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![[Post New]](/s/i/i.gif) 2010/12/11 15:57:44
Subject: Rifts
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Bounding Ultramarine Assault Trooper
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so i rolled up a character for Rifts....
is it normal for a Crazy to be so OP in combat?
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![[Post New]](/s/i/i.gif) 2010/12/13 14:26:14
Subject: Rifts
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Servoarm Flailing Magos
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Pretty much. In Rifts, game balance is something that happens to other people.
As I remember, Crazies tend to be something of glass cannons. Sure,t hey're nasty looking when compared to the Rogue Scientists and such, but then you compare them to the various minor gods, power armor commandos, and similar that are amazingly common and you may find the Crazy to be a bit... squishy.
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Working on someting you'll either love or hate. Hopefully to be revealed by November.
Play the games that make you happy. |
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![[Post New]](/s/i/i.gif) 2010/12/13 16:10:42
Subject: Rifts
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Blood-Raging Khorne Berserker
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I love Rifts, such fond memories of blowing up just about everything.......Mmmmm I love the Crazy OCC
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Chaos rules you all drool! Blood for the Blood God!
10,000 pts Black Legion
2,000 pts Traitor Catchian Guard (1067th).
8,000 point Sam Hain Eldar.
2,000 pts Squat Biker Force.
1,500 Orc Hoard (painting for a friend).
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![[Post New]](/s/i/i.gif) 2010/12/21 18:30:40
Subject: Rifts
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Preacher of the Emperor
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Oh Rifts. That was a fun time. Yeah, crazies were pretty...crazy. Juicers, Glitterboys, etc though get up there too. And that's even before you run into the rampant power creep as the new world books came out. I wouldn't really be worried until you start trying to roll up mutant superpowered dinosaur psychic wizards in flying transformable robots with cruiser-destroying rifles in one hand and god-slaying swords in the other.
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![[Post New]](/s/i/i.gif) 2010/12/28 20:27:33
Subject: Re:Rifts
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Lead-Footed Trukkboy Driver
Youngwood, PA
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I like the concept/story of rifts but it is too hard to avoid the eventual PC arms race it becomes.
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![[Post New]](/s/i/i.gif) 2011/01/14 17:28:33
Subject: Rifts
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The New Miss Macross!
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unless they've significantly upgunned them, i remember the crazies being completely underpowered. No auto dodge, minimal sdc increases, heck of alot of side effects with level increases... basically, a crappy version of a juicer that didn't die after 5 years.
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![[Post New]](/s/i/i.gif) 2011/01/14 19:13:34
Subject: Rifts
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Bounding Ultramarine Assault Trooper
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No auto dodge?
minimal sdc increases?
are we reading the same book?
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![[Post New]](/s/i/i.gif) 2011/01/14 19:31:57
Subject: Rifts
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The New Miss Macross!
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NoToTheMan wrote:No auto dodge?
minimal sdc increases?
are we reading the same book?
lol, i guess they changed that in the "ultimate" edition. in the original, they had no auto dodge, crappier bonuses, and only 3d6x10 IIRC sdc bonus compared with the juicer's better bonuses, 1d4x100 sdc, and better stat bumps. either way, they still all sucked compared with a fullconversion borg that started with 600+ mdc or a glitterboy who had over 750 (plus a better weapon). our old group was pretty gungho and the gm let players run wild for about a decade (not kidding) so crazies were worthless since we were never without our armor/weapons and rarely roleplayed and encounters with people outside of our armor.
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![[Post New]](/s/i/i.gif) 2011/01/14 20:31:15
Subject: Rifts
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Dakka Veteran
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warboss wrote:our old group was pretty gungho and the gm let players run wild for about a decade (not kidding) so crazies were worthless since we were never without our armor/weapons and rarely roleplayed and encounters with people outside of our armor.
you guys spent 10 years roleplaying rifts as nothing more than powered armor shoot-em up? Don't get me wrong, it's a good time but I couldn't do it for more than 3 months.
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![[Post New]](/s/i/i.gif) 2011/01/14 20:47:56
Subject: Rifts
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The New Miss Macross!
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robertsjf wrote:warboss wrote:our old group was pretty gungho and the gm let players run wild for about a decade (not kidding) so crazies were worthless since we were never without our armor/weapons and rarely roleplayed and encounters with people outside of our armor.
you guys spent 10 years roleplaying rifts as nothing more than powered armor shoot-em up? Don't get me wrong, it's a good time but I couldn't do it for more than 3 months.
junior high/high school/college and we simply didn't know any better for the greater part of it, lol. our GM was the "rich" kid who bought all the books and hosted the roughly monthly games (complete with pizza!) so it was a great deal for an immigrant kid who got his first part time job in junior year and couldn't afford to buy too many books prior. once i actually went to gencon for the first time after high school and tried a half dozen new systems, i realized there were game systems out there that actually made sense and GMs that actually made you interact with NPCs instead of just asking you which target you're aiming at and with what. from then on, we still played but i started missing games and eventually stopped going for them. i still have a fondness for palladium's settings as robotech and rifts are what got me into gaming but i absolutely abhore the mechanics that they've used relatively unchanged since Ronald Reagan was still in his first term. like many ex-palladium players, it's a very strong love/hate relationship.
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This message was edited 1 time. Last update was at 2011/01/14 20:49:58
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