Switch Theme:

Daemons verses GKs  [RSS] Share on facebook Share on Twitter Submit to Reddit
»
Author Message
Advert


Forum adverts like this one are shown to any user who is not logged in. Join us by filling out a tiny 3 field form and you will get your own, free, dakka user account which gives a good range of benefits to you:
  • No adverts like this in the forums anymore.
  • Times and dates in your local timezone.
  • Full tracking of what you have read so you can skip to your first unread post, easily see what has changed since you last logged in, and easily see what is new at a glance.
  • Email notifications for threads you want to watch closely.
  • Being a part of the oldest wargaming community on the net.
If you are already a member then feel free to login now.




Made in us
Monster-Slaying Daemonhunter




Grand Rapids Metro

I was sitting here thinking about it...and while every GKs got Preferred enemy and daemonbane against daemons...I didn't consider that they were gaining that much...a bloodletter with a 5+ invuln is going to die the exact same way...and he is going to do some work with his cheaper power weapon on the way out.

Anti Daemon Stuff

-Daemonbane
-Truesilver armor (hurts daemons when they attack vehicles)
-Zone of Banishment (Stern's power that just removes models in a d6 radius)
-Heroic Sacrifice (Champion's ability to remove a model in base upon his death)
-Warp Rift (JoWW template with less restrictions)
-Hyperstone Maze (One model in base is removed from the field)
-Draigo (and his S10 Titansword that is mastercrafted and has Daemonbane and is a Force weapon)

This was all fine...it's a way to get around the daemon eternal warrior rules...it wasn't going to cause too much damage but it was going to help...but then I saw the new psychic power...

Dark Excommunication...Comes on Dreadknights and Coteaz...can be given to Librarians...

Removes all daemonic gifts from a unit in base for that turn?

Ridiculous...takes power weapons away from most daemons, take the normal armor save away from bloodcrushers...blessings of the blood god drops off bloodthirsters...basically means that daemons have to play a shooty game against gks until they can kill the excommunicators...because if they get excommunicated...they lose assault...and they lose bad.

I know I will be having two teleporting dreadknights...was my plan as soon as I heard the word dreadknight months ago...but now...woah.


Come play games in West Michigan at https://www.facebook.com/tcpgrwarroom 
   
Made in us
Pulsating Possessed Chaos Marine




Denver, CO

You missed the worst one of them all.

All you really need to do is take a grand master (for scout), and 4 strike squads with warp quake. If the daemon player automatically mishaps every single unit it will be a very short game.
   
Made in us
Monster-Slaying Daemonhunter




Grand Rapids Metro

Mhmm...not a very balanced list...probably...and mean...but i would do it

Come play games in West Michigan at https://www.facebook.com/tcpgrwarroom 
   
Made in gb
Water-Caste Negotiator





All Grey knights also get psykout Grenades making the daemons initiative 1. also doesnt blessing of the blood god give you a 2+ save against dark exocommunication cause its a psychic power?
   
Made in us
Monster-Slaying Daemonhunter




Grand Rapids Metro

No...its a save against wounds caused by...yada yada

Come play games in West Michigan at https://www.facebook.com/tcpgrwarroom 
   
Made in gb
Kovnik




Bristol

Well my Daemons will still be gracing the tables, I will rise to this challange to somehow scrape a win against all the new GK players.

Nerivant wrote:The Custodes are the reason Draigo is staying in the Warp.

ObliviousBlueCaboose wrote:I cant wait until i team up with a cron player an kill a land raider with a lasgun.

Black Templars- Nothing makes you manly like unalterable AV 14! 
   
Made in se
Ferocious Black Templar Castellan






Sweden

TBH, while the Grey Knights have a lot of things that are scary for daemons, most of them will only be fielded if your opponent knows you're bringing daemons. The two main problems that I can see is EW-ignoring force weapons and Warp Quake.

For thirteen years I had a dog with fur the darkest black. For thirteen years he was my friend, oh how I want him back. 
   
Made in us
Monster-Slaying Daemonhunter




Grand Rapids Metro

I see the Dark Excommunication being the main problem.

Everything else was mediocre but that one blows it out of the water.

Half the GK lists out there will have at least one DK...and thats a lot of hurt the model can go around putting on daemons...take away power weapons here...PUNCH IN FACE...take away daemonic gift here...PUNC...you know

Come play games in West Michigan at https://www.facebook.com/tcpgrwarroom 
   
Made in us
Grisly Ghost Ark Driver





Bay Area CA

With all these items, I have no idea how i'm going to face GK's on the table... I play a fair ammount of tzeench but i guess i may go full on :-/

I wish they added deamonic infestation rules or something like that, at least semi-balancing...


Does anyone know if the GK's also get these abilities on the C:CSM deamon prince, greater deamon, and lesser deamons?

   
Made in gb
Journeyman Inquisitor with Visions of the Warp




York/London(for weekends) oh for the glory of the british rail industry

IronfrontAlex wrote:With all these items, I have no idea how i'm going to face GK's on the table... I play a fair ammount of tzeench but i guess i may go full on :-/

I wish they added deamonic infestation rules or something like that, at least semi-balancing...


Does anyone know if the GK's also get these abilities on the C:CSM deamon prince, greater deamon, and lesser deamons?


If you go all tzeentch you will have to worry about null rods.

The main thing you have to remember is that Grey Knights are designed to do their task, kill deamons. Its a no brainer that they win against deamons more than they loose, the reason that they are not an unbalanced list is because they suffer against other armies

Relictors: 1500pts


its safe to say that relictors are the greatest army a man , nay human can own.

I'm cancelling you out of shame like my subscription to White Dwarf. - Mark Corrigan: Peep Show

Avatar 720 wrote:Eau de Ulthwé - The new fragrance; by Eldrad.


 
   
Made in us
Androgynous Daemon Prince of Slaanesh





Norwalk, Connecticut

Do null rods ignore shooting attacks? Because Daemon shooting abilities are not psychic. Just a question, cause I don't know

Reality is a nice place to visit, but I'd hate to live there.

Manchu wrote:I'm a Catholic. We eat our God.


Due to work, I can usually only ship any sales or trades out on Saturday morning. Please trade/purchase with this in mind.  
   
Made in us
Land Raider Pilot on Cruise Control





BluntmanDC wrote:
IronfrontAlex wrote:With all these items, I have no idea how i'm going to face GK's on the table... I play a fair ammount of tzeench but i guess i may go full on :-/

I wish they added deamonic infestation rules or something like that, at least semi-balancing...


Does anyone know if the GK's also get these abilities on the C:CSM deamon prince, greater deamon, and lesser deamons?


If you go all tzeentch you will have to worry about null rods.

The main thing you have to remember is that Grey Knights are designed to do their task, kill deamons. Its a no brainer that they win against deamons more than they loose, the reason that they are not an unbalanced list is because they suffer against other armies


Tell that to the people that have invested hundreds (or thousands) of dollars and precious time into buying, building, and painting their daemon army. I'm sure they'll totally be fine with that.

Most of the anti-daemon stuff is expensive optional wargear that nobody will take unless they're tailoring their list. Obviously Warp Quake can cause issues, but I don't think very many people will be taking the Strike Squads as troops. It's all about Purifiers, Paladins, and Terminators.

This message was edited 1 time. Last update was at 2011/03/17 21:48:18


 
   
Made in us
Grisly Ghost Ark Driver





Bay Area CA

BluntmanDC wrote:
IronfrontAlex wrote:With all these items, I have no idea how i'm going to face GK's on the table... I play a fair ammount of tzeench but i guess i may go full on :-/

I wish they added deamonic infestation rules or something like that, at least semi-balancing...


Does anyone know if the GK's also get these abilities on the C:CSM deamon prince, greater deamon, and lesser deamons?


If you go all tzeentch you will have to worry about null rods.

The main thing you have to remember is that Grey Knights are designed to do their task, kill deamons. Its a no brainer that they win against deamons more than they loose, the reason that they are not an unbalanced list is because they suffer against other armies



Looks like i'll put up my kharn CSM lists! lol

   
Made in au
Widowmaker



Perth, WA, australia

Kharn and Any feasible ammount of berserker?

So far
500 point of
750 point of
500 point


 
   
Made in us
Grisly Ghost Ark Driver





Bay Area CA

FABIKHARN!


oh hai i have an IC who has a ton of attacks that hit on a 2+, and all my troops are fearless or strike at S5 or 6, woo!

   
Made in se
Ferocious Black Templar Castellan






Sweden

IronfrontAlex wrote:FABIKHARN!


oh hai i have an IC who has a ton of attacks that hit on a 2+, and all my troops are fearless or strike at S5 or 6, woo!


They strike at S5 if they even get to strike. Halberds can do nasty things to Khorne Berzerkers even if they charge. Although I guess that Khârn would chomp face, what with I7 and all... Still, he's not immune to instant death, so all it takes is one failed 5++ if the dude with the sledgehammer survives and Khârn stops, because it's Hammertime...

For thirteen years I had a dog with fur the darkest black. For thirteen years he was my friend, oh how I want him back. 
   
Made in us
Grisly Ghost Ark Driver





Bay Area CA

AlmightyWalrus wrote:
IronfrontAlex wrote:FABIKHARN!


oh hai i have an IC who has a ton of attacks that hit on a 2+, and all my troops are fearless or strike at S5 or 6, woo!


They strike at S5 if they even get to strike. Halberds can do nasty things to Khorne Berzerkers even if they charge. Although I guess that Khârn would chomp face, what with I7 and all... Still, he's not immune to instant death, so all it takes is one failed 5++ if the dude with the sledgehammer survives and Khârn stops, because it's Hammertime...


Nooope, he can be Insta-killed by a battle cannon but not by a force weapon. Look at his rules, force weapons only have him loose one wound.

   
Made in it
Impassive Inquisitorial Interrogator





IronfrontAlex wrote:
AlmightyWalrus wrote:
IronfrontAlex wrote:FABIKHARN!


oh hai i have an IC who has a ton of attacks that hit on a 2+, and all my troops are fearless or strike at S5 or 6, woo!


They strike at S5 if they even get to strike. Halberds can do nasty things to Khorne Berzerkers even if they charge. Although I guess that Khârn would chomp face, what with I7 and all... Still, he's not immune to instant death, so all it takes is one failed 5++ if the dude with the sledgehammer survives and Khârn stops, because it's Hammertime...


Nooope, he can be Insta-killed by a battle cannon but not by a force weapon. Look at his rules, force weapons only have him loose one wound.

He's a daemon? If yes then it gets killed by the special rule on nemesis weapons, not by the fact that they're force weapons.
   
Made in us
Sneaky Striking Scorpion




New Iberia, Louisiana, USA

Griever wrote:
BluntmanDC wrote:
IronfrontAlex wrote:With all these items, I have no idea how i'm going to face GK's on the table... I play a fair ammount of tzeench but i guess i may go full on :-/

I wish they added deamonic infestation rules or something like that, at least semi-balancing...


Does anyone know if the GK's also get these abilities on the C:CSM deamon prince, greater deamon, and lesser deamons?


If you go all tzeentch you will have to worry about null rods.

The main thing you have to remember is that Grey Knights are designed to do their task, kill deamons. Its a no brainer that they win against deamons more than they loose, the reason that they are not an unbalanced list is because they suffer against other armies


Tell that to the people that have invested hundreds (or thousands) of dollars and precious time into buying, building, and painting their daemon army. I'm sure they'll totally be fine with that.


Amen, brother. Seriously, GW. W-T-F. Tyranids and Daemons are getting screwed over hardcore since 5th edition. I like the exotic alien races, though I don't play them. I guess GW doesn't like them so Eff the people who play them, right?

Sorry, I haven't seen the codex, so I can't talk.

DS:80+S+G++M---B--IPw40k10#+D++A/eWD-R+T(D)DM+
Current Race - Eldar
Record with Eldar 1-0-2 (W-L-D)
Last game was a DRAW against DARK ELDAR.
I shake your hand and say "Good Game". How are you a good sport? 
   
Made in us
Grisly Ghost Ark Driver





Bay Area CA

GeckoOBac wrote:
IronfrontAlex wrote:
AlmightyWalrus wrote:
IronfrontAlex wrote:FABIKHARN!


oh hai i have an IC who has a ton of attacks that hit on a 2+, and all my troops are fearless or strike at S5 or 6, woo!


They strike at S5 if they even get to strike. Halberds can do nasty things to Khorne Berzerkers even if they charge. Although I guess that Khârn would chomp face, what with I7 and all... Still, he's not immune to instant death, so all it takes is one failed 5++ if the dude with the sledgehammer survives and Khârn stops, because it's Hammertime...


Nooope, he can be Insta-killed by a battle cannon but not by a force weapon. Look at his rules, force weapons only have him loose one wound.

He's a daemon? If yes then it gets killed by the special rule on nemesis weapons, not by the fact that they're force weapons.


No he isn't a Deamon he's Kharn the Betrayer. And his MOK affiliation (i forget the actual rules name; blessed of korne?) spesifically says all force weapons only deal one wound on him. He's an astartes, not a deamon.

   
Made in gb
Towering Hierophant Bio-Titan





Fareham

Life goes on? i guess it does.

Might be running a letter horde list from now on though with 4 heralds with blessing.
Granted some will lose power weps, but not all.

Saying that, what can they really do to a thirster?
S8 and no saves as basic, so that cant be taken away from him.

Failing that, i may have to alter slightly and bring a KoS into the list for the high initiative flood of attacks.

   
Made in it
Impassive Inquisitorial Interrogator





۞ Jack ۞ wrote:Life goes on? i guess it does.

Might be running a letter horde list from now on though with 4 heralds with blessing.
Granted some will lose power weps, but not all.

Saying that, what can they really do to a thirster?
S8 and no saves as basic, so that cant be taken away from him.

Failing that, i may have to alter slightly and bring a KoS into the list for the high initiative flood of attacks.


Psyk-out grenades on every gk infantry unit means that if you don't get the charge you'll be always striking at initiative 1 on the first turn.
   
Made in gb
Towering Hierophant Bio-Titan





Fareham

So every unit has them? joy -_-
May have to go mono tzeentch then lol, dont see this going well either way though.


However, GK hardly pour out attacks, i doubt they will drop 10-15 letters in a single turn.
Will take more losses than normal, but it may work i guess.

   
Made in us
Monster-Slaying Daemonhunter




Grand Rapids Metro

Daemons cannot win win in assault...most armies cannot beat GKs in assault...I have been playing them for a while now...to beat Grey Knights...you have to win in the shooting phase.

Tzeentch will be the way to go...you just have to take down dreadknights and interceptors and then the rest is mop up.

You just can't let my units touch yours.

Come play games in West Michigan at https://www.facebook.com/tcpgrwarroom 
   
Made in gb
Towering Hierophant Bio-Titan





Fareham

Yay, so its a game of everyone is now tau?

Thats fine, im happy enough backed up against my DZ lol.

   
Made in us
Monster-Slaying Daemonhunter




Grand Rapids Metro

No...just means that we will be seeing a meta shift.

There should be more heavy bolters, plasma guns, lascannons...and the xeno/chaos equivalents of ap2 weapons or mass shots.

The only way to take down GKs effectively.

Come play games in West Michigan at https://www.facebook.com/tcpgrwarroom 
   
Made in us
Grisly Ghost Ark Driver





Bay Area CA

Flamers will become the prince unit against GK's i think. Termicide but with 3 templates that can fire at different squads, wound on a 4+ and ignores saves? that will ruin a PAGK squad's day and put at least some wounds on a dredknight.

   
Made in us
Monster-Slaying Daemonhunter




Grand Rapids Metro

Mhmm...I most definitely agree...the issue is deploying away from Warp Quake and then getting around mass Stormbolter fire.

Come play games in West Michigan at https://www.facebook.com/tcpgrwarroom 
   
Made in jp
Impassive Inquisitorial Interrogator





I was thinking the same thing about Flamers. I hope they really do wreck house used that way because I love the figures and the concept behind them is awesome.

My 40k Blog: Rollin' 2d6 Deep
Rumors, Links, Analysis, Modeling, Painting, Fiction 
   
Made in us
Monster-Slaying Daemonhunter




Grand Rapids Metro

All daemons should still wreck house...against everything but a dreadknight. they dont care about force weapons or power weapons...daemonbane hardly ever should occur...its a small chance anyways.

The only thing GKs discourage is multiwound models and close ranged deepstrike.

Come play games in West Michigan at https://www.facebook.com/tcpgrwarroom 
   
 
Forum Index » 40K General Discussion
Go to: