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Made in gb
Guard Heavy Weapon Crewman




Somewhere over the South Pacific

Hello everyone. I am having quite a problem with the Tau player at my FLGS and thought it might be time to win at least once. I'm not certain of the list, but he will most likely be fielding lots of flamers and 6 broadsides

So, I ask you Dakka - how should a guard player deal with this?

Well the world isn't going to take over its' self now is it? And what kind of achievement will that be without fashionable henchmen? Normally this wouldn't have been a problem, but I had all my fashion designers executed.
Should anyone help design a new flashy uniform, I just might spare you on the day of judgement. MUHAHAHA!
http://www.dakkadakka.com/dakkaforum/posts/list/336897.page 
   
Made in us
Infiltrating Hawwa'





Australia

DakkaDakka wrote:

This message was edited 1 time. Last update was at 2020/03/15 02:32:38


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Made in us
Tzeentch Veteran Marine with Psychic Potential





An Outflanking powerblob courtesy of Al'Rahem will definitely put pressure on him.

Myself, I run a Mech list, so I would attempt to advance as quickly as possible.

If you run infantry, then stick to cover, and use plenty of Incoming! to help negate shooting.


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Made in us
Decrepit Dakkanaut





Vallejo, CA

Yes, tau can have serious problems with guard special mobility. His crisis suits may be tough to catch, but if you land a 2x plasma+plasma pistol stormie squad right behind them, they're going to be gone...

Also, I've found that it's startlingly possible for guard to out-shoot tau. Tau have better guns, but they're much more expensive, so if you spam crappier guns (which we can), you can actually put down more hurt at range if you do it right.

Also, tau are deathly afraid of close combat. If you bring a LOT of dudes and just charge them in, your opponent is ultimately going to be obliged to fall back lest he lose a bunch of stuff in close combat. Use this to your advantage on objectives-based games.


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Made in us
Shas'o Commanding the Hunter Kadre





Richmond, VA

Mastermind wrote:Hello everyone. I am having quite a problem with the Tau player at my FLGS and thought it might be time to win at least once. I'm not certain of the list, but he will most likely be fielding lots of flamers and 6 broadsides



Really? Are you running an all infantry list with a few vehicles? You can out shoot tau ANY day of the week, I fail to see why your having trouble with them.

Load up on missile launchers and shoot his crisis teams, park your vehicles behind stuff to grant them a cover save, don't bunch up your infantry and charge into melee when the opportunity presents itself. You shouldn't be having any problems at all with a tau player that's bringing his battle suits into flamer range.

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Made in au
Devestating Grey Knight Dreadknight





I can imagine 3 twin linked flamers are removing up to 20 models from the table if done correctly. Do not underestimate flamers versus guard.

Hit his broadsides first if your tank heavy, then his flamersis suits wont be able to damage your tanks. It will be an uphill battle for him from there.
   
Made in us
Decrepit Dakkanaut





Vallejo, CA

Jaon wrote:I can imagine 3 twin linked flamers are removing up to 20 models from the table if done correctly. Do not underestimate flamers versus guard.

But don't underestimate proper spacing versus flamers.

Plus, if they're flaming you, they're in close combat next turn. Goodbye suits...


Your one-stop website for batreps, articles, and assorted goodies about the men of Folera: Foleran First Imperial Archives. Read Dakka's favorite narrative battle report series The Hand of the King. Also, check out my commission work, and my terrain.

Abstract Principles of 40k: Why game imbalance and list tailoring is good, and why tournaments are an absurd farce.

Read "The Geomides Affair", now on sale! No bolter porn. Not another inquisitor story. A book written by a dakkanought for dakkanoughts!
 
   
Made in fi
Longtime Dakkanaut




Ailaros wrote:
Jaon wrote:I can imagine 3 twin linked flamers are removing up to 20 models from the table if done correctly. Do not underestimate flamers versus guard.

But don't underestimate proper spacing versus flamers.

Plus, if they're flaming you, they're in close combat next turn. Goodbye suits...


It's not actually given that Guardsmen can defeat Crisis suits in close combat, unless they have Power swords with Sergeants/Comissars...

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Made in us
Decrepit Dakkanaut





Vallejo, CA

well, even if they don't have power weapons, then they're still going to have plasma and FRF at their disposal.

Plus, you'd have to deepstrike them suicidally close to your opponent to have any chance of real damage.

I fear fire warriors a million times more than flamer suits.


Your one-stop website for batreps, articles, and assorted goodies about the men of Folera: Foleran First Imperial Archives. Read Dakka's favorite narrative battle report series The Hand of the King. Also, check out my commission work, and my terrain.

Abstract Principles of 40k: Why game imbalance and list tailoring is good, and why tournaments are an absurd farce.

Read "The Geomides Affair", now on sale! No bolter porn. Not another inquisitor story. A book written by a dakkanought for dakkanoughts!
 
   
Made in fi
Longtime Dakkanaut




Ailaros wrote:Yes, tau can have serious problems with guard special mobility. His crisis suits may be tough to catch, but if you land a 2x plasma+plasma pistol stormie squad right behind them, they're going to be gone...


But doesn't that kind of team cost you 125 points? I'd rather use Marbo...

Without knowing any more details of the op's list and which gives him problems, it's difficult to give precise advice. Both Guard and Tau have multiple ways to screw each other. One thing which Tau players fear, is Hellhound. It will just murder Tau troops.


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Made in gb
Guard Heavy Weapon Crewman




Somewhere over the South Pacific

Ideally, I would run a list of 150 assaulty men. The thing is I'm quite limited on the models. I can have all the vehicles I want but my FLGS just doesn't have any guardsmen. I guess I'll proxy a handful of marines and orks .

So far, the combined efforts of my elite and HS squads dropped 1 broadside. But then again he misread the rules in a horrific fashion, leading us both to believe that tau shield drones can have all wounds assigned to them from 1 round of shooting and that don't cause panic. Considering that they were parked on top floors of ruins with assault insurance and me having to take vehicles due to lack of models... not very nice.
I guess I'm prepared for next week at least.


Anyhow, what I'm looking to do is completely destroy his army, and it's personal this time
What I need is a blatant counterlist.

What to expect: 48x48" table (could make that 100x48), most likely annihilation, 2-3xfirewarriors, 1xkroot, stealthmeltas, 4 broadsides + hammerhead (or six broadsides), lots of suits, 200+ point big shooty guy, max shield drones everywhere.

This message was edited 2 times. Last update was at 2011/02/25 00:28:20


Well the world isn't going to take over its' self now is it? And what kind of achievement will that be without fashionable henchmen? Normally this wouldn't have been a problem, but I had all my fashion designers executed.
Should anyone help design a new flashy uniform, I just might spare you on the day of judgement. MUHAHAHA!
http://www.dakkadakka.com/dakkaforum/posts/list/336897.page 
   
Made in fi
Longtime Dakkanaut




Hmm, I guess it's AV12 rush then. Chimeras and at least one Hellhound. If you're attacking, go all out. Don't send stuff piecemeal. Move 12" forward and pop smoke. Take Marbo and blow up some group of Suits or Broadsides. Have a firebase with lascannons in the back. Tau will kill exposed Guard infantry really quickly (even Stormtroopers), so don't try to assault on foot. If you plan to take Heavy support (tanks etc), take something which shoots at least S8, that will insta-kill battlesuits. If you take tanks, don't over-equip them.

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Made in us
Trustworthy Shas'vre




DFW area Texas - Rarely

Backfire wrote:Hmm, I guess it's AV12 rush then. Chimeras and at least one Hellhound. If you're attacking, go all out. Don't send stuff piecemeal. Move 12" forward and pop smoke. Take Marbo and blow up some group of Suits or Broadsides. Have a firebase with lascannons in the back. Tau will kill exposed Guard infantry really quickly (even Stormtroopers), so don't try to assault on foot. If you plan to take Heavy support (tanks etc), take something which shoots at least S8, that will insta-kill battlesuits. If you take tanks, don't over-equip them.

^ This.

I play tau, and have to say most of the time I beat guard is when they play too conservatively. You cant give tau any time to shoot at you...you are going to lose vehicles, thats fine be ok with it.

All the other advice here (outflanking, marbo, etc.) is all good as well.

Of course, I have played many games, and I have to say the biggest challenge is the player, not the army. Sure, some codexes are better than others (I won't name names, thats a whole other can of worms), but *most* of the games I lose its because I either made mistakes, or the other guy was just better.

Good luck...

DavePak
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