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Made in us
Sinewy Scourge





Lodi CA

I'm just curious what my fellow Dakkites feel are the best CC unit in the Troop FOC slot on the charge? I like my bloodletters WS 5 I 5 S 5 on the charge and all power weapons but then again I may be playing favorites










 
   
Made in us
Fixture of Dakka





Feasting on the souls of unworthy opponents

I'd have to go with Nobs. And if not Nobs, the standard Ork Boy. 4 Attacks on the charge at WS4, STR4, 6 points apiece.

This message was edited 1 time. Last update was at 2010/12/23 17:12:08


   
Made in us
Stabbin' Skarboy






30 slugga boyz on the charge are a thing of beauty. At only 215 points for 30 with PK Nob they're a bargain, and rolling up to 120 attacks is awesome. Who needs power attacks when you've got volume like that

   
Made in au
Lady of the Lake






Yep pretty much Orks. Nothing like a screaming 31 wound Powerklaw rushing towards your army.

   
Made in ca
Insect-Infested Nurgle Chaos Lord






Deathwing mounted in a Crusader Raider with Standard and Apothecary. Or a DC Dread.

Gwar! wrote:Huh, I had no idea Graham McNeillm Dav Torpe and Pete Haines posted on Dakka. Hi Graham McNeillm Dav Torpe and Pete Haines!!!!!!!!!!!!! Can I have an Autograph!


Kanluwen wrote:
Hell, I'm not that bothered by the Stormraven. Why? Because, as it stands right now, it's "limited use".When it's shoehorned in to the Codex: Space Marines, then yeah. I'll be irked.


When I'm editing alot, you know I have a gakload of homework to (not) do. 
   
Made in us
Stabbin' Skarboy






If cost was no object, then 30 death company all armed with power weapons is a pretty fearsome assault unit. Pretty sure that works out to 120 strength 5 init 5 WS 5 power attacks from a unit with 3+ armor and feel no pain.

   
Made in au
Lady of the Lake






Why not throw some dual Thunderhammers in there?

   
Made in gb
Neophyte undergoing Ritual of Detestation




Some of the ones I'd have said have been mentioned but I'll definitely throw in stealers.

If points are no object:

20 stealers + broodlord + all upgrades sets you back 516 points.

WS6, S5, I7. Rerolling 1's to hit and most wounds.
Broodlord is ws7, S6, I8 and will cause ID.

57 of those attacks + 5 broodlord attacks

rather devestating
   
Made in us
Stabbin' Skarboy






n0t_u wrote:Why not throw some dual Thunderhammers in there?

lol, how much would a unit of 30 death company sporting those cost? 2400?

This message was edited 1 time. Last update was at 2010/12/23 19:08:13


   
Made in ca
Decrepit Dakkanaut





Cost is an object. Speculating about such expensive units is irrelevant since the best close combat unit will always be the best close combat unit for the cost.
   
Made in gb
Renegade Inquisitor de Marche






Elephant Graveyard

Probably Ork Boyz. Cheap, can be taken in large numbers, pretty good at CC.

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Made in gb
Neophyte undergoing Ritual of Detestation




Nurglitch wrote:Cost is an object. Speculating about such expensive units is irrelevant since the best close combat unit will always be the best close combat unit for the cost.


You've misinterpreted the use of the word cost/points in this case I believe. You appear to be referencing the cost of one unit vs another whereas we (or at least, I) was referencing cost relating to "normal" army point figures. Case in point: I wouldn't field a 20 genestealer unit costing over 500points in a 1500 point game but if that cost was not part of the discussion then it is a very good CC unit.


On topic: Daemonettes I would say are up there if not simply due to rending and I6.
   
Made in gb
Servoarm Flailing Magos





Khorne Beserkers I must say beat face.

Unlike Ork Boyz they have an armour save likely to protect them.

"Praise Be To The Omissiah!"

"Three things make the Empire great: Faith, Steel and Gunpowder!"

Azarath Metrion Zinthos

Expect my posts to have a bazillion edits. I miss out letters, words, sometimes even entire sentences in my points and posts.

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Made in ca
Decrepit Dakkanaut





Plus Berzerkers are one of the few units that can eat an Ork Boyz mob in a single turn.
   
Made in us
Longtime Dakkanaut



Beaver Dam, WI

I'll go the opposite for not downright troop domination in CC but survival in light of their other abilities.

Dire Avengers with SS/PW defend exarch. They take away attacks and will shoot the $#@@ out of you until they are in CC. Then they don't just disappear like most shooty troop units.

Dedicated Nurgle marines - good shooty, 3+ sv and FNP. Bring your power weapons to the party or don't expect to come home.

Nurgle deamons - no shootyness but T5 and FNP with a 5++ save and then poisoned weapons. Ouch.

2000
2000
WIP
3000
8000 
   
Made in ca
Insect-Infested Nurgle Chaos Lord






Too bad guardsman sucks at CC compared to their Range, otherwise you can take a Platoon of Guardsman with every single squad maxed out (that comes to over 100 bodies for one FoC Troop Choice at a rather modest cost).

Gwar! wrote:Huh, I had no idea Graham McNeillm Dav Torpe and Pete Haines posted on Dakka. Hi Graham McNeillm Dav Torpe and Pete Haines!!!!!!!!!!!!! Can I have an Autograph!


Kanluwen wrote:
Hell, I'm not that bothered by the Stormraven. Why? Because, as it stands right now, it's "limited use".When it's shoehorned in to the Codex: Space Marines, then yeah. I'll be irked.


When I'm editing alot, you know I have a gakload of homework to (not) do. 
   
Made in gb
Neophyte undergoing Ritual of Detestation




Further to my first post I'd actually have to stick with stealers. Despite not having the most amount of attacks it is likely that they'd go first (same time as daemonettes) and therefore negate many of the attacks of the opponent effectively increasing their defense.
   
Made in gb
Fixture of Dakka






Ol' Blighty

30 Death company w/jump packs and 60 thunder hammers.
2850 points for 120x WS5 S9 no armour attacks.
they can:
kill 67 marines.
destroy 13 LRBT's that travelled 6".
kill ghazghkull 12 times over.
kill calgar 6 times over.
you get the point.
vs 20 genestealers?
'stealers hit 40, wound 20 (7 of which rend) and kill 11.
the remaining 19 DC hit 25, wound 21 and kill 21. all dead.
including the broodlord? he kills 2 and dies. (21 wounds, 20 dead 'stealers, 1 dead broodlord).
I win.


DS:90-S++G+++M++B++I+Plotr06#+D+++A++++/eWD251R+++T(Ot)DM+
JB: I like the concept of a free Shrike roaming through the treetops of the jungle. I'm not sure that I like the idea of a real Shrike sitting on my couch eating my Skittles.
corpsesarefun: Thank god I missed be nice to shrike day.
greenskin lynn: because of all the skittles and soda, you basically live off sugar water, like some sort of freakish human-hummingbird hybrid. 
   
Made in gb
Neophyte undergoing Ritual of Detestation




shrike wrote:30 Death company w/jump packs and 60 thunder hammers.
2850 points for 120x WS5 S9 no armour attacks.
they can:
kill 67 marines.
destroy 13 LRBT's that travelled 6".
kill ghazghkull 12 times over.
kill calgar 6 times over.
you get the point.
vs 20 genestealers?
'stealers hit 40, wound 20 (7 of which rend) and kill 11.
the remaining 19 DC hit 25, wound 21 and kill 21. all dead.
including the broodlord? he kills 2 and dies. (21 wounds, 20 dead 'stealers, 1 dead broodlord).
I win.


Awesome numbers but I will point out the slight flaw in your 30 DC vs 20 stealer comparison... the 20 stealers pointed up as I mentioned are ~500 points whereas you're a tad under 3000

Just saying... anyone care to mathhammer the same DC against 80 stealers with 4 broodlords? points would be similar then (as apparently they are relevant )
   
Made in gb
Fixture of Dakka






Ol' Blighty

ah. You would kill 44 then. hmm.
WAIT! With FNP, you'd kill 22.
then those 8 would kill 13, and the remaining...67...would...wipe them...out...hmm.

This message was edited 1 time. Last update was at 2010/12/23 21:14:59



DS:90-S++G+++M++B++I+Plotr06#+D+++A++++/eWD251R+++T(Ot)DM+
JB: I like the concept of a free Shrike roaming through the treetops of the jungle. I'm not sure that I like the idea of a real Shrike sitting on my couch eating my Skittles.
corpsesarefun: Thank god I missed be nice to shrike day.
greenskin lynn: because of all the skittles and soda, you basically live off sugar water, like some sort of freakish human-hummingbird hybrid. 
   
Made in us
Irked Blood Angel Scout with Combat Knife




Except they would hit before...


16/2/4 
   
Made in gb
Fixture of Dakka






Ol' Blighty


I'm going to ignore that.


DS:90-S++G+++M++B++I+Plotr06#+D+++A++++/eWD251R+++T(Ot)DM+
JB: I like the concept of a free Shrike roaming through the treetops of the jungle. I'm not sure that I like the idea of a real Shrike sitting on my couch eating my Skittles.
corpsesarefun: Thank god I missed be nice to shrike day.
greenskin lynn: because of all the skittles and soda, you basically live off sugar water, like some sort of freakish human-hummingbird hybrid. 
   
Made in us
Stabbin' Skarboy






Nurglitch wrote:Plus Berzerkers are one of the few units that can eat an Ork Boyz mob in a single turn.


True, though it depends who charges who. If the boyz assault the berzerkers, the boyz win without losing more than 1/3 of their numbers in the process. If the berzerkers get the charge, they'll win but be mauled quite a bit in the process (losing 5-6 or so.)

   
Made in us
Mekboy Hammerin' Somethin'





shrike wrote:ah. You would kill 44 then. hmm.
WAIT! With FNP, you'd kill 22.
then those 8 would kill 13, and the remaining...67...would...wipe them...out...hmm.


Are you factoring in that Rending voids FnP... I think it does at least...

Thunderfrog wrote:
+1 Str for like 5 points? To autocannons or assault cannons? Hell yea. Then the Reinforced Aegis upgrade for free AND the ability to ignore stunned shaken.. pretty much for free..
Other Dreadnaughts should just go somewhere and be a toaster.

Mattieu~~~~ It's not that eldar are bad, it's that they require a lot of intergration between units. Also, that doesnt prove anything other than GW has a huge hard-on for marines, and, given the option between making a xeno the best psykers or making a marine the best psyker, they will 9 times out of 10 choose the marine.
Automatically Appended Next Post:
Tzeentchling9 wrote:Mephy can't be swept. He is still a marine so he has the, "And They Shall Never Get Removed From The Table After Losing Combat Like Everyone Else Because They Are The Poster Boys" special rule.


 
   
Made in gb
Fixture of Dakka






Ol' Blighty

BTW forgot to in that last one, but the point stands- for thier points, 'stealers are better than DC in CC, even with FNP and dual TH and JP. Wow that was a lot of abbreviations.

This message was edited 1 time. Last update was at 2010/12/23 22:11:49



DS:90-S++G+++M++B++I+Plotr06#+D+++A++++/eWD251R+++T(Ot)DM+
JB: I like the concept of a free Shrike roaming through the treetops of the jungle. I'm not sure that I like the idea of a real Shrike sitting on my couch eating my Skittles.
corpsesarefun: Thank god I missed be nice to shrike day.
greenskin lynn: because of all the skittles and soda, you basically live off sugar water, like some sort of freakish human-hummingbird hybrid. 
   
Made in us
Hurr! Ogryn Bone 'Ead!






Sacramento Valley

MechaEmperor7000 wrote:Too bad guardsman sucks at CC compared to their Range, otherwise you can take a Platoon of Guardsman with every single squad maxed out (that comes to over 100 bodies for one FoC Troop Choice at a rather modest cost).


At that mass, you could do some really good damage. 250 pts for 100 men. So say...two platoons, pair up every infantry squad so you have 5 20 man squads with flamers and sgts with good weapons. Will lose a lot of men, but it would be fun ^^.

 
   
Made in ca
Decrepit Dakkanaut





Culler:

If a full mob of Slugga Boyz (29 Boys with Sluggas, 1 Nob w/Power Klaw) charges the Berzerkers (9 Berzerkers, 1 Skull Champion w/Power Weapon), then Berzerkers attack first with 27 attacks, 4 Power Weapon attacks, hitting on 3+, wounding on 4+, saving on 6+/- . That's 18 hits, 9 wounds, 8 unsaved wounds from Berzerkers to be expected.

That means 20 Boyz attack, for 84 attacks, hitting on 4+, wounding on 4+, saving on 3+. That's 42 hits, 21 wounds, 7 unsaved wounds. The Skull Champion has 3 attacks hitting on 3+, for two hits, wounding on 2+, two unsaved wounds. The Nob has 4 attacks hitting on 4+, for two hits, wounding on 2+, two unsaved wounds.

The final score to be expected is 11:9 in favour of the Berzerkers. The Orks can expect to lose another two Boyz to No Retreat, leaving them with 16 Boyz and a Nob. The Berzerkers are left with the Skull Champion.

Next round 16 Boyz with 48 attacks, 24 hit, 8 wound, 3 unsaved wounds expected.

If the Berzerkers charge, then that's 36 attacks from the goons, 3+ to hit, 24 hits, 3+ to wound, 16 wounds, 14 unsaved wounds. 15 Ork Boyz attack back with 45 attacks, 4+ to hit, 23 hits, 5+ to wound, 8 wounds, 3+ to save, 3 unsaved wounds. Then the Skull Champion has 4 attacks...2 unsaved wounds. And the Nob has 3 attacks...1 unsaved wound. The Berzerkers win 14:5. The Orks suffer 7 more No Retreat wounds, taking them down to 8 Boyz and 1 Nob.

Next round 4 Berzerkers have 12 attacks, 8 hits, 4 wounds, 4 unsaved wounds. 4 Boyz attack back, 12 attacks, 6 hits, 2 wounds, 1 unsaved wound. The Skull Champion and the Nob cause 2 and 1 unsaved wounds apiece. The Berzerkers can be expected to win 6:2, and the Orks would be expected to fail their Morale test at a rate of 0.92, and get caught in a Sweeping Advance at a rate of 0.83.

This abstracts several important factors (considered atomically, since we're talking about units rather than armies): the first being that neither side shoots before charging. The Berzerkers can seriously thin the Orks beforehand with their Bolt Pistols. The second factor relates to the fact that some of the Ork Sluggas won't be in range, and often not all the Orks will within 2" of an Ork in base to base contact - such as when they're channeled by impassible terrain, or more likely, the Berzerker's Rhino.

The ability to concentrate force is genuinely worth points. You can't shave units like you could in 4th, but similar leveraging can be accomplished with more difficulty and cost (but higher payoff).

Several factors go into a good assault unit, considered atomically:

1. Ability to engage multiple targets, from vehicles to hordes.

2. Ability to engage first: both Initiative and Movement are important, particularly when Furious Charge and other rules are involved.

3. Ability to shoot. Seriously underestimated, particularly when it reduces the enemy's ability to attack back, or negates one unit's ability to engage first (such as attacking units in difficult terrain).

4. Footprint: this is the density of the unit, factoring its vulnerability to blasts, flanking units, and so on.
   
Made in ca
Huge Hierodule






Outflanking

I'm going to ignore elites that can be turned into troops with a specific HQ (so no Deathwing, oganwing or Nobz). That being said, I would say there are four that really stand out for me:

Ork Boyz:
Pros: Cheap and able to be taken in large units. A good sized unit can roll through pretty much anything.

Cons: need numbers, and the charge. Without large numbers, they do not cause muah damage, and they struggle if they are charged.

Genestealers:
Pros: WS and I 6 allows these guys to hit pretty much anything first and easily. Rending cuts through enemy armour, and their upgrades make them even deadlier.

Cons: Fragile, expensive, no assault grenades. Not a good Combination.

Khorne Berzerkers:
Pros: Lots of attacks, heavy armour.

Cons: Expensive.

Tyranid Warriors:
Pros: Lots of Wounds, Lots of attacks. A combination of Boneswords and toxin sacks rips through any well-armoured, high toughness foe.

Cons: Susceptable to instant death, Expensive.

I do not think that you could call one of these units "Best". Khorne Berzerkers eat Orks, The Hidden poweclaw hammers the warriors, and Boneswords laugh at 3+ saves. Meanwhile, Genestealers can beat any of the other units in good conditions, but cannot take the Hit.

Q: What do you call a Dinosaur Handpuppet?

A: A Maniraptor 
   
Made in ca
Decrepit Dakkanaut





Considered as parts of their respective armies, the units you list can each have their respective weaknesses ameliorated.

Genestealers, for example, share an army with lots of pinning weapons, and expendable bugs that can lock enemies in close combat, denying the I1 penalty that Assault Grenades usually handle. Fleet also helps them close.

Ork Boyz have Grots that they can use to screen charges and contribute cover. Yeah, they're 2/3 the cost of Fearless Orks, but better to lose 2/3rds of a unit of Orks to a charge than 3/3rds.

Khorne Berzerkers are expensive, but share an army with Summoned Lesser Daemons, which give you a very cost effective way of protecting objectives while your Berzerkers chase down and kill stuff.

Tyranid Warriors are susceptible to Instant Death, and can be joined by a Tyranid Prime that can catch the odd S8-9 attack that would kill a Warrior, occupy the Spore Cloud of a Venomthrope (or gain cover from Termagants...), and they don't have to be expensive. Mine are 40pts apiece - Scything Talons, Deathspitters, Adrenal Glands. Consider Bolters:

1 dead Terminator = 1 unsaved wound = 6 wounds = 12 hits = 18 BS4 shots

1 dead Warrior = 3 unsaved wounds = 6 wounds = 12 hits = 18 BS4 shots
   
Made in ca
Insect-Infested Nurgle Chaos Lord






guiltl3ss wrote:
MechaEmperor7000 wrote:Too bad guardsman sucks at CC compared to their Range, otherwise you can take a Platoon of Guardsman with every single squad maxed out (that comes to over 100 bodies for one FoC Troop Choice at a rather modest cost).


At that mass, you could do some really good damage. 250 pts for 100 men. So say...two platoons, pair up every infantry squad so you have 5 20 man squads with flamers and sgts with good weapons. Will lose a lot of men, but it would be fun ^^.


250 will only get you 50 guardsmen, they're not 2.5 points a piece. =/

However you can have 210 for 960 (2 Platoon Command Squads, 10 Infantry Squads, 2 maxed out Conscript Squads), which is pretty damn scary even in CC.

Gwar! wrote:Huh, I had no idea Graham McNeillm Dav Torpe and Pete Haines posted on Dakka. Hi Graham McNeillm Dav Torpe and Pete Haines!!!!!!!!!!!!! Can I have an Autograph!


Kanluwen wrote:
Hell, I'm not that bothered by the Stormraven. Why? Because, as it stands right now, it's "limited use".When it's shoehorned in to the Codex: Space Marines, then yeah. I'll be irked.


When I'm editing alot, you know I have a gakload of homework to (not) do. 
   
 
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