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Resourceful Gutterscum






Drop pods, one of the most popular form of planetary insertion of Space Marines, loyalist and traitor alike hurling at the ground at break neck speeds but wait there is a modeling the way so the drop pod moves away in a unnatural stiffness only to later slam down. Does that sound realistic? I think that drop pods should either kill the models out right or some sort of high strength low AP blast. Any thoughts?


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This probably belongs in 40k proposed rules, no?
   
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Resourceful Gutterscum






Thank you I wasn't sure can I move it


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Shas'o Commanding the Hunter Kadre





Richmond, VA

By fluff, yes drop pods would hit a target with a regular blast marker of some strength at some kinda ap, though if any models remained it would cause the drop pod to mishap, since you can't really correct your landing if you hit your target.

In game terms, we really don't need moar mariney players.

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What would happen if you tried to land on a Titan or something? Ping of harmlessly?
   
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Resourceful Gutterscum






I don't think it would mishap because it would be hard for the whole unit to get destroyed because its in a chunk of metal hurling at the ground I understand if something like a daemon prince would online hurt later to get up and kill them but what if it lands on a guardsman.


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If you want to be "realistic" about it, you might want to assign a random chance that each pod is shot down by antiaircraft guns.

Moving to Proposed Rules.

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Resourceful Gutterscum






But where does the AA come from it can't be random it hasto be purchased or a tank can shoot up at it.


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The battlefield that the marines participate on in a game is merely a small section of the gigantic war raging around them. It's entirely plausible that there's long range AAA shooting at them, though it probably would not be able to intercept them mid-launch.


If you really want to be realistic about it you can make a house-rule about DropPods killing units, but you'd have to astronomically raise the points cost if it is going to be as strong as you want it, however I don't see how a droppod would be lucky enough to land on a bunch of infantry or a tank or something, along with the fact that it would probably destroy the drop pod if it hit something too big.


Here's an idea I have for it (at least against vehicles). Treat the drop pod as ramming the vehicle as if it moved 18" or 24" for its ramming movement. That way there's damage done to both vehicles.

This message was edited 1 time. Last update was at 2011/01/18 04:42:32


 
   
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Resourceful Gutterscum






I see they do seem cheap now however its like chain swords being the equivalent to a rifle butt and I like the ramming
ideally

This message was edited 1 time. Last update was at 2011/01/18 04:47:00



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Longtime Dakkanaut






Springhurst, VIC, Australia

Arihiman wrote:But where does the AA come from it can't be random it hasto be purchased or a tank can shoot up at it.

Following that logic, you must then pay for the cruiser to launch them from, we could go on for ages with that train of logic.

I personally feel that the rules are fine as they are. I think adding this is just too much or you increase the cost of a drop pod by x1.5 - x2.0, they are very cheap as is.

This message was edited 1 time. Last update was at 2011/01/18 04:50:40


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I agree. Given the huge impact force and lack of time to react, I think that drop pods should simply remove from play whatever they land on. That and they should cost 150 points apiece.


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I'm fine with that. My Monoliths will appreciate it

If you impact a Monolith the pod would pop open like a baloon You could resolve it as a S 10 ram attack if you hit a vehicle, i suppose...

Liths drop from orbit too, and are much bigger than a drop pod..

You could also work it like a breaching Mawloc- A blast template, and then scatter the survivors out of the way

This message was edited 1 time. Last update was at 2011/01/18 05:54:54


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If the speed of the pod is enough to kill guys under it (without them having time to get away), the odds of the guys inside hoping out and being fine are pretty slim.

-Matt

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Longtime Dakkanaut






Springhurst, VIC, Australia

I just remember that drop pods don't just fall and crash, they have a thruster on the bottom of it to slow its decent, making for a smoother landing.

Watch the intro to the first Dawn of war, it will show you roughly how it works, its not a BL crashing enterence, its not as violent as you think.

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I could see them harming a squad under. But as said they should be like 150 points a piece.

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Hardened Veteran Guardsman




Walla Walla, WA

screw putting marines in the drop pods, just stuff them full as much weight and explosives as you can.

I think a drop pod would want to avoid collision though, first you want something that could give away like dirt and such. Doubt you would want to land on something as hard as a tank or even some heavenly armored termies.
   
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Resourceful Gutterscum






xlightscreen wrote:screw putting marines in the drop pods, just stuff them full as much weight and explosives as you can.

I think a drop pod would want to avoid collision though, first you want something that could give away like dirt and such. Doubt you would want to land on something as hard as a tank or even some heavenly armored termies.

Ha I like that but I also agree with the orbital barge should be a unit that does multiple things *cough* orbital garage.


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RogueSangre






I'm in favor of the idea, but I fear it would be open to abuse. People would just hurl empty pods at the enemy.

Squig_herder wrote:I just remember that drop pods don't just fall and crash, they have a thruster on the bottom of it to slow its decent, making for a smoother landing.

Watch the intro to the first Dawn of war, it will show you roughly how it works, its not a BL crashing enterence, its not as violent as you think.


HawaiiMatt wrote:If the speed of the pod is enough to kill guys under it (without them having time to get away), the odds of the guys inside hoping out and being fine are pretty slim.

-Matt


A drop pod's landing is a traumatic experience. Yes, the pod slows down right before it lands, but it's the minimum safe speed to prevent it from detonating on impact. Only Astartes can utilize Drop Pods because only their enhanced physiology can keep them from getting pulped when the the Pod touches down.

Mannahnin wrote:If you want to be "realistic" about it, you might want to assign a random chance that each pod is shot down by antiaircraft guns.

Moving to Proposed Rules.


Also highly unlikely. Codices BA, SW and SM all say that Drop Pods move to fast to be intercepted.

This message was edited 1 time. Last update was at 2011/01/18 12:47:58


   
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Decrepit Dakkanaut






UK

Also highly unlikely. Codices BA, SW and SM all say that Drop Pods move to fast to be intercepted.


I doubt that. If you shoot 1 missile at 1 pod, then yes, it will probably miss, but if you fire a barrage of missiles up into pods coming down, chances are that you'll at least hit something. Pods are simply the equivilant of dropping a knife into the ground, they can't take evasive action against missiles etc., they just head down.

Also, just because a codex says it doesn't mean it's true, or several armies would already rule the universe.

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xlightscreen wrote:screw putting marines in the drop pods, just stuff them full as much weight and explosives as you can.


Isn't that just the same as a bomb?
   
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Valkyrie wrote:
xlightscreen wrote:screw putting marines in the drop pods, just stuff them full as much weight and explosives as you can.


Isn't that just the same as a bomb?


Yeah, but it's cooler.

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Avatar 720 wrote:
Valkyrie wrote:
xlightscreen wrote:screw putting marines in the drop pods, just stuff them full as much weight and explosives as you can.


Isn't that just the same as a bomb?


Yeah, but it's cooler.


So it's just the same as these then?
   
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If i remember correctly, Drop pods, like most of the Marines technology, is not being manufactured anymore, because the AdMech forgot how to make them. so i doubt they would be wasted by being used as artillary shells. however, treating them as making a tankshock against a unit they land on, with the death or glory option removed (even if you manage to destroy it, its still gonna land on you)

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Valkyrie wrote:
Avatar 720 wrote:
Valkyrie wrote:
xlightscreen wrote:screw putting marines in the drop pods, just stuff them full as much weight and explosives as you can.


Isn't that just the same as a bomb?


Yeah, but it's cooler.


So it's just the same as these then?


EDIT: Link doesn't work; photobucket blocked at work; post later.

This message was edited 2 times. Last update was at 2011/01/18 17:02:43


Mandorallen turned back toward the insolently sneering baron. 'My Lord,' The great knight said distantly, 'I find thy face apelike and thy form misshapen. Thy beard, moreover, is an offence against decency, resembling more closely the scabrous fur which doth decorate the hinder portion of a mongrel dog than a proper adornment for a human face. Is it possibly that thy mother, seized by some wild lechery, did dally at some time past with a randy goat?' - Mimbrate Knight Protector Mandorallen.

Excerpt from "Seeress of Kell", Book Five of The Malloreon series by David Eddings.

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Just simply NO!

The Poster Boys DO NOT need yet another I win button in their list.

SM: Oh, I see you have Abby and a maxed out chosen termi squad in that land raider. What does that cost again?

CSM: About 700 points.

SM: Sweet. I am going to land my drop pod on it. Roll for mishap, nothing! Your squad is dead. My Dreadnaught then pops out and shoots the squad next to it.

CSM: ...........


Do we see the fail in this idea yet people?

   
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Ireland

I think this is a bad idea,the drop pod isn't a missle,if you want raining death,just stick with your orbital bombardment.

Not that I don't see your logic,it's just the AI in the pod wants it to land in the open,commanders want the squad to survive etc,it's just a transport after all.

 
   
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Fortunately the rules don't allow Drop Pods to land on any units, so this isn't really a concern.

"'players must agree how they are going to select their armies, and if any restrictions apply to the number and type of models they can use."

This is an actual rule in the actual rulebook. Quit whining about how you can imagine someone's army touching you in a bad place and play by the actual rules.


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Oh, god no.

I dispise the ing drop pods already. For the same points as a trukk, the crappiest transport in the game, you get something that has better armour, better BS, and can take all the risk out of deep striking. Oh, and half of them can just land where ever they want the first turn. My friend plays space marines, and i'm sick of having to put my battlewagon in a corner smothered up in area terrain and cover, just so that he doesn't land a dreadnought with a multi-melta behind it and blow 135 points and a squad full of nobs away.

But, now, he could just have it land on the thing. No, just no.

This message was edited 1 time. Last update was at 2011/01/23 22:31:57


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Well first of all, I think if you want to land a drop pod on an enemy unit, it should count as either a tank shock or a ram if its another vehicle.

So if you're podding into infantry, they get to make a death or glory attempt, and then take a LD test like normal vs a tank shock, maybe if they fail they take d6 wounds that allow no saves (in addition to the death or glory dieing if they fail). Maybe even if the death or glory blows up the pod, the unit has to take LD test to avoid the shrapnel and explosions falling down at them.

If podding onto a vehicle it counts as ramming the rear armor of the vehicle. I'm not sure what speed you'd count the pod as moving though. If you dont destroy the vehicle you pod onto, the drop pod counts as being destroyed.

And of course in both cases if the pod is destroyed the squad inside is destroyed too.
   
 
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