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Made in us
Slippery Ultramarine Scout Biker




Tunnel Hill, GA


Librarian
Jump Pack
Epistolary
Blood Lance
Sanguine Sword

2 Sang. Priest
Jump Packs
Power Swords

2 Sang. Priest
Jump Packs
Power Swords

10 Assaul Marines
Sgnt. has Power Fist
2 Meltaguns

10 Assaul Marines
Sgnt. has Power Fist
2 Meltaguns

10 Assaul Marines
Sgnt. has Power Fist
2 Meltaguns

10 Assaul Marines
Sgnt. has Power Fist
2 Meltaguns

5 Vanguard Vets
Sgnt. has Power Fist

5 Vanguard Vets
Sgnt. has Power Fist

5 Vanguard Vets
Sgnt. has Power Fist

2k

I have played this list twice with good results. Once against another BA player and once against Leaf Blower Guard. I would like to get Dante into this army for hit and run. The only thing I can see losing for him is epistolary on the librarian and a unit of VV. I'm not sure I like that idea though. I dont have a lot of flashy things but I do have 45 marines with FNP and the 3 VV that can charge when they come in. I chose sword/lance for the librarian in case they get hung up on a dreadnought or they need to charge a vehicle. I tried shield and it may give one unit a cover save but it was not very helpful to me. If I am hugged up enough to have shield helping more than one unit in an army like this I feel like I have already messed up. What do you guys think?
   
Made in be
Scarred Ultramarine Tyrannic War Veteran





The Fortress Of Macragge

you mean you have 2k army with not even a singel vehicle in it?? not even a rihno or droppod.. an 3 vangaurds is a waist of points imo.. for the same points you can take 6 landspeeder typhoons.. all with 2 krak or blast rockets.. I mean.. 12 rockets str 8 ap 3 each turn.. + option for turboboosting them on an objectif in the last turn to contest it.. AND you can turboboost park it in front of a trukk or monolith or something to prevent it from moving claiming a 3+ inv save.. better then 15 guys w jumppacks and 3 PF's IMO.. and use flamers in your assault squads.. it lowers ur points on them and you will get more kills wit it.. if ur using the speeders than melta is a waist of points.. but if you want you can stick to ur list if he works ofcourse hope it helps a bit

5000pts W15-D10-L6



 
   
Made in us
Longtime Dakkanaut





Someone at our lgs was trying to make a list like this work. Instead of the vanguard he was running 4 man ml dev squads for some fire support.

It failed in all of his play testing. Missile spam wolves, death wing termies and vanilla marines were tried.

Never even made it to dark eldar or mech IG.

I don't know how this list faired well vs leaf blower guard...

Sourclams wrote:He already had more necrons than anyone else. Now he wants to have more necrons than himself.


I play  
   
Made in us
Longtime Dakkanaut





USA

Foot based DOA are a great idea, but they take some finesse to get to work right.

My 2k list runs 3 dev squads w/ ML, 3 RAS, a scout squad and 2 Sang Guard, it is very nasty and has proven the bane of many players.

The trick to making them work is staying focused, dont let your army get split up, focus your charges and use your SG as finishing squads, BA benifit tremendously from synergy and focused assaults.

As far as your list goes, I think 4 priests and 4 scoring are a bit much at 2k, I would consider dropping one RAS, and maybe two preists, my 2k list only runs 2, and with good placement you will be fine, also I agree that 3 VV squads are a bit over kill and they arent kitted out very well. I would look into makeing 2 VV w/ some SS's and a powerfist, maybe 1 PW, also melta bombs, this way you have created a very survivable units that can "hold up" elements of your opponents army.

Also a meltagun honor guard could be usefull too, and it would give you a 3rd FnP bubble.

Good luck!

Ashton

   
Made in de
Ladies Love the Vibro-Cannon Operator






Hamburg

I'd drop two Priests and downgrade the Libby.
Then you could add a HG - they come with a free chalice.

Former moderator 40kOnline

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Made in us
Apprehensive Inquisitorial Apprentice





wait how are you fielding 4 priests? i thought it was max 3
   
Made in gb
Blood-Raging Khorne Berserker





London

Joske De Veteraan wrote:you mean you have 2k army with not even a singel vehicle in it?? not even a rihno or droppod.. an 3 vangaurds is a waist of points imo.. for the same points you can take 6 landspeeder typhoons.. all with 2 krak or blast rockets.. I mean.. 12 rockets str 8 ap 3 each turn.. + option for turboboosting them on an objectif in the last turn to contest it.. AND you can turboboost park it in front of a trukk or monolith or something to prevent it from moving claiming a 3+ inv save.. better then 15 guys w jumppacks and 3 PF's IMO.. and use flamers in your assault squads.. it lowers ur points on them and you will get more kills wit it.. if ur using the speeders than melta is a waist of points.. but if you want you can stick to ur list if he works ofcourse hope it helps a bit


I don't think you understand how DoA works. The idea is that you take no tanks at all, thus completely wasting all the points your enemy has invested in anti-tank.

Great list, should work fine. I run something similar myself, with success.
Vanguards I find, are essential. You need to tie down mobile armies in assault, or take out the nastiest shooting units/ units you don't want charging you. The hardest opponent to deal with is the one who reserves everything. That way you lose your advantage, which is striking at the weaknesses in his deployment.

Chaos Space Marines, The Skull Guard: 4500pts
Fists of Dorn: 1500pts
Wood Elves, Awakened of Spring: 3425pts  
   
Made in us
Jovial Plaguebearer of Nurgle





Valdosta, Georgia

I been test playing DoA, both in regular play and in tournament play and has done well. My HQ is Grim, just to give my Assualt better chance in having Red thrist. your going to need Meltas equipped on Assualt Marines and PF and a Hand Flamer for your Serg. The Priest are a must in this type of list, but you should only use 2. Vehicles in a DoA WILL NOT LAST AT ALL.....and dont mix Jump and Vehicles together....it not a match made in heaven

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Made in au
Long-Range Black Templar Land Speeder Pilot





Australia

Good army list

Templars 1800pts Guard 3600 pts Ba 3400. Grey Knights 3600 pts 
   
Made in us
Apprehensive Inquisitorial Apprentice





so whats the ruling on sang priests? i thought it was 1 min 3 max all under 1 force org chart? And im not really a big fan of this list as it's just very plain and spam. you'll be leaving your list to be counter assault after you drop down since everything is coming in via deepstrike.
   
Made in us
Slippery Scout Biker




p 87 BA codex: "You can take 1-3 Sanguinary Priests (one of which can be Brother Corbulo) as a single elites choice."

So, you in theory could have 9 in a valid force org chart.

FNP bubbles everywhere!

Worms
   
Made in us
Raging-on-the-Inside Blood Angel Sergeant





Lost in the Warp....

imweasel wrote:Someone at our lgs was trying to make a list like this work. Instead of the vanguard he was running 4 man ml dev squads for some fire support.

It failed in all of his play testing. Missile spam wolves, death wing termies and vanilla marines were tried.

Never even made it to dark eldar or mech IG.

I don't know how this list faired well vs leaf blower guard...


I dont know how he plays but I go up those opponents a few times with a DoA list and it works great, what i do is vanguard and ml devastators. So I think it might have been the list that had failed. *Not trying to troll

Anyway on the list I think it is really good make a squad of 6-7 vanguard with jump packs power weapons a powerfist and stormshields in addition spend points on devs.

Same list, different army

6th Edition W 32 L 7 D:3 
   
Made in us
Apprehensive Inquisitorial Apprentice





agree with the use of vanguards as you can get the jump on them in cc and devs are a nice cheap option. DOA i think is a neat rule but just to random to rely upon army wide, not knowing when certain elements of ur army will arrive. Thats why devs can help grant you some fire support early on
   
Made in us
Longtime Dakkanaut





necronsftw wrote:
imweasel wrote:Someone at our lgs was trying to make a list like this work. Instead of the vanguard he was running 4 man ml dev squads for some fire support.

It failed in all of his play testing. Missile spam wolves, death wing termies and vanilla marines were tried.

Never even made it to dark eldar or mech IG.

I don't know how this list faired well vs leaf blower guard...


I dont know how he plays but I go up those opponents a few times with a DoA list and it works great, what i do is vanguard and ml devastators. So I think it might have been the list that had failed. *Not trying to troll

Anyway on the list I think it is really good make a squad of 6-7 vanguard with jump packs power weapons a powerfist and stormshields in addition spend points on devs.


What's this lists answer to 25 ml's and murderous hurricane? Or 30 termies?

Sourclams wrote:He already had more necrons than anyone else. Now he wants to have more necrons than himself.


I play  
   
Made in us
Raging-on-the-Inside Blood Angel Sergeant





Lost in the Warp....

I do get it, DoAs does not need to jump down, you can stay on the field use FnP and shield of sanguinus to let you get across in two turns that you will know you will get there!

Same list, different army

6th Edition W 32 L 7 D:3 
   
Made in us
Slippery Ultramarine Scout Biker




Tunnel Hill, GA

Thanks for the replies.

I will be toying around with the VV equipment but making them a fairly cheap suicide squad is how I see them shine. The drop and charge is why I took three units. I didn't load out on power weapons because I want them to charge something, hopefully get stuck in and have the combat break in my opponents turn. I'm not asking for much lol. If there is no infantry for them to charge they go after a tank. I would like the honor guard more if they were not stuck at 5 men. I feel like having 4 10 man squads each with a priest allows me a little more flexibility than having to worry about the fnp bubbles. I've only played 2 games so there is a good chance things will change as I get more games in. I know the list spams units but let's face it, spam/repetitiveness/ target saturation or whatever you call it wins games. Again, thanks for the advice.


Automatically Appended Next Post:
What's this lists answer to 25 ml's and murderous hurricane? Or 30 termies?


I assume you are talking about a space wolf army with 3 squads of long fangs? The VV are the answer to long fangs in this list. Static shooting armies is what this army seems to do well against. 30 termies would be tough for sure, mobility has to win the game against that, if this list can even beat 30 termies. Its by no means the end all be all. It is competative and fun to play though.

This message was edited 1 time. Last update was at 2011/02/14 22:53:25


 
   
Made in us
Longtime Dakkanaut





necronsftw wrote:I do get it, DoAs does not need to jump down, you can stay on the field use FnP and shield of sanguinus to let you get across in two turns that you will know you will get there!


It may take you 2 turns to get there, but you most likely will lose pretty close to a full squad by the time you get there from hurricane alone.

No FNP vs missiles shot as krak and death wing will bring almost as many termies as you do assault troops.

Just saying...

Sourclams wrote:He already had more necrons than anyone else. Now he wants to have more necrons than himself.


I play  
   
Made in us
Apprehensive Inquisitorial Apprentice





actually i see him matching up well against that many missiles, he has 3 vv squads in there that will beat up on the ml before but also i would do 1 plas 1 melta as you already have fists that rapid fire melta would be really nice. Termies? Multiple charges would be the way to go and just drown them in furious charge attacks as your firsts would not be as effective
   
Made in us
Raging-on-the-Inside Blood Angel Sergeant





Lost in the Warp....

vanguard veterans and HONOR GUARD! Fool! so I play around with these, anyway for 2k you can take both, vanguard drop down turn two and kill the long fangs, honor guard jump downand fire TONS of plasma. Now also just mass of attacks 30 terminators is a lot so I will just go for the scouts now all he can do tie the game! and what pjmc said is dead on!

Same list, different army

6th Edition W 32 L 7 D:3 
   
Made in us
Longtime Dakkanaut





pjmcgrath07 wrote:actually i see him matching up well against that many missiles, he has 3 vv squads in there that will beat up on the ml before but also i would do 1 plas 1 melta as you already have fists that rapid fire melta would be really nice. Termies? Multiple charges would be the way to go and just drown them in furious charge attacks as your firsts would not be as effective


Well if the death wing player deployed and moved poorly, the multiple charges would be your best bet. But facing 30 termies with zero fire support is a daunting task even for 40 assault marines.

The VV squads could have a difficult time tying up long fangs if they are screened or deployed in ruins. It is his best bet. Murderous hurricane is still a big issue.

Sourclams wrote:He already had more necrons than anyone else. Now he wants to have more necrons than himself.


I play  
   
Made in us
Nasty Nob






Gardner, MA

Whats murderous hurricane?

A man's character is his fate.
 
   
Made in us
Longtime Dakkanaut





kaiservonhugal wrote:Whats murderous hurricane?


It's a psychic power that a rune priest can take that has 2 abilities.

The first is if the unit the rune priest is targeting is within 18" that unit takes 3d6 str3 hits.

The second ability is if the unit is simply targeted it treats all terrain as both difficult and dangerous for the next turn. There is apparently no range limit on this part.

Sourclams wrote:He already had more necrons than anyone else. Now he wants to have more necrons than himself.


I play  
   
Made in us
Road-Raging Blood Angel Biker





List is good for the most part, I would change the blood lance power to unleash rage to give reroll to hit on those scary strength ten attacks.

Also four priests is a bit much, I would go with two with only jump packs. That saves you 210 points that I would use to get an Honour Guard with 3xMelta and a SS.

Aside from that it all looks good, your VVS will tie up any long fangs or whatever you dont want shooting and you have enough bodies to drown termies in initiative 5 strength 5 attacks. I dont care what the math is if you multi-charge 10 terminators with 20 assault marines and a priest odds are between the 50ish attacks you throw at them they will mostly die before they get to attack.

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Made in gb
Sword-Bearing Inquisitorial Crusader





London, England

Nice looking list, although four sanguinary priests looks a bit over the top. two should be enough, and replacing two of them with an honour guard squad would give you a third bubble anyway.

grrr
   
Made in gb
Blood-Raging Khorne Berserker





London

What's this lists answer to 25 ml's and murderous hurricane? Or 30 termies?


Murderous hurricane is just one of those things that will make this list really hurt. Every list has bad matchups, and this is one. Still, with a libby in your army you should be able to hood it sometimes.

25 mls, easy. VV will tie them up in the first turn. Especially if they're not in a vehicle.

30 termies is harder. And for any army they'd be hard. However, with vanguard vets (10 man) and a sang priest getting at least 44 attacks at I5 and S5 (with 5 power weapon attacks at least). On the first turn charge is an average of 15 wounds or more. Say on a 5 man squad of termies that's 2 or 3 dead. That's a win to you.

Chaos Space Marines, The Skull Guard: 4500pts
Fists of Dorn: 1500pts
Wood Elves, Awakened of Spring: 3425pts  
   
Made in gb
Tower of Power






Cannock

Ditch power weapons on your Priests. Rest is sweet.

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Made in us
Raging-on-the-Inside Blood Angel Sergeant





Lost in the Warp....

imweasel wrote:
pjmcgrath07 wrote:actually i see him matching up well against that many missiles, he has 3 vv squads in there that will beat up on the ml before but also i would do 1 plas 1 melta as you already have fists that rapid fire melta would be really nice. Termies? Multiple charges would be the way to go and just drown them in furious charge attacks as your firsts would not be as effective


Well if the death wing player deployed and moved poorly, the multiple charges would be your best bet. But facing 30 termies with zero fire support is a daunting task even for 40 assault marines.

The VV squads could have a difficult time tying up long fangs if they are screened or deployed in ruins. It is his best bet. Murderous hurricane is still a big issue.


Well you have mobility on our side with the 6" move we have 6 additionally moves to out maneuver, your termiantors!

Same list, different army

6th Edition W 32 L 7 D:3 
   
Made in us
Longtime Dakkanaut





lunarman wrote:
What's this lists answer to 25 ml's and murderous hurricane? Or 30 termies?


Murderous hurricane is just one of those things that will make this list really hurt. Every list has bad matchups, and this is one. Still, with a libby in your army you should be able to hood it sometimes.

25 mls, easy. VV will tie them up in the first turn. Especially if they're not in a vehicle.

30 termies is harder. And for any army they'd be hard. However, with vanguard vets (10 man) and a sang priest getting at least 44 attacks at I5 and S5 (with 5 power weapon attacks at least). On the first turn charge is an average of 15 wounds or more. Say on a 5 man squad of termies that's 2 or 3 dead. That's a win to you.


VV's could have trouble if the LF's are bubble wrapped, but overall sound advice.

You are right about the 30 termies. I will advise my friend of a possible solution.

Sourclams wrote:He already had more necrons than anyone else. Now he wants to have more necrons than himself.


I play  
   
Made in us
Slippery Ultramarine Scout Biker




Tunnel Hill, GA

mercer wrote:Ditch power weapons on your Priests. Rest is sweet.


What would you replace the points with? Four infernus pistols in the assault squads maybe?
   
Made in us
Thinking of Joining a Davinite Loge







I would play test a few games with PW's on the priests and a couple without them and see how you like it. Personally, I find the PW's useful seeing as how the priest will get B2B eventually.

Honestly I think that 4 priests is overkill. In 1850-2000 pts 2 usually does the trick for me.

For the libby, blood lance is hit or miss. You don't really need that power seeing how you have so much melta. I would suggest Shield and unleash rage. You could then drop the epistolary upgrade. You said you didn't have much luck with shield, but IMO a 5+ in the open is better than nothing.

So, if you were to drop out a priest w/ a PW and the epistolary upgrade you are looking at 140 points to play with. You could bling out the VV's with some PW/LC and SS's. You could also dish those points out to IP's for sgts if you wanted to.

Jidmah wrote:That's why I keep my enemies close and my AOBR rulebook closer.


 
   
 
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