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Hey, I'm thinking about building a rather large terrain borad somewhere in the near future. It'll be desert-based, with ork influences (structures, etc.).
I'm starting to draw up plans now, what should I include? I want at least 2-3 structures, medium-large, but also some open space for other terrain pieces.
If you guys have any suggestions at all, please comment.
Good lord, that was quick! Both good ideas, quicksand especially. Could function as impassable. Adding to the list, thanks. Keep the ideas comin' people!
This message was edited 1 time. Last update was at 2011/03/27 09:08:24
Basic desert building architecture works fine for Orks (and there was an old WD with templates for it years ago).
These days, the ones by Miniaturescenery work well (add the cutoff dags - spiky bits) and spare orky glyphs and so on and they are fine.
The watchtowers also work.
Otherwise, dunes made from (cut from) foam and painted with textured paint work well (they are just hills, made the same way, just not covered in grass).
I'm OVER 50 (and so far over everyone's BS, too).
Old enough to know better, young enough to not give a ****.
That is not dead which can eternal lie ...
... and yet, with strange aeons, even death may die.
A squig pen
A Mek-yard with teknikal bitz and whirry gubbinz
A Gargant in the middle of being built
Lektrik jenerata for the Zzap Gunz
Craterz from testin da Gubbinz
A speed freak race track (Not a whole one, but make one of the corners of the board the edge of the track)
A Blood Bowl field
The Drops
A Shrine to Gork (or possibly Mork)
The Dok's hut
The Weirdboy'z cave
A fermented squigjuice still
A drill square for da Stormboyz
Firin' Range for da Lootaz.
Camo netz in da woodz for da Kommandoz
Though guards may sleep and ships may lay at anchor, our foes know full well that big guns never tire.
I'm both orderly and rational. I value control, information, and order. I love structure and hierarchy, and will actively use whatever power or knowledge I have to maintain it. At best, I am lawful and insightful; at worst, I am bureaucratic and tyrannical.
@Fifty: Thanks a lot, they're some quality ideas! Although...
Fifty wrote:A Shrine to Gork (or possibly Mork)
A shrine to Gork? In the Blood Uv Mork klan's territory? Ya zoggin' mad, mate?
chromedog wrote:Otherwise, dunes made from (cut from) foam and painted with textured paint work well (they are just hills, made the same way, just not covered in grass).
I've bought some clay and some plaster of paris for this very thing, to blend it down and stuff. Thanks
ChocolateGork wrote:25 percent of the board should be terrain with 10 percent of that being very large pieces its IMPOSSIBLE to draw line of sight through.
Hey, dem dum 'umies cant hit ya if they can't see ya
Still open for ideas, everyone!
This message was edited 3 times. Last update was at 2011/03/27 10:28:03
The nice thing about a terrain board is 95% of it is probably going to be removable/rearrangable, so you don't have to marry yourself to any one idea right away.
That said, if you make a modular board, you may want to consider sculpting in a quarry pit or oasis in one section. We tend to use a lot of these permenant fixtures in our terrain boards and they work well (especially rivers and lower lying areas - they just don't look like overlaying stuff on like rivers on a flat board).
One thing I've found with buildings - you can build your typical foamcore buildings and then use drywall mud/spackle to coat them. This gives a very nice adobe/cement look. Spray paint on some brown/khaki, add some dowel rods sticking out (Seems like every adobe building in the States has those - I think they're the foundation for the second floor or something), toss some highlights and you have a fantastic looking desert building.
I'm not like them, but I can pretend.
Observations on complex unit wound allocation: If you're feeling screwed, your opponent is probably doing it right.
I would strongly suggest scouring the web for images on scenery/desert tables. You will get better overall results in less time than it takes to get answers here.
King Ghidorah
This message was edited 1 time. Last update was at 2011/03/27 18:00:41
Slightly irregular slabs of foamcore stacked on top of each other can make great wind-carved stone pillars. I know I've seen tutorials around if you can't figure that one out, yourself. Fits right in with the desert theme and gives you some LoS blocking impassable terrain. Make a few to scatter about or arrange close together, hampering vehicles while letting troops snake between them.
The Dreadnote wrote:But the Emperor already has a shrine, in the form of your local Games Workshop. You honour him by sacrificing your money to the plastic effigies of his warriors. In time, your devotion will be rewarded with the gift of having even more effigies to worship.
1-UP wrote:
That said, if you make a modular board, you may want to consider sculpting in a quarry pit or oasis in one section.
Yeah, I was thinking of a large crevasse or something of the kind. It would be interesting for games, as it could count as impassable and players would have to rush to secure the bridges.
One thing I've found with buildings - you can build your typical foamcore buildings and then use drywall mud/spackle to coat them. This gives a very nice adobe/cement look. Spray paint on some brown/khaki, add some dowel rods sticking out (Seems like every adobe building in the States has those - I think they're the foundation for the second floor or something), toss some highlights and you have a fantastic looking desert building.
Ghidorah wrote:I would strongly suggest scouring the web for images on scenery/desert tables. You will get better overall results in less time than it takes to get answers here.
I've tried, I didn't get very good results, I would much prefer to get the opinions of some hard dakkites than scouiring images for hours looking for ideas.
oadie wrote:Slightly irregular slabs of foamcore stacked on top of each other can make great wind-carved stone pillars. I know I've seen tutorials around if you can't figure that one out, yourself. Fits right in with the desert theme and gives you some LoS blocking impassable terrain. Make a few to scatter about or arrange close together, hampering vehicles while letting troops snake between them.
I think that's in 'Modelling wargames terrain' I'll go 'ave a look-see.
Since its desert, has an Oasis been mentioned yet?
Done well it could really make a nice focus point, a few palm trees, a water feature, some rocks/bushes etc.
Either one big Oasis or a few little ones to break up the relative monotony of the desert setting.
Could make for great objective games too, water being an obviously precious resource in da desert!
Dman137 wrote:
goobs is all you guys will ever be
By 1-irt: Still as long as Hissy keeps showing up this is one of the most entertaining threads ever.
You could dam up an oasis and give the dam a very high armour value. Its destruction could trigger a flood, creating a lake or a river and damaging anyone standing where the water feature/features appear.
Automatically Appended Next Post: Interactivity in maps is fun
This message was edited 1 time. Last update was at 2011/03/29 09:33:36
I'm both orderly and rational. I value control, information, and order. I love structure and hierarchy, and will actively use whatever power or knowledge I have to maintain it. At best, I am lawful and insightful; at worst, I am bureaucratic and tyrannical.
Ratius wrote:Could make for great objective games too, water being an obviously precious resource in da desert!
I don't know if an 'Oasis' as such would work very well with my orks, but certainly a water supply area or something of the like would be a great idea.
ChocolateGork wrote:You could dam up an oasis and give the dam a very high armour value. Its destruction could trigger a flood, creating a lake or a river and damaging anyone standing where the water feature/features appear.
Man, that is an idea. How would I do that? I love having visual representation in my stuff, so...a...lake/river...mat? An ACTUAL spill of water? I'm sure opponents would love that
If you want interactivity, a Mek's "dakka testin' fasilitee" could be fun. You could make it a tempting defensive position - high AV, plenty of firing position, possibly attached weapons to be controlled by the occupants (nothing too overpowered, though) - that explodes violently either after taking sufficient damage, at a randomly determined point (roll at the start of each game turn, possibly slanted towards later turns like reserve rolls), or, if using a more powerful "eksperimental wepun" in it's rules, after a strong shot (think Zzap Gun rules), doing damage to the occupants like (or even worse than) an exploding vehicle and being replaced by a ruined version of the structure or an appropriately large crater.
The Dreadnote wrote:But the Emperor already has a shrine, in the form of your local Games Workshop. You honour him by sacrificing your money to the plastic effigies of his warriors. In time, your devotion will be rewarded with the gift of having even more effigies to worship.
Hadouken! I'm outraged you didn't ask me first! What is this, no wisecracking on our blog for a while, then I discover you're seeing other hobbyists??
I hope they make you happy.
In all seriousness, I was going to make some suggestions but there are already some great ones here. I do hope you start a project blog so we can see how this turns out.
Terraformer wrote:Hadouken! I'm outraged you didn't ask me first! What is this, no wisecracking on our blog for a while, then I discover you're seeing other hobbyists??
I hope they make you happy.
You know you're the only hobbyist for me, babe.
In all seriousness, I was going to make some suggestions but there are already some great ones here.
Please, I'd love any suggestions you can give.
I do hope you start a project blog so we can see how this turns out.
I have an ork plog, but it's practically non-existent. Maybe I'll pull one of my old blogs from the briny depths and give it a new lick o' paint.
crimsonmicc wrote:The most important thing is a couple of large buildings that totally block line of sight. I promise it makes games more dynamic and interesting.
Good suggestion, They'd also work well for a game type I'm trying to invent.
Keep 'em coming!
EDIT: Good GOD, Terraformer. 3T is BEAUTIFUL
This message was edited 6 times. Last update was at 2011/04/12 10:27:14