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Made in us
Hoary Long Fang with Lascannon





Kalamazoo

So anyone notice Forgeworld's Eldar Warwalker upgrade are a Troops choice? As much as I would love this, it seems like it is a typo. I mean, for twice the cost of a SM squad you get 3 war walkers with scatter lazers that can jump around. Seems like too good a deal.
   
Made in au
Legendary Dogfighter




Australia

I think its fair what with these new Dexs.

Eldar need all the support they can get.

Elysian Drop Troops 1500pts

Renegades & Heretics 2056pts

 
   
Made in nz
Longtime Dakkanaut



New Zealand

Well its for one thing its Forgeworld so in 99% of tournaments its not going to happen and in friendly games you need to sort it out beforehand. More importantly War Walkers are vehicles, which means they aren't scoring, so you are never going to be able to fully spam them. The only good thing about having them as a troop is that it keeps them out of the Heavy and to a lesser extent the Fast Attack slots.
   
Made in fr
Wicked Warp Spider




A cave, deep in the Misty Mountains

As troops?! Meh, who knows? It does seem a bit odd to have War Walkers as troops, but I wouldn't mind it.

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Made in us
Fixture of Dakka





They still can't claim. All they do by being Troops is let you take 3 Heavy Supports that aren't War Walkers. You still have to take your regular Troops choices if you intend to win an actual game.

"'players must agree how they are going to select their armies, and if any restrictions apply to the number and type of models they can use."

This is an actual rule in the actual rulebook. Quit whining about how you can imagine someone's army touching you in a bad place and play by the actual rules.


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Made in gb
Longtime Dakkanaut






The ruins of the Palace of Thorns

I think that is great news - they still aren't scoring but you can fit them in a list with other Heavy choices.

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Decrepit Dakkanaut





Biloxi, MS USA

DarknessEternal wrote:You still have to take your regular Troops choices if you intend to win an actual objectives based game.


FYP.

Also, don't forget that you still win if you table your opponent.

This message was edited 1 time. Last update was at 2011/02/24 17:42:39


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Made in us
Fixture of Dakka





Chicago

I don't think it's a typo. Although, if it was, I assume they're meant to be Fast Attack.

Either way, it doesn't really matter. Eldar forces have plenty of Troop and Fast Attack slots to spare.

As for their viability, they do seem usable. Deep Striking has its advantages and drawbacks when compared to Outflanking (or Scout move). Swapping one for the other doesn't seem like it should effect points or playability much.

The jump rule is kinda cool, but there's not much use for being able to assault out of it. It's much more useful for running away from an advancing enemy.

So, you're basically paying 15 points for an upgrade to War Walkers that moves them from HS to Troops, adds a BS, and gives them a flee option. It seems a little expensive, IMO, but not terribly so.

And, it is tempting to run 18 of them with 9 War Walkers. You won't be able to capture an objective, but it may be effective enough to table plenty of armies.

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Made in gb
Towering Hierophant Bio-Titan





Fareham

And, it is tempting to run 18 of them with 9 War Walkers. You won't be able to capture an objective, but it may be effective enough to table plenty of armies.



Keep in mind they are about as armoured as a sock.
Even basic tau pulse rifles will bring them down.

Things like plas heavy guard will be a nightmare.

Also, the simple fact that they are a squad of vehicles really hurts them too.

Add in the fact that they cant fight for chips in CC.

They cant capture anything.




While i seem to hate them there, they do have thier uses.

Im yet to see an eldar player who fills troops.
So a chance to take 3 prism's and still take walkers is pretty nice.

   
Made in us
Shrieking Guardian Jetbiker




Los Angeles, CA

I for one, believe these things are disgusting. I would gladly pay 15 points a piece to make may warwalkers BS4 troops alone. The jump ability could be used to assault infantry, sure, but with that much movement, I can see two units of them surrounding transports and kicking them to death, keeping the occupants trapped, burned alive in the wreck. Also, since they cant score, they are just one more thing we can use to do the last turn fly forward and contest/assault to pull holders away from their objective.

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Made in gb
Veteran Wolf Guard Squad Leader






They are hideously broken. Me and another guy were at our local GW, talking about what might happen with new Eldar, and the new FW Eldar stuff. We used the store computer, and looked at the rules for it, as we were both considering adding one or two into our armies, and then using the rules they give worked out that in a 1500pt list you can have 18 of them with EML's, and two fairly decent Farseers. Most armies won't have the power to deal with that many of the blighters, and as it would have to be a friendly game for them to even be used, you would table pretty much everyone you play.
   
Made in us
Hurr! Ogryn Bone 'Ead!



CT

My only issue is that for the low price of the unit you are getting a Troop option walker squad that can effectively jump forwards 24 inches turn 1 and assault your backfield. If you really wanted to you could do this 6 times over (although its probably not optimal at that point.) 3 auto hitting s5 attacks per model is pretty nasty against things like preds, russes, or anything else with a back AV of 10.

Cheers,
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This message was edited 2 times. Last update was at 2011/02/24 20:14:43


 
   
Made in us
Fixture of Dakka





statu wrote:they give worked out that in a 1500pt list you can have 18 of them with EML's, and two fairly decent Farseers. Most armies won't have the power to deal with that many of the blighters,

Most armies don't have oodles S 4 attacks? What crazy environment are you playing in?

Not to mention, you still can't even hold one objective.

I'm not decrying them as an underpowered unit. I am decrying the "only War Walker" list as a bad army. It simply won't win.

"'players must agree how they are going to select their armies, and if any restrictions apply to the number and type of models they can use."

This is an actual rule in the actual rulebook. Quit whining about how you can imagine someone's army touching you in a bad place and play by the actual rules.


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Towering Hierophant Bio-Titan





Fareham

Darkness is right.

I think 2 units of DA's in waves will still be needed.
Simply bounce them about as needed to keep them alive.

2 units of Wasps would fit well, maybe 3 if you wanted a little more impact.



Armies with no scoring units have to table for wins, and thats not allways possible.
A green tide list will take heavy losses, but you wont kill that many boyz quick enough.

Its pretty similar to a pure death company list, except it makes up for poor combat with great shooting.




On a lighter note, who the hell would want to run 18 wasps and 9 walkers?

£450 for 18 wasps.
£166.50 for 9 walkers.

Even if that was an instant win army, you need a good kicking for paying that much, not including anything else you need. (like a HQ maybe lol)

   
Made in gb
Veteran Wolf Guard Squad Leader






DarknessEternal wrote:
statu wrote:they give worked out that in a 1500pt list you can have 18 of them with EML's, and two fairly decent Farseers. Most armies won't have the power to deal with that many of the blighters,

Most armies don't have oodles S 4 attacks? What crazy environment are you playing in?

Not to mention, you still can't even hold one objective.

I'm not decrying them as an underpowered unit. I am decrying the "only War Walker" list as a bad army. It simply won't win.


However, assuming MEQ, you would need aproximatly 54, S4 shots to take down one of them.

edit, got my numbers wrong

This message was edited 1 time. Last update was at 2011/02/24 21:21:27


 
   
Made in gb
Daring Dark Eldar Raider Rider





Hertfordshire

Powerguy wrote:Well its for one thing its Forgeworld so in 99% of tournaments its not going to happen and in friendly games you need to sort it out beforehand. More importantly War Walkers are vehicles, which means they aren't scoring, so you are never going to be able to fully spam them. The only good thing about having them as a troop is that it keeps them out of the Heavy and to a lesser extent the Fast Attack slots.


Well, at my FLGS, which also happens to be a Games Workshop store, they let you use forgeworld stuff so long as you bring the datasheets for it. Draw from that what you will, by my local GW supports FW at least.

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Made in us
Fixture of Dakka





statu wrote:
However, assuming MEQ, you would need aproximatly 54, S4 shots to take down one of them.

Assuming MEQ assumes several guns of higher than S4, too. Also, it takes even easier to kill one of them when they're in a unit.

They're no likelier to live than regular War Walkers, which die atrociously quickly. Again, good unit, bad army.

It isn't an auto-win against anything and it's an auto-"no better than a draw" most of the time.

This message was edited 1 time. Last update was at 2011/02/24 22:05:20


"'players must agree how they are going to select their armies, and if any restrictions apply to the number and type of models they can use."

This is an actual rule in the actual rulebook. Quit whining about how you can imagine someone's army touching you in a bad place and play by the actual rules.


Freelance Ontologist

When people ask, "What's the point in understanding everything?" they've just disqualified themselves from using questions and should disappear in a puff of paradox. But they don't understand and just continue existing, which are also their only two strategies for life. 
   
Made in us
Death-Dealing Devastator




Plymouth MI

۞ Jack ۞ wrote:Darkness is right.

I think 2 units of DA's in waves will still be needed.
Simply bounce them about as needed to keep them alive.

2 units of Wasps would fit well, maybe 3 if you wanted a little more impact.



Armies with no scoring units have to table for wins, and thats not allways possible.
A green tide list will take heavy losses, but you wont kill that many boyz quick enough.

Its pretty similar to a pure death company list, except it makes up for poor combat with great shooting.




On a lighter note, who the hell would want to run 18 wasps and 9 walkers?

£450 for 18 wasps.
£166.50 for 9 walkers.

Even if that was an instant win army, you need a good kicking for paying that much, not including anything else you need. (like a HQ maybe lol)


I would field that list in a heart beat 27 S4 Ap 4 templates hitting between 3-8 guys per turn on average is over 100 hits per turn. Then turn that around and throw 27 S8 Ap3 missles around, if you don't table the person you need to get laughed out of the building.

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Punisher91090 wrote:
I would field that list in a heart beat 27 S4 Ap 4 templates hitting between 3-8 guys per turn on average is over 100 hits per turn. Then turn that around and throw 27 S8 Ap3 missles around, if you don't table the person you need to get laughed out of the building.

18 Wasps and 9 War Walkers with EML are 2160 points before HQ.

Your only victory condition is complete annihilation. This will be strikingly more difficult than you imagine at that points level since your opponent will also know that. Unless you're assuming the average 40k player is much worse than I do. Hell, maybe they are. There was that time 30 Dark Reapers were considered unbeatable after all.

This message was edited 1 time. Last update was at 2011/02/24 22:23:18


"'players must agree how they are going to select their armies, and if any restrictions apply to the number and type of models they can use."

This is an actual rule in the actual rulebook. Quit whining about how you can imagine someone's army touching you in a bad place and play by the actual rules.


Freelance Ontologist

When people ask, "What's the point in understanding everything?" they've just disqualified themselves from using questions and should disappear in a puff of paradox. But they don't understand and just continue existing, which are also their only two strategies for life. 
   
Made in gb
Veteran Wolf Guard Squad Leader






DarknessEternal wrote:Assuming MEQ assumes several guns of higher than S4, too.


Although you would have to be a complete moron to not remove the higher strength guns first

DarknessEternal wrote:Also, it takes even easier to kill one of them when they're in a unit.


Actually I took that into account when working out how many shots it would take, as they would be destroyed on a 6 on a glancing hit. if they weren't a unit, then you would need alot more shots from S4, as you would have to immobilise them, and remove all the weapons, and then you would be able to destroy it.
   
 
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