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Made in gb
Lieutenant Colonel





Somewhere in warp space

I am currently building an Imperial Guard Mech list but i'm not sure what to use as a tank hunting unit.

Any advice on what unit is most useful or cost effective.

Thanks.

My current list is:

Company Command Squad, 2x Plasma Gun, Grenade Launcher, Bolt Pistol: 87pts
Chimera: 55pts

Primaris Psyker: 70pts
Psyker Battle Squad, 5x Additional Pskers: 110pts
Chimera: 55pts


Vetran Squad, 3x Meltagun, Grenadiers: 130pts
Chimera: 55pts


Vetran Squad, 3x Meltagun, Grenadiers: 130pts
Chimera: 55pts


Vetran Squad, 3x Flamer, Grenadiers: 115pts
Chimera: 55pts


Vetran Squad, 3x Plasma Guns, Grenadiers: 145pts
Chimera: 55pts


Vetran Squad, 3x Meltagun, Grenadiers: 130pts
Vendetta: 130pts

Vendetta: 130pts

Hellhound: 130pts

Leman Russ Executioner, Plasma Cannon Sponsons: 230pts

Total: 1870pts

I have 130pts spare and am not sure what to use.

This message was edited 2 times. Last update was at 2011/02/24 16:27:10


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Biloxi, MS USA

Vendetta.

/thread

This message was edited 1 time. Last update was at 2011/02/24 16:21:12


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DakkaDakka wrote:

This message was edited 1 time. Last update was at 2020/03/15 02:32:45


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Made in gb
Lieutenant Colonel





Somewhere in warp space

Sorry about the huge edit , I forgot to post the list I was working on .

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Junior Officer with Laspistol




Manchester, UK

Platuan4th wrote:Vendetta.

/thread


It think any normal person would expect some kind of explanation instead of such a limited statement.

There are several choices you can make, the primary two are the vendetta and veterans with melta guns.

The vendetta is great at taking out lower armoured vehicles or getting around the side and sniping against the weaker armour of other targets. However, against things with AV14 melta guns are the only real choice. You need to stick them in a transport and somehow get close to your target though, which can be taxing.

Honourable mentions must go to both the manticore and stormtroopers. Five stormtroopers with two melta guns can drop in and take out most armour quite well for fewer points than veterans with a transport. The manticore has several high strength shots that can take out armour if needed.

What kind of army are you collecting? Lots of vehicles, infantry or a mix of both?

Edit: If it was me I would drop all the carapace, it sucks up far too many points and the chimeras are already offering you protection. You could add a lot of firepower if you did, and carapace doesn't help out that much anyway.

This message was edited 1 time. Last update was at 2011/02/24 16:33:09


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Tzeentch Veteran Marine with Psychic Potential





Yeah, Carapace is way too many points to be worth it. Especially when you dudes are in their hoopty ride.

Vendettas are great for taking out av10-12, seriously maiming av13, and maybe stunlocking av14 if you have that kind of time. For anything with av13 or higher, Melta Vets are the best route.

Manticores are also very good, but somewhat inconsistent.

Medusas with Bastion Breacher shells are my current favorite for big nasty Monoliths and Land Raiders, though. And its cheap to boot.

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Dominar






The Vendetta and veteran and CCS squads with maxed out meltas are going to be your go-to units at any point level.

The Hydra and AC HWT with BID are effective solutions to rhino and razorback walls, but any other HWT is generally too expensive, too easy to kill, and has too little mobility to bother with.

At very high point levels, Pask in a Vanquisher with a Hull Lascannon become effective, but at high point levels you generally have your Heavy choices exhausted with other things.

Situationally, the Manticore can serve as an adequate vehicle killer, especially at long range veruss 'large' targets like Land Raiders and Monoliths.
   
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Tzeentch Veteran Marine with Psychic Potential





I'm surprised no one has mentioned the Medusa.

Is it considered too fragile for it's points? I use 2 in my 2000 list and they have served me well so far.

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Dominar






I used it, it did great as long as it was completely unmolested (I remember one BB shot that scattered to wreck a rhino, wound a daemon prince, and kill several plague marines).

With the metashift to favor approximately 30 missile shots per list at 2k, 1-2 open topped AV12 vehicles, especially in a squadron, is too much of a liability. A glancing hit has got a 50% chance of destroying one, and a pen knocks the weapon off or destroys it on all but a 1.

Add that they need LoS and I've gone from a fan of the Medusa to leaving mine on the shelf.
   
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Rogue Daemonhunter fueled by Chaos






Toledo, OH

As the number of landraiders I face drops, I've used the medusa less and the vendetta more.

The vendetta is three twin linked lascannons on a fast platform. It's exactly as good as it looks.

This message was edited 1 time. Last update was at 2011/02/24 18:46:32


 
   
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Tzeentch Veteran Marine with Psychic Potential





Good point. The only SW player around here hates Long Fangs, so the open topped vulnerability is less of a liability for me.

So do you use Manticores instead? I used to run them but wanted to give Medusas a try. I also run 2 Vendettas and the usual Melta Vets.

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Stalwart Veteran Guard Sergeant




Charleston, West Virginia

Best tank hunting in the game for cheap. Use vendettas, take vets across the board decked with meltas (3 per squad). Then take a company command with all meltas (4). As many squads as you have vendettas. If you go first, make a scouts move and then move 6 in on ur turn and ull literally be in melta range. If not you turn you can start them on the table or flank with the vendettas for side armor. Also battle cannons and basilisks due well.

This message was edited 1 time. Last update was at 2011/02/24 18:53:02


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Tzeentch Veteran Marine with Psychic Potential





Battle Cannons are not what I call "good anti tank". Neither are Basilisks.... if you want large blast vehicle killing, than the Manticore is your buy. LR Demolishers are better at tank killing than LRBTs, and even then I would only do that if I had no other targets.

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Decrepit Dakkanaut





Vallejo, CA

Although, I'd note that battlecannons aren't actually the worst thing out there. After all, it IS S8 +2d6 pick the highest. You've got a little over 50% chance to at least glance AV13 with a battlecannon, which is the same as a lascannon. Yes, the lascannon will get you more pens, but still.

Especially against AV12 and worse, the battlecannon is a perfectly reasonable anti-tank weapon. While it may not be quite as good as a lascannon (though I could hear arguments to the contrary), it is ALSO a good anti-infantry weapon for when your opponents vehicles are all trashed.


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Dominar






Mathematically the battlecannon is a very marginal upgrade from two BS3 missile launchers.

For many armies, you could do a lot worse. For Mech IG, though, who rely on opening up transports to shoot to death the occupants, it's a far cry from reliable...secondary AT at best.
   
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Devestating Grey Knight Dreadknight





Seriously. Why not another Vendetta? 130 points of the best unit in 40k
   
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Stalwart Veteran Guard Sergeant




Charleston, West Virginia

when you " " someone you might want to do better, esp if your going to try and make them look like they do not know whats up. lol. I said "do well". read barrage special rules, and thats why they do well. not "good". Also battle cannon over las, because its a template and can massacre almost any unit with st. 8 ap. 3. Gives good diversity. Can kill many different targets with just one gun. the basilisk has the same concept, if I use them however I do hide them behind russ's. Giving them cover for their low AV.

also a tank that can only shoot four times is crap, and a demolisher sounds nice n all....but do you really want to take ur expensive tank that close to someone? No. Also the reason why range matters. IG can set back and blow ur enemy away. No need for demolisher and to get that close with ur tanks. use the IG Superior range and FP to overwhelm. Dont chose a short range tank that will bring you in range to enemy weapons and get you armor close to get assulted. No need.

This message was edited 1 time. Last update was at 2011/02/26 03:23:04


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Leader of the Sept







Considering you've already got 3 veteran melta teams and 2 vendettas I would have thought the tank hunting was not something you will have many problems with

If you're after something a bit more esoteric then you can easily get a decent melta armed Rough Rider squad in there. They are fragile when out in the open, but with all those vehicles to hide behind they should be much more survivable. Also give you a bit of CC punch.

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Monstrously Massive Big Mutant





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deep striking stormtroopers with 2 meltaguns work well.
Vendettas and meltagun vet's do too but thats too much vanilla for my likings



 
   
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Soccerlfb6 wrote:also a tank that can only shoot four times is crap
Do you play IG at all? Or the game? Most games you'll only be shooting your vehicles 4 times anyway - 4 rounds of shooting + 1 round of smoke. The Manticore is an amazing vehicle, albeit unreliable at times. Most people like it, though. Remember, it shoots D3 times every time it shoots.

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Dominar






Gavo wrote:
Soccerlfb6 wrote:also a tank that can only shoot four times is crap
Do you play IG at all? Or the game? Most games you'll only be shooting your vehicles 4 times anyway - 4 rounds of shooting + 1 round of smoke. The Manticore is an amazing vehicle, albeit unreliable at times. Most people like it, though. Remember, it shoots D3 times every time it shoots.


The Manticore is the only tank in the game with the potential to shoot 12 times in the first four turns.
   
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Powerful Ushbati





Manhatten, KS

Personally I never give the guard the upgrade to grenadiers. I like to keep them cheap and mechanized. They are gonna die if they fall out anyway so myswell save all those points from that and buy some more tanks.

Secondly, instead of giving a vet squad flamers, give their vehicle 2 hf's. That way you still have anti swarm and you can still take advantage of BS 4. Plus you already have a hell hound for crowd control.

Vendetta's are your best anti tank/MC. Second depending what your playing against is Battle Tank, 150pts for S8 72" range and roll 2d6 for penetration and pick the highest.

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Lieutenant Colonel





Somewhere in warp space

Thanks for the advice, I will now include a manticore.

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