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![[Post New]](/s/i/i.gif) 2010/12/14 05:25:18
Subject: Ork vs Space Marines....
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Unfortunate Ungor
LA, CA
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So I'm fairly new to orks I've played maybe 8 games all against my Space Marines friend.
I've lost all but 1 so i need some help =)
Anyway, we have a 2000 point objective game coming up. There is a single objective in my deployment zone and i have to defend it obviously. The catch is due to a loss before hand he has an extra 350 pts to play around with.
Usually in objective games he takes a landraider filled with assault termies with complementary rhino/tac squad escort, picks a path and send his troops in a nonstop flow of ork killing destruction. He will probably deepstrike ironclad dreadnoughts as well.
Due to how previous battles have turned out... I'm screwed haha.
So any hints or tactics I can use to my advantage?
or any overall help vs spacemarines?
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![[Post New]](/s/i/i.gif) 2010/12/14 06:48:28
Subject: Re:Ork vs Space Marines....
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Freaky Flayed One
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Are you guys doing a campaign? If you are, an extra 350 points sounds way way unbalanced. I would ask him to sit down and revise the campaign. He is basically getting an extra 17.5% of an army, compared to yours. That's almost a fifth. At 250, that's an extra land raider plus an assault squad, that seems massively unfair. Unless it's a structured campaign, I would refuse to play him until it's an even match, it sounds like he is taking advantage of you.
In addition to that, if it is not a campaign, there are no standard scenarios with only one objective, they all have at least two, to make it more balanced. Again, if it's not a campaign, this guy's taking advantage of you.
If it is a campaign, it is either poorly written, or pretty advanced, both of which seem pretty unfair to a new player like yourself. I'd ask your friend to just play some of the standard missions, Annihilation, Seize Ground, and Capture and Control out of the BRB until you are more familiar with your army.
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![[Post New]](/s/i/i.gif) 2010/12/14 07:07:53
Subject: Ork vs Space Marines....
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Flashy Flashgitz
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What does your list look like, also what kind of units do you have access to using?
What is he using? yea LR with termies, rhinos, thats pretty standard it seems, what else though?
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![[Post New]](/s/i/i.gif) 2010/12/14 07:18:04
Subject: Re:Ork vs Space Marines....
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Unfortunate Ungor
LA, CA
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We are doing a campaign and the 350 pts can be explained. The previous battle was killpoints, with an extra 50pts for every killpoint you win by. which is in the campaign... we then added 100pts for a wipeout victory (this was to fix a flaw in the campaign) and to make it more interesting he had a "leader" if killed him i recieved to more killpoints but if he survived my friend received the points.
In a way yes he is taking advantage but what am i gonna do? =)
In this campaign battle all i have to do is defend the one objective.
This can be both an advantage and yet a disadvantage because we both only have to focus on one spot.
And we've been playing quite a few standard missions mostly annihilation, I won 1 but that was him being nice seeing as he took no vehicles haha
anyway i have 3 assualt on black reach sets to work with, I can proxy just not overwhelmingly, I have a rhino to use as a wagon or trukk, i plan on getting more trukks though
hes probably going to take 1 or 2 drop pods 1 with dreadnought and the other a tac squad
and a couple vindicators... im screwed haha
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This message was edited 1 time. Last update was at 2010/12/14 07:19:55
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![[Post New]](/s/i/i.gif) 2010/12/14 09:08:47
Subject: Ork vs Space Marines....
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Veteran Wolf Guard Squad Leader
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That campaign sounds ridiculous for you to play as a new player. He is taking advantage of you. Find someone else to play against of play some normal games against him until you get better. Then buy Gazgull some power armoured nobs and get medieval on his ass.
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DC:80S++G+M+B+IPw40k96#-D++A++++/fWD180R+T(T)DM+
Please check out my Wolves: http://www.dakkadakka.com/dakkaforum/posts/list/333299.page
Space Wolves Ragnars Great Company (4000)
Ultramarines IV Company (4000)
Cadia's Foot your Ass (3000)
Khorne's Fluffy Bunnies (2500)
Praetorian Titan Legion (3 big angry robots + 1 skinny tech priest)
High Elves, Empire, Dark Elves, Brettonians |
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![[Post New]](/s/i/i.gif) 2010/12/14 10:05:46
Subject: Re:Ork vs Space Marines....
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Morat Paramedic
Oslo
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The AoBR set has nothing reasonable to handle a Landraider, now if he limited himself to only SM from the same set, it would be even.
Sounds like your "friend" is not a friend at all...
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This message was edited 1 time. Last update was at 2010/12/14 10:06:02
Infinity - 700pts
Ultras 5k+, Elysians (700pts)
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![[Post New]](/s/i/i.gif) 2010/12/14 10:31:52
Subject: Ork vs Space Marines....
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Sneaky Lictor
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The setup that you are going through is quite unbalanced for you. This could also be an accident but you should discuss it.
Indeed of you have only AOBR models then there are not may options for you. Best I can suggest is several BW (4hopefully) with Deffrollas (which you will have to proxy) 2 kitted out nob squads (proxy the equipment) and the rest of the BW's with boys in them. The warboss will be Ghazghkull and another warboss shall proxy as a Big Mek with KFF. Finaly proxy some Lootas and include a couple of Deffkoptas for Alpha strike.
You take this force and you assault his ass. Dont sit back on the point, you need different models for that (Killa Kans + Lootas + Shoota boys)
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FaarisShazad wrote:The guy with the spiky dildo for a picture had a good point.
Ork Management Program
I take care of problems that need to be solved with violence |
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![[Post New]](/s/i/i.gif) 2010/12/14 14:02:34
Subject: Re:Ork vs Space Marines....
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Decrepit Dakkanaut
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I agree with the above mostly. He knows the GLARING weakness that the AOBR set has against a SM force, and he is obviously using that to his advantage. Any SM out there knows the only real reliable way an Ork can pop LR is either deffrollas or killakans/dreds. and the AOBR has none of those. The best way to take out a SM in in the assault and in numbers. So youll need big blobs of boyz + pk nob. Also for holding that objective, Id put it in cover firstly, THEN for your 2nd HQ take mad dok. He can give cybork to any unit/units in your army. So take a 30 boy blob (or hell grots if youve got that many) and give that unit cyborks. Then stick them in the cover to hold that objective.
Do that, and tha unit will not be comming out of there anytime soon. Thraka is a must in a situation like your in. He is the only sure fire way to take those 350pts your friend is hoeing you on, and stick them back up his hind end. Basically point him at the nearest toughest/scariest unit he has, and then charge. There isnt anything in the SM codex short of Calgar (and Lysander depending) that will be standing after that brute gets through. And while your at it, if you have some mega nobs, give them cybork as well (mad dok) and charge them and any kitted out nobs into other tough things (not terminators though, save more boyz for his terminators, youll make him regret it trust me)
Good luck, because it sounds like your buddy really likes winning, and is enjoying kicking your ass
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![[Post New]](/s/i/i.gif) 2010/12/14 14:36:59
Subject: Re:Ork vs Space Marines....
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Unfortunate Ungor
LA, CA
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I was thinking that I could put small units of tankbustas in trukks and gunning them forward bombsquig as me rhinos as possible and then try and assault his LR with tank hammers.
I could then use lootas to kill off SM. I figure hell drop pod on top of some lootas and I'll lose maybe 1 trukk to vindicator fire.
I also think I'll take mad dok so I stand a chance against against his vindicator fire.
My main problem when battling his Marines is his higher initiative and the sweeping advance that follows. I've never been lucky with the bosspole but i still take it.
I don't think I could proxy a battle wagon... but otherwise I can proxy pretty much anything on to boyz so if i want to take 20 tankbustas I can just use 20 boyz to proxy.
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![[Post New]](/s/i/i.gif) 2010/12/14 14:41:13
Subject: Ork vs Space Marines....
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Veteran Wolf Guard Squad Leader
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The thing is tank hammers are very unreliable since his LR will undoubtedly be moving forward 12 inches at a time so that's you hitting on 6's and then needing 4+ to penetrate and then 4+ to do anything worth while your chances of taking it out will be at best remote. 20 tank busters will do it but this will be expensive and a waste of points IMO. I really wouldn't play him until you have played someone who will help you learn how to use your army.
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DC:80S++G+M+B+IPw40k96#-D++A++++/fWD180R+T(T)DM+
Please check out my Wolves: http://www.dakkadakka.com/dakkaforum/posts/list/333299.page
Space Wolves Ragnars Great Company (4000)
Ultramarines IV Company (4000)
Cadia's Foot your Ass (3000)
Khorne's Fluffy Bunnies (2500)
Praetorian Titan Legion (3 big angry robots + 1 skinny tech priest)
High Elves, Empire, Dark Elves, Brettonians |
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![[Post New]](/s/i/i.gif) 2010/12/14 15:32:37
Subject: Ork vs Space Marines....
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Combat Jumping Ragik
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The problem is he's tailoring a list to play against orks & he knows what you have. This essentially will allow him to win every game. Orks have a very tough time dealing with LR & assault terminators. Nob bikers will help but when people start to tailor their lists the game becomes a giant rock-paper-scissors game rather than relying on your skill in determining what to do players rely on their army to be perfectly set to face roll the other. I suggest running your campaigns like a tournament, you get one list as your base. It will make the games more enjoyable for all. It runs into problems in campaigns but you could say make an 1850 pt list & then you may play around with the extra 150 or any bonus points you receive for previous battles.
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This message was edited 1 time. Last update was at 2010/12/14 15:33:58
Trade rules: lower rep trades ships 1st. - I ship within 2 business days, if it will be longer I will contact you & explain. - I will NOT lie on customs forms, it's a felony, do not ask me to mark sales as "gifts". Free shipping applies to contiguous US states. |
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![[Post New]](/s/i/i.gif) 2010/12/14 15:36:04
Subject: Re:Ork vs Space Marines....
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Unfortunate Ungor
LA, CA
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can i target multiple rhinos with the squigbombs?
I've been looking for some ork players but I don't think any of the staff really play orks as a main army. I live right by the LA battle bunker.
I'll keep playing him. A lot of times my goal is to just make the game extremely difficult for him. And I've exceeded many times.
He plays IG sometimes or both and killed all 3 LR's in 1 turn. Also took out 20-25 men with burnas in a wagon. over 100 hits.
So from what I've read I need Battle Wagons (or kill kans), Mega Nobz, Ghaz, and Mad Dok?
Will lootas or shoota boyz do me any good?
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![[Post New]](/s/i/i.gif) 2010/12/14 15:42:17
Subject: Ork vs Space Marines....
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Combat Jumping Ragik
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Lootas are awesome for taking out AV 12 or neutralizing AV 13 until you can get your orks in melee range. Battlewagons with meganobz will work well. However I find a better option to be the nob bikers or the pseudo nob bikers (Nobz in BW w/ eavy armor) If you do the later 2 just take 2 warbosses as then the nobz will be troops & able to take objectives.
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Trade rules: lower rep trades ships 1st. - I ship within 2 business days, if it will be longer I will contact you & explain. - I will NOT lie on customs forms, it's a felony, do not ask me to mark sales as "gifts". Free shipping applies to contiguous US states. |
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![[Post New]](/s/i/i.gif) 2010/12/14 16:25:08
Subject: Ork vs Space Marines....
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Bonkers Buggy Driver with Rockets
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AoBR is pretty muhc a mix of Green Tide and Speed Freakz. Pick a heading and go for it.
Green Tide would probably go up in a spray of gore unless you have numbers. Speed Freakz... well that's actually an easy one. Koptas outflank with buzzsaws, and get warbikers. Ya need tons of PKs - period. And a PK biker warboss would make that landraider a smoking wreck
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![[Post New]](/s/i/i.gif) 2010/12/14 17:16:33
Subject: Ork vs Space Marines....
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Flashy Flashgitz
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What you need is more models, and more focus. But that will come later. For the moment until you get models you need ask your "friend" if you can proxy new stuff, and if he is a friend and playing with a 350 point upper hand, he should let you.
It seems you need more boyz first off (if you only have 60), and its hard to proxy those cause you need lots (also shoota boys if you going "green tide" slugga/choppa if your going mech).I dont know what you have done to your nobs but if you can get a hold of some pks or if your feelin like some converting you can make some and put some onto your nobs (maybe about 3, no more, maybe 1 less) (also every boys squad should have a nob with pk and boss pole)
If you can stick some buzzsaws onto your deffkoptas and take 1 or 2 by its self and turbo bost and attack his rhinos ect with them. Lootas are also great for transport popping so proxy those if you can, units of 5 or 15, pick one, I like 5. Tankbustas are a bit of an oddball unit but try them if you want they seem like if nothing more they would be fun to play.
For HQ first off buy a KFF Mek, no matter what you will be using him in the future, just get him now lol. Secondly you could try proxying a warboss on bike with pk/attack squig/cybork, he can be used to open the LR or other transports.
Assault marines have never really been a problem for me as an ork player, except the odd time a full unit of haminators with a libby (null zone) get the charge on my nobs. But if they are haminators simply send boys at em' they will drop them, if they are lightning claws then I like to send boys and nobs, they will usually do the trick together, though youll lose some boys.
The best thing I can say right now though is play to have fun, your not going to win much without proxying scence you dont have the models so play for fun and try to play against people that will let you proxy units and try new stuff out, eventually you will get an idea of what you want and how it all works together then you can get the models. Also don't mix mech with green tide, either go all vehicles (except lootas) or all on foot, a single BW or 2 trukks wont do any good for ya.
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This message was edited 2 times. Last update was at 2010/12/14 17:20:42
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![[Post New]](/s/i/i.gif) 2010/12/14 22:24:35
Subject: Re:Ork vs Space Marines....
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Dakka Veteran
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Geez. I'm glad you're still playing, dealing with that crap.
First off, your friend is being a jerk. He's got a Landraider and other stuff that he's intentionally throwing at you KNOWING that you don't have an army that can deal with it.
Second, you're playing a horribly imbalanced "campaign". If your opponent gets an extra 350 points of models, you should be getting orbital bombardments or something to balance that out. It's just stupid.
Third, you're just starting out, they should be VERY generous letting you proxy things. If they're not, I don't see what hope you have until you build up your army a bit more.
My first piece of advice is to stop playing with donkey-caves! For crying out loud tell your friend that you don't have the models to deal with it, and ask him to at least leave his Landraider at home and go a little easy on you.
I first started playing 40k 3 years ago, and my army was Orks. My friend who taught me to play specifically said in our first few games, "Oh there's no way I'm bringing a Landraider to any of our battles for a long time, it'd be totally unfair to you until you really get your army going".
Amusingly, he plays Tau and Tyranids more than he does Space Marines, so I STILL haven't played his Landraider SM army.
To deal with this crap I would proxy some Battlewagons, and make good use of Nobz w/ Painboys, KFF Meks, and some Killa Kans. But I'm not sure if proxying all that is an option for you.
Play with some people willing to play 1000 point games with no weird campaign rules. You've got the models to do that well, and you'll have more fun and learn more about how to use the Orks.
Don't give up!
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![[Post New]](/s/i/i.gif) 2010/12/14 22:33:07
Subject: Ork vs Space Marines....
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Renegade Inquisitor with a Bound Daemon
Tied and gagged in the back of your car
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I'd stop playing against that friend. That's no way to get introduce a newbie to a game.
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![[Post New]](/s/i/i.gif) 2010/12/15 01:18:26
Subject: Ork vs Space Marines....
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Decrepit Dakkanaut
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Fafnir wrote:I'd stop playing against that friend. That's no way to get introduce a newbie to a game.
I completely agree, 100%
I show ALOT of people how to play 40k, and not once have I ever used a tough Ork build to show them how to play. Even after they know how to play, I still take it easy on them, simply because its not cool to just curb stomp someone that is still learning the ins and outs. Really you need to stand up to your buddy and just say hey this is total BS, how bout giving me a break until I get some better stuff/get better at the game
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![[Post New]](/s/i/i.gif) 2010/12/15 06:08:55
Subject: Ork vs Space Marines....
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Skillful Swordmaster
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Buy a box of nobz that will allow you to make a whole bunch with powerklaws and use the rest of the stuff to kit out your AoBR nobz.
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Damn I cant wait to the GW legal team codex comes out now there is a dex that will conquer all. |
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![[Post New]](/s/i/i.gif) 2010/12/15 06:48:15
Subject: Re:Ork vs Space Marines....
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Unfortunate Ungor
LA, CA
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ok then so what will be effective against his terminators
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![[Post New]](/s/i/i.gif) 2010/12/15 06:56:20
Subject: Ork vs Space Marines....
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Flashy Flashgitz
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boys, lotsa boys
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![[Post New]](/s/i/i.gif) 2010/12/15 13:24:58
Subject: Ork vs Space Marines....
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Jovial Plaguebearer of Nurgle
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A big squad of boys with a hidden power klaw on a nob can do some very nasty things to a squad of terminators.
I generally run lists where I mount my boys in trukks so I do a double charge with two squads against terminators.
For landraiders I generally just avoid them until they are close enough for me to deffrolla
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![[Post New]](/s/i/i.gif) 2010/12/15 16:39:19
Subject: Re:Ork vs Space Marines....
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The Conquerer
Waiting for my shill money from Spiral Arm Studios
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Assault terminators can be bad news for Boy squads though. LCs get to swing first and down a few boyz before they get to swing.
he can allocate PK hits to TH/ SS guys to bounce the PK wounds.
but in general, forcing saves is how Terminators die. 30 boyz vs 5 assault terminators is a victory to the boyz. vs 10 assault terminators the boyz might be in trouble.
if they are PF/ SB terminators the boyz will rip through them easily.
Ironclads. these were made to kill orks. AV13 is nearly impossable for anything short of a Str10 PK(IE: warboss) to kill in CC, especially if he flamed you before assaulting. Your best counter is either a Deffdred, Killa kans, or a Warboss with a PK(beware of him allocating to your Boss and IDing him)
and yeah, your "Friend" isn't really that. we have a name for guys like that at our club. Newbbeaters, and they ONLY play against New guys just so they can have an easy win. as you can imagine, thats not good.
We also have a Noobbeater(Me) and my Job is to beat down on the Noobs and TFGs who are getting out of line. thats good
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Self-proclaimed evil Cat-person. Dues Ex Felines
Cato Sicarius, after force feeding Captain Ventris a copy of the Codex Astartes for having the audacity to play Deathwatch, chokes to death on his own D-baggery after finding Calgar assembling his new Eldar army.
MURICA!!! IN SPESS!!! |
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![[Post New]](/s/i/i.gif) 2010/12/15 16:47:13
Subject: Ork vs Space Marines....
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Ragin' Ork Dreadnought
Monarchy of TBD
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Use your deffkoptas as Kounts as Killa Kans with Rokkits. Their armor and motor have been beefed up at the expense of speed, but with a marked improvement in agility. To show this, just take them off of their flying stands.
Then declare one of your boyz a Big Mek with KFF, and give him a satellite dish (cocktail umbrella), chop his big shoota off, or something like that.
It is far from a good proxy or a longterm solution, but a Kanwall would be fairly effective against most of your opponent's shenanigans. This would give you a counts as army in about 15 minutes.
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Klawz-Ramming is a subset of citrus fruit?
Gwar- "And everyone wants a bigger Spleen!"
Mercurial wrote:
I admire your aplomb and instate you as Baron of the Seas and Lord Marshall of Privateers.
Orkeosaurus wrote:Star Trek also said we'd have X-Wings by now. We all see how that prediction turned out.
Orkeosaurus, on homophobia, the nature of homosexuality, and the greatness of George Takei.
English doesn't borrow from other languages. It follows them down dark alleyways and mugs them for loose grammar.
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