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![[Post New]](/s/i/i.gif) 2010/12/03 17:38:36
Subject: How could imperial guard be made better?
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Guard Heavy Weapon Crewman
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purplefood wrote:AlexHolker wrote:ChrisWWII wrote:I'd imagine that after the battle the techpriests would recover the tank if they could, and even if they don't....so what? It's the Imperium! They don't care that a couple Basilisks got abandoned on random planet 1277x8d!
...Yes, they do. They'd probably have you executed twice, once for abandoning the Emperor's artillery, and once for running off and hiding.
The crews will never admit to having abandonedthem they would probably say thay were attacked and the got destroyed or something.
So if I have a commissar within 6" can they stay at their posts?
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Raxmei wrote:While Space Marines individually hug with much greater force and precision, you can't hope to hug the entire Imperium without the countless ranks of the Imperial Guard.
2500pts - 5500pts |
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![[Post New]](/s/i/i.gif) 2010/12/03 17:41:59
Subject: How could imperial guard be made better?
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Incorporating Wet-Blending
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purplefood wrote:AlexHolker wrote:ChrisWWII wrote:I'd imagine that after the battle the techpriests would recover the tank if they could, and even if they don't....so what? It's the Imperium! They don't care that a couple Basilisks got abandoned on random planet 1277x8d!
...Yes, they do. They'd probably have you executed twice, once for abandoning the Emperor's artillery, and once for running off and hiding.
The crews will never admit to having abandonedthem they would probably say thay were attacked and the got destroyed or something.
And that's a third time for lying to a member of the Emperor's Munitorum!
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"When I became a man I put away childish things, including the fear of childishness and the desire to be very grown up."
-C.S. Lewis |
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![[Post New]](/s/i/i.gif) 2010/12/03 18:51:54
Subject: How could imperial guard be made better?
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Junior Officer with Laspistol
University of St. Andrews
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Exactly, the crew will say their tank was damaged or in some other way made inoperable. The Imperium will then say 'meh, whatever' and then throw another couple heavy artillery regiments into the fray.
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"If everything on Earth were rational, nothing would ever happen."
~Fyodor Dostoevsky
"Never attribute to malice that which is adequately explained by stupidity."
~Hanlon's Razor
707th Lubyan Aquila Banner Motor Rifle Regiment (6000 pts)
Battlefleet Tomania (2500 pts)
Visit my nation on Nation States!
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![[Post New]](/s/i/i.gif) 2010/12/03 20:36:27
Subject: How could imperial guard be made better?
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Decrepit Dakkanaut
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Cantus wrote: a pack of basalisks (basili?)
basiliskoi
Cantus wrote:So if I have a commissar within 6" can they stay at their posts?
Yeah, if you have a "hit them with my sword" commissar, why wouldn't he summarily execute anyone who tried to leave the vehicle?
... Actually, he may run out of ammo after trying to summarily execute the tank for allowing itself to get immobilized....
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![[Post New]](/s/i/i.gif) 2010/12/16 20:27:16
Subject: Re:How could imperial guard be made better?
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Guard Heavy Weapon Crewman
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Haha, I like the idea of commissars for vehicles. The crew option for the Baneblade was interesting.
I like the new gun the Stormtroopers got, but they seem too expensive to take for the use of their hellguns.
Valkyries and Vendettas look really good on paper. I feel like they have made my Sentinels completely obsolete, though I suppose they were always bad.
I am biased, but I would like better options for Sentinels. After going to the trouble of outflanking a Scout Sentinel, a multi-melta for the main gun would sure come in handy.
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Gunner Jurgen Special Rules: Never misses, especially with Melta. |
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![[Post New]](/s/i/i.gif) 2010/12/16 20:34:13
Subject: How could imperial guard be made better?
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Junior Officer with Laspistol
University of St. Andrews
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Does 2 weeks count as thread necromancy? As far Kavalion....
IA does allow for Commissariat vehicles, basically it gives you a Lord Commissar tank, same as the upgrade for the Baneblade does.
Hot shot lasguns (ignoring the heresy of that name) are meh....S3 AP3 is nice, but I'd rather have them have some kind of choice with what they shoot. A S4 AP3, Assault 1, and maybe S3, AP5, Assault 3 would be better, and make them much more useful.
Valks and Vendettas ARE good and are a complete redefinement of how the IG play. You can now build a fast moving, alpha striking IG force, something that wasn't possible in the past.
I agree that Sentinels are a tad useless....but they still are Scout sentinels. They're not meant to be heavy hitters.
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"If everything on Earth were rational, nothing would ever happen."
~Fyodor Dostoevsky
"Never attribute to malice that which is adequately explained by stupidity."
~Hanlon's Razor
707th Lubyan Aquila Banner Motor Rifle Regiment (6000 pts)
Battlefleet Tomania (2500 pts)
Visit my nation on Nation States!
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![[Post New]](/s/i/i.gif) 2010/12/16 20:38:02
Subject: How could imperial guard be made better?
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Lone Wolf Sentinel Pilot
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I was going to post something about thread-o-mancy but couldn't be bothered, and yet here I am posting anyway! Oh cruel fate etc. etc.
I'd like to see Sentinels made...better, and perhaps Stormtroopers dropped to 10pts each but you HAVE to buy one of the special operations (rather than have all three costs lumped together and forced on you).
L. Wrex
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![[Post New]](/s/i/i.gif) 2010/12/16 20:41:32
Subject: How could imperial guard be made better?
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Junior Officer with Laspistol
University of St. Andrews
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I'd have to admit, the 16 pts a model thing REALLY annoys me. Not just cause of how high it is, but of what a weird number it is.
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"If everything on Earth were rational, nothing would ever happen."
~Fyodor Dostoevsky
"Never attribute to malice that which is adequately explained by stupidity."
~Hanlon's Razor
707th Lubyan Aquila Banner Motor Rifle Regiment (6000 pts)
Battlefleet Tomania (2500 pts)
Visit my nation on Nation States!
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![[Post New]](/s/i/i.gif) 2010/12/16 21:08:10
Subject: How could imperial guard be made better?
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Decrepit Dakkanaut
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yeah.
Interestingly enough, it looks like GW occasionally "suggests" unit sizes with the way it prices things.
16 points a model makes no sense, but it all nice and perfectly lines up when you take 5 or 10 models. Likewise, 40 points for an ogryn seems a little off, and then you notice that if you take 6 it comes out to a clean 250 points.
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![[Post New]](/s/i/i.gif) 2010/12/16 22:11:50
Subject: How could imperial guard be made better?
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Guard Heavy Weapon Crewman
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Sorry if the thread was dead.
ChrisWWII wrote:Hot shot lasguns (ignoring the heresy of that name) are meh....
They do all come with hellpistols for a one shot assault weapon so they can get in close combat before they're shot to pieces. They're no great heroes in melee, though, and aren't even stubborn... I guess they really are just glory boys. I can see why normal guardsmen resent them for soaking up all the points!
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Gunner Jurgen Special Rules: Never misses, especially with Melta. |
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![[Post New]](/s/i/i.gif) 2010/12/17 03:21:06
Subject: How could imperial guard be made better?
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Pyromaniac Hellhound Pilot
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things i would change:
1. reduce point costs. punisher and ogryn
2. better armour for the veterans. come on, if they are sort of stormtroopers, then, give them the carapace armour.
3. i like stormtroopers the way they are, but, a valkyrie/vendetta as a dedicated transport would fit thier style more so than a chimera.
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javascript:emoticon(' '); 3,000 pointsjavascript:emoticon(' ');
2,000 points
265 point detachment
Imperial Knight detachment: 375
Iron Hands: 1,850
where ever you go, there you are |
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![[Post New]](/s/i/i.gif) 2010/12/17 10:26:56
Subject: How could imperial guard be made better?
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Sadistic Inquisitorial Excruciator
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Veterans don't need better armor, as that would make them more expensive and their whole shtick is cheap special weapon delivery.
Carapace armor is in general overpriced given the prevalence of cover saves in this edition.
That's part of the reason why Stormtroopers are way way overpriced.
Agreed on cheaper punishers and ogryns though. There's no reason why the gatling gun should cost 30 points more than a battlecannon.
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![[Post New]](/s/i/i.gif) 2010/12/17 10:38:51
Subject: How could imperial guard be made better?
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Pulsating Possessed Chaos Marine
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Cheaper models.
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D.O.O.M.F.A.R.T.'s Night Panda of Asian Lurking |
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![[Post New]](/s/i/i.gif) 2010/12/17 15:07:30
Subject: Re:How could imperial guard be made better?
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Been Around the Block
Portland, OR
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Regarding Terminus hate on Vehicle Squadron, I think Terminus forgot one huge benefit that Vehicle Squadrons have, the ability to keep stacking Pens on 1 vehicle from different units firing upon the unit.
For example: A Basilisk and a Griffon in a unit usually ends with the Griffon sucking as many of the damage result as possible for the Basilisk. If the unit only takes 1 Damage result per unit firing at it, than it becomes very quickly absorbed by the same stun/shaken tank over and over.
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![[Post New]](/s/i/i.gif) 2010/12/17 15:20:07
Subject: How could imperial guard be made better?
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Lone Wolf Sentinel Pilot
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@Mikhail
Yeah, thats one thing you could do. However, outside of Ordnance Batteries (which should be out of LOS *anyway*) its not really advised to mix vehicles in squadrons. You wouldn't put a Leman Russ Executioner with a Leman Russ Demolisher for example, as the two tanks don't really synergise well together. You're far more likely to put two identical tanks in the squadron (2 x LRMBT, 2 x Demolisher etc) as this increases the damage output by 100% and as they have to fire at the same target, your not 'wasting' shots.
So ultimately your paying the same amount of points for a massive increase in vulnerability and merely being granted extra armour for free. I don't think thats good enough.
Now - I can see a rule working whereby if a member of a tank squadron is immobilised it isn't destroyed BUT it the remaining members of the squadron move out of coherency (4") *then* the crew scuttles their vehicle and it counts as destroyed. This actually opens up some tactical desicion making as you can remain stationary and still have access to all the guns, but be more vulnerable to an assault, or sacrifice the immobilised vehicle to retain your manouverability.
L. Wrex
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![[Post New]](/s/i/i.gif) 2010/12/18 03:54:01
Subject: How could imperial guard be made better?
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Pyromaniac Hellhound Pilot
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maybe in the future they will come out with multi part plastic kit for ogryns. at $20.00 a piece in the states, that is alot of money just for the models, not to mention point cost to play.
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javascript:emoticon(' '); 3,000 pointsjavascript:emoticon(' ');
2,000 points
265 point detachment
Imperial Knight detachment: 375
Iron Hands: 1,850
where ever you go, there you are |
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