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![[Post New]](/s/i/i.gif) 2011/03/23 13:05:05
Subject: Attack Denial - DE strategy
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Deadly Dark Eldar Warrior
Curitiba, Brazil
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Has anyone thought of putting Clone Field Archon to tag along with Bloodbrides with Shardnets?
Experience taught me that Archons and Succubus are VERY vulnerable to instant death, so it takes a single hit from that Trigon, a singçe hit from that Powerfist, a single hit from that Daemon to kill your expensive dangerous Archon.
My idea is to force a bad-bad situation.
Clone Field denies some attacks, shardnets reduce the attack characteristics. So if that Trigon, that PowerFist or that Daemon really wants your Archon you simply deny his whole freaking attacks, which makes him as good as nothing. Of course the oponent can target the rest of the squad, but hey, the squad isn't the primary target AND they have invulnerable 4+ from dodge.
Some will say that Shadow Field is there for such ocasions, but losing the imba-save on a  is really annoying, at least the clone field is always there.
This strategy is focused on MC hunting, as you can see. Add a Soul-Trap and a Huskblade and call it a day.
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![[Post New]](/s/i/i.gif) 2011/03/23 13:10:06
Subject: Attack Denial - DE strategy
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Liche Priest Hierophant
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This could be a very good strategy. Give the archon as huskblade. The unit would or course have hayvire grenades, and 2 blast pistols (popping transports if nothing else manadge to popp the transport)
The only downside is that any unit with an archon in it will get a LOTT of fire. It should be one of the first tanks to fall and especialy the first transport. If you play with terain that makes it easy to get the the hull down rule then it could work very well.
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![[Post New]](/s/i/i.gif) 2011/03/23 13:20:58
Subject: Attack Denial - DE strategy
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Committed Chaos Cult Marine
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It's how I run my Archon I give him an Electrocution whip, So just in case something gets through the clone field AND shard nets, it's hitting at half str. Then I hope my Ghost armor holds up.
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And whilst you're pointing and shouting at the boogeyman in the corner, you're missing the burglar coming in through the window.
Well, Duh! Because they had a giant Mining ship. If you had a giant mining ship you would drill holes in everything too, before you'd destory it with a black hole |
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![[Post New]](/s/i/i.gif) 2011/03/23 13:21:47
Subject: Attack Denial - DE strategy
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Mysterious Techpriest
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Yep, that's one of the main uses of bloodbrides. -3 attacks thanks to the shardnets reduces almost anything down to one attack, and the clone field nullifies a minimum of one hit, so the dangerous part of the unit is untouchable, leaving only the bloodbrides with their 4++ and six superfluous models. Automatically Appended Next Post: sexiest_hero wrote:It's how I run my Archon I give him an Electrocution whip, So just in case something gets through the clone field AND shard nets, it's hitting at half str. Then I hope my Ghost armor holds up.
But if you used a huskblade instead, the target would be dead already, and your strength doubles if you have a soul trap on the archon. Automatically Appended Next Post: Niiai wrote:2 blast pistols
I don't get blast pistols. To get them into most units, you have to pay a full 25 points. For a single 6" shot. Even if you're already taking a sybarite/dracon or hekatrix/syren, it still costs as much as a blaster. For one 6" shot. Just doesn't seem worth it, all things considered.
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This message was edited 2 times. Last update was at 2011/03/23 13:26:23
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![[Post New]](/s/i/i.gif) 2011/03/23 14:11:57
Subject: Attack Denial - DE strategy
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Hubcap
Under a rock
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As the Wyches with shardnets die this plan dries up real quick. Very situational as well really.
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Live for the day...
The day you utterly crush and destroy your enemy. |
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![[Post New]](/s/i/i.gif) 2011/03/23 15:38:58
Subject: Attack Denial - DE strategy
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Stone Bonkers Fabricator General
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Tavitin wrote:Has anyone thought of putting Clone Field Archon to tag along with Bloodbrides with Shardnets?
Experience taught me that Archons and Succubus are VERY vulnerable to instant death, so it takes a single hit from that Trigon, a singçe hit from that Powerfist, a single hit from that Daemon to kill your expensive dangerous Archon.
My idea is to force a bad-bad situation.
Clone Field denies some attacks, shardnets reduce the attack characteristics. So if that Trigon, that PowerFist or that Daemon really wants your Archon you simply deny his whole freaking attacks, which makes him as good as nothing. Of course the oponent can target the rest of the squad, but hey, the squad isn't the primary target AND they have invulnerable 4+ from dodge.
Some will say that Shadow Field is there for such ocasions, but losing the imba-save on a  is really annoying, at least the clone field is always there.
This strategy is focused on MC hunting, as you can see. Add a Soul-Trap and a Huskblade and call it a day.
yeah its something that people have already hashed out, it has its uses but its not that great.
You end up paying a lot for bloodbrides as they cost an elite slot and are getting expensive for T3 6+ against shooting.
Clone fields also look good as they are cheaper than a shadowfield, but then arent you going to take ghostplate so you have some sort of save outside CC?
I have been running my archon with a unit of wracks so he starts with FNP, can give them grenades, is T4 against shooting and spreads the threat around. If you take bloodbrides with an archon in it you have 1 less squad of trueborn or incubi and the bloodbrides and archon have a huge shoot me sign over them.
Also against shardnets and an archon your oppoenent is going to try to keep his characters/sargents away from the archon and shardnets for a while and just wipe the squad. A 4++ isnt that good.
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Dark Mechanicus and Renegade Iron Hand Dakka Blog
My Dark Mechanicus P&M Blog. Mostly Modeling as I paint very slowly. Lots of kitbashed conversions of marines and a few guard to make up a renegade Iron Hand chapter and Dark Mechanicus Allies. Bionics++ |
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![[Post New]](/s/i/i.gif) 2011/03/23 16:14:40
Subject: Attack Denial - DE strategy
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Slaanesh Chosen Marine Riding a Fiend
Inside a pretty, pretty pain cave... won't you come inside?
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Sir Pseudonymus wrote:2 blast pistols
I don't get blast pistols. To get them into most units, you have to pay a full 25 points. For a single 6" shot. Even if you're already taking a sybarite/dracon or hekatrix/syren, it still costs as much as a blaster. For one 6" shot. Just doesn't seem worth it, all things considered.
It's not ideal and probably a bit overpriced compared to something like a Fusion Gun, but it has it's place. The range thing is a bit misleading: you have fast, open-topped transports everywhere. You can scoot 12", jump out for 2", and fire for 6"... a 20" reach. Again, not ideal, but not terrible either when you're trying to shoehorn a second lance shot into otherwise limited Kabalite Warrior squads in a Venom or trying to give Wyches/Bloodbrides a little anti-tank beyond haywires.
To the topic, the Clone Field/Shardnet strategy isn't terrible, but the bottom line is that one PF sergeant can still ruin your day on a 4+/2+ with his one attack.
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This message was edited 2 times. Last update was at 2011/03/23 16:17:00
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![[Post New]](/s/i/i.gif) 2011/03/23 16:16:15
Subject: Attack Denial - DE strategy
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Hubcap
Under a rock
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Bloodbrides are phenomnal. I don't understand why anyone would use Wyches unless they are running a heavy cult army.
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Live for the day...
The day you utterly crush and destroy your enemy. |
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![[Post New]](/s/i/i.gif) 2011/03/23 16:17:45
Subject: Re:Attack Denial - DE strategy
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Infiltrating Broodlord
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This is the only way I run My archons, along side Bloodbrides with 3x Shardnets.
It is such a wonderful combo to do.
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Ayn Rand "We can evade reality, but we cannot evade the consequences of evading reality" |
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![[Post New]](/s/i/i.gif) 2011/03/23 16:29:38
Subject: Attack Denial - DE strategy
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Deadly Dark Eldar Warrior
Curitiba, Brazil
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You're giving the archon to a Wrack squad and giving him a Shadowfield?
So you're hoping that your shadowfield expires to use FNP.
Strange notion, but is good to have a backup plan though.
I opened this thread because i've seen a lot of lists, from 500 to 2500 points, and not a single list of those (including the wych cults) used that combination, really.
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![[Post New]](/s/i/i.gif) 2011/03/23 17:11:11
Subject: Attack Denial - DE strategy
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Longtime Dakkanaut
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It's a good combo, but not vs. shooting. If the unit he's with gets shot with a lot of multi shot weapons..he's in trouble. I'd rather have the ability to allocate incoming shots to my archon with the 2+ when needed to save wounds being taken. YMMV
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This message was edited 1 time. Last update was at 2011/03/23 17:12:09
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![[Post New]](/s/i/i.gif) 2011/03/24 01:13:05
Subject: Attack Denial - DE strategy
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Stone Bonkers Fabricator General
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Skarboy wrote:
To the topic, the Clone Field/Shardnet strategy isn't terrible, but the bottom line is that one PF sergeant can still ruin your day on a 4+/2+ with his one attack.
no he cant
he gets into contact with2 or 3 shardnets and is down to 1 attack. if he hits and wounds the clone field will block at least the PF. the problem is if other models get into the action. a regular marine can direct his attack at the archon if he is in b2b and he hits on 4+ then 3+ and then what a 5+ or 4+ with ghost plate? might not be enough clones to discount that.
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Dark Mechanicus and Renegade Iron Hand Dakka Blog
My Dark Mechanicus P&M Blog. Mostly Modeling as I paint very slowly. Lots of kitbashed conversions of marines and a few guard to make up a renegade Iron Hand chapter and Dark Mechanicus Allies. Bionics++ |
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![[Post New]](/s/i/i.gif) 2011/03/24 11:57:18
Subject: Attack Denial - DE strategy
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Liche Priest Hierophant
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For those of you who do not understand the combo the archin is an INSANE POWERHOUSE in CC, and all of the units in the squad has I6 and tons of attacks. If you meet something like a death star the archon's power weapon grants instant death and once he kills an IC or a MC he will double his. STR. Depending in the dice roll they can start with furius charge or they should be getting it fast. (Heck, they can even get STR 5!)
Yes they are dead if caught in the open fore they get the first paintoken but besides the archon they do not cost all that mutch.
Why blast pistols you say? I agree that they are exensive, but I feel you are wasting the archons BS 6 if you do not give him a blaster or a blast pistol. Since he has the huskblade I would rather have the pistol then the blaster. Also since you are investing so mutch you might as well throw in a blast pistol.
If everythings goes the right way you should be in charge range anyway. In short it gives you two more shots at taking out the transport witch you are charging. If the blast pistols do it then the rest of the lances can take out something else, if not the shoot and shoot until that transport is open. If it is a lonly landraider with hammer terminators you do not need to kill it with blasters but it is still ideal. If it does not pop charge in with haywire greanades. If whatever is inside survives he has to charge you with the hammer terminators, and that is not so bad since moast of them will be dead before they get to swing.
I am not so worried about the powerfist example, the 3 attacks at I6 from each bloodbride is quite good. The archons I7 power sword even makes shure that it is hard to alocete the attacks all on the same model.
Of course, target prioraty number one would be that unit. Automatically Appended Next Post: Black Fiend wrote:Bloodbrides are phenomnal. I don't understand why anyone would use Wyches unless they are running a heavy cult army.
If you are in a heavy mech enviorment you do not get more hayvire grenade attacks, and you are paying more for something that is not scoring.
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This message was edited 1 time. Last update was at 2011/03/24 11:58:40
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![[Post New]](/s/i/i.gif) 2011/03/24 14:43:48
Subject: Attack Denial - DE strategy
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Stone Bonkers Fabricator General
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Niiai wrote: the archons BS 6
Archons are BS 7 but I still rarely give them a ranged weapons.
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Dark Mechanicus and Renegade Iron Hand Dakka Blog
My Dark Mechanicus P&M Blog. Mostly Modeling as I paint very slowly. Lots of kitbashed conversions of marines and a few guard to make up a renegade Iron Hand chapter and Dark Mechanicus Allies. Bionics++ |
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![[Post New]](/s/i/i.gif) 2011/03/24 16:29:20
Subject: Attack Denial - DE strategy
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Liche Priest Hierophant
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But asuming your arcon is in charge range that bs 7 is REALLY the best dark lance in the game. It is like a very cheap fugean(?) the burning lance, only with a darklight weapon.
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![[Post New]](/s/i/i.gif) 2011/03/25 13:40:21
Subject: Attack Denial - DE strategy
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Stone Bonkers Fabricator General
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Niiai wrote:But asuming your arcon is in charge range that bs 7 is REALLY the best dark lance in the game. It is like a very cheap fugean(?) the burning lance, only with a darklight weapon.
but at close range a melta is much better than a darklight weapon.
if you are just within 6 and you shoot and kill a guy then you are no longer in assault range.
if you absolutely must have a shooting weapon take a blaster and a Djin Blade
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Dark Mechanicus and Renegade Iron Hand Dakka Blog
My Dark Mechanicus P&M Blog. Mostly Modeling as I paint very slowly. Lots of kitbashed conversions of marines and a few guard to make up a renegade Iron Hand chapter and Dark Mechanicus Allies. Bionics++ |
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