Dakkafang Dreggrim wrote:So the night shield are worth it ? I dropped them so save points
very useful against orks.
Fairly useful against other races. Ravagers stay at range and are more expensive to start with so I would upgrade one there. I always take them, as I hate dieing to bolter fire.
Automatically Appended Next Post: Dakkafang Dreggrim wrote:Ok, this army is completly new and foreign to me. I play a footslogging hoarde / kan wall army.
Lady Malys
5x Trueborn w/ 4 blaster, venom blade, and raider w/ flickerfield
2x 10 Warriors w/ shredder, splinter cannon, venom blade raider w/ flickerfield
Ravager w/ flickerfield
6 Reavers w/ 2 cluster caltrops
Thanks for the advice
Im not a fan of Special Characters but doubly so in small games. Lady Malys is immune to psykers, how many are you going to see in 1000 points? Redeploying your army, I say thats again better in large games. She doesnt have much of a save in
CC and her unit is not particularly nasty.
If you want a true horror of a blaster squad to run around I would go with 6 trueborn, 4 blasters and then give your archon a blaster, Djinn blade, and a shadowfield. Thats a 7 man unit with 5 blasters. You could also include a blast pistol on the dracon for 6 blasters at close range. But why run so many blasters? Wouldnt shredders be better against hordes?
If you wanted to save points I would go for a succubus or haemi for your
HQ. The reavers are also probably best left at home in small games especially if your opponent is all mech.