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Made in fr
Infiltrating Broodlord





Italy

Hi all.

Helping a friend (that just can't wait the hope-coming new codex) building a 2000 points Necron's list I was thinking at something like that:


HQ - Lord - Res. Orb - Warscythe. 150
EL - 10x Immortals. 280
TR - 10x Warriors. 180
TR - 10x Warriors. 180
TR - 10x Warriors. 180
FA - 3x Wraiths. 123
FA - 3x Wraiths. 123
FA - 3x Wraiths. 123
HV - Monolith. 235
HV - Monolith. 235
HV - 3x Tomb Spiders - all CC. 165
Tot. 1974

What do add or subtract trying to completing the list?


Any C&C will be really appreciated because I'm not a very expert Necron's player honestly...


Ty

Every molecule will be useful

6000+ pts NIDS
() 2000 pts growing to 4000... 
   
Made in us
Sybarite Swinging an Agonizer






Destroyers, in my opinion. I know they are expsensive, but what isn't in the Necron codex? I love destroyers so much that I run 3 squads of 5 of them in my Fast Attack slot. I realize that is 750 points, but they are just so good! I have not had good luck with Wraiths so I don't like running them. And if you can squeeze another Lord in, I would try it. And I personally hate Tomb Spyders. I understand the strategic advantages they provide but I am just not a fan of them. Their WS and BS are poor and I hate paying a lot of points for something that really doesn't handle itself very well.


Playing chess doesn't require skill, it just requires you to be good at chess...

...that would be a skill 
   
Made in us
Shrieking Guardian Jetbiker






I will second the destroyers I just find wraiths dont hit hard enough unless you have 9 and 2 Destroyer lords with them

Even then if you are looking for Necron CC then a C'tan is the way to go. Necrons are not really a CC army anymore the only niche we still have is durability and short to medium range fire power.

2k
2k 
   
Made in fr
Infiltrating Broodlord





Italy

Well, first of all thank you for the fast replies.

Anyway, the bigger problem is that my friend has buyed a lot of models on ebay but not even 1 destoyer..

So, do you'll advice him something like this?

HQ - Lord on foot - Res. Orb - Warscythe. 150
HQ - Lord - Destroyer body - Res. Orb - Warscythe. 180
TR - 10x Warriors. 180
TR - 10x Warriors. 180
TR - 10x Warriors. 180
FA - 4x Destroyers. 200
FA - 4x Destroyers. 200
FA - 4x Destroyers. 200
HV - Monolith. 235
HV - Monolith. 235
HV - Tomb Spider. 55
Tot. 1995

This message was edited 1 time. Last update was at 2011/03/29 19:38:50


Every molecule will be useful

6000+ pts NIDS
() 2000 pts growing to 4000... 
   
Made in gb
Pyro Pilot of a Triach Stalker






Norwich

Necrons generally have 3 builds: wraith wing, destroyer wing, castle. all work well, but dont work well combined. I'll show an example destroyer wing list.

HQ
lord, res orb, veil.

ELITES
10 immortals

TROOPS
10 warriors
10 warriors
10 warriors

FAST ATTACK
4 destroyers
4 destroyers
4 destroyers

HEAVY SUPPORT
2 heavy destroyers
2 heavy destroyers
2 heavy destroyers

Lord with immortals, teleporting around and slamming things with obscene fire power.
h. destroyers slam transports for the destroyers and immortals to kill.
if there is no transports then go for gun boats/tanks/creatures.
warriors go in reserve most of the time, objective capturing.





 
   
Made in gb
Towering Hierophant Bio-Titan





Fareham

Biggest problem isnt the wraiths, infact, both wraiths and destroyers work in very different ways.

the main problem is the tomb spiders.
they are possibly the worsed unit in the book, and easily the worsed MC in the game.
Both thier shooting and combat really does lack due to poor stats.
The only use they do have is spawning a single unit of scarabs each turn, which is very bad.

a: It can cut a wound off of a model that doesent have alot anyway.
Each swarm forms a unit with the spider.
The majority or toughness in the unit drops down alot once there are 2 swarms in the unit.
Which means you spider will be taking some wounds from pretty much any weapon in the game.







Wraiths vs destroyers;

As i said earlier, both have a very different use.


Destroyer - Simply keep on the move and keep firing the weapon, hoping to knock units down in size enough that warriors can finish them.
However, dont expect to pop anything other than the worsed transports since you have barely any strength.
So open topped low AV is about the realistic limit for them.

Wraith - Very fast and alot more capable of taking hits that would remove a destroyer.
Since crons only armour is an AV14 beast, anything that cant wound that will be hitting your next hardest hitting unit ...... Wraiths.
Since these shots are for light armour, most will be low AP and ignore a destroyers basic save, so wraiths win out on this one.
However, they rely on quick attacking in CC on smaller units (shoot them a bit 1st) or picking on lone characters.
They can also hunt down armour to some degree, which helps to no end when its something crons lack most of the time.





With that done, onto the lord.

With the lord, you will want him to have a twin purpose in the army.
As it stands, he will be walking with a unit of warriors, and no ranged weapon.

If your running him with basic warriors, i would give him and orb and veil.
This way you can get units where you need them as a game closes, securing a win.

If he is running with wraiths or destroyers, you really do need an orb and Dbody.
along with this, the warscythe.
With destroyers he can break off and hunt armour (2D6 + S)
With wraiths he can do the same, but also boost them alot in combat.

   
Made in fr
Infiltrating Broodlord





Italy

So, unfortunately ignoring the destroiers builds, what do you will advice with these pieces?

My friend have these pieces right now and I kindly adviced him to do not buy anything else until the new codex release:

1x Res. Orb Lord on foot
1x Destoyer Lord
6x Wraiths
40x Warriors with consequentely 12 Scarab swarms
2x Immortals + 8 warriors used as count-as-Immortals
3x Liths
4x sort-of Tomb Spiders

What to do?

Every molecule will be useful

6000+ pts NIDS
() 2000 pts growing to 4000... 
   
Made in us
Loyal Necron Lychguard






He doesn't have a lot to work with so I would just field what he has and go from there. Unfortunately it's really the amount of warriors that is going to hurt him more than anything else.

Actually using the units and playing a match with them is going to tell him more about what he likes and doesn't like than anything people on here will be able to do.

I've used Tomb Spiders a few times, sometimes they worked out and other times they didn't. Just how the game goes.

All said and done, it's going to be more about his tactics than it will be about the units he's fielding.
   
Made in us
Fixture of Dakka





Feasting on the souls of unworthy opponents

I run a Wraith Wing.

At 2,000 points, I have:

Deceiver
Destroyer Lord with Rez Orb, Phase Shifter, Warscythe

11x Warriors
12x Warriors

3x Wraiths
3x Wraiths
3x Wraiths

3x Monoliths

I would run it over a destroyer wing anyday for three reasons:

1. Wraiths are more survivable than destroyers. Wraiths don't lose effectiveness when hiding behind monoliths, whereas destroyers need to be exposed and shooting to be effective.

2. The Deceiver fills a critical role of monolith protection and terminator killing that doesn't have points to spare in a destroyer wing.

3. Assaulting Necrons is the best way to take them off the field. Wraiths aren't scared. You can't shoot at what is locked in close combat. Their wraithflight and teleportation abilities via Monolith support pretty much ensure that they always get the charge, and with the ability to teleport out of combat and charge back in EVERY TURN....they're pretty much always on the charge.

   
 
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