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Made in gb
Furtive Haradrim Scout





England

Ye i was justing thinking of that if you gave a imperial guards man better weapons would the kill more stuff and survive longer or am i talking a load of rubbish

Oh and i am talking about infantry not tanks.

This message was edited 1 time. Last update was at 2010/11/24 17:44:41


 
   
Made in us
Hurr! Ogryn Bone 'Ead!






Sacramento Valley

I find myself wishing for a better armor save...that way they can actually use the guns they give them, haha.

 
   
Made in us
Longtime Dakkanaut






USA, Indiana

I find it doesnt matter if they live to shoot there guns or not they dont do anything either way... haha bring in the Leman Russes

Dont worry, Be happy
Play:
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Made in gb
Mad Gyrocopter Pilot




Scotland

They're fine as is. Though I do miss the old doctrine system.

Edit: Actually one thing could do with being redone. Storm troopers. In their current state vet squads just do it better.

This message was edited 1 time. Last update was at 2010/11/24 21:28:25


 
   
Made in us
Loud-Voiced Agitator



Corpus Christi Texas

Iunno they seem to do the job they do pretty good as is.

One land raider ah ah ah, two land raiders ah ah ah three land raiders ah ah ah.
"These are my jump marines with bolters, they cost more than terminators" -ph34r 
   
Made in us
Consigned to the Grim Darkness





USA

Human psykers need to be redone to fit the fluff regarding them instead of being a sucky and kinda useless pair of units.

The people in the past who convinced themselves to do unspeakable things were no less human than you or I. They made their decisions; the only thing that prevents history from repeating itself is making different ones.
-- Adam Serwer
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Made in us
Hurr! Ogryn Bone 'Ead!






Sacramento Valley

Just played a small 400 pt Combat Patrol. I really miss the Space Marine armor save, haha. Though I could really throw the fiire down. 25+ lasguns with FRFSRF...not too shabby.

 
   
Made in us
Napoleonics Obsesser






I lol'ed.

They're fine. Do you REALLY want to pay more than five points per model?


If only ZUN!bar were here... 
   
Made in us
Consigned to the Grim Darkness





USA

Samus_aran115 wrote:I lol'ed.

They're fine. Do you REALLY want to pay more than five points per model?
The codex in general maybe, but specific units?

From my perspective, the following need reworking, even if only slightly:

Primaris Psyker
Psyker Battle Squad
Stormtrooper
Leman Russ Punisher

Which is pretty good as far as codices go.

The people in the past who convinced themselves to do unspeakable things were no less human than you or I. They made their decisions; the only thing that prevents history from repeating itself is making different ones.
-- Adam Serwer
My blog
 
   
Made in us
Napoleonics Obsesser






Melissia wrote:
Samus_aran115 wrote:I lol'ed.

They're fine. Do you REALLY want to pay more than five points per model?
The codex in general maybe, but specific units?

From my perspective, the following need reworking, even if only slightly:

Primaris Psyker
Psyker Battle Squad
Stormtrooper
Leman Russ Punisher

Which is pretty good as far as codices go.


Oh, I see what he's saying. Yeah, I think those that you just listed would probably be my top 3. The punisher is a great idea, but very poor execution.

I think it'd be cool if you could take a psyker in your PCS or CCS. Like a commissar, I guess. Other than that, I haven't even considered using psykers in my guard lists I'm too infatuated with leman russes and blob squads


If only ZUN!bar were here... 
   
Made in us
Conniving Informer






I have to agree with Melissia here. The codex is fine as-is for the most part, but the psykers should have a little work done to them. I really do like Stormtroopers, but they should get a tune-up too; I get laughed at when I talk about wanting to field them.
   
Made in us
Decrepit Dakkanaut





Vallejo, CA

Exactly. The only problem with the current guard codex is that there are certain things which multiple units can do, and you'd have to be an idiot to take one option over the other.

Like why would you EVER take a russ with a nova cannon? What about the punisher? The exterminator? The sad thing about all the new russ variants is that, with the exception of the executioner, they're all utter rubbish. They don't need to be made BETTER, per se, but actually make it so that there's ever a time when you'd consider taking them over something else (so, make them different).

That and there are some awkward units that don't seem to fit well in the guard codex, like the PBS, primaris psyker, armored sentinels, penal legionnaires, etc. whose primary fault is that they don't lend themselves to playing well with other units in the codex, and thus have no point but to be throwaway units. Once again, though, these don't need to be made better, they just need to be made different.

Otherwise, any guard player who can't get lasguns and bayonets to work for him (or her) should just go play marines and be done with it.

That and I don't think that stormies are actually as bad. Their role is VERY different from veterans (unlike in the old codex), and that people don't use them often is because they haven't been popular enough for a communal knowledge about how to use them to be built up. That said, they do suffer a bit from the "doesn't play well with others" problem.

Your one-stop website for batreps, articles, and assorted goodies about the men of Folera: Foleran First Imperial Archives. Read Dakka's favorite narrative battle report series The Hand of the King. Also, check out my commission work, and my terrain.

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Made in gb
Fixture of Dakka






Ol' Blighty

Well...the battle psker thingy is pretty nifty IMO.
they cn reduce your leadership to 2, then you must pass a Ld test. FALL BACK! keep doing that to one unit (deverstators, fo instance) and they lose thier heavy weapons. any other army may have a squad run off the table couple it with a callidus... pop up next to IC, hit with flamer thing- auto-hit, 2s to wound, no armour, ID. ouch.


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Made in us
Fixture of Dakka





The Imperium of Man considers its population as it's most plentiful resource. They don't need to be better armed.

"'players must agree how they are going to select their armies, and if any restrictions apply to the number and type of models they can use."

This is an actual rule in the actual rulebook. Quit whining about how you can imagine someone's army touching you in a bad place and play by the actual rules.


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Made in us
Decrepit Dakkanaut





Vallejo, CA

but it's a one-trick pony, and it requires other units to support it in order to be effective at all. Plus, given how much fearless and stubborn and transports and hoods there are out there, it's not even a particularly good ability.

Were I to remake the PBS, I would make it a buff unit, rather than an attack unit. Basically, it would fill in gaps that orders don't cover, or something. Like, they'd have one ability that they can cast on any friendly unit to give them FNP for the remainder of the turn, or +1A or something.

Better yet, you could have the psykers in the squad be "fuel" for the abilities. For example, if you pass a successful psychic test, you could affect any one die roll (including to see if the game continues at the end, or who goes first at the beginning) by +1 or -1 per psyker that you sacrifice.

Your one-stop website for batreps, articles, and assorted goodies about the men of Folera: Foleran First Imperial Archives. Read Dakka's favorite narrative battle report series The Hand of the King. Also, check out my commission work, and my terrain.

Abstract Principles of 40k: Why game imbalance and list tailoring is good, and why tournaments are an absurd farce.

Read "The Geomides Affair", now on sale! No bolter porn. Not another inquisitor story. A book written by a dakkanought for dakkanoughts!
 
   
Made in nz
Major




Middle Earth

Ailaros wrote:Exactly. The only problem with the current guard codex is that there are certain things which multiple units can do, and you'd have to be an idiot to take one option over the other.

Like why would you EVER take a russ with a nova cannon? What about the punisher? The exterminator? The sad thing about all the new russ variants is that, with the exception of the executioner, they're all utter rubbish. They don't need to be made BETTER, per se, but actually make it so that there's ever a time when you'd consider taking them over something else (so, make them different).

That and there are some awkward units that don't seem to fit well in the guard codex, like the PBS, primaris psyker, armored sentinels, penal legionnaires, etc. whose primary fault is that they don't lend themselves to playing well with other units in the codex, and thus have no point but to be throwaway units. Once again, though, these don't need to be made better, they just need to be made different.

Otherwise, any guard player who can't get lasguns and bayonets to work for him (or her) should just go play marines and be done with it.

That and I don't think that stormies are actually as bad. Their role is VERY different from veterans (unlike in the old codex), and that people don't use them often is because they haven't been popular enough for a communal knowledge about how to use them to be built up. That said, they do suffer a bit from the "doesn't play well with others" problem.


First of all, the standard Russ is plenty useful, as is the executioner and demolisher, its most of the "flavourful" Russes that have no real purpose.

Second of all, not everyone runs power blob guard, so getting lasguns and bayonets to work isn't an issue for say, mech, air cav or armoured guard.

Third, you're right about the storm troopers. I use them like I use British commandos in Company of Heroes. You pick a target, drop them in and the target dies. GW practically begs you to use them that way with their special operations and such. Using them like veterans is a mistake.

We're watching you... scum. 
   
Made in ca
Bloodthirsty Chaos Knight




Imperial Guard have the most Competitive and Diverse codex to date.


They are the last codex that needs to be made better considering the state of some codexs (Necrons, Tau, Daemonhunters ect)







 
   
Made in us
Junior Officer with Laspistol





University of St. Andrews

The IG codex is fine as is. I don't need better lasguns. I like paying 5 points a model, and then throwing said models away in massive charges against the enemy.

The only changes that I would make to the IG codex are...
1) Make the flavorful Russes competitive again. I love the idea for so many of these.....it's just a shame they kinda suck.

2) MAKE VALKS AND VENDETTAS MORE EXPENSIVE. Seriously, those two units are ridiculously under priced for what they do.

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Made in us
Consigned to the Grim Darkness





USA

Actually I love the plasma russ. It's good against any particularly hard targets-- terminators, nobs, monstrous creatures, etc-- because of its sheer number of high-strength shots.

But Primaris Psykers are supposed to be the most powerful psykers in the Imperium, on par with or even exceeding most non-named Librarians. And yet they're just kinda suck at the moment. If they had abilities to support the army they'd really be worth taking over a CCS for flavor purposes, but they don't have that.

This message was edited 2 times. Last update was at 2010/11/25 00:15:20


The people in the past who convinced themselves to do unspeakable things were no less human than you or I. They made their decisions; the only thing that prevents history from repeating itself is making different ones.
-- Adam Serwer
My blog
 
   
Made in nz
Major




Middle Earth

When I say flavourful russes I mean the exterminator, eradicator, the punisher and the vanquisher.

The executioner, demolisher and vanilla russ are all great tanks.

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Made in us
Consigned to the Grim Darkness





USA

The Exterminator is pretty popular, as is the Vanquisher. They aren't bad tanks.

The people in the past who convinced themselves to do unspeakable things were no less human than you or I. They made their decisions; the only thing that prevents history from repeating itself is making different ones.
-- Adam Serwer
My blog
 
   
Made in us
Napoleonics Obsesser






To be honest, I don't even know most of the variants other than the punisher

The vanilla russ just can't be beat for it's 'all-comer' attitude.


If only ZUN!bar were here... 
   
Made in us
Consigned to the Grim Darkness





USA

The Executioner is the plasma cannon one. Fires five plasma cannon shots when they have plascan sponsons purchased. Pretty nice stuff against TEQ, MEQ, or monstrous creatures.

The Exterminator is basically a pair of twin-linked autocannons.

The Eradicator is the nova cannon one, I haven't used it much nor do I remember the EXACT details of its fluff. I think it ignores cover as its main benefit.

The Vanquisher is an anti-tank variant, I think it gains bonus die on penetration and damage, but I don't use it myself.

The Punisher basically has a massive gattling cannon, but is kinda overpriced.

The Demolisher has a siege cannon, 24" S10 AP2 large blast etc.

The Annihilator is just like the predator variant.

The Conquerer is a short-ranged LRBT which is able to move faster than normal russes.

This message was edited 1 time. Last update was at 2010/11/25 01:15:58


The people in the past who convinced themselves to do unspeakable things were no less human than you or I. They made their decisions; the only thing that prevents history from repeating itself is making different ones.
-- Adam Serwer
My blog
 
   
Made in nz
Major




Middle Earth

Melissia wrote:The Exterminator is pretty popular, as is the Vanquisher. They aren't bad tanks.


No they're not, its jsut that there are other thngs that are as good. I still sue the vanquisher every now and then, usually with pask in 2000 pt games.

We're watching you... scum. 
   
Made in us
Consigned to the Grim Darkness





USA

Yeah, pask in a vanquisher is a great tank hunter.

The people in the past who convinced themselves to do unspeakable things were no less human than you or I. They made their decisions; the only thing that prevents history from repeating itself is making different ones.
-- Adam Serwer
My blog
 
   
Made in nz
Major




Middle Earth

I love the look on my opponent's face when he gibs a demolisher or land raider across the board on turn one. However I wouldn't take him in smaller games, too expensive.

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Made in us
Junior Officer with Laspistol





University of St. Andrews

I enjoy Pask-hunting. he's a flavorful buy, and I enjoy having a Panquisher in my army. Is it the most efficient use of points? No. Is it awesome? Hell yes.

But yes, the Eradicator's fluff says it fires an 'sub-atomic unstable shell' that ignores cover. I'm guessing it's some kind of neutron shell or something.

"If everything on Earth were rational, nothing would ever happen."
~Fyodor Dostoevsky

"Never attribute to malice that which is adequately explained by stupidity."
~Hanlon's Razor

707th Lubyan Aquila Banner Motor Rifle Regiment (6000 pts)
Battlefleet Tomania (2500 pts)

Visit my nation on Nation States!








 
   
Made in us
Consigned to the Grim Darkness





USA

Basically it's a low-yield nuclear shell. Lol.

The people in the past who convinced themselves to do unspeakable things were no less human than you or I. They made their decisions; the only thing that prevents history from repeating itself is making different ones.
-- Adam Serwer
My blog
 
   
Made in nz
Major




Middle Earth

Considering I rarely play vs MEQs (amazing I know) I am considering giving it a try, my reqular opponent is a tau who runs 20 kroot and always fins cover for them.

Screw you kroot bunker!

We're watching you... scum. 
   
Made in bn
Mutilatin' Mad Dok





I really did find the primaris a but underwhelming. Shame because I liked that model with its stately big blue forehead!


S'all fun and games until some no life troll master debates all over your space manz & ruins it for you  
   
 
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