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Made in us
Homicidal Veteran Blood Angel Assault Marine






Claws are strx2 ap2 shred. No extra attacks.

But a Death Company dread is 140 for a dude with magna grapples and blood talons that ignores shaken and stunned, and has rage.

6 str10 ap2 shred attacks on the charge at initiative 5 on a dread that doesnt get shaken or stunned and all but ignores cover is SWEET.

5,000
:cficon: 1,500 
   
Made in be
Kelne





That way,then left

 PlaguelordHobbyServices wrote:
Wasn't there a screenshot earlier saying that Blood Claws STILL got their extra attacks?


It's not in the codex at least. Death company and its dread are Elites, while they're shown as Troops in the Deathstorm leaflet too. I don't quite get it
   
Made in dk
Infiltrating Prowler






 valkyriePROfail wrote:
Why do some people take like for granted that assault marines are all about jp?

ASM in LASPLAS/AC razorback and meltagun/flamer troops at 165 points per squad is dead. And this is what hurts most about it.

That is more than saying that all jp army is dead. The 35 points discount in vehicles was a bless in a codex with such pricey units points wise.


Fun fact, assuming the tactical squad costs the same as C:SM, a group of 5 marines + melta gun + combi-melta and lasplas razorback is exactly 165 points. GW just wants you to replace what you already have with tactic squads instead.

This message was edited 1 time. Last update was at 2014/12/10 19:35:08


 
   
Made in us
Archmagos Veneratus Extremis






Home Base: Prosper, TX (Dallas)

Or he could play Black Templars and get the CCW/BP Marines w/Special Weapon and combi in a slower vehicle for the exact same cost (so one more weapon in exchange for not fast).

Either way, still looking forward to more leaks. Give me moar info!!!!

Best Painted (2015 Adepticon 40k Champs)

They Shall Know Fear - Adepticon 40k TT Champion (2012 & 2013) & 40k TT Best Sport (2014), 40k TT Best Tactician (2015 & 2016) 
   
Made in de
Longtime Dakkanaut





The formation in the upcoming White Dwarf

Got the new WD today, there's a Flesh Tearers formation in it. I'd post pics, but mine is in german, so it'd be useless.
It consists of 3 tactical squads, 1 assault squad, 1 vanguard squad and 1 furioso.
The entire formation ignores disordered charges and are stubborn as long as the vanguard vets are alive. They also all gain +1I on the charge.


Source: 4chan /tg

This message was edited 2 times. Last update was at 2014/12/10 19:43:45


 
   
Made in us
Archmagos Veneratus Extremis






Home Base: Prosper, TX (Dallas)

Oh my.....Another Formation but it sounds like a not horrible one.

Best Painted (2015 Adepticon 40k Champs)

They Shall Know Fear - Adepticon 40k TT Champion (2012 & 2013) & 40k TT Best Sport (2014), 40k TT Best Tactician (2015 & 2016) 
   
Made in us
Haemonculi Flesh Apprentice






 Deadshot wrote:
Vendablefall wrote:
 Bla_Ze wrote:
Who cares about AM being tropps? I have played since 2E and i certainly dont...
What troubles me is what happens with the honour guard


totally agree, ive also played since 2nd andam not worried about the ASM slot swap, i feel the change taking the BA back to bemore like i have them pictured in my head, we can still take 7 squads of jumpers as others have stated..

can no one think of the honor guard!!!! my beautiful gold paint jobs are getting stripped and painted black :-(


Many have only played since 5th or 3rd, and so actually DO care. Plus, not many actually care about Honour Guard, because Command Squads are better with multiple special weapons, and Sanguinary are better jumpers and guards with their 2+ save and power weapons all around.

You say "we can still take 7 Jumper Squads"... C:SM can take 6. Not exactly a major leg up in that department, especially as one such unit is Honour Guard that are pretty poor points sinks in comparison to vehicles or other JP units.


In 3rd assaults were not troops either. Not sure what your getting at, the majority of the track BA have only had tactical and scouts for troops.

To recap 2nd, 3rd and now 7th have all been tacs/scouts only while 4th(white dwarf awful dex) and 5th(previous) had assaults in troops.

   
Made in de
Longtime Dakkanaut





Photos taken from the spanish codex

http://descansodelescriba.blogspot.de/2014/12/filtraciones-del-codex-as-en-espanol.html
   
Made in us
Haemonculi Flesh Apprentice






 th3maninblak wrote:
Claws are strx2 ap2 shred. No extra attacks.

But a Death Company dread is 140 for a dude with magna grapples and blood talons that ignores shaken and stunned, and has rage.

6 str10 ap2 shred attacks on the charge at initiative 5 on a dread that doesnt get shaken or stunned and all but ignores cover is SWEET.


I love walkers that tear face but I fear immobilized results more then explodes

   
Made in ca
Fresh-Faced New User





 Zewrath wrote:
 valkyriePROfail wrote:
Why do some people take like for granted that assault marines are all about jp?

ASM in LASPLAS/AC razorback and meltagun/flamer troops at 165 points per squad is dead. And this is what hurts most about it.

That is more than saying that all jp army is dead. The 35 points discount in vehicles was a bless in a codex with such pricey units points wise.


Fun fact, assuming the tactical squad costs the same as C:SM, a group of 5 marines + melta gun + combi-melta and lasplas razorback is exactly 165 points. GW just wants you to replace what you already have with tactic squads instead.


I think the razorback/rhino's cost ten points more for fast now (at least according to the info dumped yesterday on 4chan) so 175 points for that set up. Sergeants have access to inferno pistols now as well. If (and big if) they can equip 2 I`m thinking an MSU squad with 2 inferno pistols, melta gun in razorback with heavy flamer would be a solid unit for 165 points.
   
Made in us
Haemonculi Flesh Apprentice






Except I bet inferno pistols are at least 15pts a piece, I also doubt sergents will be able to dual wield (just like other recent books disallow) but assuming you can that is +30 pts for a 6" threat range 3" if you want to have armor bane ..... I mean if you really want to

   
Made in gb
Longtime Dakkanaut




Macclesfield, UK



Any translators here?
   
Made in ca
Fresh-Faced New User





 Red Corsair wrote:
Except I bet inferno pistols are at least 15pts a piece, I also doubt sergents will be able to dual wield (just like other recent books disallow) but assuming you can that is +30 pts for a 6" threat range 3" if you want to have armor bane ..... I mean if you really want to


Ya pistols are probably not the go to but for 145 points you get the heavy flamer razorback with melta gun and combi melta. Not to mention the marines are I5 with furious charge. I`m liking these changes. More than anything the points adjustment across the board allowing me to pack more objective secured marines into a list.
   
Made in ca
Infiltrating Broodlord





Oshawa Ontario



What's all pretty self explanatory....anything specific you need?

Looking for Durham Region gamers in Ontario Canada, send me a PM!

See my gallery for Chapterhouse's Tervigon, fully painted.
 
   
Made in us
Stalwart Dark Angels Space Marine




Minnesota, USA

Could somebody summarize, for those of us at work. My net nanny said no.

I have no idea what I am doing.
3k -
2.5k -
.5k - (Dark Hunters)

 
   
Made in gb
Longtime Dakkanaut




Macclesfield, UK

 Carnage43 wrote:


What's all pretty self explanatory....anything specific you need?


Kind of wanted to know what The Sanguinor does now. I know the details that have been said about him but does he gain IC? Also does he keep his aura for +1A?

EDIT: From what I can see he doesn't get it which I think sucks pretty bad.

This message was edited 1 time. Last update was at 2014/12/10 20:11:33


 
   
Made in pt
Longtime Dakkanaut





Portugal

 DarthOvious wrote:
 Carnage43 wrote:


What's all pretty self explanatory....anything specific you need?


Kind of wanted to know what The Sanguinor does now. I know the details that have been said about him but does he gain IC? Also does he keep his aura for +1A?

EDIT: From what I can see he doesn't get it which I think sucks pretty bad.


The "Aura de Fervor" says all Blood Angels units that are 6'' or under gain +1A.

EDIT: Not sure about the IC. It says he's a Jump Unit (Character) and it says he's Unique.

This message was edited 2 times. Last update was at 2014/12/10 20:14:20


"Fear is freedom! Subjugation is liberation! Contradiction is truth! These are the truths of this world! Surrender to these truths, you pigs in human clothing!" - Satsuki Kiryuin, Kill la Kill 
   
Made in gb
The Daemon Possessing Fulgrim's Body





Devon, UK

Furious charge, Eternal Warrior, Fearless

+1A for all BA within 6"

Something that appears to be to do with HoW

Don't even speak Spanish!

He is NOT a personaje Indpendiante.

This message was edited 1 time. Last update was at 2014/12/10 20:15:16


We find comfort among those who agree with us - growth among those who don't. - Frank Howard Clark

The wise man doubts often, and changes his mind; the fool is obstinate, and doubts not; he knows all things but his own ignorance.

The correct statement of individual rights is that everyone has the right to an opinion, but crucially, that opinion can be roundly ignored and even made fun of, particularly if it is demonstrably nonsense!” Professor Brian Cox

Ask me about
Barnstaple Slayers Club 
   
Made in pt
Sinewy Scourge





Porto

 Carnage43 wrote:


What's all pretty self explanatory....anything specific you need?


Sanguinor has Furious Assault, Courage (? I'm guessing Fearless) and Eternal Warrior. He re-rolls Impact Hits and To Wound in challenges (Angel of Vengeance?), also has an Aura of Fervour, meaning every miniature within 6" gets +1 Attack.
Wargear is Artificier armour, blade encarmine, iron halo, deathmask, jumppack, frag'n'krak.

Astorath has Bolt Pistol, Executioner's Axe, and Blood Liturgies (literal translation).

Our favourite Blood Angels Chaplain has Feel no Pain, Relentless, Fanatic, Rage, can only join DC, the first wound he suffers he will had +1 Str and Att for the rest of the turn/game? (not sure). Oh and the BLOOD CROZIUS. For the BLOOD... erm.




anonymous @ best Warhammer Miniature wrote:i vote the choas dwarf lord as they are the greatest dwarfs n should get there own codex


 
   
Made in gb
Longtime Dakkanaut




Macclesfield, UK

 TheDraconicLord wrote:
 DarthOvious wrote:
 Carnage43 wrote:


What's all pretty self explanatory....anything specific you need?


Kind of wanted to know what The Sanguinor does now. I know the details that have been said about him but does he gain IC? Also does he keep his aura for +1A?

EDIT: From what I can see he doesn't get it which I think sucks pretty bad.


The "Aura de Fervor" says all Blood Angels units that are 6'' or under gain +1A.

EDIT: Not sure about the IC. It says he's a Jump Unit (Character) and it says he's Unique.


Yep, that means he still can't join squads which is a bit rubbish. He would be good otherwise but by himself he is just going to get pelted with firepower.


Automatically Appended Next Post:
 Azreal13 wrote:
Furious charge, Eternal Warrior, Fearless

+1A for all BA within 6"

Something that appears to be to do with HoW

Don't even speak Spanish!

He is NOT a personaje Indpendiante.


Thank You


Automatically Appended Next Post:
 Destrado wrote:
 Carnage43 wrote:


What's all pretty self explanatory....anything specific you need?


Sanguinor has Furious Assault, Courage (? I'm guessing Fearless) and Eternal Warrior. He re-rolls Impact Hits and To Wound in challenges (Angel of Vengeance?), also has an Aura of Fervour, meaning every miniature within 6" gets +1 Attack.
Wargear is Artificier armour, blade encarmine, iron halo, deathmask, jumppack, frag'n'krak.

Astorath has Bolt Pistol, Executioner's Axe, and Blood Liturgies (literal translation).

Our favourite Blood Angels Chaplain has Feel no Pain, Relentless, Fanatic, Rage, can only join DC, the first wound he suffers he will had +1 Str and Att for the rest of the turn/game? (not sure). Oh and the BLOOD CROZIUS. For the BLOOD... erm.


Thank You

This message was edited 2 times. Last update was at 2014/12/10 20:18:08


 
   
Made in ca
Infiltrating Broodlord





Oshawa Ontario

 DarthOvious wrote:
 Carnage43 wrote:


What's all pretty self explanatory....anything specific you need?


Kind of wanted to know what The Sanguinor does now. I know the details that have been said about him but does he gain IC? Also does he keep his aura for +1A?

EDIT: From what I can see he doesn't get it which I think sucks pretty bad.


No IC from what I can tell, but still has the +1A aura.

Artificier Armor
Encarmine blade
Frag and krak grenades,
Death mask
Iron Halo (no more 3++)
Jump pack

Heroic mark? (Sergeant buff skill I assume?)
Eternal warrior
Furious charge
Fearless

Reroll hits and wounds in duels?
+1 Attack aura.

Looking for Durham Region gamers in Ontario Canada, send me a PM!

See my gallery for Chapterhouse's Tervigon, fully painted.
 
   
Made in ca
Dour Wolf Priest with Iron Wolf Amulet






Canada

 B0B MaRlEy wrote:
It IS gone indeed, and Dante's got Hit'n'run.
Eternal warrior still make him hot ,especially hitting at strength 6AP2 at I 6!

GOOD. I fething hated that thing, it was like an automatic handicap with absolutely no counter or downside.

   
Made in au
Ancient Chaos Terminator





'Straya... Mate.

 Andilus Greatsword wrote:
 B0B MaRlEy wrote:
It IS gone indeed, and Dante's got Hit'n'run.
Eternal warrior still make him hot ,especially hitting at strength 6AP2 at I 6!

GOOD. I fething hated that thing, it was like an automatic handicap with absolutely no counter or downside.

Yeah agreed, Dante is still a boss though.
Here is hoping that CSM gets the same treatment, Abaddon and Typhus getting buffs and LOW status. Typhus hitting at initiative, yes please.

 
   
Made in es
Annoyed Blood Angel Devastator





Bilbao

 Zewrath wrote:
 valkyriePROfail wrote:
Why do some people take like for granted that assault marines are all about jp?

ASM in LASPLAS/AC razorback and meltagun/flamer troops at 165 points per squad is dead. And this is what hurts most about it.

That is more than saying that all jp army is dead. The 35 points discount in vehicles was a bless in a codex with such pricey units points wise.


Fun fact, assuming the tactical squad costs the same as C:SM, a group of 5 marines + melta gun + combi-melta and lasplas razorback is exactly 165 points. GW just wants you to replace what you already have with tactic squads instead.

ASM transport discount comes from dropping their jp. Are you considering that discount for tacticals? If im not mistaken tacs cost 90 and ASM 100. I dont have the old codex handy so im just guessing.

3000 points
1500 points 
   
Made in us
Annoyed Blood Angel Devastator





DC Metro Area

I am going to assume that Dante still lacks any kind of invulnerable save? Not that it is in any way a deal-breaker, but it would be nice if he got an iron halo or something!

10,000+ Points // 5,000+ Points
 
   
Made in us
Raging Ravener



Ivanhoe,MN

Dante has always had an iron halo.
   
Made in gb
Loyal Necron Lychguard



Netherlands

Dante always had an Iron Halo.
You're probably talking about Mephiston?
   
Made in us
Blood-Drenched Death Company Marine





Mississippi

 BrokenRecord wrote:
I am going to assume that Dante still lacks any kind of invulnerable save? Not that it is in any way a deal-breaker, but it would be nice if he got an iron halo or something!


Dante has always had an invulnerable save ever since the 3rd Edition codex. He's been Artificer Armor/Iron Halo (2+/4++) for a long long time. He's never not had an invulnerable save to my knowledge?

Mephiston is the one who hasn't had an invulnerable save by default since I can remember, he's just rocking Artificer Armor. (2+ save)

Dante is looking to be an absolute monster in close combat. Descent of Angels by default, regular meltagun profile in a pistol format for a bonus melee attack, a +2 strength power axe (Axe Mortalis) that swings at initiative(!!) and is AP:2, Saves 2+/4++ with Eternal Warrior, Death Mask that causes Fear in a 6" bubble, Independent Character, jump pack for rapid movement and bonus Hammer of Wrath attacks, Furious Charge, crazy good stat line, and now apparently Hit & Run too?

I'm so happy he's finally got the clout he deserves. He's always been kinda 'meh' in every previous codex. WHY it took this long for Dante, who's over 1100 years old, to get the Eternal Warrior USR is beyond me, but he's got it now so that's what matters!

Take it easy for now.

-Red__Thirst-

You don't know me son, so I'll explain this to you once: If I ever kill you, you'll be awake, you'll be facing me, and you'll be armed.  
   
Made in gb
Trigger-Happy Baal Predator Pilot




Scotland

I'm just happy getting Dante back TBH. The ASM is a bit of a kick but the point's drop's all round seem to be good. Goodbye HS normal dread this annoyed me more than the assault squad's.

Did they get flakk on the dev's? I'm sure they would've but you never know with GW.
   
Made in us
Homicidal Veteran Blood Angel Assault Marine






Spanish is a bit rusty, but mephiston is going to entirely depend on his points cost. His statline is still very strong, particularly since hes an IC. Transfixing gaze is marginally useful, but i cant make out if he gets his special sanguine sword power in addition to other powers or instead of one of the 3 powers he rolls for.

Bottom line is if hes 175 ish, he will be amazing.

5,000
:cficon: 1,500 
   
 
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