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![[Post New]](/s/i/i.gif) 2010/12/14 11:17:23
Subject: Dark Elves V High Elves - A bit unfair
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Horrific Howling Banshee
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Hi guys,
Quite new to Fastasy and playing Dark Elves. Only have 2 opponents and 1 is High Elves. Just wanted to make sure we are applying the rules correctly as it seems a bit unfair to me.
I understand Dark Elves and High Elves are not keen on each other which is fine. High Elf bonus lets them re-roll panic and fear tests. But my bonus is that I can re-roll all misses in combat against high elves. But they do that anyway with their always strikes first rule. As they ussually have the same or better initiative, they hit first, re-roll all misses, and can re-roll panic and fear tests.
Doesn't seem right - am I missing something?
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13th of 300 Blood Bowl GT '08
7000
3500
1500
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![[Post New]](/s/i/i.gif) 2010/12/14 12:25:56
Subject: Dark Elves V High Elves - A bit unfair
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Decrepit Dakkanaut
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You'remissing that both books are 7th ed, not 8th ed.
You have the rules right, however DE still have the edge when it comes to shooting and, in a book of hoeth or teclis -less game, Magic. And most times in combat as well....
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![[Post New]](/s/i/i.gif) 2010/12/14 20:12:43
Subject: Dark Elves V High Elves - A bit unfair
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Fate-Controlling Farseer
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Dark Elves have a Hydra. High Elves... not so much.
Dark Elves have repeating cross bows that peirce armor. High Elves... not so much.
Dark Elves can take cavalry as a core choice. High Elves... not so much.
You have your strengths, we have ours. Play to them.
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Full Frontal Nerdity |
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![[Post New]](/s/i/i.gif) 2010/12/14 20:27:15
Subject: Dark Elves V High Elves - A bit unfair
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Powerful Pegasus Knight
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Also, it's a little bit of revenge too. In 7th the advantage of these two rules was pretty much laways with the Dark Elves.
Otherwise, I can only agree with djones, dark elves have a "few" strengths that High Elves don't have.
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![[Post New]](/s/i/i.gif) 2010/12/15 00:19:24
Subject: Dark Elves V High Elves - A bit unfair
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Killer Klaivex
Oceanside, CA
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The strike 1st + re-rolls vs the strike 2nd + rerolls doesn't really matter once you start dumping stupid numbers of 6 point spearmen on the table.
High elves are better model for model in the fight, but they are often twice as expensive.
Outside of the fight, dark elves shoot the gak out of high elves.
On the dark side is better topic; high elves have nothing anything like shades. 10" march and fire repeaters + scouting, + assassin delivery.
-Matt
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![[Post New]](/s/i/i.gif) 2010/12/15 00:20:47
Subject: Re:Dark Elves V High Elves - A bit unfair
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Stoic Grail Knight
Houston, Texas
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Yeah eternal hatred is sick...
HE basically get to reroll panic and what not if the BSB isnt in range, if he is its a wasted ability.
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Daemons-
Bretonnia-
Orcs n' Goblins- |
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![[Post New]](/s/i/i.gif) 2010/12/15 01:11:33
Subject: Re:Dark Elves V High Elves - A bit unfair
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Wraith
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I agree Crossbows are better Archers. I agree magic is potentially stronger outside of Teclis/Hoeth (and Sorcery banner)... but I can count on one hand the number of non-Teclis/Hoeth mages I've sees in High Elf lists. I agree Hydras are amazing and should probably cost 25 points more than they do.
But counting Light Cavalry as a core unit as one of our strengths? Yes in 7th, but certainly not in 8th where two-thirds of their utility was nerfed into irrelevence. This just puts us back to Crossbows, though.
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![[Post New]](/s/i/i.gif) 2010/12/15 02:44:15
Subject: Re:Dark Elves V High Elves - A bit unfair
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Killer Klaivex
Oceanside, CA
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Kirbinator wrote:I agree Crossbows are better Archers. I agree magic is potentially stronger outside of Teclis/Hoeth (and Sorcery banner)... but I can count on one hand the number of non-Teclis/Hoeth mages I've sees in High Elf lists. I agree Hydras are amazing and should probably cost 25 points more than they do.
But counting Light Cavalry as a core unit as one of our strengths? Yes in 7th, but certainly not in 8th where two-thirds of their utility was nerfed into irrelevence. This just puts us back to Crossbows, though. 
I've done well with my dark riders in 8th. The vanguard means that I'm typically on the flanks supporting my shades on turn 1. Not being able to strip ranks is a bummer, but being able to march (18"!) with leadership test when you were march blocked in the past is just rad.
Also, vanguard movement isn't marching, so you can go into woods without taking dangerous tests (it's only dangerous when you march/flee/charge/pursue). I've been able to bunker down in woods and pepper the enemy daring chariots and cav to come and get some.
Running off broken units is still a key roll for fast cav. 117 points gets you 5 dark riders with repeaters and musician. If they run off a broken unit once every other game, I'm sure they will more than pay for themselves.
-Matt
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![[Post New]](/s/i/i.gif) 2010/12/15 16:23:30
Subject: Dark Elves V High Elves - A bit unfair
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Dakka Veteran
Los Angeles, CA
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Dont forget the most important benefit dark elves have over high elves.
COST
Dark elves are 30% or more cheeper than their high elf counterparts. This ends up being huge. The ability to take cheep ranked units in the form of 30x spearmen is a massive upside.
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![[Post New]](/s/i/i.gif) 2010/12/15 16:37:49
Subject: Dark Elves V High Elves - A bit unfair
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[SWAP SHOP MOD]
Barpharanges
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cypher wrote:COST
Dark elves are 30% or more cheeper than their high elf counterparts. This ends up being huge. The ability to take cheep ranked units in the form of 30x spearmen is a massive upside.
THIS.
It's amazing how often people don't take this into account. You can only imagine what an uphill battle it was for HE's in 7th Edition vs. Dark Elves.
Better and cheaper core gives DE a good advantage over their Asur counterparts.
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![[Post New]](/s/i/i.gif) 2010/12/15 16:42:59
Subject: Re:Dark Elves V High Elves - A bit unfair
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Stoic Grail Knight
Houston, Texas
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Gotta love Matt Ward and his undercosted for what they do models!
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Daemons-
Bretonnia-
Orcs n' Goblins- |
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![[Post New]](/s/i/i.gif) 2010/12/15 17:01:13
Subject: Re:Dark Elves V High Elves - A bit unfair
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Wraith
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But your archers and spearmen have ASF and now they can re-roll all misses every round! That totally makes them worth their price!
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![[Post New]](/s/i/i.gif) 2010/12/15 18:08:01
Subject: Dark Elves V High Elves - A bit unfair
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Cosmic Joe
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S3 disagrees.
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Nosebiter wrote:Codex Space Marine is renamed as Codex Counts As Because I Dont Like To Loose And Gw Hates My Army. |
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![[Post New]](/s/i/i.gif) 2010/12/15 20:54:44
Subject: Dark Elves V High Elves - A bit unfair
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Smokin' Skorcha Driver
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Yeah...if I'm going against a no Teclis no Hoeth list with my Dark Elves, it's pretty much game over from the start. Most dark elf units does what high elf units do, but cheaper. I've had a single hydra breath away an entire unit of swordmasters, then go into combat with 25 spearmen and come out with out taking a wound.
Is it annoying they get to swing first with rerolls? Totally, but I believe the cheaper units, better quality (hydras, crossbows) makes up for that and then some.
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![[Post New]](/s/i/i.gif) 2010/12/26 03:27:13
Subject: Re:Dark Elves V High Elves - A bit unfair
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Steady Dwarf Warrior
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I wanted to post on this subject, and i'll start by saying that i have yet to play against a high elf army in 8th, Not using Teclis. Other than to challenge yourself, why would you not use him? He is rediculously good, and any dark Elf army facing Teclis will be at half strength before getting to close combat, if they get there at all... with the obvious exception of the high elf botching every single roll in the game. He knows all spells in the chosen Lore, and Irresistable Forces on any doubles, ignores a miscast per magic phase, comes with antimagic, and is guaranteed 3-4 dice in winds (with the banner along), but more likely will have 12 and will IF on 3 dice, on average once or twice a phase. Even ONE IF spell that will not cause Tec a miscast will be a gamebreaker Every Magic Phase.
Dark Elves have no real defense against this kind of magical abuse, the ring of Hotek will not save you, and Malekith will not save you, but could be an Annoyance to Teclis for a whopping 600+ points.
That being said, Teclis isn't realy the problem, the problem is that with the ranged abuse that high elves are capable of dealing, supported by ludicris Magic, thier melee benefits make sure that even a half drooling high elven general can defeat dark elves by whitling them down across the table, and then outnumber them/beat them in the 3rd-4th round melee by striking first and re-rolling. Playing the Dark elves in such situations I wind up with maybe 6-12 models that get to combat out of multiple units of 40 or more. 20 Seaguard easily beat the pidly remnants that can finally reach them. More Elite units like hydras and ColdOneKnights will be completely eradicated on the first or second turns by magic, helped by bolt throwers. Bigger blocks of infantry will be Halved, and halved again by spells that cause models to test or be removed, or that kill on an arbitrary Roll, such as Dwellers Below, Final Transmutation etc. High Elves outrange the DE with 30 inch longbows, or are simply capable of beating them Volley to Volley with seaguard. Good luck trying to win at range against high elves with a DE army, maybe if you dont bring anything else.
The Problem is the way the Rule Effects a ranged/magic powerfull army to also win at melee with the same troops that shoot. I'm not saying they can't be beaten by dark elves, what i lement is that in order to beat high elves with dark elves you basicaly have to field an army whose whole purpose is to fight high elves, so you will Rarely if Ever beat them with an All-Comers list, and even then it will be an uphill battle relying more on your enemy failing thier roles, than your army construction or field tactics. To get even more ammusing the Normal rule in 8th that would have made swordmasters and WL strike on initiative with thier Greatweapons, which would have just been unfair im sure with thier 6-7 initiative infanry, was Errata'd so the Always strikes last rule and always strikes first rule don't cancel each other out for initiave based striking like they do for every other race, as ASF superceeds it for high elves.
So Dark elves are cheaper? So they get more bang per point cost? The Dark Elves are not so numerous in battle as Persians, and the High Elves are not so rare on the field as Spartans. Fanatics aside, lets see just how many goblin spearmen it would take to bring down 50 ironbreakers, with a well equiped thane on an oath stone. it's not a question of Army to Army, as goblins have things like Fanatics that don't care how elite your models are... It's that Elite units beat twice thier number of non elites or more, and high elves have the most elite of every unit type (especialy with thier ASF change), now with the abiltiy for even thier core units to beat rare units in a melee. So they lack options for troops? You put Teclis into any high elven army and it becomes an all comers list that should defeat pretty much any army with only average rolling, and little skill required. Without Teclis the Army is still more than capable of playing the same method with extra bolt throwers, or 2 ordinary Mages. Chaos Warriors have better Infantry but will suffer the same losses while walking across the table, and all of thier units can be easily countermesured by the HE, and Chaos will be outnumbered 3 to 1 by the time the high elves strike first and half the number of models left in the Chaos unit again.
Is this Logic Flawed? I have been running scenarios and tests with proxies and multiple volunteers. I see this as being the case but i could be wrong. Some armies can sure give the Elves more trouble than others, my dwarves can still hold thierown, and have enough antimagic to Foil even Teclis occasionaly as even he can be countered when not rolling doubles, or killed with a siege weapon. I realy don't see many viable options for the Dark Elves against such forces though, not when thier enemy got a game wide rulechange that basicaly hands them a better vesrion of hatred. Basicaly high elves were handed the very best rule of thier worst enemy, for free, and the dark elves got nothing new, but got handed the same nerfs to some of thier more interesting units like Skirmishers and Cav as everyone else, without gaining anything particularly helpful in the Melee. In 7th ed the HE and DE were fairly even.
I play all the armies in warhammer, and love the 8th ed rules on a whole. I was winning most battles against every other army while playing high elves in 7th ED where people said they were outclassed, and in 8th ed, they are just even more Crazy Good. If anyone asked me for the "what army can I win most games with" army, I'd tell them High Elves if i decided to answer them honestly. This makes me sad because no army should be this good all around, they are strong in any area they wish to use, or all areas, and thier few weaknesses will rarely be an issue, as few armies will survive long enough to exploit them.
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This message was edited 1 time. Last update was at 2010/12/26 03:34:32
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![[Post New]](/s/i/i.gif) 2010/12/26 06:46:35
Subject: Dark Elves V High Elves - A bit unfair
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Cosmic Joe
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Well there are quite few ways to get rid of Teclis in many armies, heck lizardmen alone have two (three if you throw in a banehead).
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Nosebiter wrote:Codex Space Marine is renamed as Codex Counts As Because I Dont Like To Loose And Gw Hates My Army. |
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![[Post New]](/s/i/i.gif) 2010/12/26 07:39:40
Subject: Re:Dark Elves V High Elves - A bit unfair
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Big Fat Gospel of Menoth
The other side of the internet
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ShivanAngel wrote:Gotta love Matt Ward and his undercosted for what they do models!
Cept Matt Ward didn't write a single Army book mentioned so far. Pretty sure that Gav Thorpe did this one.
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(╯°□°)╯︵ ┻━┻
RAGE
Be sure to use logic! Avoid fallacies whenever possible.
http://en.wikipedia.org/wiki/List_of_fallacies |
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![[Post New]](/s/i/i.gif) 2011/01/14 15:14:37
Subject: Dark Elves V High Elves - A bit unfair
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Sword-Bearing Inquisitorial Crusader
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High Elves and Dark Elves match up pretty evenly in 8th Edition. High Elves have a better variety of magic to draw from and will outfight Dark Elves in close combat. Dark Elves are more numerous and have better shooting. They play against each other well, exactly as they should.
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![[Post New]](/s/i/i.gif) 2011/01/14 23:12:30
Subject: Dark Elves V High Elves - A bit unfair
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Longtime Dakkanaut
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ASF....you need higher to bag that re-roll to hit, not equal.
Gives your Dark Elves a slight edge. And as said, if all else fails, just pummel them with buttloads of Crossbow fire.
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![[Post New]](/s/i/i.gif) 2011/01/14 23:27:36
Subject: Dark Elves V High Elves - A bit unfair
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Cosmic Joe
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Mr Mystery wrote:ASF....you need higher to bag that re-roll to hit, not equal.
Gives your Dark Elves a slight edge. And as said, if all else fails, just pummel them with buttloads of Crossbow fire.
*checks BRB... checks FAQ*
Nope it says you need equal or higher Init for a re-roll to hit, and since it hasn't been FAQ-ed away DE are still edgless (not counting the hydra).
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Nosebiter wrote:Codex Space Marine is renamed as Codex Counts As Because I Dont Like To Loose And Gw Hates My Army. |
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![[Post New]](/s/i/i.gif) 2011/01/14 23:29:16
Subject: Dark Elves V High Elves - A bit unfair
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Longtime Dakkanaut
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Ah fair enough. Must ae missed that.
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![[Post New]](/s/i/i.gif) 2011/01/15 02:29:18
Subject: Re:Dark Elves V High Elves - A bit unfair
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Fixture of Dakka
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The DE have a few edges over HE... just subtle ones, not the ASF sledgehammer the HE holds over DE.
First: Unless the HE have Teclis, the DE should have an edge in magic from Power of Darkness. A slight one, but one nonetheless.
Second: Our missile troops are better than theirs... once you close the slight range gap.
Third: Banner of Hag Graef on Black Guard eats pretty much everything the HE have. Pity Hag Graef BG is a waste against every other army out there. And, it's just one unit.
Fourth: DE are somewhat cheaper, meaning you should have more bodies.
If one manages to strike that careful balance between caution when possible and recklessness when needed, DE do well against HE. But... it is a VERY hard balance to strike.
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CHAOS! PANIC! DISORDER!
My job here is done. |
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![[Post New]](/s/i/i.gif) 2011/01/20 00:24:56
Subject: Dark Elves V High Elves - A bit unfair
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Inspiring Icon Bearer
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Spamming repeaters, Teclis/Book shenanigans, and ASF + Great Weapons w/ rerolls vs almost all other armies except a few DE units here and there...
High elfs are fairly ridiculous this edition in anything over 1000 points.
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![[Post New]](/s/i/i.gif) 2011/01/21 06:05:31
Subject: Re:Dark Elves V High Elves - A bit unfair
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Steady Dwarf Warrior
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Agreed, Teclis + Lore of light and magic banner with D3 extra extra magic dice per phase meens every magic phase he traps one unit with Net, and blows one or two more units to pieces or depending on the enemy just causes 6-22 casualties in two spells, and will have enough heat left over (gaining 2-6 dice even on a 1-1 winds roll from teclis ability and banner) to still throw a nasty buf or two.
That sort of destruction will happen for 2 or three turns strait before your army makes it across the table, and then you will get mopped up in the first round of CC outnumbered and ASF'd by swordmasters, white lions, or pheonix guards. teclis will statistic Roll doubles and Irresitable Force one spell out of every magic phase, if not two.
Against this sort of thing Dwarves can hedge out some of the magic, and bash Teclis' unit to bits with artillery, and win if they roll well, and have good composition. WoC, Lizards, and Skaven have some good counter tactics if they build an Anti-Teclis army... but odds of beating this tactic for these armies genery fall at about 60-75% against, mostly praying for horrible rolls by the weilder of Teclis.
Dark Elves do not have a counter tactic. Outnumbering in the points is worth diddly when you are short 3/4 of your army by Close Combat.
It's not impossible to win, but it is about as unbalanced as you can get in 8th ed for army balance, and the ASF re-rolls are thebiggest hitch. If you drop special characters then the armies get a bit closer together in fairness... Teclis is easily worth 800 points alone or more, and he is less than 500
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This message was edited 2 times. Last update was at 2011/01/21 06:11:44
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![[Post New]](/s/i/i.gif) 2011/01/21 06:52:28
Subject: Re:Dark Elves V High Elves - A bit unfair
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Killer Klaivex
Oceanside, CA
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RuneOfGromril wrote:Agreed, Teclis + ...
Snip teclis love fest.
First of all, Teclis still has to successful cast the spell, or roll 6's. A pair of 2's is only unstoppable if he meets the casting value. If you're going for 3 or 4 spells, you are really risk losing concentration and ending your magic phase.
After being on the receiving end, I now suggest fire for dark elves.
3 level 2's lore of fire. 1 with sacrificial dagger, one with +1 power die, one with +1 dispel die.
All 3 with fireball, power of darkness and another spell.
You're looking at +1 power die base, +1 power die per spell for 3 spells, +D3 on 5 or 6 spells, and up to 3D3+3 power die generation.
It's enough dice to make a slann jealous.
Unlike Tec who is going to hit that 12 die limit pretty quick, the dark elf version can burn dice, and then boost the pool back up.
With multiple casters, you'll be able to net only 1 of them; and even than it's only a 50/50 chance after the spell goes off.
It's very possible to do a lot of damage, with very high numbers to dispel.
-Matt
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![[Post New]](/s/i/i.gif) 2011/03/08 21:55:25
Subject: Re:Dark Elves V High Elves - A bit unfair
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Steady Dwarf Warrior
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I never denied that the Dark Elves can put on a magic hurt-fest, that's not the point. Teclis himself can be killed with plenty of spells the dark elves can cast, but you will be lucky to get close enough to use them (within casting range). The best option i have found to assassinate teclis for the dark elves is to bring 2 or three wizards as suggested and arm them with Feedback Scrolls from the Fantasy 8th ed book. Just wait for him to cast a higher die level spell and let one loose when he is using a 3-4 die spell. Repeat if you can and he is still alive.
Onward, Teclis is not truely game breaking, but he is increadibly powerfull, and while dice is awsome, the suggested dark elf wizards will still not have close to the kind of guaranteed magic phase of That Guy. It's not realy hard to suceed the casting value of 75% of spells with a +4 to cast. A pair of 2's will still IF Plenty of spells. A pair of 4's will IF most. Teclis will be able to stretch dice, but the real threat comes from him often having enough dice to throw 3-5 at important spells, and have about a 50% chance of IF, and then with 3 chances at IF on powerfull spells a phase, and likely one or two spells on one or two dice just so they don't go to waste on a good magic phase.
That's the thing. Dark elves can't do that. Power of Darkness can also be dispelled. So You've got 3 wizards? Let's say you get a so-so 8 on your Winds roll, with the ideal split of 4-4 so Teclis only gets 4 dispell dice, but wait, his staff gives him a d3 more, he rolls a 2, so he's got 6. You channel once, teclis fails. So now you've got your 10 power dice from Cloak of Spelldice, channeling, and winds. You throw 4 at a spell and get it off, Teclis neutralizes it with his Dispell item he rolls a 4 and you forget that spell for the game. You Roll power of darkness on once die (which can fail on a one or two regardless of bonus), and you get a 5+2 is 7. Teclis Dispells it with a 2+5 easy as pie. You try it again on one die and fail it by rolling a 2, you sacrifice a model to get it off adding a roll of 4 =8 Teclis dispells it on one dice with a roll of 4+5=9. You try power of darkness on two dice and sac someone just so you can power it through the dispell, you get 5+3+6 +2 is 16, Teclis' player wisely lets it though because he understands you have little to gain back at this point, you succeed, but recieve only 1+1 due to your d3 roll, so you are back to the same amount. Teclis now has 4 Dispell Dice with a +5 to Dispell Rolls, and you have 4 power Dice with a +2 to cast. You throw your remaining 4 at a spell and get it with Irresistable Force, lucky you. so you've managed to get off a single spell, and on the miscast table you roll an eleven, and a score 2 on the D3 roll, losing two wizard levels and effectively lose a wizard to magic retardation.
Lets See how many spells of his you stop when he's at +4 to cast, and will likely IF at least one spell a phase without a miscast, and is immune to the first real miscast per phase, with only a +2 to dispell rolls.
This is an Average of what you could expect in your proposed scenario, each magic phase. You could roll Awsome! and do better if Teclis rolls poorly, But he will next to lock you down by rolling only averagely when he is played correctly, and he will not suffer much resistance on his own phases.
For all this you have spent around 475 points of your army, while High Elves spent exactly 475 on Teclis and point for point have magic offense/defense far better than yours. Then you will go on to get whooped by elite troops that have a better rule for re-rolls than yours (which against you will prove Eternal Hatred's equal) whereas in 7th they had no such rule and were still great, you will Always Be Struck First, even by great weapons that by rights should strike on initiative with that rule, but were Errata'd not to, and a Better or Equal statline... whereas you have more disposable fodder for thier swordpoints, but by the time you get close, you will be running short of that I fear.
So what? He IS supposed to be the best mage in all of Fantasy Warhammer. I Agree. The problem is that whatever is left of your army by after Teclis' second or third magic phase will be crushed by ASF Elite infantry like Swordmasters, White Lions or Pheonix Guard, or just shot and magicked if you play hard to get.
As I said previously it's not impossible to win, it's just that in 7th ed the armys were equals, and in 8th the High Elves are way better than they used to be, creating imbalance. The NEW Spell Lores can be increadibly destructive for a mage who Can throw IF 2 or 3 times possibly in a single magic phase and NOT miscast - Teclis. Moreso The High Elves didn't require a re-roll to hit rule, as almost every troop in the game has lower initiative than a Swordmaster it's a Wayyy better rule than Eternal hatred. Then thier ASF rule works even on great weapons when again even if the rule operated normaly they would STILL have better initiative than 90% of all foes? I honestly am thinking that this imbalance was created intentionaly to boost sales of the High Elves vs Skaven Battle Box, and for no other reason. Let's just Hope that as the other 8th Ed Army books come out, they are equaly heavy handed with crazy rules so at least we'll see some balance.
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![[Post New]](/s/i/i.gif) 2011/03/09 01:54:47
Subject: Re:Dark Elves V High Elves - A bit unfair
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Wraith
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Holy necrobump Batman!
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![[Post New]](/s/i/i.gif) 2011/03/09 04:43:01
Subject: Re:Dark Elves V High Elves - A bit unfair
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Sneaky Lictor
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RuneOfGromril wrote:I never denied that the Dark Elves can put on a magic hurt-fest, that's not the point. Teclis himself can be killed with plenty of spells the dark elves can cast, but you will be lucky to get close enough to use them (within casting range). The best option i have found to assassinate teclis for the dark elves is to bring 2 or three wizards as suggested and arm them with Feedback Scrolls from the Fantasy 8th ed book. Just wait for him to cast a higher die level spell and let one loose when he is using a 3-4 die spell. Repeat if you can and he is still alive.
Onward, Teclis is not truely game breaking, but he is increadibly powerfull, and while dice is awsome, the suggested dark elf wizards will still not have close to the kind of guaranteed magic phase of That Guy. It's not realy hard to suceed the casting value of 75% of spells with a +4 to cast. A pair of 2's will still IF Plenty of spells. A pair of 4's will IF most. Teclis will be able to stretch dice, but the real threat comes from him often having enough dice to throw 3-5 at important spells, and have about a 50% chance of IF, and then with 3 chances at IF on powerfull spells a phase, and likely one or two spells on one or two dice just so they don't go to waste on a good magic phase.
That's the thing. Dark elves can't do that. Power of Darkness can also be dispelled. So You've got 3 wizards? Let's say you get a so-so 8 on your Winds roll, with the ideal split of 4-4 so Teclis only gets 4 dispell dice, but wait, his staff gives him a d3 more, he rolls a 2, so he's got 6. You channel once, teclis fails. So now you've got your 10 power dice from Cloak of Spelldice, channeling, and winds. You throw 4 at a spell and get it off, Teclis neutralizes it with his Dispell item he rolls a 4 and you forget that spell for the game. You Roll power of darkness on once die (which can fail on a one or two regardless of bonus), and you get a 5+2 is 7. Teclis Dispells it with a 2+5 easy as pie. You try it again on one die and fail it by rolling a 2, you sacrifice a model to get it off adding a roll of 4 =8 Teclis dispells it on one dice with a roll of 4+5=9. You try power of darkness on two dice and sac someone just so you can power it through the dispell, you get 5+3+6 +2 is 16, Teclis' player wisely lets it though because he understands you have little to gain back at this point, you succeed, but recieve only 1+1 due to your d3 roll, so you are back to the same amount. Teclis now has 4 Dispell Dice with a +5 to Dispell Rolls, and you have 4 power Dice with a +2 to cast. You throw your remaining 4 at a spell and get it with Irresistable Force, lucky you. so you've managed to get off a single spell, and on the miscast table you roll an eleven, and a score 2 on the D3 roll, losing two wizard levels and effectively lose a wizard to magic retardation.
Lets See how many spells of his you stop when he's at +4 to cast, and will likely IF at least one spell a phase without a miscast, and is immune to the first real miscast per phase, with only a +2 to dispell rolls.
This is an Average of what you could expect in your proposed scenario, each magic phase. You could roll Awsome! and do better if Teclis rolls poorly, But he will next to lock you down by rolling only averagely when he is played correctly, and he will not suffer much resistance on his own phases.
For all this you have spent around 475 points of your army, while High Elves spent exactly 475 on Teclis and point for point have magic offense/defense far better than yours. Then you will go on to get whooped by elite troops that have a better rule for re-rolls than yours (which against you will prove Eternal Hatred's equal) whereas in 7th they had no such rule and were still great, you will Always Be Struck First, even by great weapons that by rights should strike on initiative with that rule, but were Errata'd not to, and a Better or Equal statline... whereas you have more disposable fodder for thier swordpoints, but by the time you get close, you will be running short of that I fear.
So what? He IS supposed to be the best mage in all of Fantasy Warhammer. I Agree. The problem is that whatever is left of your army by after Teclis' second or third magic phase will be crushed by ASF Elite infantry like Swordmasters, White Lions or Pheonix Guard, or just shot and magicked if you play hard to get.
As I said previously it's not impossible to win, it's just that in 7th ed the armys were equals, and in 8th the High Elves are way better than they used to be, creating imbalance. The NEW Spell Lores can be increadibly destructive for a mage who Can throw IF 2 or 3 times possibly in a single magic phase and NOT miscast - Teclis. Moreso The High Elves didn't require a re-roll to hit rule, as almost every troop in the game has lower initiative than a Swordmaster it's a Wayyy better rule than Eternal hatred. Then thier ASF rule works even on great weapons when again even if the rule operated normaly they would STILL have better initiative than 90% of all foes? I honestly am thinking that this imbalance was created intentionaly to boost sales of the High Elves vs Skaven Battle Box, and for no other reason. Let's just Hope that as the other 8th Ed Army books come out, they are equaly heavy handed with crazy rules so at least we'll see some balance.
WELP! Better just pack it up and go home then! Sorry Dark Elf player, you are screwed.
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The Guide to Cheese:
http://www.dakkadakka.com/wiki/en/A%20Guide%20to%20Cheese |
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![[Post New]](/s/i/i.gif) 2011/03/09 08:25:29
Subject: Re:Dark Elves V High Elves - A bit unfair
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Homicidal Veteran Blood Angel Assault Marine
HIDING IN THE METAL BAWKSES!!
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RuneOfGromril wrote:I never denied that the Dark Elves can put on a magic hurt-fest, that's not the point. Teclis himself can be killed with plenty of spells the dark elves can cast, but you will be lucky to get close enough to use them (within casting range). The best option i have found to assassinate teclis for the dark elves is to bring 2 or three wizards as suggested and arm them with Feedback Scrolls from the Fantasy 8th ed book. Just wait for him to cast a higher die level spell and let one loose when he is using a 3-4 die spell. Repeat if you can and he is still alive.
Onward, Teclis is not truely game breaking, but he is increadibly powerfull, and while dice is awsome, the suggested dark elf wizards will still not have close to the kind of guaranteed magic phase of That Guy. It's not realy hard to suceed the casting value of 75% of spells with a +4 to cast. A pair of 2's will still IF Plenty of spells. A pair of 4's will IF most. Teclis will be able to stretch dice, but the real threat comes from him often having enough dice to throw 3-5 at important spells, and have about a 50% chance of IF, and then with 3 chances at IF on powerfull spells a phase, and likely one or two spells on one or two dice just so they don't go to waste on a good magic phase.
That's the thing. Dark elves can't do that. Power of Darkness can also be dispelled. So You've got 3 wizards? Let's say you get a so-so 8 on your Winds roll, with the ideal split of 4-4 so Teclis only gets 4 dispell dice, but wait, his staff gives him a d3 more, he rolls a 2, so he's got 6. You channel once, teclis fails. So now you've got your 10 power dice from Cloak of Spelldice, channeling, and winds. You throw 4 at a spell and get it off, Teclis neutralizes it with his Dispell item he rolls a 4 and you forget that spell for the game. You Roll power of darkness on once die (which can fail on a one or two regardless of bonus), and you get a 5+2 is 7. Teclis Dispells it with a 2+5 easy as pie. You try it again on one die and fail it by rolling a 2, you sacrifice a model to get it off adding a roll of 4 =8 Teclis dispells it on one dice with a roll of 4+5=9. You try power of darkness on two dice and sac someone just so you can power it through the dispell, you get 5+3+6 +2 is 16, Teclis' player wisely lets it though because he understands you have little to gain back at this point, you succeed, but recieve only 1+1 due to your d3 roll, so you are back to the same amount. Teclis now has 4 Dispell Dice with a +5 to Dispell Rolls, and you have 4 power Dice with a +2 to cast. You throw your remaining 4 at a spell and get it with Irresistable Force, lucky you. so you've managed to get off a single spell, and on the miscast table you roll an eleven, and a score 2 on the D3 roll, losing two wizard levels and effectively lose a wizard to magic retardation.
Lets See how many spells of his you stop when he's at +4 to cast, and will likely IF at least one spell a phase without a miscast, and is immune to the first real miscast per phase, with only a +2 to dispell rolls.
This is an Average of what you could expect in your proposed scenario, each magic phase. You could roll Awsome! and do better if Teclis rolls poorly, But he will next to lock you down by rolling only averagely when he is played correctly, and he will not suffer much resistance on his own phases.
For all this you have spent around 475 points of your army, while High Elves spent exactly 475 on Teclis and point for point have magic offense/defense far better than yours. Then you will go on to get whooped by elite troops that have a better rule for re-rolls than yours (which against you will prove Eternal Hatred's equal) whereas in 7th they had no such rule and were still great, you will Always Be Struck First, even by great weapons that by rights should strike on initiative with that rule, but were Errata'd not to, and a Better or Equal statline... whereas you have more disposable fodder for thier swordpoints, but by the time you get close, you will be running short of that I fear.
So what? He IS supposed to be the best mage in all of Fantasy Warhammer. I Agree. The problem is that whatever is left of your army by after Teclis' second or third magic phase will be crushed by ASF Elite infantry like Swordmasters, White Lions or Pheonix Guard, or just shot and magicked if you play hard to get.
As I said previously it's not impossible to win, it's just that in 7th ed the armys were equals, and in 8th the High Elves are way better than they used to be, creating imbalance. The NEW Spell Lores can be increadibly destructive for a mage who Can throw IF 2 or 3 times possibly in a single magic phase and NOT miscast - Teclis. Moreso The High Elves didn't require a re-roll to hit rule, as almost every troop in the game has lower initiative than a Swordmaster it's a Wayyy better rule than Eternal hatred. Then thier ASF rule works even on great weapons when again even if the rule operated normaly they would STILL have better initiative than 90% of all foes? I honestly am thinking that this imbalance was created intentionaly to boost sales of the High Elves vs Skaven Battle Box, and for no other reason. Let's just Hope that as the other 8th Ed Army books come out, they are equaly heavy handed with crazy rules so at least we'll see some balance.
lol, back in 7th we kicked HE ass most of the time. 8th we are balanced.
Best counter for Teclis? Throw the RoH on a Pegesus master and fly behind his unit. (Sure he ignores the first miscast, but that will put him on his toes)
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This message was edited 1 time. Last update was at 2011/03/09 08:30:05
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![[Post New]](/s/i/i.gif) 2011/03/09 10:52:21
Subject: Dark Elves V High Elves - A bit unfair
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Longtime Dakkanaut
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I like the part were RuneofGromril uses the Scroll of Hoeth (a One use only item) to show that Teclis can shut down all magic phases. Most Dark Elf players field Shades / Harpies / Dark Riders. Charging into Teclis' unit and directing attacks against Teclis would probably work just fine as he is T2 with no saves of any kind.
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This message was edited 1 time. Last update was at 2011/03/09 11:18:17
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