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![[Post New]](/s/i/i.gif) 2010/12/29 20:20:27
Subject: Tau Codex vs. rulebook?
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Monstrous Master Moulder
Secret lab at the bottom of Lake Superior
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So the (4th ed.) Tau codex says that battlesuits are jump infantry (relentless, according to the 5th ed. rulebook). However, the codex says that XV8 battlesuits (the standard battlesuit) only count as stationary for firing rapid fire weapons, not heavy weapons, in essence, they have only partial relentless USR. Which is right? Are battlesuits fully relentless, always counting as stationary, or does it only apply to rapid fire weapons, as dictated in the codex? The rule book says that we should always go with what is written in the codex over what is in the rulebook, but that was for a previous edition, right?
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Commissar NIkev wrote:
This guy......is smart |
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![[Post New]](/s/i/i.gif) 2010/12/29 20:35:39
Subject: Tau Codex vs. rulebook?
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Decrepit Dakkanaut
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The codex is correct, as it is more specific.
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![[Post New]](/s/i/i.gif) 2010/12/29 20:41:47
Subject: Tau Codex vs. rulebook?
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Water-Caste Negotiator
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It doesn't matter, because Crisis Suits can't carry any heavy weapons. For what it's worth, the codex is correct.
Codex Rules > Basic Rule Book Rules
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Black Widow Assault Cadre 2000 Points (Under Renovation- Playable) Win-4 Lose-5 Draw-1
Storm Angels 1st Company 2500 Points (DA Codex) (Under Renovation - Playable) Win-3 Lose-4 Draw-3
Corsairs of Fate 1750 Points (Under Construction - Playable) Win-2 Lose-3 Draw-1
Protectorate of Menoth 11 Points (Project Delayed Indefinitely) Win-1 Lose-3 Draw-0
Imperial Guard Regiment (Unnamed) 1000 Points (Project Delayed Indefinitely)
Cygnar 25 Points (Planned) Win-0 Lose-0 Draw-0
Last Game(s): The Spearhead Annihilation Battle between my Storm Angels First Company (Dark Angels) and Skystompa's Waagghh! (Blood Angels) resulted in a MAJOR VICTORY!
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![[Post New]](/s/i/i.gif) 2010/12/29 20:42:21
Subject: Tau Codex vs. rulebook?
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Sneaky Sniper Drone
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Does this even matter?
IIRC, Tau XV8s have no options for heavy weaponry in the armory.
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![[Post New]](/s/i/i.gif) 2010/12/29 20:43:54
Subject: Re:Tau Codex vs. rulebook?
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Water-Caste Negotiator
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Whoops, forgot about the markerlights.  What I said stands though. Codex > BRB
Edit: Nevermind, no markerlights for them either.
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This message was edited 1 time. Last update was at 2010/12/29 20:45:36
Black Widow Assault Cadre 2000 Points (Under Renovation- Playable) Win-4 Lose-5 Draw-1
Storm Angels 1st Company 2500 Points (DA Codex) (Under Renovation - Playable) Win-3 Lose-4 Draw-3
Corsairs of Fate 1750 Points (Under Construction - Playable) Win-2 Lose-3 Draw-1
Protectorate of Menoth 11 Points (Project Delayed Indefinitely) Win-1 Lose-3 Draw-0
Imperial Guard Regiment (Unnamed) 1000 Points (Project Delayed Indefinitely)
Cygnar 25 Points (Planned) Win-0 Lose-0 Draw-0
Last Game(s): The Spearhead Annihilation Battle between my Storm Angels First Company (Dark Angels) and Skystompa's Waagghh! (Blood Angels) resulted in a MAJOR VICTORY!
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![[Post New]](/s/i/i.gif) 2010/12/29 20:44:57
Subject: Tau Codex vs. rulebook?
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Decrepit Dakkanaut
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No, specific rules > more general rules.
The ONLY time you are told that the codex rule always takes precedence is when it has the same name as the BRB rule, such as Smoke Launchers. This is often incorrectly removed from context and used to imply that the codex always wins out. Which is incorrect, as soon as you look as Sweeping Advance.
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![[Post New]](/s/i/i.gif) 2010/12/29 20:47:59
Subject: Tau Codex vs. rulebook?
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Water-Caste Negotiator
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Ok then, Specific Rules > General Rules. I can't remember things today. Listen to the other people.
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Black Widow Assault Cadre 2000 Points (Under Renovation- Playable) Win-4 Lose-5 Draw-1
Storm Angels 1st Company 2500 Points (DA Codex) (Under Renovation - Playable) Win-3 Lose-4 Draw-3
Corsairs of Fate 1750 Points (Under Construction - Playable) Win-2 Lose-3 Draw-1
Protectorate of Menoth 11 Points (Project Delayed Indefinitely) Win-1 Lose-3 Draw-0
Imperial Guard Regiment (Unnamed) 1000 Points (Project Delayed Indefinitely)
Cygnar 25 Points (Planned) Win-0 Lose-0 Draw-0
Last Game(s): The Spearhead Annihilation Battle between my Storm Angels First Company (Dark Angels) and Skystompa's Waagghh! (Blood Angels) resulted in a MAJOR VICTORY!
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![[Post New]](/s/i/i.gif) 2010/12/29 21:13:21
Subject: Re:Tau Codex vs. rulebook?
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Monstrous Master Moulder
Secret lab at the bottom of Lake Superior
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oh yeah, they can't take heavy weapons anyway...
Then why even include that rule in the codex?
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Commissar NIkev wrote:
This guy......is smart |
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![[Post New]](/s/i/i.gif) 2010/12/29 21:20:34
Subject: Re:Tau Codex vs. rulebook?
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Deranged Necron Destroyer
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Because back when the codex was written, relentless wasn't part of what jet-packs gave?
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![[Post New]](/s/i/i.gif) 2010/12/29 22:10:44
Subject: Tau Codex vs. rulebook?
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Monstrous Master Moulder
Secret lab at the bottom of Lake Superior
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But in 4th ed, they were... Maybe it was written near the end of 3rd ed, & maybe jet packs were not relentless then?
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Commissar NIkev wrote:
This guy......is smart |
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![[Post New]](/s/i/i.gif) 2010/12/29 22:21:27
Subject: Re:Tau Codex vs. rulebook?
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Shas'o Commanding the Hunter Kadre
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micahaphone wrote:
Then why even include that rule in the codex?
Some people wonder why I tend to have a sad face when reading through my tau codex, now you know one of the reasons why.
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![[Post New]](/s/i/i.gif) 2010/12/30 00:35:37
Subject: Tau Codex vs. rulebook?
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Decrepit Dakkanaut
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In 4th ed jet packs were NOT relentless, however in order to fire plasma (etc) as if standing still they needed this rule. They added redundancy by saying it did not work for heavy weapons, but that isnt unusual in GW terms.
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![[Post New]](/s/i/i.gif) 2010/12/30 00:45:15
Subject: Tau Codex vs. rulebook?
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Lord Commander in a Plush Chair
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Actually... in 4th edition there were no such things as Jet packs(from a unit type perspective); they only applied to tau because only tau could be jet pack troopers.
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This is my Rulebook. There are many Like it, but this one is mine. Without me, my rulebook is useless. Without my rulebook, I am useless.
Stop looking for buzz words and start reading the whole sentences.
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![[Post New]](/s/i/i.gif) 2010/12/31 10:47:50
Subject: Tau Codex vs. rulebook?
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Leader of the Sept
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As far as I recall the rulebook has a specific description saying that Tau battlesuits can fire rapid fire weapons counting-as being stationary even if they moved. This is a special rule that takes precedence over the standard rulebook. However they are also Jump Infantry (jet pack) and can take advantage of the new Rulebook stats for such infantry giving them Relentless. I don't see that there is anything that is contradictory in these statements. 5th edition jsut gives them a bit of a redundant rule.
The only thing that this really affects though are Markerlights on Stealthsuits and some of the Forgeworld Crisis variants.
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Please excuse any spelling errors. I use a tablet frequently and software keyboards are a pain!
Terranwing - w3;d1;l1
51st Dunedinw2;d0;l0
Cadre Coronal Afterglow w1;d0;l0 |
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![[Post New]](/s/i/i.gif) 2010/12/31 12:46:03
Subject: Tau Codex vs. rulebook?
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Lord Commander in a Plush Chair
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Flinty: the Crisis suit rules(page 27 of Codex: tau empire) does contradict the Jet pack rules. Heavy weapons cannot be fired from Crisis suits even though they have relentless; be cause the Crisis suit rules specifically says"This ability does not extend to heavy weapons, however, and the user must be stationary to fire them."
Stealth suits are flat-out Jet pack units and therefore have Relentless(funny how the smaller suits can fire heavier weapons on the move isn't it?).
Markerlight Drones are the same type as the model that buys them(so jetpack with Crisis and Stealth suits, therefore relentless).
Sniper Drones, however are infantry, and therefore must remain stationary to fire.
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This is my Rulebook. There are many Like it, but this one is mine. Without me, my rulebook is useless. Without my rulebook, I am useless.
Stop looking for buzz words and start reading the whole sentences.
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