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![[Post New]](/s/i/i.gif) 2011/01/14 18:12:02
Subject: Drop Pod nerf and new FAQ
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Longtime Dakkanaut
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The new BRB FAQ is up, and it says if you come into play via drop pod you are considered to 'arrived by deep strike', so it seems that the passengers will now need to take Dang Terrain tests when landing into Diff Terrain.
Thoughts?
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![[Post New]](/s/i/i.gif) 2011/01/14 18:16:14
Subject: Re:Drop Pod nerf and new FAQ
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Longtime Dakkanaut
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It applies to scouts getting out of a deep striking land speeder, too, ya know.
And it's easier than having to explain to people why the middle paragraphs of the deep striking rules apply to the models getting out of the transport.
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![[Post New]](/s/i/i.gif) 2011/01/14 20:41:21
Subject: Drop Pod nerf and new FAQ
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Awesome Autarch
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That is a terrible ruling.
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![[Post New]](/s/i/i.gif) 2011/01/14 21:04:58
Subject: Re:Drop Pod nerf and new FAQ
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Rough Rider with Boomstick
Fond du Lac, Wi
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Something to remember about that though; just because you count as arriving by deep strike does not mean you take dangerous terrain tests. As the unit is still disembarking from a vehicle, and the rules for disembarking from the vehicle tell you you do not any difficult or dangerous terrain tests when you disembark. I think it was meant more along the lines of, open topped vehicles deep striking and people attempting to assault out of them. By adding the clarification into the FAQ, they have just said that you cannot assault from an assault/open topped vehicle when you deep strike.
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“Two things are infinite: the universe and human stupidity; and I'm not sure about the the universe.”
-Einstein |
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![[Post New]](/s/i/i.gif) 2011/01/14 21:50:30
Subject: Re:Drop Pod nerf and new FAQ
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[MOD]
Making Stuff
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Lone Dragoon wrote:As the unit is still disembarking from a vehicle, and the rules for disembarking from the vehicle tell you you do not any difficult or dangerous terrain tests when you disembark.
Sorry, but the disembarking rules say no such thing.
And the FAQ points out that disembarking from a vehicle counts as 'entering' the terrain, so they do, indeed have to test when disembarking into dangerous terrain.
For what it's worth, this isn't really a 'nerf' as it's how the rules were ( IMO) written all along anyway.
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![[Post New]](/s/i/i.gif) 2011/01/14 21:55:11
Subject: Drop Pod nerf and new FAQ
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Furious Fire Dragon
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It makes sense, if the transport lands in lava and you jump out into lava, things might get hot!
Homer
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The only "hobby" GW is interested in is lining their pockets with your money.
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![[Post New]](/s/i/i.gif) 2011/01/14 21:57:01
Subject: Drop Pod nerf and new FAQ
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Painlord Titan Princeps of Slaanesh
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It wasn't the lava part, it was more the pod lands in a forest which is difficult terrain but a DS model has to treat it as dangerous.
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![[Post New]](/s/i/i.gif) 2011/01/14 22:47:49
Subject: Re:Drop Pod nerf and new FAQ
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[ADMIN]
Decrepit Dakkanaut
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I don't think its a bad ruling either from gameplay OR from a fluff standpoint.
From a gameplay perspective I think Drop Pods in particular are far to precise in allow players to pinpoint where they want to hit without having to worry about anything on the table except the edge of the board and where the enemy models are. This ruling finally means that Drop Podding armies can still go wherever they want, but now certain areas will be much more dangerous to attempt to do so.
And still, only the models that actually move into, through or out of the terrain will have to take the dangerous terrain test, so again you have choices of what you want to do.
From a fluff perspective you can certainly run into some weird situations where the models can disembark out of the vehicle that landed in open ground into difficult terrain and now have to take a dangerous terrain test, but still I think the concept of landing in rough terrain should be accounted for. There's even one fluff story in the horus heresy novel where a drop pod lands in a ruins and the marines totally get trapped inside when it gets collapsed on by the building.
In short, remember that dangerous terrain tests are an abstraction to represent that if a drop pod is landing in terrain there is a chance that there will be some casualties from a rough landing.
I think it was a good ruling!
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![[Post New]](/s/i/i.gif) 2011/01/15 01:34:56
Subject: Drop Pod nerf and new FAQ
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Frenzied Berserker Terminator
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Completely agree with Yakface, that was more or less what I was thinking.
Imagine a drop pod landing in a forest or ruin - I'm sure there's at least some chance that someone will get hurt in the process. Or a unit disembarking from a skimmer (like a Valkyrie or a Raider or something), moving at high speed and having to avoid impaling themselves or breaking their legs or whatever.
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![[Post New]](/s/i/i.gif) 2011/01/15 02:10:48
Subject: Drop Pod nerf and new FAQ
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Painlord Titan Princeps of Slaanesh
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It also occurs to me that it makes landing in cover to get a nice 3+/4+ set of saves at least marginally more dangerous.
Edit: As a Daemon player though I never worry about dropping into cover, but you know how those marine players are about losing models!
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This message was edited 1 time. Last update was at 2011/01/15 02:11:23
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![[Post New]](/s/i/i.gif) 2011/01/15 03:17:09
Subject: Drop Pod nerf and new FAQ
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Awesome Autarch
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So the drop pod lands. The doors open. The Marines get out....and then get hurt! Haha, might as well say the same thing for disembarking from a vehicle in that case.
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![[Post New]](/s/i/i.gif) 2011/01/15 03:29:55
Subject: Drop Pod nerf and new FAQ
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Devastating Dark Reaper
QLD, Australia
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So the drop pod lands. The doors open. The Marines get out.... and then take a head count of who got hurt in the landing.
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Craftworld Squishy: ~1500pts of Eldar |
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![[Post New]](/s/i/i.gif) 2011/01/15 03:33:58
Subject: Drop Pod nerf and new FAQ
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[MOD]
Making Stuff
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Reecius wrote:So the drop pod lands. The doors open. The Marines get out....and then get hurt! Haha, might as well say the same thing for disembarking from a vehicle in that case.
If disembarking from a vehicle into terrain when the vehicle hadn't arrived by Deep Strike counted the terrain as Dangerous, we would say the same thing. It doesn't, though.
And this doesn't just apply to Drop Pods... it applies to any transport vehicle that Deep Strikes into difficult or dangerous terrain. The passengers count as Deep Striking on the turn they arrive.
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![[Post New]](/s/i/i.gif) 2011/01/15 05:05:00
Subject: Drop Pod nerf and new FAQ
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Stormin' Stompa
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Reecius wrote:So the drop pod lands. The doors open. The Marines get out....and then get hurt! Haha, might as well say the same thing for disembarking from a vehicle in that case.
It's an abstraction. Just like cover saves can be gained from moving very fast even though the unit in question isn't really in cover.
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"He died because he had no honor. He had no honor and the Emperor was watching."
18.000 3.500 8.200 3.300 2.400 3.100 5.500 2.500 3.200 3.000
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![[Post New]](/s/i/i.gif) 2011/01/15 07:25:57
Subject: Re:Drop Pod nerf and new FAQ
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Storm Guard
Minnesota
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I'm playing a planetstirke game tomorrow, and I know there will be a few drop pods in play. In planetstrike units that deep strike onto the board can assault that same turn.
Does this FAQ now allow units to assault out of drop pods in planetstrike, or does the fact they are trying to assault out of a deep striking vehicle still restrict them from assaulting?
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![[Post New]](/s/i/i.gif) 2011/01/15 07:27:11
Subject: Drop Pod nerf and new FAQ
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Junior Officer with Laspistol
University of St. Andrews
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Reecius wrote:So the drop pod lands. The doors open. The Marines get out....and then get hurt! Haha, might as well say the same thing for disembarking from a vehicle in that case.
Like everything else in 40k, you can't interpret this 100% literally. It could easily be that drop pod smashed through a few trees on the way down, and that incapacitated a Marine by breaking a key bone or something. Or it could be that the pod has landed in a way that it's not very stable, and the Marines are slowed down by trying to get out without bringing the whole thing coming down on their heads.
As was said previously, it's an abstraction of what's happening in 'reality'. Don't look at it too literally.
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"If everything on Earth were rational, nothing would ever happen."
~Fyodor Dostoevsky
"Never attribute to malice that which is adequately explained by stupidity."
~Hanlon's Razor
707th Lubyan Aquila Banner Motor Rifle Regiment (6000 pts)
Battlefleet Tomania (2500 pts)
Visit my nation on Nation States!
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![[Post New]](/s/i/i.gif) 2011/01/15 09:59:37
Subject: Drop Pod nerf and new FAQ
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Decrepit Dakkanaut
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You cant assault from drop pods in Planetstrike, as the allowance to assault is ONLY if you have the deepstrike rule -which they dont.
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![[Post New]](/s/i/i.gif) 2011/01/15 16:11:27
Subject: Re:Drop Pod nerf and new FAQ
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[ADMIN]
Decrepit Dakkanaut
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Viper217 wrote:I'm playing a planetstirke game tomorrow, and I know there will be a few drop pods in play. In planetstrike units that deep strike onto the board can assault that same turn.
Does this FAQ now allow units to assault out of drop pods in planetstrike, or does the fact they are trying to assault out of a deep striking vehicle still restrict them from assaulting?
The Planetstrike rules actually specifically cover this on page 13, and the answer is no, they cannot assault if they came in on a vehicle that Deep Strikes but don't have the Deep Strike rule themselves.
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![[Post New]](/s/i/i.gif) 2011/01/16 04:32:27
Subject: Drop Pod nerf and new FAQ
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Heroic Senior Officer
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Cheexsta wrote:Completely agree with Yakface, that was more or less what I was thinking.
Imagine a drop pod landing in a forest or ruin - I'm sure there's at least some chance that someone will get hurt in the process. Or a unit disembarking from a skimmer (like a Valkyrie or a Raider or something), moving at high speed and having to avoid impaling themselves or breaking their legs or whatever.
Been there, done that, sorta. Jumped out of a M-113, ran to take up position, hit a thigh deep fighting position at a full run (nighttime, so didn't see it in time), blew out my right knee. So yeah, I can see them taking a dangerous terrain test.
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Don "MONDO"
www.ironfistleague.com
Northern VA/Southern MD |
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![[Post New]](/s/i/i.gif) 2011/01/16 09:48:19
Subject: Drop Pod nerf and new FAQ
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Awesome Autarch
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I understand fully that the game is an abstraction of reality and that comparisons to real life fall short. I was merely commenting on the the comments of previous posters about the cinematic effects this has, or comparisons to BL fluff.
By this logic, troops disembarking from vehicles moving into difficult terrain should also take dangerous terrain tests as the hurtle out of a moving vehicle.
It is silly is my point and I just disagree with the ruling. Others are free to hold contrary opinions of course.
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![[Post New]](/s/i/i.gif) 2011/01/16 11:06:28
Subject: Drop Pod nerf and new FAQ
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Proud Phantom Titan
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Reecius wrote:By this logic, troops disembarking from vehicles moving into difficult terrain should also take dangerous terrain tests as the hurtle out of a moving vehicle
... don't give them ideas ...
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![[Post New]](/s/i/i.gif) 2011/01/16 20:37:05
Subject: Drop Pod nerf and new FAQ
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Awesome Autarch
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Hahaha, yeah right? Getting out of a transport causes 1 in 6 of your super soldiers to instantly explode!
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![[Post New]](/s/i/i.gif) 2011/01/16 20:47:18
Subject: Drop Pod nerf and new FAQ
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Proud Phantom Titan
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Reecius wrote:Hahaha, yeah right? Getting out of a transport causes 1 in 6 of your super soldiers to instantly explode!
We are talking about cruising speed ... the same speed that a Deep striking unit counts as moving ....
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![[Post New]](/s/i/i.gif) 2011/01/16 21:12:13
Subject: Drop Pod nerf and new FAQ
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Stern Iron Priest with Thrall Bodyguard
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Hm, the SW FAQ said, back in 2009:
Q. The description of the Rune Priest psychic
power Tempest’s Wrath states that some units
within of 24" of the Rune Priest treat all terrain
as difficult and dangerous terrain. According to
the rulebook, disembarking is not subject to
difficult and dangerous terrain effects. So can
we assume a unit disembarking from a transport
vehicle into cover whilst within of 24" of the
Rune Priest wouldn’t have to take a test for
dangerous terrain?
A. Correct, but remember that the Tempest’s
Wrath may affect them later that turn.
Edit: nevermind. this say nothing about deepstriking ( i was thinking about thepower affecting deepstrikers. Sorry.)
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This message was edited 1 time. Last update was at 2011/01/16 21:18:07
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![[Post New]](/s/i/i.gif) 2011/01/16 21:21:12
Subject: Drop Pod nerf and new FAQ
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Awesome Autarch
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@Tri
Oh gawd, hahaha, I can see some folks making that argument already!
Again, I know a real life has no bearing on the rules, but a pod lands in some bushes, super soldiers inside wearing power armor get out...and die! Like, what's the pod for? Might as well just puch the marines out of the back of a t-hawk, same odds to get hurt as in a giant, armored vehicle that is designed to land safely and protect the guys inside. haha, just seems funny to me, but rules are rules.
@Fayric
I think the issue here is that the new FAQ states that units arriving in a vehicle by deep strike count as deep-striking themselves. That covers units moving in a vehicle as normal. I don't like it myself, but the ruling is quite clear, IMO.
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![[Post New]](/s/i/i.gif) 2011/01/16 22:13:01
Subject: Drop Pod nerf and new FAQ
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Proud Phantom Titan
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Reecius wrote:@Tri
Oh gawd, hahaha, I can see some folks making that argument already!
Again, I know a real life has no bearing on the rules, but a pod lands in some bushes, super soldiers inside wearing power armor get out...and die! Like, what's the pod for? Might as well just puch the marines out of the back of a t-hawk, same odds to get hurt as in a giant, armored vehicle that is designed to land safely and protect the guys inside. haha, just seems funny to me, but rules are rules.
@Fayric
I think the issue here is that the new FAQ states that units arriving in a vehicle by deep strike count as deep-striking themselves. That covers units moving in a vehicle as normal. I don't like it myself, but the ruling is quite clear, IMO.
... i'd love for real dangerous terrain on a 5+,4+,3+,2+ model takes a wound but then i'd also like to be able to an armour save against it (but not inv or cover)
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![[Post New]](/s/i/i.gif) 2011/01/17 16:54:25
Subject: Drop Pod nerf and new FAQ
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Regular Dakkanaut
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This ruling is fantastic because it's finally something in favor of the Myetic Spore. No dangerous terrain for a monstrous creature unloading!
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![[Post New]](/s/i/i.gif) 2011/01/17 17:07:03
Subject: Drop Pod nerf and new FAQ
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Ferocious Black Templar Castellan
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SumYungGui wrote:This ruling is fantastic because it's finally something in favor of the Myetic Spore. No dangerous terrain for a monstrous creature unloading!
Except you're deep striking into terrain, thus treating it as dangerous...
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For thirteen years I had a dog with fur the darkest black. For thirteen years he was my friend, oh how I want him back. |
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![[Post New]](/s/i/i.gif) 2011/01/17 17:15:17
Subject: Drop Pod nerf and new FAQ
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Huge Bone Giant
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I think his point related more to the FAQ. . . GWs FAQ wrote:Q: Does a unit being transported by a vehicle that has arrived by Deep Stike that turn also count as having arrived by Deep Strike? (p95) A: Yes. Is a spod a vehicle?
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This message was edited 1 time. Last update was at 2011/01/17 17:15:52
"It is not the bullet with your name on it that should worry you, it's the one labeled "To whom it may concern. . ."
DQ:70S++G+++MB+I+Pwhfb06+D++A+++/aWD-R++++T(D)DM+ |
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![[Post New]](/s/i/i.gif) 2011/01/17 17:47:05
Subject: Drop Pod nerf and new FAQ
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Regular Dakkanaut
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Nope! It's a monstrous creature, not a vehicle. This is the exact same logic that was throw in the face of every single 'Nid player for the Prime/Spore nerf and their almost 100% complete inferiority in every way. It's not a vehicle so no dangerous terrain checks.
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