Well time to write up my report from my game against Thomas (orcs). Game was a good one.
Unfortunately through my losses over the first few weeks I was backed into a corner and needed to restructure my army. Due to some campaign rules issues I had to disband my core and specials and recreate them, causing me to loss all my acquired unit experience for my Grave Guard, Skeletons, and Ghouls. Overall it was totally worth it because I was able to a massive redo on infantry swapped some things around. My character line up was same as before, except I picked up a necromancer.
WEEK 4: Vampire 1500ish vs. Orcs 1300ish
ME
Vampire Lord: same as before (picked lore of fire with forbidden lore for this battle)
Wight King: same as before
Necromancer: w/ danse macbre as spell
30 zombies w/ banner
15 skeltons NO COMMAND (I couldn't get the populotion and recruitment points to work for it)
20 ghouls
20 Grave Guard w/
GW,
FC
ORCS
Boss on bore with the crazy expensive orc axe of doom the one that adds to attacks and stregth
Another orc on boar with
BSB
2 night goblin casters. 1 and
lvl 2. The
lvl 1 has magic murshrooms
Spells rolled where kinda lame. Both casters got the unit gains poison, and the
lvl 2 got the flankers get bonus to hit and wound spell.
Block of Goblin archers
Block of goblins
Block of goblins
Block of nightgoblins with 2 fantaics and nets
2 regular trolls
and a small block of black orcs as his heavy hitting hammer
We kept terrain really simple and started deployment this is the result.
He put his
lvl 1 caster with the archers,
lvl 2 caster with the night goblins, and both bore orcs in with the orcs.
Both casters in with the skeltons. My Vargulf was in held in reserve due to make up points addvantege.
Both sides. basic woods on the right and left side of the 4x4 battlefield.
I won the roll for turn 1.
Vampire - T1
In short I moved forward with everything. Unfortunitly my ghouls could only move 4" becouse they where not within range of my vampire. I mad the mistake of moving him first instead of the ghouls. In the long run this turned out for the better. In magic I rolled something like 6 or 7 dice and got a channel off. I started by flame cageing and then fireballing a unit of goblins doing little damage droping only 6. I also got myself another 4 ghouls above start value with nehek.
Orcs - T1
He doesn't declare charges and passes his stupidty checks on the trolls using the
bsb and generals leadership ith no prolem. He marches up with a good number of his stuff. He elected not to move the flamecaged Goblins. Also I'm not entirely sure why he moved his
BSB out of his unit of orcs to be on foot on his own.
Veiw of field after movment.
He has an epic bad magic phase and kill his
lvl 1 caster through miscast and mushrooms not sure how it went down I just knew he got baked and toasted. He then proceeds to miscast with his
lvl 2 caster and rolls a 4 on the table. His head exploads and large blasts his unit like crazy killing mroe goblins in his magic phase then I did to him in mine. His caster manges to survive, but he and the
bsb take wounds.
The single boar is his
bsb. Dead goblins for my necormaner who is now going to busy after battle.
Vampire - T2
I totally soaced and forgot to take picutres of most my and his turn 2 it played really fast.
Stuff gets real crazy and clustered really quick as I declare charges. I charge his troll with my zombies and lunch my GG into his orcs. The nightgoblins fantics run at me and he rolls well for them. I only lost 2 GG I passed regen saves like a pro.
Magic phase I did some crazy shenigans. I Cast Fire Cloak on my zombies. Causing all kinds of pain on his troll every magic phase. As well as Flame Cage on the unit of regualar goblins on the fire right flank. And got myself an extra 5 or 6 zombies. Flame Cloak fails and does only 1 wound to the troll. He manged to dispel Danse for the GG so I would have hit before his orcs. I proceed to loss that combat by only 1 due to ranks and banner and are still above start value on zombies. As for the important fight. I lay the beat down on his orc unit. He challenges with his general, Knowing how crazy his general is I take the challenge with my unit champion, who proceeeds to get pulped and dies horribly overkilled by 2. I then lay the beat down on his orcs. Once again 125 point regen banner saves the day. I pass 4 of 7 saves. With my 13
str 6 attacks I sit down enough orcs for me to win combat by something like 7. He didnt get the snakes to stay. I chassed him down killing the orcs and overruning into the goblins that flamecaged on turn 1. This was distinctly the momment where victory was almost guartanteed.
Orcs - T2
He charged what was left of his night goblins iadn his
BSB nto my zombie's flank. He didnt move flamecaged goblins again. His arches had nothing to shoot at. He strangely didnt charge his troll into anything but tried to play bold and moved his troll into a threating spot on my skeltons and general. Magic phase he got poison attacks and the flank buff spell on my zombies. He missed his chance to dispell my fire cloak and I killed off a bunch of goblins before they had a chance to even swing into my zombies. Combat went in my favor. Zombies ate enough goblins to drop them to 4 so I kept my rank bonus. Zombies lost by only 2 or 3 oh darn. GG ate bunch of goblins and pursed them. It was epic he rolled snake eyes for the flee distance I rolled a total of 3.
For some reason I'm having trouble uploading my picure of start of turn 3 to the gallery.
Its at the bottom of the post.
Vampire - T3
I stoped taking picture of the battle at this point, sorry.
Well things went crazy. I declared a charge of ghouls into the right goblins. I rolled a 9 or so getting there. I then marched my skeltons in somewhat large arc placing them slightly infront of where the ghouls where outside of the charge arc from the troll. I reformed my GG becosue the goblin archers where slightly outside my charge arc.
In magic phase I cast flame sword on my zombies (very fire covered zombies). He dispelled danse macrbe for the Ghouls. Fire cloak killed off the BSB
2d6 str 4 hits into one character can do that.
Fire zombies won decently well. Both enemy units broke then proceeded to die terriblely to the zombies special pursue rule. This is the first time I have every had my zombies actually do something awesome without making them
str 10 with lore of shadows. My Ghousl won there fight becouse they where just goblins afterall. I got brought down to exactly my start value of ghouls.
Orcs - T3
He conceeded. Removing his troll and goblin archers from the table.
Recovery:
Recovery went epic for me I got full recovery on all my stuff. Flawless victory for me.
He didn't do so hot. His general is now a gimp (-1 movement) which is funny becosue he's on bore inside a slower unit anyways. Overall just guessing he lost permantly around 200-250 pts worth of stuff.
Summary:
I gained 4 renown (+2 playing, +1 win, +1 capture
bsb)
Orcs gained 2 renown (+2 playing)
I gained allkinds of xp both my general and wight kings lvled up on their xp charts.
This was by far the best for me battle so far. With the large scale shenigans happening with 5 hexes of my home with the mega alliance I need all the popuotion and xp for my charaters I can get.
I have been watching and taking pictures of battles that I haven't been playing in and will be posting abrievted battle reports on some of those battles when I can.
Carl Todd