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![[Post New]](/s/i/i.gif) 2011/03/19 01:02:19
Subject: 1850 Points Grey Knights Jokaero Army
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Mounted Kroot Tracker
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Inquisitor Coteaz
50 Jokaero
1850 points exactly. Monkey shooting army of death that can be anywhere from 5 to 16 claiming units of 60" lascannons, 36" multi-meltas (so is that 2d6 pen at 18"), and rending heavy flamers. Possibly a way to dust off my AT-43 Karmans and make a Charlton Heston inquisitor.
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This message was edited 8 times. Last update was at 2011/03/19 13:07:23
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![[Post New]](/s/i/i.gif) 2011/03/19 01:17:52
Subject: 1850 Points Grey Knights
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Stone Bonkers Fabricator General
A garden grove on Citadel Station
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This army will cost you $770
will consist of one character and one pose of model
will be FAQd invalid eventually
will be FAQd on a tournament by tournament basis likely immediately
and will be refused by every single friendly game opponent Automatically Appended Next Post: So I recommend you go for it
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This message was edited 1 time. Last update was at 2011/03/19 01:36:09
ph34r's Forgeworld Phobos blog, current WIP: Iron Warriors and Skaven Tau
+From Iron Cometh Strength+ +From Strength Cometh Will+ +From Will Cometh Faith+ +From Faith Cometh Honor+ +From Honor Cometh Iron+
The Polito form is dead, insect. Are you afraid? What is it you fear? The end of your trivial existence?
When the history of my glory is written, your species shall only be a footnote to my magnificence. |
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![[Post New]](/s/i/i.gif) 2011/03/19 02:29:15
Subject: 1850 Points Grey Knights
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Pulsating Possessed Chaos Marine
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ph34r wrote:This army will cost you $770
will consist of one character and one pose of model
will be FAQd invalid eventually
will be FAQd on a tournament by tournament basis likely immediately
and will be refused by every single friendly game opponent
Automatically Appended Next Post:
So I recommend you go for it
Lol if I were rich I would just buy the max of everything possible for one codex, so you can do anything with it. I also dont think jokaro are as good as everyone thinks either.....their called jokes for a reason
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Chaos daemons 1850
Chaos Marines 1850
2250+
2500++ (Wraithwing)
I moved so starting from scratch. These were the armies I had, rebuilding my Chaos. |
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![[Post New]](/s/i/i.gif) 2011/03/19 03:06:17
Subject: 1850 Points Grey Knights Codex Silliness
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Impassive Inquisitorial Interrogator
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6 units of 8 Jokaero each would be legal and would have an absurd amount of fire power. You could erase huge blocks of the enemy army each turn at incredibly long range.
But yeah even if you happen to have a mountain of monkey figures already and don't have to spend a fortune to build the army, it would get so boring to set up a gunline like this and just roll dice until the game ends. With a codex as full of awesome new stuff as this one is, it would be a waste to spam any single option.
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My 40k Blog: Rollin' 2d6 Deep
Rumors, Links, Analysis, Modeling, Painting, Fiction |
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![[Post New]](/s/i/i.gif) 2011/03/19 10:36:49
Subject: 1850 Points Grey Knights Codex Silliness
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Sslimey Sslyth
Busy somewhere, airin' out the skin jobs.
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....and gets killed by the first Blood Angel DoA army with a single Vanguard Vet squad that it goes up against.
....or pretty much any HtH list that can get to you on turn 1 or 2.
Great list...imaginative too...NOT.
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I have never failed to seize on 4+ in my life!
The best 40k page in the Universe
COMMORRAGH |
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![[Post New]](/s/i/i.gif) 2011/03/19 11:04:18
Subject: 1850 Points Grey Knights Codex Silliness
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Ultramarine Chaplain with Hate to Spare
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To be honest I think the 1500 version of this list with 40 Jokero is better as you opponent will have less stuff and you;ve still got 40 Lascannons.
Space monkey army off hilariousness funny though. There is no way it will be FaQ'd illegal but don't count on it winning too many games as it is so brittle.
30 Jokero in 6 Chimeras would be a much more competitive option firing 5 out a turn.
....and gets killed by the first Blood Angel DoA army with a single Vanguard Vet squad that it goes up against.
Unlikely none of the VV would survive long enough to charge.
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![[Post New]](/s/i/i.gif) 2011/03/19 11:12:01
Subject: 1850 Points Grey Knights Codex Silliness
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Regular Dakkanaut
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Why do people insist on doing these boring lists?
Its not like we havent seen the possibility our selves in the codex.
Its a no brainer to build, not like its something "WOW why didnt I think of that????"
Well to answer my last sentence... why I didnt think of making one my self is because I dont want to wate money, time and friends on this silly list.
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![[Post New]](/s/i/i.gif) 2011/03/19 11:43:18
Subject: Re:1850 Points Grey Knights Codex Silliness
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Mounted Kroot Tracker
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I actually think this list would do quite well against all-comers, which is quite annoying as it is a ridiculous build. I'm more upset that it's allowed with the new codex, there isn't even one Grey Knight in the army. If you're actually trying to win a tournament with it, I'd put Coteaz with a unit of 12 Jokaero to shoot down any and every droppod and daemon unit that wants to deploy nearby (that's a nasty rule as worded), and then have all the other units be 3-4 models strong. You can string out the unit of 12 with Coteaz so that all your smaller units are within 12" to benefit from Sanctuary, making them much more difficult to assault. Even if that close combat unit of death gets across the board, it's dead as soon as it assaults, kills 3 monkeys, and is left in the open to be nuked. Horde armies are a little trickier, but with that many heavy flamers the chances of getting the template shots off before the charge are reasonable, and if a horde unit does get an assault off the same outcome will happen after it is stranded in the open to be roasted. You can reliably pop more than 5 transports a turn, and even annihilate a footslogging MEQ army within three turns. And, as if they even need it, Coteaz lets you reroll the dice to sieze the iniative and get the first turn of shooting. Worst matchup is against Guard, with their cheap models that don't need to get close to be effective. Still, all the vehicles are going to be destroyed by the end of the game, and without any vehicles itself, the Jokaero army takes advantage of the current meta-game.
Rather than complain about how you would never let your friends use this list, I'm looking for ideas on counters because I'm looking at the codex and confident that I'm reading it correctly and I see variants of this list being legal and quite lethal in a tournament setting. There are enough players out there that build armies to win, and this looks to be one of them. Three boxes of Kroot and an Inquisitor model, some digital weapons conversions (which look like brass rod glued to the hand on the official model) and you have this army for $100.
Edit: A little bit more codex reading, and I would switch out a few apes for a squad of servitors, led by Coteaz, to deploy in front of the rest of the army as the Sanctuary speed bump. 10 points for a model with a heavy bolter is crazy. Add one or two Jokaero to that unit and you have the possibility of giving them 48" rending heavy bolters, 3+ armor saves, or 5+ invulnerable saves.
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This message was edited 1 time. Last update was at 2011/03/19 12:02:02
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![[Post New]](/s/i/i.gif) 2011/03/19 12:13:25
Subject: 1850 Points Grey Knights Codex Silliness
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Ultramarine Chaplain with Hate to Spare
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Landpseeder storm scouts assaulting you on trun 1 with Heavy flamer and combi-flamer would cause you huge issues. If you went 2nd they'd probably table you witnin 2 turns. They can also threaten you from outflank with a 21" assault range they can come on outside of the 12" bubble and get you.
Guard Template armies could ruin you. A manticore out of LoS could wreck your entire army on its own. Rhino-rush BA would basically auto-win if they went first and auto-lose if they didn't...
Likewise anything that can DP in and be a threat from 12"+ like for instance 20 Devilgaunts in a spore could drop out of your no-fly zone and pump 60 S4 shots into your T3 army...
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![[Post New]](/s/i/i.gif) 2011/03/19 13:15:56
Subject: 1850 Points Grey Knights Jokaero Army
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Sinewy Scourge
Lawrence, KS
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You can sit on your back line and kill 20 models per turn. So... after at least 2 turns of shooting, who is in a good enough position to still manage a win? Horde armies? Heavy Bolters until close range, then it's Flamer Time. Hurray.
Yes, this will be effective. I would let you unpack it, shake your hand and congratulate you on your win. Take an early lunch.
I'd like to see it at Ard Boys.
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This message was edited 2 times. Last update was at 2011/03/19 13:17:38
Therion wrote:6th edition lands on June 23rd!
Good news. This is the best time in the hobby. Full of promise. GW lets us down each time and we know it but secretly we're hoping that this is the edition that GW gives us a balanced game that can also be played competitively at tournaments. I'm loving it.
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![[Post New]](/s/i/i.gif) 2011/03/19 13:50:59
Subject: 1850 Points Grey Knights
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Longtime Dakkanaut
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ph34r wrote:This army will cost you $770
will consist of one character and one pose of model
will be FAQd invalid eventually
will be FAQd on a tournament by tournament basis likely immediately
and will be refused by every single friendly game opponent
Automatically Appended Next Post:
So I recommend you go for it
1. It's expensive
2. I don't think that matters in a tournament.
3. I don't see where you are going with this one. He can take 5 squads of 10 and still be just fine.
4. I don't see where you are going with this one either.
5. Sure. However, if that is a player's typical response, I would recommend to that player that they not go to tournaments.
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![[Post New]](/s/i/i.gif) 2011/03/19 13:55:31
Subject: 1850 Points Grey Knights Jokaero Army
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Tail-spinning Tomb Blade Pilot
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My friend wrote a list like this and while powerfull it will get no comp score. Also you might lose a friend or two.
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![[Post New]](/s/i/i.gif) 2011/03/19 13:57:53
Subject: 1850 Points Grey Knights Jokaero Army
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Terminator with Assault Cannon
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This army is a fun novelty, but you will automatically lose versus many common builds. A single unit of Scout Bikers will take out a third of your army reliably and seriously threaten the remainder. Scouting Interceptors will be similarly threatening. Dark Eldar will laugh and kill you with no losses. Ultimately, an army that relies on 50 T3 5+ models on foot will not be particularly competitive. Keep in mind that using mass Jokaero also makes their special abilities worthless. Jokaero aren't for making full units of their own, they're for supporting other elements of the army.
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![[Post New]](/s/i/i.gif) 2011/03/19 14:17:41
Subject: Re:1850 Points Grey Knights Jokaero Army
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Stabbin' Skarboy
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I agree that Jokaero on foot are pretty non-optimal, but Jokaero in chimeras are actually pretty sweet. 265 for 6 in a chimera that can all shoot out (as up to 6 passengers can shoot out of a chimera.) I wouldn't have it be the only kind of unit in your army though, as grabbing some plasma cannon tech servitors and/or some crusader/death cult squads will really expand your versatility and cover your weaknesses. Jokaero make a decent enough spine for your army, but they shouldn't be your entire army. Also, gotta figure out some way to convert them or counts-as for an affordable and decent looking force.
Consider something like this:
100- Coteaz
209- 6 purifiers with 2 psycannons and daemon hammer in a rhino
115- 3 plasma cannon servitors in a chimera with multilaser and hull heavy flamer
265- 6 Jokaero in a chimera with multilaser and hull heavy flamer
265- 6 Jokaero in a chimera with multilaser and hull heavy flamer
265- 6 Jokaero in a chimera with multilaser and hull heavy flamer
265- 6 Jokaero in a chimera with multilaser and hull heavy flamer
265- 6 Jokaero in a chimera with multilaser and hull heavy flamer
=1749
It's only 30 Jokaero instead of 50, but they're much better protected and now have anti-infantry fire, counter-assault capabilities, mobility, and blasts, things that pure Jokaero on foot does not.
The original list as posted dies terribly against any horde list or anything that can manage a turn 1 charge. 50 Jokaero shooting at infantry in cover get 25 hits and 12.5 kills, which is ridiculously mediocre when your opponent is throwing 100-200 models at you.
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This message was edited 3 times. Last update was at 2011/03/19 14:22:24
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![[Post New]](/s/i/i.gif) 2011/03/19 14:29:57
Subject: 1850 Points Grey Knights Codex Silliness
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Road-Raging Blood Angel Biker
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FlingitNow wrote:
....and gets killed by the first Blood Angel DoA army with a single Vanguard Vet squad that it goes up against.
Unlikely none of the VV would survive long enough to charge.
Blood Angels VVS have Heroic Intervention and DoA, so they could take out at least an entire unit upon deepstriking. Add a stormsheild or two and they might be able to make it to a second combat.
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![[Post New]](/s/i/i.gif) 2011/03/19 14:40:06
Subject: 1850 Points Grey Knights Jokaero Army
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Dangerous Outrider
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Aren't Henchmen all BS 3 now? Meaning that even with 50 Jokaero 50% would hit, then 15% will fail to wound/glance. Meaning that while this army seems powerful it might do nothing, even against tanks you are looking at 33% of your shooting doing very little (thanks to extra armour and the like).
It isn't as good when you think about the dice gods.
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Armies | Space Marines (Void Knights - Own Chapter), Space Wolves & Dark Angels | Imperial Guard Cadian and Kasrikin | Grey Knight/Sisters/Inquisitors | Empire - Hochland | Britanan (Relics) | Mordor & Gondor |
Hello, although I'm a static Zero.
I'm fighting all your wars.
Warning: These miniatures contain lead and should not be chewed or swallowed.
These Miniatures may well be miscast... |
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![[Post New]](/s/i/i.gif) 2011/03/19 14:56:12
Subject: Re:1850 Points Grey Knights Jokaero Army
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Mounted Kroot Tracker
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Culler wrote:Also, gotta figure out some way to convert them or counts-as for an affordable and decent looking force.
I just cobbled this together in about 20 minutes between posts, it's not perfect, but you can certainly see what I have in mind.
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![[Post New]](/s/i/i.gif) 2011/03/19 15:47:46
Subject: Re:1850 Points Grey Knights Jokaero Army
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Stabbin' Skarboy
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Very nice start, I like choice of kroot as your base model. Might want to greenstuff that barrel or get different piece though, it looks a little tacked-on.
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![[Post New]](/s/i/i.gif) 2011/03/19 16:06:30
Subject: 1850 Points Grey Knights Jokaero Army
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Ultramarine Chaplain with Hate to Spare
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Blood Angels VVS have Heroic Intervention and DoA, so they could take out at least an entire unit upon deepstriking. Add a stormsheild or two and they might be able to make it to a second combat.
Yeah but they've still got to weather that first round of shooting from Coteaz's unit before they can assault taking 10-12 Multimelta shots to the face should remove most if not all the squad even if they have some stormshields. Plus Corteaz's angry bird.
Cullers list looks pretty scary though.
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![[Post New]](/s/i/i.gif) 2011/03/19 16:29:40
Subject: 1850 Points Grey Knights Jokaero Army
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Road-Raging Blood Angel Biker
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FlingitNow wrote:Blood Angels VVS have Heroic Intervention and DoA, so they could take out at least an entire unit upon deepstriking. Add a stormsheild or two and they might be able to make it to a second combat.
Yeah but they've still got to weather that first round of shooting from Coteaz's unit before they can assault taking 10-12 Multimelta shots to the face should remove most if not all the squad even if they have some stormshields. Plus Corteaz's angry bird.
Cullers list looks pretty scary though.
No the good thing about VVS and heroic intervention is they take no shooting at all before they assault. Let's say your BA playing SW just for the sake of an example. It's your turn two and you get a VVS sqauad in from reserve, you drop them down and call a heroic intervention to tie up some long fangs. They come down and immediately assault the long fangs all in your turn, therefore taking no shooting and getting right into the assault.
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![[Post New]](/s/i/i.gif) 2011/03/19 16:32:16
Subject: 1850 Points Grey Knights Jokaero Army
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Ultramarine Chaplain with Hate to Spare
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No the good thing about VVS and heroic intervention is they take no shooting at all before they assault. Let's say your BA playing SW just for the sake of an example. It's your turn two and you get a VVS sqauad in from reserve, you drop them down and call a heroic intervention to tie up some long fangs. They come down and immediately assault the long fangs all in your turn, therefore taking no shooting and getting right into the assault.
No even with heroic intervention you are still going to get shot at, because Coteaz makes his unit shoot at anything arriving from reserves within 12", so you're getting shot at in your turn, in your movement phase before you assault.
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![[Post New]](/s/i/i.gif) 2011/03/19 16:46:13
Subject: Re:1850 Points Grey Knights Jokaero Army
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Mounted Kroot Tracker
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Culler wrote:Very nice start, I like choice of kroot as your base model. Might want to greenstuff that barrel or get different piece though, it looks a little tacked-on.
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![[Post New]](/s/i/i.gif) 2011/03/19 16:58:51
Subject: 1850 Points Grey Knights Jokaero Army
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Focused Dark Angels Land Raider Pilot
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It's lists like this that really make me despise Matt Ward
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![[Post New]](/s/i/i.gif) 2011/03/19 17:04:59
Subject: 1850 Points Grey Knights Jokaero Army
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Road-Raging Blood Angel Biker
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FlingitNow wrote:No the good thing about VVS and heroic intervention is they take no shooting at all before they assault. Let's say your BA playing SW just for the sake of an example. It's your turn two and you get a VVS sqauad in from reserve, you drop them down and call a heroic intervention to tie up some long fangs. They come down and immediately assault the long fangs all in your turn, therefore taking no shooting and getting right into the assault.
No even with heroic intervention you are still going to get shot at, because Coteaz makes his unit shoot at anything arriving from reserves within 12", so you're getting shot at in your turn, in your movement phase before you assault.
Ah I was unaware of that rule, well even still you could use them to get at units not within that range, but then again the GK player would certainly keep them close once he found out he was playing a DoA army. I stand corrected haha, sorry for the ignorance
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![[Post New]](/s/i/i.gif) 2011/03/19 17:56:39
Subject: Re:1850 Points Grey Knights Jokaero Army
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Stabbin' Skarboy
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Redone model looks great! What's the giant fist thing from anyway?
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![[Post New]](/s/i/i.gif) 2011/03/19 18:27:37
Subject: Re:1850 Points Grey Knights Jokaero Army
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Stone Bonkers Fabricator General
A garden grove on Citadel Station
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Oaka wrote:Culler wrote:Also, gotta figure out some way to convert them or counts-as for an affordable and decent looking force.
I just cobbled this together in about 20 minutes between posts, it's not perfect, but you can certainly see what I have in mind.
Good thought. Now not only will you be kicked out of friendly games for having such a stupid army list, but you will be refused from entering any tournament due to complete lack of WYSIWYG. I like it! Definitely keep making this army, and see how many games you manage to actually play! My prediction is zero!
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ph34r's Forgeworld Phobos blog, current WIP: Iron Warriors and Skaven Tau
+From Iron Cometh Strength+ +From Strength Cometh Will+ +From Will Cometh Faith+ +From Faith Cometh Honor+ +From Honor Cometh Iron+
The Polito form is dead, insect. Are you afraid? What is it you fear? The end of your trivial existence?
When the history of my glory is written, your species shall only be a footnote to my magnificence. |
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![[Post New]](/s/i/i.gif) 2011/03/19 18:57:39
Subject: Re:1850 Points Grey Knights Jokaero Army
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Bloodthirsty Chaos Knight
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This is the cancer thats killing 40k
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![[Post New]](/s/i/i.gif) 2011/03/19 19:04:37
Subject: 1850 Points Grey Knights Jokaero Army
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Ragin' Ork Dreadnought
Monarchy of TBD
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Why stop there? They are. after all, just subhuman creatures with jewelry. Call them finger mutants, get some zombies and give them each a gold finger or two. Then, use Nagash as your inquisitor Coteaz. Bonus points if the zombies are still on square bases!
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Klawz-Ramming is a subset of citrus fruit?
Gwar- "And everyone wants a bigger Spleen!"
Mercurial wrote:
I admire your aplomb and instate you as Baron of the Seas and Lord Marshall of Privateers.
Orkeosaurus wrote:Star Trek also said we'd have X-Wings by now. We all see how that prediction turned out.
Orkeosaurus, on homophobia, the nature of homosexuality, and the greatness of George Takei.
English doesn't borrow from other languages. It follows them down dark alleyways and mugs them for loose grammar.
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![[Post New]](/s/i/i.gif) 2011/03/19 22:47:47
Subject: Re:1850 Points Grey Knights Jokaero Army
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Stabbin' Skarboy
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ph34r wrote:Oaka wrote:Culler wrote:Also, gotta figure out some way to convert them or counts-as for an affordable and decent looking force.
I just cobbled this together in about 20 minutes between posts, it's not perfect, but you can certainly see what I have in mind.
Good thought. Now not only will you be kicked out of friendly games for having such a stupid army list, but you will be refused from entering any tournament due to complete lack of WYSIWYG. I like it! Definitely keep making this army, and see how many games you manage to actually play! My prediction is zero!
Cool conversions are a staple of what makes 40K good, as any Ork player worth their salt will tell you. He's actually just fine by WYSIWYG, as all you need RAW is consistency for WYSIWYG, and using bird-like aliens with weird hand weaponry is a perfectly suitable stand in for ape-like aliens with weird hand weaponry. They're even made of enough GW bits to be tourney-legal.
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![[Post New]](/s/i/i.gif) 2011/03/19 22:57:45
Subject: 1850 Points Grey Knights Jokaero Army
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Sadistic Inquisitorial Excruciator
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Fetterkey wrote:This army is a fun novelty, but you will automatically lose versus many common builds. A single unit of Scout Bikers will take out a third of your army reliably and seriously threaten the remainder. Scouting Interceptors will be similarly threatening. Dark Eldar will laugh and kill you with no losses. Ultimately, an army that relies on 50 T3 5+ models on foot will not be particularly competitive. Keep in mind that using mass Jokaero also makes their special abilities worthless. Jokaero aren't for making full units of their own, they're for supporting other elements of the army.
As usual it depends on who gets the first turn. Showing a decent build.
Yet to read new codex but seems fun now with lists like this appearing.
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