counter to my unit, so I dropped out of it, it was always the same person though. >.<
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![[Post New]](/s/i/i.gif) 2010/05/21 03:15:31
Subject: Re:Beat this unit!
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Hungry Ork Hunta Lying in Wait
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Back on topic. Please try to avoid debating on units. Even if the counter unit cannot beat yours in-game, don't point it out.
I'm resetting the unit to: 20x 'Ard boyz, Nob W/ Pk, Bosspole - 240
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This message was edited 2 times. Last update was at 2010/05/21 03:23:31
Welcome to my world, where we do things...my way.
GreenRedYellowBlueBrownpinkOrange
Orks-2500 W:6/T:0/L:1
SM-1500 W:3/T:1/L:5
High Elves-1200 W:0/T:1/L:1
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![[Post New]](/s/i/i.gif) 2010/05/21 03:30:52
Subject: Re:Beat this unit!
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Boosting Black Templar Biker
Canada
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Ummmm....
I'd beat all of your units. Trusty hammer, and if that failed, a tiger torch.
In all reality I have no idea what unit I'd use. This is my only counter to all of your fury combined.
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"Human bonding rituals often involve a great deal of talking, and dancing, and crying."
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![[Post New]](/s/i/i.gif) 2010/05/21 03:39:34
Subject: Re:Beat this unit!
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Esteemed Veteran Space Marine
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Dedrith wrote:Back on topic. Please try to avoid debating on units. Even if the counter unit cannot beat yours in-game, don't point it out.
I'm resetting the unit to: 20x 'Ard boyz, Nob W/ Pk, Bosspole - 240
So... now we are playing post-units-you-like-that-are-nearish-in-points-costs-to-the-above-poster, and if you don't like it tough?
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This message was edited 1 time. Last update was at 2010/05/21 03:51:08
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