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Made in gb
Boosting Space Marine Biker




England, West sussex.

HQ:
Tyranid prime - Lash whip, bone sword, deathspitter, regeneration and adrenal glands 120

Troops:
Termagants X30 - no biomorphes 150
Termagants X30 - no biomorphes 150
Homagaunts X20 - no biomorphes 120
Tyranid warrior X3 - sything tallons , 2 deathspitters , 1 venon cannon 115
Tyranid warrior X3 - sything tallons , 2 deathspitters , 1 venon cannon 115
Tyranid warrior X3 - sything tallons , 2 deathspitters , 1 barbed strangler 110

Heavy support:
carnifex - Heavy venon cannon TW devourers 200
carnifex - Heavy venon cannon TW devourers 200
carnifex - Heavy venon cannon TW devourers 200

Total 1480

This message was edited 1 time. Last update was at 2011/01/24 23:07:07


Fritz40k forum: 40k only warhammer forum.

http://www.thewarmaster.com

Warmachine Menoth 60 points

SalamanderMarine

High Elves 2000 points

200 points
1000 points
1250 points
1500 points
300 points (in progress)
Tomb kings: 1000
High elves 2000 points


6th ed slate

2/0/3

http://www.games-workshop.com/gws/content/article.jsp?catId=cat440134a&categoryId=1000018%C2%A7ion=&pIndex=1&aId=3400019&start=2&multiPageMode=true

http://www.forgeworld.co.uk/News/Downloads.html 
   
Made in it
Infiltrating Broodlord





Italy

A lot of these venom cannons, heavy and standard, are gonna missing often. A part the Warriors unit that will profit by the BS bonus from the Tyranid Prime all the others risk to miss their target scattering of 3/4 inches. Remember that they have the small blast template. Really small.

However, I don't particulary like the old swarm approach. Ok with Tervigons nowadays but still not my preferred style.

Even Warriors aren't a very good unit anymore.

At this points level some particular unit show often better qualities and effectivity.
IE, Stealers, Trygons and HIVE GUARDS!! A lot of Hive Guards.

IF you want to keep some Carnifexes I'll advice you something like this:

HQ - Tyr. Prime - couple of Boneswords - Deathspitter. 95
EL - 2x Hive Guards. 100
EL - 2x Hive Guards. 100
TR - 10x Termagants. 50
TR - 10x Termagants. 50
TR - Tervigon - Adrenal Glands - Toxin Sacs - Catalyst. 195 (you'll can proxy it with one Fex)
TR - Tervigon - Adrenal Glands - Toxin Sacs - Catalyst. 195 (you'll can proxy it with one Fex)
TR - 8x Genestealers. 112
HV - Trygon - Adrenal Glands. 210
HV - Trygon - Adrenal Glands. 210
HV - 1x Canifexes - Byoplasma. 180
Tot. 1497

This way you'll can build up a solid HQ unit joinin' the Prime to the Carnifex.

This will mean that deploying the following units this way you'll gain a very solid spear head.

adversary <-- Termagants / Hive Guards / Prime+Carnifex / 1 Tervigon.

Tervigon will give FnP to the poor Termagants unit and consequentely every unit will give cover to the following one.
Pay only attention to big templates like Vindicators/Thunderfires/etc.

Besides, you'll can field the Trygons (eventually in cover) on both sides of the table (still in synaptic range) and run ahead. Try to find a good position for the other Hive Guards unit in the 2 firsts turns of the game.

You'll have also 2 MCs as troops, one camping on the home obj. and the other following the central core of the army.

Obviously keep the Stealers in reserves and outflank them. This will may help hunting some rear armor or just contesting an obj. during the game.

This message was edited 3 times. Last update was at 2011/01/25 11:03:39


Every molecule will be useful

6000+ pts NIDS
() 2000 pts growing to 4000... 
   
Made in gb
Ultramarine Chaplain with Hate to Spare





carnifex - Heavy venon cannon TW devourers 200


Q: Is this as good as a Trygon?
A: No...

As Toban has pointed out if you're going swarm go Tervigons. Plus your units just aren't high enough on the threat range. Dumping 2 of those warriors units together woulld maake a big difference, more concentrated fire more Bs4 fire (i.e. the main reason to take a Prime).

Venom Cannons are fail they do literaly nothing well. Now that Nids have some effective ranged AT (spodding Zoes and Hive Guard) the stun-lock Venom Cannon just isn't worth the time or points.

Take the Magic: The Gathering 'What Color Are You?' Quiz.

Yes my Colour is Black but not for the reasons stated mainly just because it's slimming... http://imperiusdominatus.blogspot.com 
   
Made in gb
Tower of Power






Cannock

Prime is a good HQ and setup correctly.

All those troops you could be getting for free with Tervigons. A basic Tervigon is 160 points..

The min Warrior squads will not last long. You should take two units of 4 then get another Prime to give both squads BS4.

Not sure on that Carnifex, heavy venom cannon for shooting at tanks and devourers which are for light armour, providing the HVC hits. I would just go double devourers personally.

warhammer 40,000 tactica and hobby blog - www.imperiusdominatus.com

Want list feedback and advice? e-mail imperiusdominatus@live.co.uk

Blood Angels - 2000 Iron Warriors - 2000 Orks -2000 Imperial Guard - 2000
Eldar - 2000 Hive Fleet Krakken - 2000 Dark Eldar - 2000 Necrons - 2000 Grey Knights - 2000 Daemons - 2000 Ravenwing - 2000 
   
Made in gb
Boosting Space Marine Biker




England, West sussex.

Im playing against mainly orks and dark eldar and so need some shooting because i want to easily pop their transports maybe replace a squad of termagants for a tervigon then and 2 squads of 4 works well as i only have 8 warriors and a prime (had to convert one)

Fritz40k forum: 40k only warhammer forum.

http://www.thewarmaster.com

Warmachine Menoth 60 points

SalamanderMarine

High Elves 2000 points

200 points
1000 points
1250 points
1500 points
300 points (in progress)
Tomb kings: 1000
High elves 2000 points


6th ed slate

2/0/3

http://www.games-workshop.com/gws/content/article.jsp?catId=cat440134a&categoryId=1000018%C2%A7ion=&pIndex=1&aId=3400019&start=2&multiPageMode=true

http://www.forgeworld.co.uk/News/Downloads.html 
   
Made in gb
Storm Trooper with Maglight





West Sussex, UK

Tervigons aren't worth it, a 160 point model that can become useless on turn 1 and is not very good at anything else, there not worth it imo.

Illeix wrote:The Eldar get no attention because the average male does not like confetti blasters, shimmer sheilds or sparkle lasers.


DT:90-S+++G+++MB--I--Pw40k02++D++A+++/WD301R++(T)DM+
 
   
Made in us
Brainy Zoanthrope





Alot of people are not overly excited about the Tervigon, but i have had success with them, and even if you roll three ones on turn one you still have a big ugly MC with six Wounds and possible some powers that are still helpful
   
Made in us
Perturbed Blood Angel Tactical Marine





Trexlertown Pa

no tervigon for me! if your opponent does focus fire on it, the surrounding gants get pasted!



 
   
Made in us
Mutated Chosen Chaos Marine





Ohio

Lord Bingo wrote:Tervigons aren't worth it, a 160 point model that can become useless on turn 1 and is not very good at anything else, there not worth it imo.


How does it become worthless? So you roll doubles 1st turn, big deal. You just got free troops, plus if you're taking toxin sacs, adrenal glands and catalyst all the gaunts around him get furious charge, poison, and one can have fnp. Oh and it has lots of wounds and is a MC. Sounds pretty darn useful to me.

Tons!
Tons!
Tons!
2,000pts


Primaris Puritous Sealious!
https://www.dakkadakka.com/dakkaforum/posts/list/790547.page 
   
Made in it
Infiltrating Broodlord





Italy

Tervigon is, no doubt, the best defensive TR choice available in the last Nid's codex.

I agree that the defensive word in the same sentence with the Nid word doesn't sound really good, especially for all the old Nid's players/lovers.

In anycase, take a look at the Nid's codex.
You have 25 aggressive units, a couple of undefined (and useless) units and 4 defensive units. Just one of these last 4 is available as Troop.

A truly all comers Nid's list nowadays must include Hive Guards, Tervigons as troops and Trygons. Quantity of each and other units to complete the setup is up to everyone of us and in most cases depending by the points level.

That's just something undoubtable true. Unfortunately.

Every molecule will be useful

6000+ pts NIDS
() 2000 pts growing to 4000... 
   
Made in es
Raging Ravener







Toban wrote:This way you'll can build up a solid HQ unit joinin' the Prime to the Carnifex.

I'm afraid you cannot join a prime to a single carnifex, it must be a brood of at least 2 to be possible.
(BRB page 48, first paragraph)

 
   
Made in gb
Ultramarine Chaplain with Hate to Spare






I'm afraid you cannot join a prime to a single carnifex, it must be a brood of at least 2 to be possible.
(BRB page 48, first paragraph)


Not true read that paragraph again. They can't jkoin units that can only ever consist of 1 model. Like a Trygon, units that can be multiple models but you've only selected 1 are fine like Carnifexes or Tau battle suit teams.

Take the Magic: The Gathering 'What Color Are You?' Quiz.

Yes my Colour is Black but not for the reasons stated mainly just because it's slimming... http://imperiusdominatus.blogspot.com 
   
Made in es
Raging Ravener







Please quote it for me since I have a Spanish rulebook and that meaning might be lost in translation...

 
   
Made in gb
Ultramarine Chaplain with Hate to Spare





BRB wrote:they cannot, however, join vehicle squadrons (see Vehicles section) and units that always consist of a single model


Emphasis mine so only units that always consist of a single model are prohibited. Carnifexes may be a unit of 1-3 models so are allowed.

Take the Magic: The Gathering 'What Color Are You?' Quiz.

Yes my Colour is Black but not for the reasons stated mainly just because it's slimming... http://imperiusdominatus.blogspot.com 
   
Made in es
Raging Ravener







Thank you very much, in spanish this could be read similar to "units that consist of a single model" since there's no hint of "ALWAYS" to be found, there my interpretation.
Gosh, I even rejected adding primes to some of my lists because I believed they couldn't join a single carnifex...



 
   
Made in gb
Tunneling Trygon






3 warrior broods are too small, especially with only T4. You need 4-5, so better of running 2 rather than 3 broods. I've also never really found the venom cannon that useful - it's either only hits a single infantry model or barely scratches transports etc. Just go barbed strangler as an all round better AI option as the rest of the brood will be wanting to shoot at infantry anyway.

Same on fexes, devourers and HVC will be wanting to shoot at different targets. As the fexes are the only real ranged AV in your list you will be shooting the HVC at vehicles each turn, so may as well change devourers for scything talons for when you reach c/combat range.

Concerns that you do need some more AV options in your list - maybe hive guard and trim some gaunts/gants?


"We didn't underestimate them but they were a lot better than we thought."
Sir Bobby Robson 
   
Made in gb
Boosting Space Marine Biker




England, West sussex.

I have decided to drop 2 carnafexes and add 3-4 hive guard and a trigon would this be better?

Fritz40k forum: 40k only warhammer forum.

http://www.thewarmaster.com

Warmachine Menoth 60 points

SalamanderMarine

High Elves 2000 points

200 points
1000 points
1250 points
1500 points
300 points (in progress)
Tomb kings: 1000
High elves 2000 points


6th ed slate

2/0/3

http://www.games-workshop.com/gws/content/article.jsp?catId=cat440134a&categoryId=1000018%C2%A7ion=&pIndex=1&aId=3400019&start=2&multiPageMode=true

http://www.forgeworld.co.uk/News/Downloads.html 
   
 
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