Hey there, I see a lot of common "new to Tau" problems, so I'm going to try to give you the best advice I can. I will spell words out the first time, and then use acronyms, so you can kind of get used to how lists are written/shorthand for Tau.
darkcloud92 wrote:
1846 points total
Commander and Elites
1 Shas’o
Plasma Rifle, Burst Cannon, Command and Control Node, Stimulant Injector
Total Points: 123
Right off the bat, the command and control Node literally has no function in 5th Edition. The rules that it governs no longer exists, and therefore it is a useless upgrade. Also, burstcannons are sorta horrible. Flamers for points conservation, missile launchers for versatility, Cyclic Ion Blaster if you're a gamblin' man (and I am) or Fusion Blaster for killiness. Also, Shas'O is grossly overcosted for what you get. The extra close combat stats do little for your overall mission, and the only real benefit is that extra wound, which isn't worth 25points,
IMO. Stim Injector is kind of situational as well, and is usually better suited for a high risk suit (Plasma Rifle + Fusion Blaster, for instance). Here's some suggested commander loadouts:
Shas'
El 130 points
Cyclic Ion Blaster, Plasma Rifle, Targetting Array, Hardwired Multitracker, Hardwired Drone Controller /w 2x Shield Drones
OR
Shas'
El 127 points
Missle Pod, PR,
TA,
HW MT,
HW DC /w 2x
SD
Swap out
MP for a Fusion Blaster if you want extra
TEQ/
MEQ killiness, you could probably run him with a Stim Injector if you did that (since he will have to be at much shorter range).
darkcloud92 wrote:
3 Crisis Suits*2
1 Shas’vre- Plasma Rifle, Missle Pod, Hardwired Multi Tracker, Drone Controller
2 Shas’ui-Plasma Rifle, Missle Pod, Hardwired Multi Tracker
2 Shield Drones
Total Points: 472 points
Took me a second to figure out that you meant 2 sets of the same squad here, but i definitely figured it out when I got down to the points cost, which is tremendous. Lets see what we can do about streamlining that:
Shas'Vre upgrade is not required to make him a team leader. At the same time, team leader upgrade is not really required either. Tau only kill in one phase of the game, you need to maximize your output during the shooting phase. You can't win the assault phase, so you need to dominate movement as well. The key here is small unit footprints (so they can easilly
JSJ in and out of cover) and maximum guns on the table. That being said you have a lot of frivilous upgrades that seem very powerful off the bat, but in reality are hampering your ability to put warheads on foreheads. Also, you appear to be having a little bit of composition trouble with the "Hardpoint vs. Hard Wired" rules.
The battlesuit wargear is in three colums. The first two colums are "hard points". You may select three items from these two collums, per suit (Twin Linked count as two). The third collum is wargear, any model that is elligible to carry wargear, can go nuts in this collum (except for special issue items, read the 'dex about that).
That being said, lets see how I would kit out these fireknives:
3x Shas'Ui XV8 Crisis Suits 186
PR,
MP,
MT
Ta da! That's it! Two squads of this run you a very lean 372 points, allowing for many more guns in other parts of your army. If your commander and his pair of shield drones hangs out with one of these squads, you can make that squad very survivable with his two shield drones, and his extra wound. If you gave your commander a
FB for
TEQ killy, than you may want to substitute the squad that is going to roll with him
MP for
FB.
darkcloud92 wrote:
3 Crisis Suits
1 Shas’vre- Twin Linked Flamer, Missle Pod, Hardwired Multi Tracker
1 Shas’ui-Flamer, Missile Pod, Hardwired Multi Tracker
1 Shas’ui-Flamer, Twin linked Missile Pod
Total:161
Whoa! Okay so I see that we're going for some wound allocation madness here, but there are a few mistakes. The Shas'Ui is authorized wargear (hardwired items) so his multitracker is illegal. It's also not logical, because if you are shooting your misslepods across the table, what are you doing shooting that flamer at the same time? Not going to work that way. I either run:
3x Shas'Ui 159 points <---- Highly mobile and accurate firebase, supreme light armor vaporizor.
TL MP,
TA
OR
3x Shas'Ui 141 <---- still very accurate and deadly to light armor, but cheaper, and capable of roasting outflanking squishies that come it's way.
TL MP, Flamer
darkcloud92 wrote:
Troops
5 Fire Warriors*3
150 points
Minimum squad size here is 6. That being said with all the points you are saving everywhere, you are going to want to expand this to at least 9 (that way if two die, they don't run away.)
darkcloud92 wrote:
10 Kroot
70 points
I love Kroot! But 10 Kroot just isn't going to cut it. With all these points we are freeing up, I would expand this to at least two squads of 15 @ the 1850 level. Possibly mix in some hounds with spare points.
darkcloud92 wrote:
Fast Attack
2 Devilfish
Disruption pod + Decoy launcher
180 points
4 Gun Drones *5
240 points
Devilfish are only a fast attack choice when they are the mandatory dedicated transport for Pathfinders, who are a very important part of your army. Unless you meant piranha, in which case... what weapons are you running. EIther way, Gun Drones are a very weak choice, and cost you as much points as your fireknives! Invest these points elsewhere (x-nay on the ones-day). I would suggest running:
6 Pathfinders /w Markerlight Carbines
1 Pathfinder Devilfish
SMS,
DP,
TA,
MT
Your pathfinders can deploy outside of their transport, and your firewarriors can hop in instead! The pathfinders markerlights are heavy weapons so you can't move and shoot. Use their scout move to make sure they are in a good location, with decent cover and firing lanes, and then let them sit and mark stuff up. The devilfish is built for anti-infantry, so use it to soften objective holders up before letting your fire warriors hop out and rapid fire pulse rifle goodness into them.
darkcloud92 wrote:
Heavy Support
1 Broadside *5
Twin Linked Railgun, Smart Missile system, Drone Controller
2 Shield Drones
Total Points: 450 points?
Is this... five squads of 1 broadside with all kinds of crazy gear?

That just doesn't work man! You can only take 3 heavy support choices. I suggest a unit or two like this:
280 points
1 Broadside Team Leader
TL Railguns,
SMS, Advanced Stab. System, Bonding Knife, Hardwired Target Lock, Hardwired Drone Controller /w 2 Shield Drones
2 Broadsides
TL Railguns,
SMS, Advanced Stab. System
Well, thats my $4.02, since it was significantly more than 2 cents. If you have any glaring questions please
PM me, I'm always willing to help. Also if you
PM me your email address I can send you an extremely helpful .PDF that i've come across that can help you with your suit configurations.
Later days,
Cottonjaw