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Made in us
Rotting Sorcerer of Nurgle






Jacksonville, NC

HQ
----
Haemunculous - liquifier - 60 pts
Haemunculous - liquifier - 60 pts

Elites
-------
4x Trueborn - 3 blasters, Venom w/ dual splinter cannon - 158
4x Trueborn - 3 blasters, Venom w/ dual splinter cannon - 158

Troops
--------
7x Wyches - Hydra gaunts, agonizer, Raider w/ FF - 180
7x Wyches - Hydra gaunts, agonizer, Raider w/ FF - 180
7x Wyches - Hydra gaunts, agonizer, Raider w/ FF - 180
7x Wyches - Hydra gaunts, agonizer, Raider w/ FF - 180

Heavy
-------
Ravager - FF, DL's - 115
Ravager - FF, DL's - 115
Ravager - FF, DL's - 115

Total: 1501

Thoughts?

This message was edited 2 times. Last update was at 2011/03/30 07:53:53


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Made in us
Kabalite Conscript




Boston, MA

Pretty solid list.

The only thing I would do is drop a squad of Wyches and have three squads of 10 (or 9, 9 and 10 if you are putitng the Haemy with them, which I assume you are). This gives you 90 points to use on upgrades and the same number of wyches.

I prefer larger squads because unless you face swarm armies you probably won't have four targets for them to engage right away. Even if you do face swarm armies would you want to put 7 wyches up against 20 to 30 orks? I like my odds better with 10 wyches.

I would also give one or two squad haywire grenades for extra punch in case you face a mechanized list. With the extra points you can buy more blasters for trueborn, torment grenade launchers for the raiders, or chain snares. I know they are weak but I like to run over a unit and then drop wyches to assault them. Plus they only have to kill one unit to make up for their point cost.

Hope that helps.
   
Made in us
Rotting Sorcerer of Nurgle






Jacksonville, NC

aggie0642 wrote:Pretty solid list.

The only thing I would do is drop a squad of Wyches and have three squads of 10 (or 9, 9 and 10 if you are putitng the Haemy with them, which I assume you are). This gives you 90 points to use on upgrades and the same number of wyches.

I prefer larger squads because unless you face swarm armies you probably won't have four targets for them to engage right away. Even if you do face swarm armies would you want to put 7 wyches up against 20 to 30 orks? I like my odds better with 10 wyches.

I would also give one or two squad haywire grenades for extra punch in case you face a mechanized list. With the extra points you can buy more blasters for trueborn, torment grenade launchers for the raiders, or chain snares. I know they are weak but I like to run over a unit and then drop wyches to assault them. Plus they only have to kill one unit to make up for their point cost.

Hope that helps.


Some good ideas! Edited


Automatically Appended Next Post:
Anymore suggestions would be awesome

This message was edited 1 time. Last update was at 2011/03/28 19:55:53


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Made in us
Sybarite Swinging an Agonizer






You have 30 more points. Since your Hammies are going to be riding around with the Wyches, shouldn't they be setup for close combat? In other words, why do they not have Agonizers/Flesh Gauntlets/Scissorhands or the like?


Playing chess doesn't require skill, it just requires you to be good at chess...

...that would be a skill 
   
Made in ca
Stealthy Space Wolves Scout






Windsor, Ontario

Kurce wrote:. Since your Hammies are going to be riding around with the Wyches, shouldn't they be setup for close combat?
maybe not; he might be leaving them in the boat when the girls charge off.

Having said that, it's probably worth giving them SOMEthing. Personally, I always give them at least a venom blade; more than doubles their inflicted wounds on the charge vs WS4 T4. I tend not to bother with anything else because, generally speaking, the haemonculus is usually the first one to go, especially when run with wyches since they've got 2 4+ saves vs his 1. PF sarges do NOT like them...

This message was edited 2 times. Last update was at 2011/03/28 21:47:00


 
   
Made in us
Kabalite Conscript




Boston, MA

If you are leaving them on the raider then why do you have two of them? One with a liquifer gun flying around in a raider blasting enemy on foot can be useful, but you probably don't need two of those. With three wych squads you won't have much problem taking out anything on foot. I mean that is basically 120 points for two good flamer's, is that worth it?

I would probably drop a Haemy and grab an Archon w/ Agoniser to go with the wyches. Get him a shadow field if you can trim of the extra 20 points somewhere (if I did my math correctly).
   
Made in us
Rotting Sorcerer of Nurgle






Jacksonville, NC

aggie0642 wrote:If you are leaving them on the raider then why do you have two of them? One with a liquifer gun flying around in a raider blasting enemy on foot can be useful, but you probably don't need two of those. With three wych squads you won't have much problem taking out anything on foot. I mean that is basically 120 points for two good flamer's, is that worth it?

I would probably drop a Haemy and grab an Archon w/ Agoniser to go with the wyches. Get him a shadow field if you can trim of the extra 20 points somewhere (if I did my math correctly).


Cuz of FnP. Makes 2 wych groups survivable if their ride gets dominated, The third wych groups for MC/IC hunting.

At 1750/1850 I intend to try out bloodbrides with shardnets attached to an agonizer/clonefield archon. The archon will be virtually unkillable, and 2 agonizers swingging away will put the hurt down on peeps.

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Made in us
Rotting Sorcerer of Nurgle






Jacksonville, NC

Edited again

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Made in us
Fixture of Dakka





Feasting on the souls of unworthy opponents

I don't have my codex handy Zid, but I think you need a Hekatrix to take an agonizer.

Also, you have extra trueborn doing nothing; might as well cut the fourth off of each unit.

Spend those points to give your wyches haywire grenades, and you've got a solid list.

   
Made in us
Lethal Lhamean






Venice, Florida

Dashofpepper wrote:I don't have my codex handy Zid, but I think you need a Hekatrix to take an agonizer.

Also, you have extra trueborn doing nothing; might as well cut the fourth off of each unit.

Spend those points to give your wyches haywire grenades, and you've got a solid list.

Brilliance is being spoken in this thread.

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Dashofpepper wrote:Thor665 is actually a Dark Eldar god, manifested into electronic bytes and presented here on dakkadakka to bring pain and destruction to all lesser races. Read his tactica, read his forums posts, and when he deigns to critique or advise you directly, bookmark it and pay attention.
 
   
Made in us
Rotting Sorcerer of Nurgle






Jacksonville, NC

Dashofpepper wrote:I don't have my codex handy Zid, but I think you need a Hekatrix to take an agonizer.

Also, you have extra trueborn doing nothing; might as well cut the fourth off of each unit.

Spend those points to give your wyches haywire grenades, and you've got a solid list.


I have a hekatrix in there, just figured it was implied lol

Good idea on the trueborn!

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