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![[Post New]](/s/i/i.gif) 2025/03/06 16:36:42
Subject: [Campaigns] Into the Jaws of Hell (a Deathwatch/40k/Spacehulk campaign)
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Ragin' Ork Dreadnought
Deep in the Outer Boroughs of NYC
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Placeholder for Stub-Type Weapons
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![[Post New]](/s/i/i.gif) 2025/03/07 08:01:51
Subject: [Campaigns] Into the Jaws of Hell (a Deathwatch/40k/Spacehulk campaign)
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Ragin' Ork Dreadnought
Deep in the Outer Boroughs of NYC
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Placeholder for Weapon Emplacements
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![[Post New]](/s/i/i.gif) 2025/03/11 16:46:10
Subject: [Campaigns] Into the Jaws of Hell (a Deathwatch/40k/Spacehulk campaign)
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Ragin' Ork Dreadnought
Deep in the Outer Boroughs of NYC
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Placeholder for Xenotech Weapons
I adjusted the Thresholds and Costs of all the Melta-type Weapons down. Now the true cost of these weapons is reflected in its ammunition.
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This message was edited 1 time. Last update was at 2025/03/11 19:23:01
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![[Post New]](/s/i/i.gif) 2025/03/12 07:43:04
Subject: [Campaigns] Into the Jaws of Hell (a Deathwatch/40k/Spacehulk campaign)
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Ragin' Ork Dreadnought
Deep in the Outer Boroughs of NYC
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Placeholder for Weapon Attachments and Universal Mods
I added two new Tier 2 Talents to the Miscellaneous Talents Tree: Hail Fire Play and Soothing Wisdom. The first is a new Stratagem and the second is a mid level Remove Corruption boost. These are stop-gap Talents to tide me over until I can overhaul all the Talent Trees just like I did with the Skill Talents Tree. But I have to focus on completing the Wargear lists first, or I will never get anything done and this whole blog will remain as convoluted as it's ever been. Mental health meds are great for forcing me into recognizable patterns, but hell on the 40+ years of my experience with the unlimited scattered chaos vomit of endless ideas. No joke, I have filled about 20 notebooks with information, ideas, refinement, research, and details for this project alone. I'm always afraid I will meet my end before I get everything written out and done.
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This message was edited 1 time. Last update was at 2025/03/12 19:08:37
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![[Post New]](/s/i/i.gif) 2025/03/20 07:06:50
Subject: [Campaigns] Into the Jaws of Hell (a Deathwatch/40k/Spacehulk campaign)
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Ragin' Ork Dreadnought
Deep in the Outer Boroughs of NYC
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Placeholder for Compiled Weapon Qualities
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This message was edited 1 time. Last update was at 2025/03/23 06:27:27
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![[Post New]](/s/i/i.gif) 2025/03/23 06:32:08
Subject: [Campaigns] Into the Jaws of Hell (a Deathwatch/40k/Spacehulk campaign)
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Ragin' Ork Dreadnought
Deep in the Outer Boroughs of NYC
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I am currently working on the Bolt-type Weapons list, refining it, making it more legible, and filling in all the bolters, relics, and miscellany I missed with my first go around. I am also using the opportunity to create room for 2 new weapon categories: Archaic Weapons and Macro Weapons. I hope to have the refined bolter lists up by this coming Friday. Fingers crossed, there's a lot of writing (but it's mostly copypasting and redoing the math).
Edit: there's so many bolters.  Bolters for days. Last night I reorganized the Bolter section and it took hours. I know its my own fault for setting this absurd task for myself, but still. It's so much. Pistols and carbines are mostly done, but there's Sniper Bolters and stormbolters and bolt rifles and heavy bolters yet. Not to mention the integrated wargear, the mods, and all the bullets, too. I'll post up what I can tomorrow, but it's such a huge task. I don't think it will be complete by Friday.
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This message was edited 2 times. Last update was at 2025/03/27 15:35:15
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![[Post New]](/s/i/i.gif) 2025/03/28 20:33:53
Subject: Re:[Campaigns] Into the Jaws of Hell (a Deathwatch/40k/Spacehulk campaign)
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Ragin' Ork Dreadnought
Deep in the Outer Boroughs of NYC
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Okay, here's my update. I went back and looked at the Arsenal as a whole and realized there are a lot of discrepancies. The ammo intro for ranged weapons doesn't match the information posted with each -Type Category any more and that needs to change. There's also a huge amount of info that I'm assuming players already know, but it isn't explicit. I encountered that especially with rewriting the rules for the Singularity and Vortex Qualities. That confusion is rampant in this blog. To that end I have been busy writing outlines for what needs to be edited and clarified. It's a lot.
The entire Arsenal needs an overhaul. The Introduction, the Overview, the Definitions, the Format, and the Categorizations of all of it. In addition to the Bolt-Type Weapon rewrite, the Melee Weapon list needs organization. The how, what, and why of Relics and Tainted Relics needs clarity. Load-bearing Gear needs better definition, as well as the meaning and application of Capacity and Weight and its effect on Movement. I need to clarify the difference between Carrying and Dragging, & I need to clearly define how items can be Damaged or Destroyed and what that even means for a model's Renown or a Squad's Esteem.
So, now I come to what I have done already. Later today I will post up the Archaic-Type Weapon rules and list (it's short). I will also post the revised Bolt-Type Weapon introduction that includes Bolt Pistols. In the coming days, I will post the Bolt Carbines, Bolter, Bolt Rifle, Sniper Bolter, Storm- and Combi-Bolter, and Heavy Bolter lists. There may or may not be an Uncategorized Bolt Weapon post; it might not be necessary. After all of that is up, I will make a separate post for Integral Wargear Explained and Specialty Ammunition. Then another post for Modding Bolt-type Weapons and a temporary list of Qualities. I say temporary because I intend to compile all of the wargear Qualities in a separate, massive post at the beginning of this Arsenal "thread".
After weapons are finally complete I will tackle Sights, Optics, and Arrays and other Weapon-specific Attachments, followed by Armor, Shields, and Fields, Armor Mods and Sockets, Scanners, Honorifics, Implants, and all remaining, uncategorized Wargear.
After those massive endeavors, I will address Vehicles and Insertion/Extraction Methods. And then introduce a new concept: Downtime Activities. Then it's on to a Talents overhaul. And then I'll start posting rules for extending the Campaign with new Ships and Factions. I'll still be at this for some time. Hopefully you all will stick with me till the end. Thanks for reading all of this. Have an awesome rest of your day!
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This message was edited 3 times. Last update was at 2025/03/28 23:38:19
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![[Post New]](/s/i/i.gif) 2025/03/29 20:41:02
Subject: [Campaigns] Into the Jaws of Hell (a Deathwatch/40k/Spacehulk campaign)
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Ragin' Ork Dreadnought
Deep in the Outer Boroughs of NYC
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Okay, I work weekends and got home really late last night. Bolt pistols and introduction will go up tonight.
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![[Post New]](/s/i/i.gif) 2025/04/12 07:24:00
Subject: [Campaigns] Into the Jaws of Hell (a Deathwatch/40k/Spacehulk campaign)
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Ragin' Ork Dreadnought
Deep in the Outer Boroughs of NYC
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Clearly the end of the bolters list needs editing, but I wanted to get the document posted before Saturday. I'll continue working to edit it until it is completed. Next category will be Bolt Rifles and its variants, followed by bolt sniper weapons, stormbolters, and then heavy bolters. Well on my way to having a way more comprehensive arsenal.
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