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Made in gb
Daring Dark Eldar Raider Rider





Hertfordshire

I have a Necron friend who sometimes uses the veil of darkness as a bit of wargear on his lord.

My question is this: Can the Lord use his veil to teleport multiple times during one game, or can he only use it once?

My friend claims he can only use it once, and he is the man with the codex... but in a battle report I've read on Dakka, it has been used more than once in a game. http://www.dakkadakka.com/dakkaforum/posts/list/344980.page#A

Note: I know it can only be taken once, as in only one lord in one army may have it. I only don't know how many times the one lord can teleport with it.

Thanks for your time dakka

Dark Eldar - Kabal of the Poisoned Tongue
2000



 
   
Made in us
Pyro Pilot of a Triach Stalker





LaPorte, IN

It has unlimited use.
   
Made in us
[DCM]
Tilter at Windmills






Manchester, NH

Once per turn.

Adepticon 2015: Team Tourney Best Imperial Team- Team Ironguts, Adepticon 2014: Team Tourney 6th/120, Best Imperial Team- Cold Steel Mercs 2, 40k Championship Qualifier ~25/226
More 2010-2014 GT/Major RTT Record (W/L/D) -- CSM: 78-20-9 // SW: 8-1-2 (Golden Ticket with SW), BA: 29-9-4 6th Ed GT & RTT Record (W/L/D) -- CSM: 36-12-2 // BA: 11-4-1 // SW: 1-1-1
DT:70S++++G(FAQ)M++B++I+Pw40k99#+D+++A+++/sWD105R+++T(T)DM+++++
A better way to score Sportsmanship in tournaments
The 40K Rulebook & Codex FAQs. You should have these bookmarked if you play this game.
The Dakka Dakka Forum Rules You agreed to abide by these when you signed up.

Maelstrom's Edge! 
   
Made in us
Loyal Necron Lychguard






Yup, as stated already it can be used instead of his normal movement every turn. Remember though that he can't assault or move normally (run only) after veiling.

There is a one time use item in the armory though, I can't remember what it is called but all it really does is inflict night fight rules on the enemy for 1 turn. I think it negates night fight rules for the necron as well if the rule is in effect.
   
Made in us
Insect-Infested Nurgle Chaos Lord





Oregon, USA

Solar Pulse.

Not that useful these days, unless you find yourself in a Dawn Of War mission or similar.

It negates nightfight for the necrons for one turn armywide if nightfight is in effect.

If the rule is not in effect it forces any unit that wants to shoot at the lord or a unit he's with to use night fighting rules for one turn.

The Viletide: Daemons of Nurgle/Deathguard: 7400 pts
Disclples of the Dragon - Ad Mech - about 2000 pts
GSC - about 2000 Pts
Rhulic Mercs - um...many...
Circle Oroboros - 300 Pts or so
Menoth - 300+ pts
 
   
Made in gb
Towering Hierophant Bio-Titan





Fareham

Unlimited use.
However, as said, it stops you assaulting.

Nice for getting a unit out of harms way.
Even better for re-locating units to a vantage point or an objective.

   
Made in us
Loyal Necron Lychguard





St. Louis, MO

VoD is once per turn (Necron player's) and you can only have one in the army...which might be where he's getting mixed up.

11,100 pts, 7,000 pts
++ Heed my words for I am the Herald and we are the footsteps of doom. Interlopers, do we name you. Defilers of our
sacred earth. We have awoken to your primative species and will not tolerate your presence. Ours is the way of logic,
of cold hard reason: your irrationality, your human disease has no place in the necrontyr. Flesh is weak.
Surrender to the machine incarnate. Surrender and die.
++

Tuagh wrote: If you won't use a wrench, it isn't the bolt's fault that your hammer is useless.
 
   
Made in gb
Daring Dark Eldar Raider Rider





Hertfordshire

ok, that sounds pretty straightforward.

One other question: Can you use the veil to come in from reserve?
I read a thread about Chapter Master's orbital bombardment once that suggested that because of it's unlimited range, an orbital bombardment could be called from a master in reserve. I'm thinking along the same lines with the veil of darkness.

Dark Eldar - Kabal of the Poisoned Tongue
2000



 
   
Made in us
[DCM]
Tilter at Windmills






Manchester, NH

No. It does not give the Lord or his attached unit the Deep Strike rule, or otherwise grant permission to arrive from Reserve in any special way other than walking on from the table edge as normal.

On a tangential subject, that Solar Pulse is actually sounding like a pretty sweet deal! Particularly for Dawn of War games with Destroyers- that gives you another important turn of shooting. How many points is it, again?

Adepticon 2015: Team Tourney Best Imperial Team- Team Ironguts, Adepticon 2014: Team Tourney 6th/120, Best Imperial Team- Cold Steel Mercs 2, 40k Championship Qualifier ~25/226
More 2010-2014 GT/Major RTT Record (W/L/D) -- CSM: 78-20-9 // SW: 8-1-2 (Golden Ticket with SW), BA: 29-9-4 6th Ed GT & RTT Record (W/L/D) -- CSM: 36-12-2 // BA: 11-4-1 // SW: 1-1-1
DT:70S++++G(FAQ)M++B++I+Pw40k99#+D+++A+++/sWD105R+++T(T)DM+++++
A better way to score Sportsmanship in tournaments
The 40K Rulebook & Codex FAQs. You should have these bookmarked if you play this game.
The Dakka Dakka Forum Rules You agreed to abide by these when you signed up.

Maelstrom's Edge! 
   
Made in gb
Decrepit Dakkanaut




That line of reasoning is entirely wrong. You cannot shoot while off the board, so cannot call in an orbital bombarment. You cant VoD from off the board, as you cannot fulfill their requirements.
   
Made in us
Sinewy Scourge





Long Island, New York, USA

Mannahnin wrote:On a tangential subject, that Solar Pulse is actually sounding like a pretty sweet deal! Particularly for Dawn of War games with Destroyers- that gives you another important turn of shooting. How many points is it, again?
I didn't think we were allowed to give out the points cost of items on the forum?
Be that as it may, the Lord can only take 100 points worth of wargear and after taking solar pulse would only have about 80 or so points left, so you would have to weight its advantages against any other wargear you wanted to equip the lord with!

I have found again and again that in encounter actions, the day goes to the side that is the first to plaster its opponent with fire. The man who lies low and awaits developments usually comes off second best. - Erwin Rommel
"For having lived long, I have experienced many instances of being obliged, by better information or fuller consideration, to change opinions, even on important subjects, which I once thought right but found to be otherwise." - Benjamin Franklin
 
   
Made in gb
Daring Dark Eldar Raider Rider





Hertfordshire

Solar pulse could actually be fairly effective for DoW and other situations.

Acknowledged about VoD from reserve. Necrons always were a bit of a tricksy army

Dark Eldar - Kabal of the Poisoned Tongue
2000



 
   
Made in us
[DCM]
Tilter at Windmills






Manchester, NH

Thanks! The rule is not a strict ban on any mention of points costs, although we don't want this place used as a substitute for a codex. It's more akin to the concept of Fair Use in terms of media, reviews, etc. You can give some details of a written (or other product) to facilitate discussion, but not the whole thing or large chunks.

Adepticon 2015: Team Tourney Best Imperial Team- Team Ironguts, Adepticon 2014: Team Tourney 6th/120, Best Imperial Team- Cold Steel Mercs 2, 40k Championship Qualifier ~25/226
More 2010-2014 GT/Major RTT Record (W/L/D) -- CSM: 78-20-9 // SW: 8-1-2 (Golden Ticket with SW), BA: 29-9-4 6th Ed GT & RTT Record (W/L/D) -- CSM: 36-12-2 // BA: 11-4-1 // SW: 1-1-1
DT:70S++++G(FAQ)M++B++I+Pw40k99#+D+++A+++/sWD105R+++T(T)DM+++++
A better way to score Sportsmanship in tournaments
The 40K Rulebook & Codex FAQs. You should have these bookmarked if you play this game.
The Dakka Dakka Forum Rules You agreed to abide by these when you signed up.

Maelstrom's Edge! 
   
Made in us
Sinewy Scourge





Long Island, New York, USA

Brutii11 wrote: Necrons always were a bit of a tricksy army

Also worthy of note is that VoD can be used to teleport the Lord and his unit out of close combat.
Left my assault marines out hanging in the wind one game.
Then they got shot to pieces and the C'Tan took care of the rest.
Wasn't pretty, especially seeing the Lord and his Warriors laughing their butts off from 30" away!

I have found again and again that in encounter actions, the day goes to the side that is the first to plaster its opponent with fire. The man who lies low and awaits developments usually comes off second best. - Erwin Rommel
"For having lived long, I have experienced many instances of being obliged, by better information or fuller consideration, to change opinions, even on important subjects, which I once thought right but found to be otherwise." - Benjamin Franklin
 
   
Made in us
Insect-Infested Nurgle Chaos Lord





Oregon, USA

The warriors survived a round of combat against assult marines without being swept? They deserve a medal just for that

The Viletide: Daemons of Nurgle/Deathguard: 7400 pts
Disclples of the Dragon - Ad Mech - about 2000 pts
GSC - about 2000 Pts
Rhulic Mercs - um...many...
Circle Oroboros - 300 Pts or so
Menoth - 300+ pts
 
   
Made in us
[DCM]
Tilter at Windmills






Manchester, NH

That's not all THAT uncommon, if they have a decent round of armor saves. The Fist on the Sgt. only kills 1-2 with average rolls, and the Crons are working with a base LD of 10.

Adepticon 2015: Team Tourney Best Imperial Team- Team Ironguts, Adepticon 2014: Team Tourney 6th/120, Best Imperial Team- Cold Steel Mercs 2, 40k Championship Qualifier ~25/226
More 2010-2014 GT/Major RTT Record (W/L/D) -- CSM: 78-20-9 // SW: 8-1-2 (Golden Ticket with SW), BA: 29-9-4 6th Ed GT & RTT Record (W/L/D) -- CSM: 36-12-2 // BA: 11-4-1 // SW: 1-1-1
DT:70S++++G(FAQ)M++B++I+Pw40k99#+D+++A+++/sWD105R+++T(T)DM+++++
A better way to score Sportsmanship in tournaments
The 40K Rulebook & Codex FAQs. You should have these bookmarked if you play this game.
The Dakka Dakka Forum Rules You agreed to abide by these when you signed up.

Maelstrom's Edge! 
   
Made in us
Sinewy Scourge





Long Island, New York, USA

Ascalam wrote:The warriors survived a round of combat against assult marines without being swept? They deserve a medal just for that

Yeah! IIRC, the dice gods really had a yuck on me that game. In the assault I think I only inflicted less than 10 wounds, my opponent saved most of them, gave my marines one or two wounds in return. I remember the combat was a draw and the next turn all his downed warriors in that unit managed to make their WB rolls.
Then he veiled away and I started playing taps for my assault marines!
Turned out okay though, my two vindicators were dropping their S10 pieplates with little to no scatter and I phased him out by like the 4th turn!

I have found again and again that in encounter actions, the day goes to the side that is the first to plaster its opponent with fire. The man who lies low and awaits developments usually comes off second best. - Erwin Rommel
"For having lived long, I have experienced many instances of being obliged, by better information or fuller consideration, to change opinions, even on important subjects, which I once thought right but found to be otherwise." - Benjamin Franklin
 
   
Made in us
Insect-Infested Nurgle Chaos Lord





Oregon, USA

Fair enough.

I have never had my Warriors survive a combat against assault marines.

Either they all get wiped out (i'm fine with that, because then I have a chance of WBB)

Or they take 5-6 casualties from the marines, deal maybe 1 casualty back (due to having only 1 attack and no power weapons vs 3+ armour, and having already lost a chunk of the squad due to I 2), and then make a ld roll on LD 5 or so, break and get swept.

It's not so much that their armour is bad (it's pretty good) as the sheer number of attacks the assault boys get to pile on you, with a 50/50 chance of wounding you, not counting the PF guy or similar.

That and i'm not vastly lucky on armour saves. I'll make a 3+ save about half the time, rather than 2/3 of the time

The Viletide: Daemons of Nurgle/Deathguard: 7400 pts
Disclples of the Dragon - Ad Mech - about 2000 pts
GSC - about 2000 Pts
Rhulic Mercs - um...many...
Circle Oroboros - 300 Pts or so
Menoth - 300+ pts
 
   
Made in us
Sinewy Scourge





Long Island, New York, USA

Ascalam wrote:It's not so much that their armour is bad (it's pretty good) as the sheer number of attacks the assault boys get to pile on you, with a 50/50 chance of wounding you, not counting the PF guy or similar.

That and i'm not vastly lucky on armour saves. I'll make a 3+ save about half the time, rather than 2/3 of the time


In this case I made the mistake of pushing the assault squad too far forward figuring that between the Lord's res orb and my friend's uncanny knack of rolling buckets of sixes that I would stay locked in combat until I could bring up the land raider with the assault termies in it. Forgot about Veil though, my own fault.
Won the game by going back to my tried and true strategy against Necrons, shot a unit without WBB until it is gone, lather, rinse, repeat!

I have found again and again that in encounter actions, the day goes to the side that is the first to plaster its opponent with fire. The man who lies low and awaits developments usually comes off second best. - Erwin Rommel
"For having lived long, I have experienced many instances of being obliged, by better information or fuller consideration, to change opinions, even on important subjects, which I once thought right but found to be otherwise." - Benjamin Franklin
 
   
Made in gb
Daring Dark Eldar Raider Rider





Hertfordshire

Against 20-warrior squads I have had some tough times. When the boyz pile in we kill a good few, but there are so many MEQs that when they swing back they kill enough to succeed in their Ld check. Either that, or they break and get away due to I2. Next turn they're up and rapid firing, which is never healthy for a boy mob.

Dark Eldar - Kabal of the Poisoned Tongue
2000



 
   
Made in us
Insect-Infested Nurgle Chaos Lord





Oregon, USA

That's becoz da boyz wearz beer-canz fer armour.

Damaging orks, or eldar/nids goes a lot smoother with warriors. It's those pesky 3+, or worse 2+,3++ that really make the difference. Necrons aren't stellar against GEQ or lighter, but against MEQ they're stunningly bad. They get better as the armour gets lighter. Also Orks and Nids have a habit of wiping the units off the board by sheer number of attacks, rather than breaking it. I prefer this, as I just can't envision my evil robots running screaming and getting cut down by choppas with no WBB, when those same choppas don't deny WBB if they all stand and die.

If both sides are I 2 the chance of getting swept is far lower also, and the necrons might actually get to swing.

Remember you'd be I 3 on the first turn of the combat, as you presumably charged them

The Viletide: Daemons of Nurgle/Deathguard: 7400 pts
Disclples of the Dragon - Ad Mech - about 2000 pts
GSC - about 2000 Pts
Rhulic Mercs - um...many...
Circle Oroboros - 300 Pts or so
Menoth - 300+ pts
 
   
 
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