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![[Post New]](/s/i/i.gif) 2011/03/30 18:22:13
Subject: The Grey Tide - Competitive Grey Knight Horde!! @ 1750
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Andy Chambers
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So, Grey Knights are elite, eh?
Oh really?
Coteaz 100
(10) Purifiers, 4x psycannon, 4x halberd, 2x hammer 298
(10) Purifiers, 4x psycannon, 4x halberd, 2x hammer 298
(10) Purifiers, 4x psycannon, 4x halberd, 2x hammer 298
(10) Strike Squad, 2x psycannon, Psybolt ammo 240
(10) Strike Squad, 2x psycannon, Psybolt ammo 240
12 Warrior Henchmen, 3x meltagun, 2x meltabombs 88
12 Warrior Henchmen, 3x meltagun, 2x meltabombs 88
12 Warrior Henchmen 48
12 Warrior Henchmen 48
= 1746
6pts left over, do whatever with it.
So, what do you have?
16 psycannons. 18 storm bolters. 16 str5 storm bolters. 34 force weapons of assorted flavors. 6 meltaguns.
64 str7 shots, 36 str4 shots, 32 str 5 shots @ 24" range. 132 shots altogether.
50 Power armor guys, 48 GEQ's.
By any count, that's a lot.
So, in objective games you've won already. lol. If your opponent really manages to get past the 50 PW marines camping in midfield to get at the objectives that your GEQ's are sitting on... then something has really gone terribly wrong. Really. Objective missions should be easy.
Depending on what you're facing, you'll either want the Henchmen in front (to melta land raiders or throw meltabombs at tank shocks which will otherwise break up your army, thats why they have them if you were wondering ;D) or hiding out back (so they dont get shot to bits for no gain whatsoever).
You NEED to get your psycannons in range by t2 at the latest. This means usually moving up and running on t1, and if necessary moving up again on t2 (putting you up 6+D6", with another 6" if needed, putting you in range of the opposite board edge).
Then just camp in midfield and light your opponent up.
Your 16 psycannons put out 64 shots if you're not moving, if you were wondering  . Yeah, thats 32 autocannons
You have 34 storm bolters too, 16 of which are str5. The psybolt ammo is on the strike squads so more guys benefit from it, and your opponent has a harder time picking targets (shoot the 4x psycan purifiers, or the str5 storm bolter Strike squad? If he's a dumbass he might even shoot the Strike squad, but if he doesnt then at least your psybolt ammo stays alive longer.)
If facing some sort of CC nastiness that wont die to cleansing flame (THSS, TWC, Nobs) stick one of your henchmen squads in front as bubblewrap, then when it receives the charge and dies shoot the deathstar, shoot it some more, then charge it with 30 odd purifiers. If they survive that then you just suck at rolling dice
I seriously dont see any CC army beating this, as hordes die to cleansing flame x3 (x6 if needed  , yeah thats 3 wounds on each guy in the squad) and deathstars should fall to mass shooting + 36 odd force weapons attacks followed by 10 odd str10 hammer hits on the charge.
Dark eldar, for one, would give this army huge issues, venoms could potentially stay out of your range forever while plinking you off bit by bit, but if you deploy and move intelligently you should be able to trap and kill them before they manage to cause the ~150 wounds needed to kill off all your Grey Knights.
Space wolves die. Sorry, but they do. Mass force weapons+bubblewrap>TWC, and while his long fangs and lasplas will outrange you, they wont be able to kill enough in the 1-2 turns that it takes for you to get to them to stop you blowing them off the table. And large grey hunter squads just get outshot and out CC'd, so they arent a problem.
Blood angels, same story. Meph hits bubblewrap and dies to mass power weapons, fast transports can drive away, but you still outshoot them. DoA cries, because it cant even DS within 12" of the strike squads, and when they DO reach combat they hit bubblewrap and die to mass PW's.
IG could cause problems, you rely on getting your psycannons in range quickly, if you cant bring enough of them to bear by t2-3, you've probably lost. If you manage to get those manticores and hydras suppressed so you can start working on the chimeras, you're doing well.
Mostly all horde armies are rendered obsolete by cleansing flame and enormous amounts of dakka (~130 shots @ 24"  .
Eldar is annoying in that your psychic powers wont work, but you dont really need any of them anyway against mechdar. Same as with deldar, if you cant get to them with your psycans your in trouble.
Nids, well lol. MC's hate you, and gaunts hate you. Genestealers laugh at you, until they realise they dont own grenades and are charging PW marines in cover.
Tau, interesting. You can have a bubblewrap duel  Same as usual against tau, you get into CC fast enough you win, with the added bonus that you can actually hurt him with shooting while closing in.
Well, this has become a monster post. I enjoyed writing it up though.
As always, comments and criticisms welcome =)
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This message was edited 3 times. Last update was at 2011/04/03 18:02:26
"Dire Avengers are even great in close combat, I mean, an Exarch with a Diresword can even take down a Carnifex!!"
EUROCHEESE - You can smell it.
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![[Post New]](/s/i/i.gif) 2011/03/30 18:46:35
Subject: Competitive Grey Knight Horde!! - 99 guys @ 1750
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Stone Bonkers Fabricator General
A garden grove on Citadel Station
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They're... walking?
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ph34r's Forgeworld Phobos blog, current WIP: Iron Warriors and Skaven Tau
+From Iron Cometh Strength+ +From Strength Cometh Will+ +From Will Cometh Faith+ +From Faith Cometh Honor+ +From Honor Cometh Iron+
The Polito form is dead, insect. Are you afraid? What is it you fear? The end of your trivial existence?
When the history of my glory is written, your species shall only be a footnote to my magnificence. |
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![[Post New]](/s/i/i.gif) 2011/03/30 18:48:20
Subject: Competitive Grey Knight Horde!! - 99 guys @ 1750
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Andy Chambers
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ph34r wrote:They're... walking?
Yeah
I know, its an awesome list, right?
If you have nothing to add, I'm gonna assume you agree with me?
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This message was edited 2 times. Last update was at 2011/03/30 18:51:42
"Dire Avengers are even great in close combat, I mean, an Exarch with a Diresword can even take down a Carnifex!!"
EUROCHEESE - You can smell it.
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![[Post New]](/s/i/i.gif) 2011/03/30 18:54:54
Subject: Competitive Grey Knight Horde!! - 99 guys @ 1750
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Rough Rider with Boomstick
Finland
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ph34r wrote:They're... walking?
Don“t laugh. No, seriously. Sure an all- MEQ infantry wave flies against all accepted
wisdom about mechanized 5th Edition but there is a method to the madness. First of all
it will very likely cause all sorts of *click, whirr, racks*- noices inside the opponents head.
Because nobody expects a MEQ wave attack. I know, having been on the receiving
end of such several times  .
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12001st Valusian Airborne
Chrome Warriors
Death Guard
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![[Post New]](/s/i/i.gif) 2011/03/30 18:59:52
Subject: Re:Competitive Grey Knight Horde!! - 99 guys @ 1750
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Andy Chambers
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Personally, a lot of the armies I've been running over the past 1-2 years would cry if somebody deployed this across from me. Its surprisingly difficult to deal with 30 marines, but when you up that to 50 and add on another 50 odd GEQ's...
Madness.
The earlier drafts of this list contained 65 marines and a naked inq, then 60 and 2 inq's with MM servitors in henchmen squads, then I dropped it to 50 so I could fit in coteaz and a gakload of GEQ's. It helps because I can leave home objectives to my henchmen and move up more aggressively with the strike squads as well.
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This message was edited 1 time. Last update was at 2011/03/30 19:01:32
"Dire Avengers are even great in close combat, I mean, an Exarch with a Diresword can even take down a Carnifex!!"
EUROCHEESE - You can smell it.
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![[Post New]](/s/i/i.gif) 2011/03/30 19:31:49
Subject: Re:Competitive Grey Knight Horde!! - 99 guys @ 1750
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Malicious Mandrake
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Had to stop myself, I started to go into exactly how this would die to Dark Eldar.
But seriously, it sounds interesting, and will work well against some armies, such as most of the ones you listed, but I feel it is grossly subpar to take on the Dark Eldar. We just have two many shooting attacks at a longer range for you to deal with.
Would love to face it across the board though!!!
Also, can you answer how you would trap the Dark Eldar??? I don't think I've ever seen anyone trap us....
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Kabal of Isha's Fall 12000PTs
Best DE advice ever!!!
Dashofpepper wrote:Asking how to make a game out of a match against Dark Eldar is like being in a prison cell surrounded by 10 big horny guys who each outweigh you by 100 pounds and asking "What can I do to make this a good fight?" You're going to get violated, and your best bet is to go willingly to get it over with faster.
And on a totally different topic:
Dashofpepper wrote:Greetings Mephiston! My name is Ghazghkull Thraka, and today you will be made my bitch. |
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![[Post New]](/s/i/i.gif) 2011/03/30 19:41:48
Subject: Re:Competitive Grey Knight Horde!! - 99 guys @ 1750
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Battlefortress Driver with Krusha Wheel
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Oh how happy my ork horde would be, this would be one bloody meelee slobberknocker after another.
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warhammer 40k mmo. If I can drive an ork trukk into the back of a space marine dread and explode in a fireball of epic, I can die happy!
8k points
3k points
3k points
Admech 2.5k points
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![[Post New]](/s/i/i.gif) 2011/03/30 19:54:03
Subject: Re:Competitive Grey Knight Horde!! - 99 guys @ 1750
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The Conquerer
Waiting for my shill money from Spiral Arm Studios
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more like your ork horde would cry.
he's got all those ranged shots at you and then has Cleansing flame to basically destroy 1/2 your ork squad and then he gets to cut down the rest before anyone gets to swing.
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Self-proclaimed evil Cat-person. Dues Ex Felines
Cato Sicarius, after force feeding Captain Ventris a copy of the Codex Astartes for having the audacity to play Deathwatch, chokes to death on his own D-baggery after finding Calgar assembling his new Eldar army.
MURICA!!! IN SPESS!!! |
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![[Post New]](/s/i/i.gif) 2011/03/30 22:40:45
Subject: Re:Competitive Grey Knight Horde!! - 99 guys @ 1750
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Perfect Shot Dark Angels Predator Pilot
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Grey Templar wrote:more like your ork horde would cry.
he's got all those ranged shots at you and then has Cleansing flame to basically destroy 1/2 your ork squad and then he gets to cut down the rest before anyone gets to swing.
I was thinking the same thing. Plus it's got enough volume that the whole horde thing wouldnt mean much, especially when they are better than the orks lol.
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Attention all space marine bashing neckbeards: Nobody cares what you have to say, so stop trying and go cry yourself to sleep. |
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![[Post New]](/s/i/i.gif) 2011/03/30 23:10:23
Subject: Competitive Grey Knight Horde!! - 99 guys @ 1750
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Brainy Zoanthrope
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So i dont play GK, i play nids, but it is to my understanding that you are walking? and arn't GK weapons only like 18'? or like 12?!
Good luck.
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Gargoyls assualt "Seems Good"
Tyranids 500
1k
1.5k
1750
1850
2k
Feel free to send me messages with points and what style you play restrictions and i will happily construct compettitive lists for you |
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![[Post New]](/s/i/i.gif) 2011/03/30 23:25:39
Subject: Competitive Grey Knight Horde!! - 99 guys @ 1750
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Uhlan
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So I see myself annihilating you with 3 AV 14 Russes and Vendettas staying out of your short shooting range.
Thoughts?
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4th Aleutian Heavy Mechanized 2500
Tournament Record: 3-1-1, 1 Best General Championship.
***Boycotting Games Workshop until they Cease and Desist their douchebaggery***.
Khador: 65 pts eButcher & Zerkova |
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![[Post New]](/s/i/i.gif) 2011/03/30 23:31:31
Subject: Competitive Grey Knight Horde!! - 99 guys @ 1750
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Regular Dakkanaut
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i think belerephon has it right. i like your list but 3 executioners plus 1000 points of other stuff will do bad things to you.
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![[Post New]](/s/i/i.gif) 2011/03/30 23:49:30
Subject: Competitive Grey Knight Horde!! - 99 guys @ 1750
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Uhlan
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Seriously though I have 3 Russes, 2 Vendettas, and a Hellhound in my list at this point value. I could see myself near-tabling this list with those elements alone, probably without incurring any casualties.
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This message was edited 1 time. Last update was at 2011/03/30 23:52:04
4th Aleutian Heavy Mechanized 2500
Tournament Record: 3-1-1, 1 Best General Championship.
***Boycotting Games Workshop until they Cease and Desist their douchebaggery***.
Khador: 65 pts eButcher & Zerkova |
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![[Post New]](/s/i/i.gif) 2011/03/31 00:12:21
Subject: Competitive Grey Knight Horde!! - 99 guys @ 1750
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Slippery Ultramarine Scout Biker
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Dave_Nz wrote:So i dont play GK, i play nids, but it is to my understanding that you are walking? and arn't GK weapons only like 18'? or like 12?!
Good luck.
Aaaactually.. he's having a good amount of shooting that has at least 2 feet worth of range. Most has AP 4 or so.. I'm guessing it tears up a good amount of nids. with 32 storm bolters... The only thing that is close is the 12 inch meltaguns. Which... will kill the 6 things that come in range. So nids would have issues with it.
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"As a sane man you are badly outnumbered again, my good lord. Perhaps you should defect and join us all." -Jack Snipe, Erfworld
We are steel. We are doom. We are the angels of death. The Emperor's chosen. Clad in the strongest steel and strengthened by the holiest of weapons. Our Armour is contempt. Our shields are disgust. Our swords are hatred. We are the mighty Space Marines. In the Emperor's name, we'll let none survive for we Know No Fear. |
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![[Post New]](/s/i/i.gif) 2011/03/31 01:18:19
Subject: Re:Competitive Grey Knight Horde!! - 99 guys @ 1750
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Longtime Dakkanaut
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Jabbdo This list is similar to mine, I've only done it at 1500, but it shows you that you can have an effective high model count in the GK army.
Very effective army list. Go play it and then fine tune as needed. I'll keep this list in mind when I go up in level.
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Adam's Motto: Paint, Create, Play, but above all, have fun. -and for something silly below-
"We are the Ultramodrines, And We Shall Fear No Trolls. bear this USR with pride".
Also, how does one apply to be a member of the Ultramodrines? Are harsh trials involved, ones that would test my faith as a wargamer and resolve as a geek?
You must recite every rule of Dakka Dakka. BACKWARDS.
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![[Post New]](/s/i/i.gif) 2011/03/31 02:25:28
Subject: Re:Competitive Grey Knight Horde!! - 99 guys @ 1750
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Regular Dakkanaut
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I dunno how it would go but I'd love to watch this list play against 5 tervigons 90 gaunts and 8 zoanthropes. On a board with lots of cover I think it would come down to who has the most time >.<
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![[Post New]](/s/i/i.gif) 2011/03/31 02:43:11
Subject: Competitive Grey Knight Horde!! - 99 guys @ 1750
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Inspiring Icon Bearer
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I like it quite a bit.
I do think the guard list has an advantage here, but I wouldn't know how to solve it. Then again, do people run three executioners?
I suppose you could at least DS your Strike Squads.
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![[Post New]](/s/i/i.gif) 2011/03/31 08:43:38
Subject: Re:Competitive Grey Knight Horde!! - 99 guys @ 1750
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Bounding Black Templar Assault Marine
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Imperial guard will gak all over this. Vindicators will gak all over you. Flamestorm cannons will gak all over you. You can tank shock things out the way and skimmers can zoom over your head towards your back objective without a lot you can do about it. A couple of wych units, can have a 21" charge range, could out an end to a lot of your shooting, and they will have enough shots to take a great deal of your models off the board. Orks may have problems with the purifiers, but you have a couple of turns of loota shooting and a burn wagon/mega nob burn wagon will gak all over them. Doom of Mal'enti will have a wet dream, even if it died in the shooting turn after it dropped if. Long fangs will end the henchmen pretty quick, and charging TWC squads into the strike squads could lead to all your scoring troops being wiped out pretty quick. Tank shocking the henchmen could clear the way for the wolves, who are likely to win combat. This list could really mess with others which are build for CC, and taking it to a tournament could really mess around some players, but as soon as you meet a IM player or lesser extent DE player, or a player who can adapt to his situation rather than relying on his list then that will be the end of your tournament. Still, best foot flogging list I've seen. PS. You should call this 'Grey Tide' or something
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This message was edited 2 times. Last update was at 2011/03/31 09:41:18
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![[Post New]](/s/i/i.gif) 2011/03/31 14:06:02
Subject: Re:Competitive Grey Knight Horde!! - 99 guys @ 1750
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The Conquerer
Waiting for my shill money from Spiral Arm Studios
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you do realize that the Doom would be at a serious Ld penelty just by being near the GKs.
Flamestorm cannons need to get in range first. and that means driving right into Psycannons and melta guns.
TWC  don't make me laugh  all those force weapons=dead TWC
That said, this list could really use some more troo... Wait a second
the Henchmen ARE troops
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Self-proclaimed evil Cat-person. Dues Ex Felines
Cato Sicarius, after force feeding Captain Ventris a copy of the Codex Astartes for having the audacity to play Deathwatch, chokes to death on his own D-baggery after finding Calgar assembling his new Eldar army.
MURICA!!! IN SPESS!!! |
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![[Post New]](/s/i/i.gif) 2011/03/31 14:34:15
Subject: Re:Competitive Grey Knight Horde!! - 99 guys @ 1750
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Sure Space Wolves Land Raider Pilot
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Grey Templar wrote:you do realize that the Doom would be at a serious Ld penelty just by being near the GKs.
Flamestorm cannons need to get in range first. and that means driving right into Psycannons and melta guns.
TWC  don't make me laugh  all those force weapons=dead TWC
That said, this list could really use some more troo... Wait a second
the Henchmen ARE troops
you only hit 1/2 the time on TWC and wound 1/3 and 2/3 are saved and my priest disputes your tests so you kill maybe 1 and lose your saqaud or I could just krak missile lascannon as I have 15 of those. And 8 lascannons so you sould lose your boys with force before yeah get there and my thunderwolves can take heanchmen dont make me laugh jerk.
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Your end has come. The sight of us will be your last. We are Wrath. We are Vengeance. We are the Rainbow Warrioirs."
*Silence*
-Snigger-
fatelf |
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![[Post New]](/s/i/i.gif) 2011/03/31 14:45:55
Subject: Re:Competitive Grey Knight Horde!! - 99 guys @ 1750
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Regular Dakkanaut
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This list is simply not going to cut it against a mech heavy list, which is pretty much all of the lists these days. I mean you have 6 meltaguns in 2 squads of 12 T3 5+ save LD8 Henchmen. Any opponent with half a brain will just take these out in the first turn, thereby removing you're only solution to heavy armor. Emperor help you if you face multiple Raiders.
Your psycannons being STR 7 will not be able to take out armor 12+ reliably, especially if your opponent does the clever thing and stays back and shoots your army to pieces. Sure you've got alot of bodies to soak it up, but that's all they're going to be. You say you'll pretty much autowin objective games? not when you get tank shocked off them which since you're no longer fearless (GW fail) is going to happen to you sooner or later.
You have little to no maneuverability to take multiple objectives, not in force anyway, so you'll have a tough time in these missions. Buy some razorbacks, you finally can as GW fixed this in the new codex, believe me it's a huge bonus (I'm speaking from experience here), so use it.
Now if you want to make this army a little more challenging to play with minimal changes I'd drop a squad of purifiers and take 2 dreadknights, now run these lunatics at you're opponent and he'll have a tough choice about whether to shoot these guys or your horde. Mind you he will just melta them to death in a turn or 2 so I don't rate this either.
In summary, back to the drawing board kiddo.
Mookie
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![[Post New]](/s/i/i.gif) 2011/03/31 14:46:08
Subject: Competitive Grey Knight Horde!! - 99 guys @ 1750
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Tower of Power
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Interesting list Jabbdo as usual. How would you think this list would fare against mech guard with mass melta, plasma, lascannons and heavy flamers etc?
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warhammer 40,000 tactica and hobby blog - www.imperiusdominatus.com
Want list feedback and advice? e-mail imperiusdominatus@live.co.uk
Blood Angels - 2000 Iron Warriors - 2000 Orks -2000 Imperial Guard - 2000
Eldar - 2000 Hive Fleet Krakken - 2000 Dark Eldar - 2000 Necrons - 2000 Grey Knights - 2000 Daemons - 2000 Ravenwing - 2000 |
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![[Post New]](/s/i/i.gif) 2011/03/31 15:35:34
Subject: Re:Competitive Grey Knight Horde!! - 99 guys @ 1750
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Andy Chambers
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Thanks for the replies guys! =)
A few general answers to comments, starting from the top:
By "trapping" Deldar I mean moving my troops in such a way that whever you move to I'll have some psycannons in range, essentially "trapping" them as there is no way to escape my range. But yeah, Deldar will probably be this lists worst nightmare, luckily they're quite rare.
The ork horde comment: you do know what Cleansing Flame does, right?
General IG thoughts: very few tournament lists include russes. Really. Of course 9 executioners will hurt, but so will any list that is tailored to kill foot marines. Seriously though, this list outshoots IG @ 24". Really, it does. Better survivability on foot troops>lots of tanks. If you manage to get all your psycannons in range against IG, you've won.
@ Belerephon
How, exactly, do you intend to table 50 MEQ's and 48 GEQ's while somehow avoiding their firepower, when you have 1-2 turns to shoot them before they reach you? Sure, I need rends to hurt russes with my psycannons, but saying you could near-table me without taking ANY casualties is a bit far fetched, dont you think?
@ Adam LongWalker
Thanks! =) I was a bit sceptical of foot GK to begin with, but then I wrote the early draft of this list and was surprised to see that it was not only viable, but quite nasty too
@ sHOEbOX
Mind elaborating on the "Imperial guard will gak all over this." line?
Vindicators hit 3 guys with their blast, and kill ~1.5. Then they realise they're in range of 16 psycannons.
Flamestorm cannons have to tank shock through meltabombs to get at my GK, good luck with that.
"You can tank shock things out the way and skimmers can zoom over your head towards your back objective without a lot you can do about it." You have to tank shock through meltaguns, which usually isnt too fun. Sure, skimmers might be able to get over me (if I left a convenient hole in the 2 square foot area this army covers  ) but then they come in range of my psycannons, which just makes me happy.
What's up with the wych comment? How do the wyches have "enough shots to take a great deal of your models off the board."?
As with all CC units, wyches wil hit bubblewrap, kill it, eat a gakload of dakka (and a charge if necessary) and die.
Granted, a burn wagon WILL hurt IF it manages to get through the bubblewrap meltabombs layer, which is pretty difficult to begin with. Luckily they're pretty rare at tournaments, mostly people run lootas instead, which this list isnt too scared of.
If Doom pods in, he automishaps thanks to the strike squads. If he's walking, do you really think I'll let him get within 12"?
"Long fangs will end the henchmen pretty quick" How, exactly? You hit one guy with frags, so you'll shoot kraks. That's 10 hits, 4-5 henchmen dead. It'll only take you 9-10 turns to kill them all at that rate!
"charging TWC squads into the strike squads could lead to all your scoring troops being wiped out pretty quick" How are you charging my Strike Squads? They're behind 4 layers of henchman bubblewrap, and most likely 3 layers of purifier bubblewrap.
I like the list name idea though, "Grey Tide" sounds cool =)
All right, I'm gonna explain how the army works, as some people seem to just look at the list and not understand how it functions on the tabletop.
Against most armies, you move up and try and get into midfield, because midfield is where this army wants to be. You want to get your psycannons in range ASAP. Moving properly, all of your psycannons should be in range by t2, t3 at the latest.
Against CC armies, you have 4 layers of bubblewrap (if needed). You take the charge on one layer, it folds and dies, then you can focus fire into the unit and hit it with lots of charging PW squads at once, instead of letting it charge your squads one by one.
Against shooty armies, you move up and get your psycannons in range.
IG is no exception to this. If you get your psycannons in range, you win. All you need is stuns on their mech to stop them shooting, while they have to shoot off 6-8 guys before they start taking off the weapons that are actually doing damage.
This is why maneuverable shooty foot>mech. The problem usually is that maneuverable shooty foot is either:
a. Crap in CC, ie Tau.
b. Has crappy survivability, in that the squads have no ablative wounds to take off before the important stuff dies, ie Obliterators, Tau again.
The solution to a. is bubblewrap, the solution to b. is having the weapons as upgrades in a squad. Loganwing does this, Black Templar terminators can do this, but GK take it to a new level. Not only do they have bubblewrap, but they are also above average in CC, and can take lots of ablative wounds for their psycannons.
GK in general dont like tankshocks, that's why the henchmen are there. They exist to throw meltabombs at tankshocks, bubblewrap the army, and kill land raiders. That is their purpose, and they are entirely expendable in it.
Another monster post, I was surprised to see the list had received so many replies. Keep 'em coming guys! =)
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This message was edited 1 time. Last update was at 2011/03/31 15:36:08
"Dire Avengers are even great in close combat, I mean, an Exarch with a Diresword can even take down a Carnifex!!"
EUROCHEESE - You can smell it.
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![[Post New]](/s/i/i.gif) 2011/03/31 15:47:10
Subject: Competitive Grey Knight Horde!! - 99 guys @ 1750
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Sinewy Scourge
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An IG list with multiple Manticores will hurt this, probably the nastiest is multiple Executioners. Not that I see either often, but I have played both a few times.
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Also littlenibbler Orks aren't about armour saves.
Orks are about having too many models on the table, and wasting the other guy's time with your movement phase.
Orks are about having the toughest units on the table.
Orks are about not caring about how many bodies are left in a long winding trail until the squad is down to less than a third its starting strength.
Orks are about rolling more dice then you can count without the aid of a calculator or a pen and paper.
Orks are about having totally fething insane characters tearing gak down like Doc Grotsnik, Ghazghkull or Snikrot.
Orks are about being too fething awesome to die...
Lets settle this in the arena http://pantsformer.mybrute.com |
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![[Post New]](/s/i/i.gif) 2011/03/31 15:47:20
Subject: Re:Competitive Grey Knight Horde!! - 99 guys @ 1750
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Andy Chambers
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Mookie Blaylock wrote:This list is simply not going to cut it against a mech heavy list, which is pretty much all of the lists these days. I mean you have 6 meltaguns in 2 squads of 12 T3 5+ save LD8 Henchmen. Any opponent with half a brain will just take these out in the first turn, thereby removing you're only solution to heavy armor. Emperor help you if you face multiple Raiders.
Your psycannons being STR 7 will not be able to take out armor 12+ reliably, especially if your opponent does the clever thing and stays back and shoots your army to pieces. Sure you've got alot of bodies to soak it up, but that's all they're going to be. You say you'll pretty much autowin objective games? not when you get tank shocked off them which since you're no longer fearless (GW fail) is going to happen to you sooner or later.
You have little to no maneuverability to take multiple objectives, not in force anyway, so you'll have a tough time in these missions. Buy some razorbacks, you finally can as GW fixed this in the new codex, believe me it's a huge bonus (I'm speaking from experience here), so use it.
In summary, back to the drawing board kiddo.
Mookie
When I last checked, most vehicles were armor 11/12, which str7 kill quite nicely.
Sure, land raiders will be a problem, that's why the meltaguns are there? If they die, oh well. Mass rending str7 will have to be applied.
"if your opponent does the clever thing and stays back and shoots your army to pieces" I think something a lot of people are not realising is that you CANT escape 24" range infinitely, unless you're Dark eldar, and even then it's hard. You can stay out of range 1, MAX 2 turns, then I can reach you, no matter where you are. If you think I'll sit in my deployment zone and let you shoot me off bit by bit... come on.
Maneuverability? Multiple objectives? Last I checked, I had 48 GEQ's, and 20 MEQ's as troops. The whole army, when deployed at max coherency range (all squad members 2" away from eachother) fills up a 12" by 70" area. That's a lot. That, plus 5 turns of movement should put me on any objective on the board. As long as you dont place your objectives like a dumbass, you can easily have a single squad hold 2.
Automatically Appended Next Post:
Eyclonus wrote:An IG list with multiple Manticores will hurt this, probably the nastiest is multiple Executioners. Not that I see either often, but I have played both a few times.
I dont see multiple Manticores being too huge a problem, a pie plate can get 3 guys maximum if they're at max coherency range (which they will be if I'm facing blasts), of those 3 guys hit, 1 will die. Not too bad.
Multiple executioners would hurt, but not be an impossible challenge, though I've yet to see one in any tournament list.
The thing I'd be most scared of is multiple Colossus
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This message was edited 2 times. Last update was at 2011/03/31 15:51:22
"Dire Avengers are even great in close combat, I mean, an Exarch with a Diresword can even take down a Carnifex!!"
EUROCHEESE - You can smell it.
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![[Post New]](/s/i/i.gif) 2011/03/31 16:13:15
Subject: Re:Competitive Grey Knight Horde!! - 99 guys @ 1750
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Regular Dakkanaut
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Maneuverability? Multiple objectives? Last I checked, I had 48 GEQ's, and 20 MEQ's as troops. The whole army, when deployed at max coherency range (all squad members 2" away from eachother) fills up a 12" by 70" area. That's a lot. That, plus 5 turns of movement should put me on any objective on the board. As long as you dont place your objectives like a dumbass, you can easily have a single squad hold 2.
Ever heard of a refused flank? Go ahead and deploy your army like that It'll make my day when I deploy my whole army in half my deployment zone and concentrate an armies worth of fire into half of yours, which should be sufficient to severely reduce it's effectiveness, and then when the rest of yours comes along I just rinse and repeat. If you roll a corners deployment you'll be cramped in and a sitting duck for templates. DOW deployment brings the additional problem of only having a few squads on the table at the start, (or none if you reserve them) with the rest of the army moving on piecemeal, (or in later turns). With this army to work the way you want it you need to have all your squads firing together to overwhelm your opponent, this doesn't happen much in real games of 40k, it'll look fine on paper but I can't see it being a serious competitor in a decent tournament.
Now I don't think your army would be an easy one to table, not with that many MEQ's but I also do not think you'll find it very easy to table your opponent. It's a draw-minor win army at best.
Also have you considered the cost of building this? Hope you've got a lot of cash lying around.
Good luck with it, it'll be a bit of fun at least.
Mookie
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![[Post New]](/s/i/i.gif) 2011/03/31 16:40:56
Subject: Re:Competitive Grey Knight Horde!! - 99 guys @ 1750
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Malicious Mandrake
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Ok, I know your list is 1750, but this is my competition 1850 list for Dark Eldar. I know that you already said you would have issues with us, but I thought I would elaborate on it a bit for the players that don't do competition lists that well. My list is a TAC list, of course, and I think that it will be a bane to your entire army honestly. But as I stated, you already said you would have problems with it, I am just laying it out to show you how I would handle your list. Feel free to comment back!
HQ
Haemonculus Ancient Liquifier Gun Mindphase Gauntlet Shattershard
Haemonculus Liquifier Gun
Haemonculus Liquifier Gun
Troops
Warriors, 5 Blaster Venom 2nd Splinter Cannon
Wyches, 8 Hekatrix Agoniser Razorflails Haywire Grenades Raider Flicker Fields
Wyches, 8 Hekatrix Agoniser Razorflails Haywire Grenades Raider Flicker Fields
Wracks, 8 Liquifier Gun Acothyst Raider Flicker Field
Warriors, 5 Blaster Venom 2nd Splinter Cannon
Elites
Trueborn, 3 3x Blaster Venom 2nd Splinter Cannon
Trueborn, 3 3x Blaster Venom 2nd Splinter Cannon
Trueborn, 3 3x Blaster Venom 2nd Splinter Cannon
Heavy Support
Ravager, 1 Flicker fields
Ravager, 1 Flicker fields
Ravager, 1 Flicker fields
This is dead on exactly 1850, which would leave you 100 pts shy of what I have here. However, you could easily make 100 pts up in your list, as you have plenty of open slots available.
First off, I would never assault your Purifiers with anything. I would also do my best to make sure that any assault I had going on wasn't within charge range of your Purifiers, just to make sure that I can keep that cleansing flame away from me. Now, with Wracks and wyches starting with FnP, Cleansing Flame's damage output would be greatly reduced against me, but I would rather not face it at all if I didnt have to!
As you can see, I have 5 Venoms in this list, so thats 10 splinter Cannons total. thats 60 shots right there, with 12 shots each at up to 5 different targets if need be. So I can shred holes into your bubblewrap to take advantage of. If you start out on the very edge of your deployment zone, that gives me a turn one and turn two shooting more than likely before you even get to fire, depending of course on any terrain rolls and fleets in T1. If need be also, my ravagers can run Dissies, although they wouldn't be changed if I started the Tourney with Lances. I also have 3 blasters in each of those Venoms, that can move 6" and fire if need be, or 12" and disembark and fire, and 2 Lances on the Raiders, and 2 more blasters on the Warrior squads, for a total of 22 Dark Lances at 18" and 11 of those at 36", which can severely cripple your MEQs once the Venoms have shot holes through to them to deny cover saves.
A total of 4 liquifier guns in the army, which, while I have to be within flamer range, isnt always that scary for Dark eldar, cause if I'm in flamer range, I'm in assault range, usually. The Ancient goes with the Wracks and does what he has to do to get to Coteaz. If I have to go into your 24" bubble, so be it, I am pretty sure I can maneuver my Raider to where it needs to be to take the least of your S7 shots. If I lose the Raider, hey, it did its job at least. Coteaz is only I4, so he would be hurting from that Mindphase once I got into CC with the Ancient and the Wracks. those possible 5 Str and 5 Ld test would make it where Coteaz would do nothing any round of the combat, while the Wracks would chew up any squad he as attached to. IF hes got halberds with him, thats when the Venoms whittle his squad down first, hoping to take them out. If not, oh well, thats what the Wracks are for, cause I can put them into B2B with your halberd guys so that they can't move on the defenders React to engage the ancient.
The wyches would gladly take out what is left of the Bubble wrap, cause they more than likely won't kill a full squad of GEQ henchmen, even in a single turn. Now granted, you will probably fail the Ld test afterword, but then I get FC from it and I consolidate into cover for your shooting.
hmmm, lets see if I can break the numbers down.....
60 3+/4+ shots, 40 hits, 20 wounds, 3+ or 4+ cover, that will be around 10 wounds, at least, and since each of your squads number no more than 12, once I cause 3 wounds on a squad, I will stop firing at the GEQs to force LD test, but would continue to fire at MEQS if I had anything left over.
11 Lances at 36" that are 3+/2+, thats 6 hits, 5 wounds, 4+ cover, so another 2.5 Wounds, more than likely on MEQS, which will also help to force LD tests.
11 More Lances at 18", 3+/2+, 6 hits, 5 wounds, 4+ cover, so another 2.5 Wounds, once again on MEQs, cause why waste a AP2 shot on GEQS?
Now if I get close enough, I would take two of those 18" Lances and include 8 splinter rifle shots with them, for a total of 16 more 3+/4+ shots, thats 12 hits, 8 wounds, 3+ or 4+ cover, that would be about another 3 wounds.
Altogether from a T2 on, I could put 92 shots on your army at the 12"+ range, for a statistical average of 64 hits, 38 wounds, and 18 unsaved wounds (this is rounding down of course for the most part and giving the 4+ cover which if your spread out, I can usually negate..). IF we add in the Liquifiers it can get very nasty, and once CC starts, any squads I grab are gonna be chewed up in a turn or two, which in turn do nothing but make my units stronger.
Now, 18 wounds a shooting round isn't great, but after 2 turns, you have lost 36 models, which is a third of your army, while the majority of my army is still outside of your 24" death bubble and still shooting and maneuvering away to continue to hold the range.
Basically, you have a good list that would put my dice rolling skills to the test, but it just has no really feasible way to beat a competitive DE list, especially if I go first and force flank you, thus making half your army useless for at least 3 turns while you try to get in range.
I like your list and would love to test it against my DE, but this is just what I see from sitting and thinking about it. Love the concept though, and think it will really make people have to rethink strategies once they see it on the board!!
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Kabal of Isha's Fall 12000PTs
Best DE advice ever!!!
Dashofpepper wrote:Asking how to make a game out of a match against Dark Eldar is like being in a prison cell surrounded by 10 big horny guys who each outweigh you by 100 pounds and asking "What can I do to make this a good fight?" You're going to get violated, and your best bet is to go willingly to get it over with faster.
And on a totally different topic:
Dashofpepper wrote:Greetings Mephiston! My name is Ghazghkull Thraka, and today you will be made my bitch. |
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![[Post New]](/s/i/i.gif) 2011/03/31 17:02:04
Subject: Re:Competitive Grey Knight Horde!! - 99 guys @ 1750
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Andy Chambers
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Mookie Blaylock wrote: Maneuverability? Multiple objectives? Last I checked, I had 48 GEQ's, and 20 MEQ's as troops. The whole army, when deployed at max coherency range (all squad members 2" away from eachother) fills up a 12" by 70" area. That's a lot. That, plus 5 turns of movement should put me on any objective on the board. As long as you dont place your objectives like a dumbass, you can easily have a single squad hold 2.
Ever heard of a refused flank? Go ahead and deploy your army like that It'll make my day when I deploy my whole army in half my deployment zone and concentrate an armies worth of fire into half of yours, which should be sufficient to severely reduce it's effectiveness, and then when the rest of yours comes along I just rinse and repeat. If you roll a corners deployment you'll be cramped in and a sitting duck for templates. DOW deployment brings the additional problem of only having a few squads on the table at the start, (or none if you reserve them) with the rest of the army moving on piecemeal, (or in later turns). With this army to work the way you want it you need to have all your squads firing together to overwhelm your opponent, this doesn't happen much in real games of 40k, it'll look fine on paper but I can't see it being a serious competitor in a decent tournament.
Now I don't think your army would be an easy one to table, not with that many MEQ's but I also do not think you'll find it very easy to table your opponent. It's a draw-minor win army at best.
Also have you considered the cost of building this? Hope you've got a lot of cash lying around.
Good luck with it, it'll be a bit of fun at least.
Mookie
I'll usually want to go second with this army, and if going first I'll just stick everything centrally to minimise problems if my opponent castles up in a corner. This is in pitched battle. Spearhead is easier because I know where you'll be, granted it'll take longer for me to get there.
Dawn of war just sucks, the army hates it, but so do lots of armies. I'll probably DS the strike squads and stick the melta Henchmen up front if I have to move up quickly, otherwise walk everything on together.
The army can be outrun and refused flanked, yes, but the thing is that its just hard to beat in standard scenarios. You have to kill 10 MEQ/12 GEQ to get a single KP. I can kill one of your rhinos/razors/chimeras and we're equal. In objective games, you have to nuke 48 GEQ's and 20 MEQ's, in cover, while avoiding the 30 purifiers that are running up into your face. Challenging, to say the least.
I think we're just gonna have to agree to disagree on the viability of this army.
For the cost of building, I'm gonna use Grey Knight boxes for bits and tactical squad boxes for cheap bodies, it'll cut the costs down to about 180 euros for the GK's, then I've got some IG lying around for henchmen. Not too shabby, IMO. Automatically Appended Next Post: @ Galador
Thanks for the reply! =)
Yeah, Dark Eldar will be a major pain in the ass, a well built Deldar army such as your's will be a huge uphill battle right from the start, and if facing an experienced opponent, a battle that I just cant win. Luckily though Dark Eldar are relatively rare at tournaments where I play, for some reason few people play them around here, mainly there are Marine armies of varying flavours, which this army does very well against.
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This message was edited 1 time. Last update was at 2011/03/31 17:08:52
"Dire Avengers are even great in close combat, I mean, an Exarch with a Diresword can even take down a Carnifex!!"
EUROCHEESE - You can smell it.
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![[Post New]](/s/i/i.gif) 2011/03/31 17:20:05
Subject: Re:Competitive Grey Knight Horde!! - 99 guys @ 1750
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Malicious Mandrake
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Jabbdo wrote:@ Galador
Thanks for the reply! =)
Yeah, Dark Eldar will be a major pain in the ass, a well built Deldar army such as your's will be a huge uphill battle right from the start, and if facing an experienced opponent, a battle that I just cant win. Luckily though Dark Eldar are relatively rare at tournaments where I play, for some reason few people play them around here, mainly there are Marine armies of varying flavours, which this army does very well against.
Not a problem, always happy to help, sorry for the long post myself!!
Wish I could face a meta that is just Marines... I would have a grand time there!!
Mine mostly consists of SW and Orks, with a smattering of Eldar and Demons, so I'm used to having to deal with alot of Hordes and Mechanized SMs. The Eldar player is pretty decent, but he struggles from lack of models and funds to expand, but he is slowly getting his army up to competition lvl, trying to go MechDar, so its been getting a bit more challenging against him lately, which has been fun!!!
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Kabal of Isha's Fall 12000PTs
Best DE advice ever!!!
Dashofpepper wrote:Asking how to make a game out of a match against Dark Eldar is like being in a prison cell surrounded by 10 big horny guys who each outweigh you by 100 pounds and asking "What can I do to make this a good fight?" You're going to get violated, and your best bet is to go willingly to get it over with faster.
And on a totally different topic:
Dashofpepper wrote:Greetings Mephiston! My name is Ghazghkull Thraka, and today you will be made my bitch. |
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![[Post New]](/s/i/i.gif) 2011/03/31 17:20:36
Subject: Competitive Grey Knight Horde!! - 99 guys @ 1750
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Regular Dakkanaut
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Good call on using the Tac squads for cheap bodies, I hadn't thought of that. E180's pretty good for an army these days.
I think you're right that we'll have to agree to disagree, have fun with it though. Personally I can't wait to get my Daemonhunters back on the field, it'll be nice to have a Codex that you can actually make multiple competitive builds from. I'm sure I'll get my own list put together and posted once I get my hands on the Codex.
Best of luck with it,
Mookie
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