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![[Post New]](/s/i/i.gif) 2011/02/16 16:32:26
Subject: Space ork nobz
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Mutilatin' Mad Dok
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I was wondering, in an ork horde army, do you need nobz. In melee they are pretty great, but to give them the edge, they need some many upgrades.
So the 2nd question (if 1st was yes), how do you fit them? I'm pretty sure a pain boy and cibork bodys are a must, but how many PKs do they need, is the waaagh banner good on them, big choppas? (lets say a 10 men squad)
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![[Post New]](/s/i/i.gif) 2011/02/16 16:45:19
Subject: Re:Space ork nobz
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Monstrous Master Moulder
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ALL need PK ideally, as then they chew through meq and vehicles, as then they can kill landraiders ect. (admittedly on a 6) I don't think too much is ESSENTIAL, but a painboy and cybork bodies are handy to have, not so sure about a painboy though. The trouble is with having a nob squad is that every kill kills a relatively expensive PK nob, so they can be a little risky in low point games. But PK nobz do really pack a punch once they reach the enemy lines, good for dread and other vehicle wrecking mostly
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![[Post New]](/s/i/i.gif) 2011/02/16 17:54:44
Subject: Space ork nobz
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Irked Necron Immortal
On the train headin down to delicious town
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I usually put no more than 3 PKs in a 6 nob unit (I dont usually use more than 6 or 7)...if my warboss is runnin with them then only put 2 on the unit as more than 3 is usually overkill and if facing someone w a PF or TH you want to try to strike first if you can...painboys and cybork are always good and I feel that the Waagh banner is a must. Marines have a much harder time hitting you with it (hit on 5s i think, though i may be wrong)
Just make sure you diversify so each nob is a different wound group. This is one of the things that makes nobz so hard to kill...
Here is my usual loadout cyborked of course:
PK/Waagh! banner
PK/Bosspole
Kombi Rokit/Big Choppa
Kombi Rokit/Big Choppa/Ammo Runt
Big Choppa/Ammo Runt
Painboy
Sometimes i throw in another Nob w a Kombi Rokit/Ammo runt...
Throw them in a defrolla equipped BW and they are ready to go!
This set up allows me to refire all my rokits should they miss the first time and each nob is different so I can distribute wounds however I please...my warboss usually runs in this squad as well providing a S10 PK to the unit...on the charge thats 14 PK attacks...well good enough to wreck most things. The Big Choppas are also fairly good at chewing up the rear armor of tanks in a pinch. Barring that +2 Str is always useful for wounding.
Hope it helps...avoid TH/SS termies like the plague with these guys...they can handle most things though, and your opponent will certainly want to avoid them...I know mine do!
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loota boy wrote:Ah, I see you have run into the great Mephiston, Lord of Cheese! Not to worry, that block of chedder can be tied up easily with 30 boyz, can get his ass handed to him in a match with Ghazzy, and can be squigified with Zogwort. How satisfiying would that be? ....Squigfiston, Lord of gak...
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"Copy 'dat, WAAAAAAAGGGHHH!!! DAKKADAKKA!!... over" |
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![[Post New]](/s/i/i.gif) 2011/02/16 18:00:48
Subject: Space ork nobz
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Flashy Flashgitz
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Nobz squads are unneeded in a horde army, more boyz is more useful. Nobz can be avoided and picked off with S8+ weapons when not in a transport.
contrary to winnertakesall's advice, they should not all have pks. Infact you want about 2-3 for 6-8 nobz, but like I said if your going horde leave the nobz squad at home, to big and easy a target.
If you are going the transport route then painboy, whaagh banner, cybork, big choppas are all good choices, the combi skortchas are nice for when you run into nids or foot guard. Eavy armour is usually a waste, nobz will be shot by mainly S8+ weapons which all have ap of 4 or less (more? you know what I mean)
You should also look up wound allocation and unique models within a squad in your rule book, if all your nobz are outfitted different you can play around with your wounds a bit, look it up.
Bottom line though, if your walkin, bring more boyz, leave the nobz.
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This message was edited 1 time. Last update was at 2011/02/16 18:06:55
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![[Post New]](/s/i/i.gif) 2011/02/16 18:11:09
Subject: Space ork nobz
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Monstrous Master Moulder
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yournamehere wrote:Nobz squads are unneeded in a horde army, more boyz is more useful. Nobz can be avoided and picked off with S8+ weapons when not in a transport.
contrary to winnertakesall's advice, they should not all have pks. Infact you want about 2-3 for 6-8 nobz, but like I said if your going horde leave the nobz squad at home, to big and easy a target.
If you are going the transport route then painboy, whaagh banner, cybork, big choppas are all good choices, the combi skortchas are nice for when you run into nids or foot guard. Eavy armour is usually a waste, nobz will be shot by mainly S8+ weapons which all have ap of 4 or less (more? you know what I mean)
You should also look up wound allocation and unique models within a squad in your rule book, if all your nobz are outfitted different you can play around with your wounds a bit, look it up.
Bottom line though, if your walkin, bring more boyz, leave the nobz.
Admittedly I am no expert on orks, but it does depend on what you are fighting
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![[Post New]](/s/i/i.gif) 2011/02/16 18:35:33
Subject: Space ork nobz
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Flashy Flashgitz
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Well you don't switch up your nobz every game to match your opponent do you? I don't, I write lists for all corners and having all power klaws makes your nob unit VERY expensive and makes your whole unit attack last, which is bad.
Fitting a nob unit is a balancing act between price, wound allocation, and damage output, having all power klaws throws that balance out the window.
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![[Post New]](/s/i/i.gif) 2011/02/16 19:02:13
Subject: Re:Space ork nobz
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Tough-as-Nails Ork Boy
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I tink the best way to run nobz is in a 10 man unit equpied like this...
1 nob/ PK
1 nob/ PK/Combi flamer
1 nob/ PK/combi melta
1 nob/big choppa/
1 nob/big choppa/combi flamer
1 nob/big choppa/combi melta
1 nob/big choppa/ BP
1 nob/big choppa/waaagh banner
1 nob/big choppa/ TL shoota
1 painboy
all have cybork bodys as well so they have a 5++ and FNP.
you need 11 wounds on them before 1 is dead and they can power out 24 str 6 attacks + 12 PK attacks on the charge as 4 poisoned ones...theyr WS sould also make it hard to hit them in CC if your nobz get the charge
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![[Post New]](/s/i/i.gif) 2011/02/16 19:08:44
Subject: Space ork nobz
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Flashy Flashgitz
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were are you getting combi meltas? I wish I had them in my ork book
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![[Post New]](/s/i/i.gif) 2011/02/16 19:16:51
Subject: Space ork nobz
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Lead-Footed Trukkboy Driver
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Yeah I want meltas too!! Can i have them tl too please?
At 10 nobz I run three PK, one Big Choppa, Waaagh banner, boss pole, painboy, all cyborks, some eavy armour, and 4 combi scorchas.
It runs about 405pt, and I only use it in games at 2000+.
As far as nobz in a horde army go, I think if you can give them cover saves it could be viable....I have used them in a can wall before and it seemed to work out all right.
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orks 10000+ points
"SHHH. My common sense is tingling."--Deadpoool
Daemon-Archon Ren wrote: ...it doesn't matter how many times I make a false statement, it will still be false.
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![[Post New]](/s/i/i.gif) 2011/02/16 19:28:11
Subject: Space ork nobz
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Lone Wolf Sentinel Pilot
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I don't think you need more than three powerklaws. With 3, thats 12 str 9 attacks on the charge. If you can't crack open a landraider with that, you might as well pack up and go home. A nob with a PK is more expensive than a terminator, so you don't want to invest too much in them.
Though I think bunches of Big Choppas is never a bad idea.
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![[Post New]](/s/i/i.gif) 2011/02/16 20:52:49
Subject: Space ork nobz
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Mutilatin' Mad Dok
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so overall, Less pks, more diversity, put Big choppa the nobz without pks and get the pain boy and the 5++, drop the 'eavy armor
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NICE WHFB & W40k Terrain, low price, high quality:http://www.dreamspiritwargaming.com
3000 ish --
Gotta paint all these boyz naoh
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DT:90S+GM-B+IPw40k11+ID+A+/hWD-R+T(T)DM+
GENERATION 9: The first time you see this, copy and paste it into your sig and add 1 to the number after generation. Consider it a social experiment. |
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![[Post New]](/s/i/i.gif) 2011/02/16 23:51:00
Subject: Re:Space ork nobz
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Mekboy Hammerin' Somethin'
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I would consider nobz essential to lead boyz units. All boyz units that you think will be taking casualties (and if youre a true ork that should be all of them) should have a nob with a pk and boss pole. Its not an IC so it can't be targeted, and if you get tangled up with a dreadnought then the PK is your only chance to not get stuck in tar pit CC. And the higher leadership + a reroll if you fail will always help to keep the boyz stuck in. This is also relatively cheap for the advantages you get. A boy can upgrade to a nob for 16 points, take a pk for 25, and a bp for 5. Thats pretty good to have around, especially for horde armies.
Of course, if you were talking about a nobz mob then I completely missed the point and apologize.
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This message was edited 1 time. Last update was at 2011/02/16 23:51:35
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![[Post New]](/s/i/i.gif) 2011/02/16 23:53:41
Subject: Re:Space ork nobz
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Shas'o Commanding the Hunter Kadre
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Generally I do the following:
waaagh banner
boss pole
painboy
After that I either just leave them as is, add big choppas (str 7 on the charge) and if need be up to 3 PKs, also skorchas for allocation fun and extra horde control.
You don't really need nobs though, but they can be a fun unit, even more so if they have a ride.
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![[Post New]](/s/i/i.gif) 2011/02/17 01:28:22
Subject: Re:Space ork nobz
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Snivelling Workbot
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Yeah, if you're going for a proper horde then Nobz don't really fit. Mainly cos a decent 6-7 nob squad costs about the same as 30 ork boyz squad (with a nob leader). If you want a proper horde (and assuming you play about 1500pts) you'll want to start with at least 4 x 30 boyz (with nob leaders etc) and then add the trimmings as you want. A couple of small squads of lootas, a big mek with KFF...and maybe another 30 boyz would be a good way to finish up.
Of course, you have to ask yourself, "Can I be bothered to build, paint, transport and play with that many models on a regular basis?" This goes doubly so if you're interested in using them for tournaments... Automatically Appended Next Post: The other thing as well, is that nobz are quite specialised. As I mentioned in that thread of yours about beating assualt termies, nobz are massively punished against powerfists or any other instant death assualt weapons. They really need to select their foe carefully, and thats difficult to do when you're walking.
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This message was edited 1 time. Last update was at 2011/02/17 01:31:58
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![[Post New]](/s/i/i.gif) 2011/02/17 01:37:16
Subject: Space ork nobz
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[DCM]
Tilter at Windmills
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In a horde list, every single Mob needs a Nob, and every Nob needs a powerklaw. Other upgrades (like bosspole and 'eavy armor) are optional extras.
If you're fielding a whole unit of Nobs, you want to balance deadliness against cost, but definitely take a painboy, and definitely give them varying equipment to play wound abuse games.
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![[Post New]](/s/i/i.gif) 2011/02/17 05:55:07
Subject: Space ork nobz
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Irked Necron Immortal
On the train headin down to delicious town
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Serder wrote:so overall, Less pks, more diversity, put Big choppa the nobz without pks and get the pain boy and the 5++, drop the 'eavy armor
Yup thats pretty much it...
3 PKs max is all you should need...I see kombi skorchas advocated alot, Im a fan of the rokkits but both cetainly have their uses!
eavy armor isnt that good simply because you already get it from buying a pain boy (thanks to FNP) and if a CC attack would get thru the eavy armor then it bypasses FNP anyway, and if its shooting then Id ask how you got caught out in the wide open!
BCs are wonderful buys at their price and if you took a combi well then you have no extra CC weapon so the BC is a no brainer!
Diversify! Ammo runts are the cheapest way to do this! Diversity is like another layer of armor for your nobz! If you take 10 diversified nobz it takes 11 normal wounds to make 1 die...throw in a warboss and now youve jacked it up to 12- 13!
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loota boy wrote:Ah, I see you have run into the great Mephiston, Lord of Cheese! Not to worry, that block of chedder can be tied up easily with 30 boyz, can get his ass handed to him in a match with Ghazzy, and can be squigified with Zogwort. How satisfiying would that be? ....Squigfiston, Lord of gak...
grendel083 wrote:"Dis is Oddboy to BigBird, come in over."
"BigBird 'ere, go ahead, over." "WAAAAAAAAAGGGHHHH!!!! over"
"Copy 'dat, WAAAAAAAGGGHHH!!! DAKKADAKKA!!... over" |
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![[Post New]](/s/i/i.gif) 2011/02/17 15:24:26
Subject: Space ork nobz
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Krazed Killa Kan
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PraetorDave wrote:I don't think you need more than three powerklaws. With 3, thats 12 str 9 attacks on the charge. If you can't crack open a landraider with that, you might as well pack up and go home.
With my dice rolling, I have actually failed to dent much weaker tanks than a LR with 3 PKs!
Though I definately absorbing the advice on taking less big choppas, I normally run my boss's entourage as 4 nobz w/ PK + painboy. Considering now running 2 nobz w/ PK, 2 with Uge Choppas + painboy...
I may attempt this, but what about running said warboss in a unit of burnas? Would add a lot of versatility to a green tide list, flame the unit, wade in with the boss's PK (WS5, ST10, up to A6) and whatevers left get taken out by burnas OR wade in there with the boss's attacks and a metric gakton of PW hits...
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daveNYC wrote:The Craftworld guys, who are such stick-in-the-muds that they manage to make the Ultramarines look like an Ibiza nightclub that spiked its Red Bull with LSD. |
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![[Post New]](/s/i/i.gif) 2011/02/17 15:51:35
Subject: Space ork nobz
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[ARTICLE MOD]
Fixture of Dakka
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For a nob unit, I'll run the following.
Six mandatory nobs:
Painboy, give every cybork bodies.
Nob w/ powerklaw, waaagh banner
Nob w/ powerklaw, bosspole
Nob w/ Powerklaw
Nob w/ Big Choppa
Nob w/ slugga/choppa
After those six, I'll add additional guys in the following order:
Nob w/ shoota/skorcha
Nob w/ Big Choppa/Bosspole
Nob w/ slugga/choppa
Nob w/ slugga/choppa
Up to eight guys, they're all distinctly different. The ninth and tenth are doubling up on cheap bodies. You rarely need more, or less, than three powerklaws
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