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![[Post New]](/s/i/i.gif) 2011/01/26 04:14:59
Subject: What's so good about Razorback?
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Regular Dakkanaut
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Now I'm a noob and I don't think I play in a very competitive area.
But I simply don't get what is so good about Razorback versus a Rhino.
Usually splitting my squad in 2 5 man group and than putting the 'assault' part (the sarge, the melta and 3 marines) in a Razorback while I leave 4 Marine + Heavy in the back doesn't do much good... the 1 heavy weapon in the back rarely make its point back and 5 Marines aren't very solid objective holder. And by the same token, 5 Marines getting in an assault (even if they do have a sarge with a PF) usually get slaughtered by pretty much anything. I tend to move my transport 12'' anyway, so the Razorback rarely even gets to fire its gun anyway...
Razorback also get popped just as easily as Rhinos... and while they don't cost much more, they do still cost a bit more.
I play SM mind you (not SW or BA), so that might be part of the problem... but yeah, I keep reading how razorback are awesome, best transport in the game, etc... and well, I guess I need somebody to spell out the obvious here, because I don't get it
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![[Post New]](/s/i/i.gif) 2011/01/26 04:22:31
Subject: What's so good about Razorback?
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Mutilatin' Mad Dok
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they move. AND shoot. and you can use them for cover. and they look badass. and they can be given loadouts depending on your enemy.
mind you, BA razors do get fast so it makes getting there / still having fire support easier.
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S'all fun and games until some no life troll master debates all over your space manz & ruins it for you |
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![[Post New]](/s/i/i.gif) 2011/01/26 04:33:25
Subject: What's so good about Razorback?
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Paramount Plague Censer Bearer
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You need at least three to see results from them. And they need to be either las/plas or TL heavy flamer(s).
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![[Post New]](/s/i/i.gif) 2011/01/26 05:25:24
Subject: Re:What's so good about Razorback?
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Longtime Dakkanaut
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What's so good about it? It turns your obligatory crappy Tactical Marines into something worth having.
Blood Angels do it best. 5 Assault Marines w/ a 35 point rebate on a Fast Razorback...you run them as Las-Plas Razorbacks. Not only are they more durable than the Rhino (for weapon destroyed results), you can move 12 and fire one weapon, or 6 and fire both.
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![[Post New]](/s/i/i.gif) 2011/01/26 17:41:31
Subject: What's so good about Razorback?
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Bounding Black Templar Assault Marine
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Theyre a good transport for 5 man squads with an IC, such as a Captain and Command Squad for example. That's how I field mine at least. So it may not work out as well for other people. Plus they have some nice weapon options so can be used for cover and fire support after they've disembarked.
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purplefood wrote:Dante wears nipple armour and thus is exculded from coolness competitions.
Chaos - The Scholars - 1 Wins, 0 Draws, 2 Losses
3000pts - Hell Guard
2000pts - The Scholars |
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![[Post New]](/s/i/i.gif) 2011/01/26 20:26:26
Subject: Re:What's so good about Razorback?
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Long-Range Land Speeder Pilot
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its a train mentality! if someone else finds that they can be good then 70% of everyone else must think they are good!
I never use them and prob never will. I win plenty of games just fine ^.^
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You are not free whose liberty is won by the rigour of other, more righteous souls. Your are merely protected. Your freedom is parasitic, you suck the honourable man dry and offer nothing in return. You who have enjoyed freedom, who have done nothing to earn it, your time has come. This time you will stand alone and fight for yourselves. Now you will pay for your freedom in the currency of honest toil and human blood. |
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![[Post New]](/s/i/i.gif) 2011/01/26 20:28:40
Subject: Re:What's so good about Razorback?
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Regular Dakkanaut
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Just seems to me that most of what it does can also be done with a Rhino... you're essentially trading 4 transport spots for an extra heavy weapon... for like 40 points. Not really seeing the 'omg! it's so much better than Rhino' angle...
Mind you, I can see it being much better for BA (Who have Fast vehicle, so you can move 12'' and shoot) or Space Wolves (As even a squad of 6 Gray Hunter can pack some decent CC abilities)... but for vanilla marines, I remain confused.
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This message was edited 1 time. Last update was at 2011/01/26 21:35:20
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![[Post New]](/s/i/i.gif) 2011/01/26 21:05:15
Subject: Re:What's so good about Razorback?
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Regular Dakkanaut
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Depens on game size as well dude. (i seem to say that alot these day) a razorback is 40pts with HB well HB aint great but there better than most free weps on armour, and only carrying 6 Sm being a bad thing, its not that bad depending on what you want to use em for and the HB on the razorback can support em.
Ok in larger games there ok but not great.
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![[Post New]](/s/i/i.gif) 2011/01/26 21:15:23
Subject: What's so good about Razorback?
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Regular Dakkanaut
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In groups, with other tanks on the table too, they create too many targets, the extra 5 points for a weapon so it can acually do something once it drops off its cargo seems worth it to me. I almost always split my tactical squads, and seldom stay in transports for long anyway. I don't like weapon upgrading them because they are so easy to kill, but a twin linked HB is a nice little 5 points well spent. Rhinos are just mobile terrain. For 5 more points you have mobile terrain that can kill something once in a while.
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What would Yeenoghu do? |
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![[Post New]](/s/i/i.gif) 2011/01/27 08:05:35
Subject: Re:What's so good about Razorback?
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Member of the Malleus
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They're invaluable to Gunline marines, especially if you can get them into cover somehow - an extra Heavy weapon for just 40+ points that's hard to kill (unless the opponent wants to waste high strength shots)
Or as transports - if you have 2-3 Preds/Vins and a Dread/Ironclad etc then no-one is going to target your transports - make up for the small squad size by having 3-4 of them and/or deliver Sternguard - then use them as mobile heavy weapon platforms. You then have one set of demi-squads on your objective, one set on theirs, and a bunch of mobile heavy weapons moving about blowing stuff up!
Remember that the value of demi-squads lies in being in being able to hold 2 objectives for the price of 1, assault/shoot at 2 different targets, and if the squad gets wiped out by a super-unit like SG or TW it's not as bad as if they'd just run through a full 10 man squad!
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In a world gone mad, who is left to fight for truth, justice and all that gets you smashed for under a fiver....
First played 40k during 2nd edition, missed out 3rd and 4th, and haven't played 40k since 5th edition - but still read and occasionally paint |
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![[Post New]](/s/i/i.gif) 2011/01/27 19:05:05
Subject: What's so good about Razorback?
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Dakka Veteran
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It's just the newest 'popular' spam list. I don't think I've ever seen anyone actually play with it (Razorbacks aren't cheap) and I'd be just as surprised to people win with it.
They're not any harder to kill than a rhino, carry a less useful and more easily handled unit...I just don't get it.
I love the model, but it's just 'internet list creep' for the most part Tark. Razorback spam is the new drop pod spam is the new rhino spam to infinity and beyond!
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Tombworld El'Lahaun 2500pts
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Disciples of Caliban 2000pts
Crimson Fist 2000pts
World Eaters 1850pts
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Iron Hospitalers 1850 pts (Black Templar Successor)
Sons of Medusa 1850pts
Tartarus IXth Renegade Legion 2500pts
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![[Post New]](/s/i/i.gif) 2011/01/27 19:31:36
Subject: Re:What's so good about Razorback?
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Longtime Dakkanaut
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The Razorback offers considerable ( and in the case of the las-plas variant flexible ) firepower + some transport capability ( which is great with combat squads since you probably won't move the heavy weapons guy very often ) for a good price, which makes it spamable and therefore difficult to counter unless your opponent is loaded with anti tank weapons.
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![[Post New]](/s/i/i.gif) 2011/01/27 23:02:32
Subject: Re:What's so good about Razorback?
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Deadly Dire Avenger
Cambridge, England
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Well for my SW it's the flexability of the Razorback that's the key.
Let's say, for example, I take a standard 1500 point Raz-orientated list and use 4 Razorbacks with 6 Grey Hunters inside. If I want to, I can sit at the back of the table and wait for an enemy to come to me with 4 lascannon shots and 8 plasma gun shots per turn. I can also hold objectives midfield and also double back if a pesky Vendetta has landed and is in need of Powerfist to the face. Finally, if i'm feeling confident, I might even be hyper aggressive and push all of them forward. The point is that I have the choice. With the Rhino I dont. What the Rhino does have in it's favour is transport capacity. What I tend to do with my army is take 2 Raz and 2 Rhinos, all at full capacity, and push the Rhinos forward. The Raz almost always dont get shot at in the next round as the enemy deals with the two Rhino assault.
I fully expect the Rhinos to be popped. In fact, in some ways, I want them to be popped as it unleashes a metric feth ton of marines armed with melta and power weapons. Another thing to consider is, do you really want 10 marines coming out and assualting? Unless you're playing something uber tough like Nobs or a massive unit of Nids, a 10 man Grey Hunter squad with 3 attacks on the charge (1 normal, 1 charge, 1 for CC weapons) will destroy most units leaving you in the middle of nowhere and ready to be shot at. So smaller squads can often be better value for points in terms of survivability.
Hope that helps.
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This message was edited 1 time. Last update was at 2011/01/27 23:07:40
...And you shall know us by the trail of dead. |
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![[Post New]](/s/i/i.gif) 2011/01/28 04:13:33
Subject: What's so good about Razorback?
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Shas'o Commanding the Hunter Kadre
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Razorbacks are basically rhinos with the ability to provide fire support.
Need an extra las cannon? Heavy bolter? Heavy flamer? I think plasma is the other one you can add on it.
It's cheaper than a predator with a las, though it dies faster on average but you can have six of these suckers on the field, or more.
Considering I have and tend to run my three thunderfire cannons, lascannon razorbacks are my main long range anti-tank.
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![[Post New]](/s/i/i.gif) 2011/01/28 04:22:48
Subject: What's so good about Razorback?
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Insect-Infested Nurgle Chaos Lord
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75 points for a Lasplas or TL Lascannon Razorback. It's 30 points cheaper than a Predator that has the same loadout. Lower armor, but a good deal cheaper and it doesnt take up a Heavy Support Choice. Razorspam also deals with low cost, highly mobile units, something that the Pred nor the Rhino cannot do (Rhinos would not have any sort of heavy weapons, since the passenger would need Relentless to be able to fire on the move).
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Gwar! wrote:Huh, I had no idea Graham McNeillm Dav Torpe and Pete Haines posted on Dakka. Hi Graham McNeillm Dav Torpe and Pete Haines!!!!!!!!!!!!! Can I have an Autograph!
Kanluwen wrote:
Hell, I'm not that bothered by the Stormraven. Why? Because, as it stands right now, it's "limited use".When it's shoehorned in to the Codex: Space Marines, then yeah. I'll be irked.
When I'm editing alot, you know I have a gakload of homework to (not) do. |
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![[Post New]](/s/i/i.gif) 2011/01/28 04:30:08
Subject: What's so good about Razorback?
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Charing Cold One Knight
Lafayette, IN
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I run 3 razorbacks currently, I play C:SMs, which isn't even the best army for them.
3 ten man squads, with the free options. 3 TL plas, LC razorbacks. Each total unit costs 245 points. I get a plasma gun, a flamer, a missile launcher, and a lascannon. For 205 points I just get a ML and flamer.
So for a small points increase (about what some people pay for their sarge upgrades) I get twice the heavy and special weapons. The drawback? I lose the ability to put the full squad into it.
Good thing for combat squads. Since a razor carries 6 models, I can attach an IC into the carried combat squad. Which you can't do with a full unit riding in a rhino (capacity 10) Most of the time combat squading isn't even bad, since it is rare that you can or want to fire the special and heavy weapon at the same target.
In kill points missions, who cares how many kill points your army can potentially give up. Focus on killing your enemy.
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![[Post New]](/s/i/i.gif) 2011/01/28 05:57:04
Subject: What's so good about Razorback?
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Focused Fire Warrior
australia
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if you shave it's back it will shave yours??
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Moonblade cadre 3400 pts
24th Regiment of Tra 1800 pts
Laylith the whites host - High elves 3500 pts
Men of the holy shrine - Bretonnian 3200 pts
Scarsnick;s hoddies -Night gobbos 2100 pts
The guard of the east gate of Mordhiem - 3200pts |
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![[Post New]](/s/i/i.gif) 2011/01/29 16:38:31
Subject: What's so good about Razorback?
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Sureshot Kroot Hunter
Las Vegas Sin City USA!
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It's a cheap tank, and it looks cool.
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Sunblitz Brotherhood: 2000 points (a very nice gift) W:0 L:5 D:0
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I've been playing Warhammer 40,000 since 1988, and am just coming back from a bit of a 10-year hiatus. And please excuse any wild accusations, hallucinations, or outright factual errors, as I am recovering from a serious head injury. And Warhammer 40,000 is part of my therapy. OH YEAH! |
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