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![[Post New]](/s/i/i.gif) 2011/02/15 19:37:51
Subject: double seer council eldar 1500 point
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Regular Dakkanaut
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I would like to play a double council, what do you think of this formula?
Farseer - jetbike - stones - runes of warding and witnessing - doom - fortune
6 Warlocks - jetbike - 1 embolden - 1 enhance - 4 Destructor
Farseer - jetbike - stones - runes of witnessing - doom - fortune
6 Warlocks - jetbike - 1 embolden - 1 enhance - 4 Destructor
5 Dire Avengers
5 Dire Avengers
Falcon - Eldar missile launcher - spirit stones - holo-fields
Falcon - Eldar missile launcher - spirit stones - holo-fields
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![[Post New]](/s/i/i.gif) 2011/02/15 19:56:34
Subject: Re:double seer council eldar 1500 point
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Longtime Dakkanaut
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At 1500 points you will get crushed.
Giving only 4 targets to a 1500pt opponent will mean they can focus fire and down your list with relative ease.
Remember 3 things:
- 2/3 matches are objective based, you need troops. 1 Troop per 500pts is a good guide.
- Jetlock councils, while tough as nails, will faulter in the face of Psychic Hoods and anti-psyker rules.
- Jetlock councils, while tough as nails, do not have power weapons, so they can be tarpitted.
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This message was edited 2 times. Last update was at 2011/02/15 19:57:14
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![[Post New]](/s/i/i.gif) 2011/02/15 20:06:56
Subject: double seer council eldar 1500 point
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Stoic Grail Knight
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this list suffers if you come within 24 inches of a librarian/rune priest- which your council will need to do to get stuff done against many opponents. Your psychic powers could very easily be shut down for a turn. If Fortune doesn't go off on one of your bike squads, it'll go down like tactical space marines to small arms fire. Further, you also have to realize that your entire list is based around 14 models, and 2 tanks. Granted they are ridiculously tough, and pack a lot of fire power- at the 1500 point level they may just simply be overwhelmed. I'd give it a go, its quite a death star list, but Eldar Councils really lack the punch of TWC in raw killing power EDIT: Drat! ninja's by blue dagger
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This message was edited 2 times. Last update was at 2011/02/15 20:08:08
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![[Post New]](/s/i/i.gif) 2011/02/15 20:48:58
Subject: double seer council eldar 1500 point
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Regular Dakkanaut
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ok maybe it's better that I studied a substantial list with one council
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![[Post New]](/s/i/i.gif) 2011/02/15 21:48:33
Subject: double seer council eldar 1500 point
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Winged Kroot Vulture
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elam wrote:ok maybe it's better that I studied a substantial list with one council
Definitely a better choice. Running double council ties up FAR too much of your points, and provides your opponents shooty units with VERY juicy targets to focus fire on, and no "meat and potatoes" to worry about.
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![[Post New]](/s/i/i.gif) 2011/02/15 22:10:32
Subject: double seer council eldar 1500 point
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Longtime Dakkanaut
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elam wrote:ok maybe it's better that I studied a substantial list with one council
Save the double council fun for 2500pt 'ardboyz
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![[Post New]](/s/i/i.gif) 2011/02/16 14:40:47
Subject: double seer council eldar 1500 point
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Regular Dakkanaut
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...or 2 vs 2 matches.
no heavy support
nothing Vyper squadron
a substantial council
two sets of teams guardians accompanied by Warlocks and Autarch - they do not know fear
Autarch with master strategist
deadly spiders playing jump
Farseer - jetbike - stones - runes of warding and witnessing - doom - fortune
9 Warlocks - jetbike - 1 embolden - 1 enhance - 7 Destructor
Autarch - jetbike - Mandiblasters - Laser lance - Reaper launcher
6 guardian jetbike - 2 Shuriken Cannon - Warlocks with jetbike - Singing Spear - Embolden
6 guardian jetbike - 2 Shuriken Cannon - Warlocks with jetbike - Singing Spear - Embolden
9 warp spiders - Exarch - spinneret rifle - powerblades - surprise assault - withdraw
1500 round round
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![[Post New]](/s/i/i.gif) 2011/02/16 15:56:20
Subject: Re:double seer council eldar 1500 point
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Longtime Dakkanaut
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Two Seer Council on bikes can work fine at 1500 points, of course there are some games that you are almost going to auto-lose, and then other games its almost an auto-win it seems, so probably not all that fun.
HQ:
Farseer 130 Points
(Eldar Jetbike, Runes of Warding, Fortune)
-Warlocks x7 340 Points
(Eldar jetbikesx7, Enhance, Embolden x2)
Farseer 125 Points
(Eldar Jetbike, Runes of Witnessing, Fortune)
-Warlocks x7 335 Points
(Eldar jetbikesx7, Enhance, Embolden)
Troops:
Dire Avengers x5 60 points
Dire Avengers x5 60 points
Guardian Jetbikers x3 66 points
Heavy Support:
Falcon 190 points
(Bright Lance, Holo-fields, Spirit stones)
Falcon 190 points
(Bright Lance, Holo-fields, Spirit stones)
Total: 1496 points
is list i took to Throne of Skulls (my friend's army) 2 wins, 1 draw, 2 losses were my results.
As said, not really all that killy, but very hard to kill (luck with saves REALLY comes into this, one of my losses, was down to 2 bad rolls, 1 failed save on the embolden, fail leadership, caught by an Archon's slightly better I value.)
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DC:90-S+G++M--B++I+pW40k08+D++A++/eWD257R++t(S)DM+ |
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