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Made in gb
Screaming Banshee






Cardiff, United Kingdom

Hey guys,

Just a 40k player without much knowledge of Fantasy here, but been doing some research about Greenskins by reading the codex and I've been left curious about the differences between NGs and Goblins.

I mean, it seems that NGs have many more options and have one more initiative point (though one less LD): Is this the sole difference? Why would you take Gobbos over NGs?

   
Made in us
Revving Ravenwing Biker






This post has neither an army, nor a list...



 
   
Made in gb
Screaming Banshee






Cardiff, United Kingdom

And yet it is related to list-building.


Automatically Appended Next Post:
But glancing at the other posts perhaps this was the wrong place to put it... Mod move please?

Apologies, wasn't sure where to slam this down...

This message was edited 1 time. Last update was at 2011/01/06 22:28:18


   
Made in ca
Rough Rider with Boomstick





Ontario

Because LD is a lot more important in WHFB, and I is less so.
Whatever floats your boat, though.

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I will soon be starting WoC, devoted to
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Made in us
Revving Ravenwing Biker




WHFB Tactics would probably be the place.

To give you a real answer, I would say they are a niche choice, if you really desire to have a slightly more resilient (due to better Ld) block of gobo's. However, I don't see many people using them and they really are just a sub-par choice of units.

I can't remember, but are there rumours of the O&G Army Book being updated this spring, or only a new wave of models? A new book might shift them back in favor... I wouldn't hold my breath though.



 
   
Made in us
Evasive Eshin Assassin





That is, as far as I know, true.

Henners, to answer you here and now, rather than look for your thread again when it moves, a short summary:

In 7th edition, having a shield and a hand weapon increased your armour one further, rather than giving a 6+ Parry save. Considering that, regular goblins had a 4+ armour save and better Ld, and I was next to worthless in 7th, so they were all-around more durable.

But...yes. No one fielded a block of gobbos back then, because big blocks died about as easily as smaller ones. Most importantly, though, is that Night Goblins have fanatics, and so people will take them over reg'lar type gobbos every time.

 
   
Made in gb
Screaming Banshee






Cardiff, United Kingdom

Ah thanks, you're making me kick myself slightly less for bidding on some Night Goblins on eBay now

Mostly for painting, mind...

   
Made in us
Auspicious Aspiring Champion of Chaos





On the perfumed wind

Night goblins all the way. Or maybe 97% of the way. They die at essentially the same rate, but with the cheaper price tag (if you're going for shields) you can have more of the night goblins. Add to that the extra options available for night goblins, and the only reason you would be looking at common gobbos is for the leadership purposes. But that should be overcome with proper use of a general's "bubble" in most cases, or with an attached hero in almost all others.

“It was in lands of the Chi-An where she finally ran him to ground. There she kissed him deeply as he lay dying, and so stole from him his last, agonized breath.

On a delicate chain at her throat, she keeps it with her to this day.”
 
   
Made in gb
Screaming Banshee






Cardiff, United Kingdom

But I presume you want normal gobbos as archers?

   
Made in es
Inspiring Icon Bearer





I'd rather have night gobbos as archers. A couple fanatics in an archer unit can do nasty stuff to wannabe flanking fast cavalry, etc.

I put the full netters and 2 fanatics combo on my archer night gobbos. Fanatics to cover for flanking, flyers, etc. and the netters just in case they get the chance of a flanking charge (the minus 1 St will greatly benefit the orcs fighting in the front as well).

1st post, hi all from a O&G/Empire newbie
   
Made in us
Evasive Eshin Assassin





Yeah, regular goblin archers do the exact same thing night goblin archers do, except the mentioned differences, and have a 5+ against shooting for an extra point/model, which means next to nothing.

And welcome, comrade, to Dakka.

This message was edited 2 times. Last update was at 2011/01/08 09:36:09


 
   
Made in se
Emboldened Warlock





umea Sweden

Ng archers are cheaper then gobbo archers

"There's an experience worse than blindness—it's the certainty that your vision is perfect and the horror that there's no world around you to see." - Clinging Darkness, Ravnica city of guilds
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Hive Fleet Gonroth
Order of Her Sacred Remains
Dark angels 2:nd company, the Ravenwing 
   
Made in us
Evasive Eshin Assassin





...right, I meant that regular goblins are cheaper and have the 5+ save vs. shooting (sorry for the non-parallel sentence, though. It has been amended).

 
   
Made in gb
Mad Gyrocopter Pilot




Scotland

Agreed that fanatics just make night goblins have much more damage (and hilarity!) potential than regular goblins. They can mess anything up. Including themselves .

This message was edited 1 time. Last update was at 2011/01/08 11:03:00


 
   
Made in gb
Screaming Banshee






Cardiff, United Kingdom

Gar'Ang wrote:Ng archers are cheaper then gobbo archers


They are?

The codex I'm reading says both cost 1 point per model to give shortbows.

   
Made in se
Emboldened Warlock





umea Sweden

20 gobbos with bow and full comand cost 20more points then 20 ng with bow and full comand

This message was edited 1 time. Last update was at 2011/01/12 16:18:47


"There's an experience worse than blindness—it's the certainty that your vision is perfect and the horror that there's no world around you to see." - Clinging Darkness, Ravnica city of guilds
SeiNaah craftworld
Hive Fleet Gonroth
Order of Her Sacred Remains
Dark angels 2:nd company, the Ravenwing 
   
Made in us
Killer Klaivex




Oceanside, CA

Goblin with short bow and shield.
5+ armor, 6+ parry, still cheap.

You could go horde, with light armor, shield, short bow and spear for 6 points each. Volley fire, then fight in 4 ranks when charged. It's situational; good against some opponents, not so much against others.

The best reason to use goblins is that you own the models, and they are already painted.

If you're running giants or chariots near the goblin block, you don't always want fanatics.

-Matt



 thedarkavenger wrote:

So. I got a game with this list in. First game in at least 3-4 months.
 
   
Made in gb
Screaming Banshee






Cardiff, United Kingdom

Okay, I am an idiot for not realising you could take more than one option...

   
Made in us
Evasive Eshin Assassin





Whoa, whoa, go easy on yerself there. A lot of the options listed in the books are a "they may have one of the following" things. Just not these.

Night goblins can exchange their shields for bows at no cost, but they can't have bows and shields.

Matt's right that each unit has its uses, it's just that night goblins have more uses; a big block of night goblins with bows and nets is still (usually) more survivable than regular goblins with shields. If they have spears, they don't get the parry save, but get an extra set of WS2 S3 attacks, which is very limited in usefulness. And while fanatics can hurt your own forces, careful deployment and a small amount of luck will mean they (usually) don't.

Oh, and I just looked at it, and goblins can only have bows or spears, not both. So a doubled-up mass of pointy things is a no-go, as of now. It was a good idea though, Matt (as good as any with goblins). I was going to try it...

This message was edited 1 time. Last update was at 2011/01/10 21:57:59


 
   
 
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