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![[Post New]](/s/i/i.gif) 2011/02/10 18:57:20
Subject: vehicles and ivulnerable save
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Blood Angel Terminator with Lightning Claws
Sioux Falls, SD
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If a vehicle were to have an invuln save can it actually use it
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This message was edited 1 time. Last update was at 2011/02/11 12:45:38
Blood for the bloo... wait no, I meant for Sanguinius! |
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![[Post New]](/s/i/i.gif) 2011/02/10 19:01:51
Subject: Re:veichles and inuln save
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Road-Raging Blood Angel Biker
United States of America
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I'm not a 100% sure of what your asking but if it's what I think then the answer is Yes.
There actually is a Vehicle with an Invulnerable Save. Bjorn the Felhanded of the Space Wolves has a 4++ Invulnerable save that is not a Cover Save.
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This message was edited 1 time. Last update was at 2011/02/10 19:02:29
The God Emperor Guides my blade! |
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![[Post New]](/s/i/i.gif) 2011/02/10 19:05:15
Subject: Re:veichles and inuln save
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Aspirant Tech-Adept
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Being a little more specific would help here. Vehicles with an actual invulnerable save are pretty few and far between. A cover save is not an invulnerable save.
So what specifically are you asking about. Blanket answers don't work well in 40k.
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![[Post New]](/s/i/i.gif) 2011/02/10 19:05:36
Subject: veichles and inuln save
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Blood Angel Terminator with Lightning Claws
Sioux Falls, SD
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The reason I was asking is because under invuln saves in the rules it says it can be used even if an armor save can't but it mentions wounds.
Imunsure of what its called but its some kindof grot mini tank form IA 8.
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This message was edited 1 time. Last update was at 2011/02/10 19:07:44
Blood for the bloo... wait no, I meant for Sanguinius! |
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![[Post New]](/s/i/i.gif) 2011/02/10 19:07:16
Subject: Re:veichles and inuln save
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Aspirant Tech-Adept
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Yes, invulnerable saves are generally only for wounds. Bjorn has a specific part in his rule that lets it work on armor glances and pens.
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![[Post New]](/s/i/i.gif) 2011/02/10 19:40:54
Subject: Re:veichles and inuln save
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Lesser Daemon of Chaos
ATL, GA
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How does this work for Dark Eldar vehicles?
Or is their 5+ rule worded as a cover save?
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"Better have one flexible neck to be making that shot," Bob said.
"You only assume the Balefire is coming out of his mouth, Bob. In my world, the Heldrake is pooping daemonic fire on your troops as it jets away from their mangled and now burning corpses." -John
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CSM: Black Legion
6th Edition Scores:
15 : 0 : 2 |
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![[Post New]](/s/i/i.gif) 2011/02/10 19:51:38
Subject: Re:veichles and inuln save
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Regular Dakkanaut
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technically vehicles except bjorn cant use an invulnerable save. because there is nothing in the rules to let them use it. the same goes for cover saves taht are granted unless it also grants obscured.
from a RAW : game breaks because there is nothing to let you use the invulnerable save as no wound is ever inflicted. And you can only use a cover save if your vehicle is obscured first.
from RAI : make a cover or invul save treating glance/pen hits ~= wound for the purposes of the rules.
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![[Post New]](/s/i/i.gif) 2011/02/10 20:09:08
Subject: Re:veichles and inuln save
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[MOD]
Making Stuff
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Boneblade wrote:How does this work for Dark Eldar vehicles?
Or is their 5+ rule worded as a cover save?
It's an Invulnerable save. While it doesn't specify that this save is taken against glancing or penetrating hits as is the case with Bjorn, it's a fairly safe assumption to make.
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![[Post New]](/s/i/i.gif) 2011/02/10 20:12:29
Subject: veichles and inuln save
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Napoleonics Obsesser
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Yes. Prime example you see often is raiders with flickerfields. It gives a 5++
You roll right before the VDC and right after a wound is scored.
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If only ZUN!bar were here... |
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![[Post New]](/s/i/i.gif) 2011/02/10 20:30:19
Subject: veichles and inuln save
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[DCM]
Tilter at Windmills
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Yes vehicles can have Invulnerable Saves.
Technically the rulebook section on Invulnerable Saves talks about Wounds, but if you read that in context with the rules for vehicle cover saves (instead of saving against a wound, you save against a Glancing or Penetrating hit), you can easily figure it out.
Bjorn was the first vehicle in the current edition to have an Invulnerable Save, but now Dark Eldar have Venoms which come with built-in 5+ Invulnerable Saves from their Flickerfields, and lots of their other vehicles can take Flickerfields too, so the question's been coming up lately.
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Adepticon 2015: Team Tourney Best Imperial Team- Team Ironguts, Adepticon 2014: Team Tourney 6th/120, Best Imperial Team- Cold Steel Mercs 2, 40k Championship Qualifier ~25/226
More 2010-2014 GT/Major RTT Record (W/L/D) -- CSM: 78-20-9 // SW: 8-1-2 (Golden Ticket with SW), BA: 29-9-4 6th Ed GT & RTT Record (W/L/D) -- CSM: 36-12-2 // BA: 11-4-1 // SW: 1-1-1
DT:70S++++G(FAQ)M++B++I+Pw40k99#+D+++A+++/sWD105R+++T(T)DM+++++
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Maelstrom's Edge! |
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![[Post New]](/s/i/i.gif) 2011/02/10 22:22:16
Subject: veichles and inuln save
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Fresh-Faced New User
Aluhbamauh
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I raged when I learned DE vehicles could have invul saves.
How silly.
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'We'll send the enemy to hell, then WORSE!' |
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![[Post New]](/s/i/i.gif) 2011/02/11 00:45:40
Subject: veichles and inuln save
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Lesser Daemon of Chaos
ATL, GA
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Yeah it was pretty stupid when I first saw it, too. Oh look.. 80 points for a Fast Skimmer 3 Darklance BS 4 heavy support option with a 5+ invulnerable save and 6" darkshields.
Lol.
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"Better have one flexible neck to be making that shot," Bob said.
"You only assume the Balefire is coming out of his mouth, Bob. In my world, the Heldrake is pooping daemonic fire on your troops as it jets away from their mangled and now burning corpses." -John
-----
CSM: Black Legion
6th Edition Scores:
15 : 0 : 2 |
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![[Post New]](/s/i/i.gif) 2011/02/11 01:28:00
Subject: veichles and inuln save
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Mysterious Techpriest
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You're confusing raiders and ravagers. Raiders are the 60 point, one weapon transports. Ravagers start at 105 points. Both are made of paper, and a 5+ save doesn't much change that.
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![[Post New]](/s/i/i.gif) 2011/02/11 02:31:48
Subject: veichles and inuln save
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Sneaky Striking Scorpion
New Iberia, Louisiana, USA
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Sir Pseudonymous wrote:You're confusing raiders and ravagers. Raiders are the 60 point, one weapon transports. Ravagers start at 105 points. Both are made of paper, and a 5+ save doesn't much change that.
It changes it 1/3 of the time when I try ramming them with Wave Serpents, and if even one flickerfield works throughout the entire game, it paid for having it on everything in the entire army.
But yeah. Unfortunately, people can (correctly?) argue that the rules do not allow a vehicle to take an invulnerable save and it thusly does nothing. And TOs will sometimes agree with these people. And TheRedArmy never attended a tournament.
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DS:80+S+G++M---B--IPw40k10#+D++A/eWD-R+T(D)DM+
Current Race - Eldar
Record with Eldar 1-0-2 (W-L-D)
Last game was a DRAW against DARK ELDAR.
I shake your hand and say "Good Game". How are you a good sport? |
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![[Post New]](/s/i/i.gif) 2011/02/11 02:37:09
Subject: Re:veichles and inuln save
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Plaguelord Titan Princeps of Nurgle
Alabama
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No, they don't work.
They want you to pay the points for something that is intended to do nothing. I know!! Confusing right?!?!
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WH40K
Death Guard 5100 pts.
Daemons 3000 pts.
DT:70+S++G+M-B-I--Pw40K90-D++A++/eWD?R++T(D)DM+
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![[Post New]](/s/i/i.gif) 2011/02/11 02:39:03
Subject: veichles and inuln save
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Ultramarine Chaplain with Hate to Spare
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Yeah by RaW no vehicles invulnerable saves do anything.
Flickerfields can only be used against wounds. Whilst Bjorn's allows you to use it against Glancing and penetrating hits it doesn't cancel the hit (because it doesn't tell you that is does). So they are all useless in RaWhammer...
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![[Post New]](/s/i/i.gif) 2011/02/11 02:40:18
Subject: veichles and inuln save
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Longtime Dakkanaut
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You know, until someone actually makes a recording of a TO saying "Sorry mate them FFs that come as standard on your venomes, nothing but pretty words, GW put in the codex to screw you over." it's 'never-ever-ever' going to have, can, or "my best was totally at this event..."..ed.
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"I already told you son, that milk isn't for developing bones. It's for developing character." - C&H |
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![[Post New]](/s/i/i.gif) 2011/02/11 02:51:25
Subject: veichles and inuln save
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Sneaky Striking Scorpion
New Iberia, Louisiana, USA
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ChrisCP wrote:You know, until someone actually makes a recording of a TO saying "Sorry mate them FFs that come as standard on your venomes, nothing but pretty words, GW put in the codex to screw you over." it's 'never-ever-ever' going to have, can, or "my best was totally at this event..."..ed.
I don't typically bring tape recorders to my games. If anything, a camcorder, so I can review my game later, along with a laptop for taking notes. But then I've never been to tournaments, so I don't know anything - just ask DashofPepper.
Considering the horror stories of the GW rep being more think-headed than a rhino, I would not be surprised at that exact turn of events (albeit with different wording).
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DS:80+S+G++M---B--IPw40k10#+D++A/eWD-R+T(D)DM+
Current Race - Eldar
Record with Eldar 1-0-2 (W-L-D)
Last game was a DRAW against DARK ELDAR.
I shake your hand and say "Good Game". How are you a good sport? |
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![[Post New]](/s/i/i.gif) 2011/02/11 05:00:15
Subject: Re:veichles and inuln save
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Confessor Of Sins
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puma713 wrote:No, they don't work.
GW will be introducing those invulnerable saves for vehicles in 6th edition, then the upgrades in the Deldar codex will actually work.
Until then just put it on the list of things to discuss before the battle. It's not the only codex with issues so you're pretty assured of being able to trade reasonable interpretations.
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![[Post New]](/s/i/i.gif) 2011/02/11 05:41:31
Subject: veichles and inuln save
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[DCM]
Tilter at Windmills
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The intent on Flickerfields is so obvious that it will never be an issue, except possibly with someone having a cerebral aneurysm.
If a TO ever tries to rule so, simply stare at them hard until the aneurysm passes, and they either die or wake up to what they are doing and stop being a prat.
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Adepticon 2015: Team Tourney Best Imperial Team- Team Ironguts, Adepticon 2014: Team Tourney 6th/120, Best Imperial Team- Cold Steel Mercs 2, 40k Championship Qualifier ~25/226
More 2010-2014 GT/Major RTT Record (W/L/D) -- CSM: 78-20-9 // SW: 8-1-2 (Golden Ticket with SW), BA: 29-9-4 6th Ed GT & RTT Record (W/L/D) -- CSM: 36-12-2 // BA: 11-4-1 // SW: 1-1-1
DT:70S++++G(FAQ)M++B++I+Pw40k99#+D+++A+++/sWD105R+++T(T)DM+++++
A better way to score Sportsmanship in tournaments
The 40K Rulebook & Codex FAQs. You should have these bookmarked if you play this game.
The Dakka Dakka Forum Rules You agreed to abide by these when you signed up.
Maelstrom's Edge! |
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![[Post New]](/s/i/i.gif) 2011/02/11 05:59:57
Subject: veichles and inuln save
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[MOD]
Making Stuff
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Yeah, quite frankl I don't think it's even something to consider worth discussing pre-game. While yes, it would be nice if GW had written the actual rules a bit more specifically, it's really obvious enough how a vehicle's Invulnerable save should work that no reasonable opponent is even going to question it.
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![[Post New]](/s/i/i.gif) 2011/02/11 09:11:04
Subject: Re:veichles and inuln save
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Regular Dakkanaut
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I remember there was a discussion about the KFF saves on kans, and the 5+ not being able to use on the veh pens/gl, just wounds.
If we were to now infer the invulnerables as applicable to non wounds, wouldnt the previous KFF discussion be invalid?
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![[Post New]](/s/i/i.gif) 2011/02/11 09:19:35
Subject: veichles and inuln save
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Longtime Dakkanaut
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Hehe yeah, I'm fairly sure I avoided that one for just that reason. But yes, squadrons are units, and as such can take the cybork bodies for a 5++.
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"I already told you son, that milk isn't for developing bones. It's for developing character." - C&H |
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![[Post New]](/s/i/i.gif) 2011/02/11 12:26:28
Subject: veichles and inuln save
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Decrepit Dakkanaut
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Fling - not true, Bjorn has a fully described method for how HIS invulnerable save works, so it does actually "work" as regards the actual rules.
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![[Post New]](/s/i/i.gif) 2011/02/11 17:10:44
Subject: vehicles and ivulnerable save
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Lethal Lhamean
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if you tell me before a game tourney or not, that my flicker fields dont work and have no effect your going to be playing a game with yourself. its in the dex, the specific of the codex trumps the generic in the BRB. plain - and - simple.
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![[Post New]](/s/i/i.gif) 2011/02/11 17:18:10
Subject: vehicles and ivulnerable save
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Decrepit Dakkanaut
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Darth - find the specific rule that allows them to work. Show the fully described process for USING invulnerable saves given in the DE codex.
Oh wait, you cant. You appear to misunderstand what "specific vs general" means.
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![[Post New]](/s/i/i.gif) 2011/02/11 18:38:19
Subject: vehicles and ivulnerable save
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Grim Dark Angels Interrogator-Chaplain
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nosferatu1001 wrote:Darth - find the specific rule that allows them to work. Show the fully described process for USING invulnerable saves given in the DE codex.
Oh wait, you cant. You appear to misunderstand what "specific vs general" means.
this is true, sucks i know.
I cannon think of a simgle person that would be pig headed or stupid enough to insist that a vehicle with a Inv save cannot take it.
Imagine if DA get there old Lion Helm back, that will couse even more arguments along these lines
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![[Post New]](/s/i/i.gif) 2011/02/11 18:38:28
Subject: vehicles and ivulnerable save
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Incorporating Wet-Blending
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Some people aren't real good at reading through inference. GW addressed the issue in the BA FAQ when it noted that Shield benefits vehicles. Anyone not being a RAWtard won't give any problem. Flickerfields, Bjorn, Shield of Sanguinius, Stormcaller, whatever- it's all good.
As a purely academic debate, maybe there is something there. As a practical matter, it's just another example of literalists trying too hard with a rule set that was never written that way.
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-James
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![[Post New]](/s/i/i.gif) 2011/02/11 18:43:54
Subject: veichles and inuln save
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Loyal Necron Lychguard
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TheRedArmy wrote:Sir Pseudonymous wrote:You're confusing raiders and ravagers. Raiders are the 60 point, one weapon transports. Ravagers start at 105 points. Both are made of paper, and a 5+ save doesn't much change that.
It changes it 1/3 of the time when I try ramming them with Wave Serpents, and if even one flickerfield works throughout the entire game, it paid for having it on everything in the entire army.
But yeah. Unfortunately, people can (correctly?) argue that the rules do not allow a vehicle to take an invulnerable save and it thusly does nothing. And TOs will sometimes agree with these people. And TheRedArmy never attended a tournament.
I would rage at that in a spearhead game then where you can get invul saves for any vehicle in the proper spearhead.
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![[Post New]](/s/i/i.gif) 2011/02/11 19:16:27
Subject: veichles and inuln save
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Dakka Veteran
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TheRedArmy wrote:It changes it 1/3 of the time when I try ramming them with Wave Serpents
Um, don't skimmers already avoid rams on a 3+?
So, you're already only hitting on a 1/3 chance. The Flickerfield save doesn't change the chance that much more (although it does affect it).
This is assuming I'm remembering the skimmer ram rules correctly, as I haven't been victim of a ram with my skimmers.
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This message was edited 1 time. Last update was at 2011/02/11 19:34:34
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