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Made in us
Krazy Grot Kutta Driva





Los Angeles

So I was thinking what list vs the grey knights would work other than mass horde of orks. Maybe a battlewagon list with tons of shooty orks and lootas? Also I have my entire warbiker army, I think it could work by driving back and forth shooting at them?

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Made in us
Road-Raging Blood Angel Biker





your basement

If I had tosuggest anything mobs of snooty boys with a big Mek and forcefield and supported by battlewagons and blast spam ... Da ork wy to git it rite

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Made in us
Krazy Grot Kutta Driva





Los Angeles

What should be the load out on battle wagons for GK?

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Made in us
Charing Cold One Knight




Lafayette, IN

blasto0341 wrote:What should be the load out on battle wagons for GK?


Same as it always should be: Rollas, riggers, and whatever you have points for.

 
   
Made in de
Ork Admiral Kroozin Da Kosmos on Da Hulk






Just shoot them until they fail saves, assault them when they get too close, meaning lots of shoota boyz and lootaz. If you assault purifiers, do not multi-assault anything else, make sure they die. Also check for shunting Dread Knights, block off scout moves towards your lootaz.
Do not bring nobz or a warboss, they will get murdered by NFW. If you chose to use battlewagons, Ghazghkull Thrakka and Burnas will also work well. Kommadoz are basically useless, as they have no soft units in their backfield. Kanz might work with either KMB, rokkits or grotzookas, you'll have to find out which works best for you. Dreff dreads might be an option for taking out squads without hammers.

7 Ork facts people always get wrong:
Ragnar did not win against Thrakka, but suffered two crushing defeats within a few days of each other.
A lasgun is powerful enough to sever an ork's appendage or head in a single, well aimed shot.
Orks meks have a better understanding of electrics and mechanics than most Tech Priests.
Orks actually do not think that purple makes them harder to see. The joke was made canon by Alex Stewart's Caphias Cain books.
Gharkull Blackfang did not even come close to killing the emperor.
Orks can be corrupted by chaos, but few of them have any interest in what chaos offers.
Orks do not have the power of believe. 
   
Made in gb
Death-Dealing Devastator




Chop the shooty gitz and shoot the choppy gitz! WAAAAGH!
   
Made in us
Sure Space Wolves Land Raider Pilot




I suggest flash gitz.

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fatelf 
   
Made in gb
Death-Dealing Devastator




rovian wrote:I suggest flash gitz.


How is making flash in front of th-. oh you mean the unit .
   
Made in us
The Conquerer






Waiting for my shill money from Spiral Arm Studios

whatever you do, do NOT assault purifiers.

cleansing flame will basically wipe 1/2 your squad each turn and then he gets his normal attacks against you first.

mathhammer shows a 10 man squad of purifiers(with a few Falchion) that gets assaulted by 30 boyz leaves 1 nob and 1 boy left alive to swing back.

if any casualities are taken in shooting by the orks first...



that said, Deffrollas!!!

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Cato Sicarius, after force feeding Captain Ventris a copy of the Codex Astartes for having the audacity to play Deathwatch, chokes to death on his own D-baggery after finding Calgar assembling his new Eldar army.

MURICA!!! IN SPESS!!! 
   
Made in us
Dominar






Battlewagons and Shoota Boyz.

The Slugga/Choppa horde is effectively dead.
   
Made in us
Longtime Dakkanaut





Lootas. Lots of lootas. Hope he doesn't bring interceptors or baby carrier dude.

Shoota boyz.

KFF.

Battle wagons.

Sourclams wrote:He already had more necrons than anyone else. Now he wants to have more necrons than himself.


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Made in us
Hellacious Havoc



NC

I actually had fairly good success against GK this Saturday with my full-on Dread Bash list (1850pts). 6 rokkit kans, 3 grotzookas, 2 deff dreads, plenty of boys and grots and some lootas. Although i will second the statement that kommandos are fairly helpless. Snkitrot and his crew had nothing ideal to go after.

 
   
Made in gb
Stubborn Dark Angels Veteran Sergeant





Teesside

Yeah, you need Shootas. You also need to be more careful than you used to be about what you assault with which units. You do get an armour save against Cleansing Flame, so if you have Ard Boyz, or FNP units, those are the ones that you send against Purifiers -- BUT you will have to expect to lose lots of your lads anyway, because with halberds, most of the Purifiers will be striking before you do anyway.

Multiwound Orks die easily to force weapons, too. Not much you can do about that other than only assaulting stuff that has no force weapons (Henchmen) or at least forcing your opponent to make tough choices as to which power(s) to activate.

The new GK lists are either low model-count, though, or have henchmen. Henchmen can be wiped out reasonably well in CC, as they're either poor in CC, or a lot more expensive than boys. GK can be killed in shooting, or at least whittled down.

Battlewagons and KFFs still work well. Rokkitz are also still good, as most GKs only have a 3+ armour save.

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Made in us
Mekboy Hammerin' Somethin'





Battle Creek, MI

Going to have to shoot them down. Mass shootas should do the trick. Lootas come to mind. Either way it puts our metagame in a tale spin.


   
Made in us
Bonkers Buggy Driver with Rockets





Berkeley, CA

General_Chaos wrote:Either way it puts our metagame in a tale spin.

By "our," do you mean the Ork metagame or the metagame of all armies in 40K?

Paul Cornelius
Thundering Jove 
   
Made in de
Ork Admiral Kroozin Da Kosmos on Da Hulk






Grey Templar wrote:whatever you do, do NOT assault purifiers.

cleansing flame will basically wipe 1/2 your squad each turn and then he gets his normal attacks against you first.

mathhammer shows a 10 man squad of purifiers(with a few Falchion) that gets assaulted by 30 boyz leaves 1 nob and 1 boy left alive to swing back.

if any casualities are taken in shooting by the orks first...



that said, Deffrollas!!!


General consent is to combat squad purifiers, plus the orks will of course shoot the purifiers too, evening out the odds greatly. Even if you kill 20 boyz before a swing is taken, that's 120 points, exactly as much as the five purifiers, who will most likely not survive 60 shots and 30 attacks. If the there is a squad of 10 purifiers, simply shoot them to death.

7 Ork facts people always get wrong:
Ragnar did not win against Thrakka, but suffered two crushing defeats within a few days of each other.
A lasgun is powerful enough to sever an ork's appendage or head in a single, well aimed shot.
Orks meks have a better understanding of electrics and mechanics than most Tech Priests.
Orks actually do not think that purple makes them harder to see. The joke was made canon by Alex Stewart's Caphias Cain books.
Gharkull Blackfang did not even come close to killing the emperor.
Orks can be corrupted by chaos, but few of them have any interest in what chaos offers.
Orks do not have the power of believe. 
   
Made in us
Land Raider Pilot on Cruise Control




California

Orks have tactics?

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Nasty Nob on Warbike with Klaw





Buzzard's Knob

I found out tonight that Grey Knights no longer have shrouding, so yeah, my slugga and choppa boyz will now be counting as shoota boyz from now on. My trusty Meganobz killed the dreadknight before it accomplished much, but not before its hammer killed by warboss and two meganobz. I'm getting more Lootas asap.

WAAAAAAAAAAAAAAAAAAAAAAAGGGGGHHHHH!!!!!!!!!! 
   
Made in fi
Rough Rider with Boomstick




Finland

Your Friend Doctor Robert wrote:Orks have tactics?


Oh, most definitely . The Boss calls it "the kunnin plan".

On topic. Me and my friend did a few test games with the new GK last week. One match up
was GK vs Orks. Short version: dakka is your friend. Sure you are only BS2 but pour enough
shots/templates against the Grey Knights and they will die just like any other marine.

KFF, vehicles to deliver/shield the Boyz and dakka, lots and lots of dakka. Assault the
surviving ( non-Purifiers ) after you have whittled their numbers down.

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Made in gr
Sneaky Lictor





Greece

Some of the comments in this thread are really silly. If you have no comment on a thread please don't make one. People visit/create threads to be informed and filling them with failed attempts at humor drops the standard for Dakkadakka. /rant

The GK have several quirks that make various choices orks have redundant. Multiwound models without EW (warboss)are now obsolete as even the simplest grey knight can kill him with a single wound at initiative order. Hopefully the GK list that will emerge will have a low model count in which case orks strength in numbers (via shooting) should swing things in favour of the orks.
If before the codex you played something that was full melee orientated then you will have to make several changes to deal with what appears to be their superiority in close combat

FaarisShazad wrote:The guy with the spiky dildo for a picture had a good point.

Ork Management Program
I take care of problems that need to be solved with violence  
   
Made in us
Charing Cold One Knight




Lafayette, IN

If you are playing a non wagon list with orks these day your only real option is to go as shooty as possible IMHO. Orks have had issues with assaults since the beginning of 5th, and the GK book really should put the nail in the coffin of the idea that orks are a all melee all the time army. They are really more of a balance between shooting and melee. Shoot the enemy into manageable bits (with some armys, really small bits) then charge the remainder.

 
   
Made in us
Regular Dakkanaut





I have not played them yet but i read the GK book and they are nasty,but after looking at the cost of each unit or single model, they can be beat with green tide type army.
I would use Flash gitz and Big Mek and Kff with BW and a lot shootas. I would take a extra wagon by taking it from the Nobs and adding either a unit of lootas or maybe even a second group of flash gitz. risky but when is it not playing with orks. this would be around 1500 to 2k game.
   
Made in se
Ferocious Black Templar Castellan






Sweden

imweasel wrote:
KFF.

Battle wagons.


This, this, a thousand times this! The few games I've played with the new GKs vs. Orks so far, the only thing that has been able to effectively stop a battlewagon before it rams into my lines full with shooty nastyness is the vindicare assassin, and with the KFF you've got a pretty decent chance anyway. More than 1 battlewagon and the GKs are gonna have to get creative.

For thirteen years I had a dog with fur the darkest black. For thirteen years he was my friend, oh how I want him back. 
   
Made in us
Flashy Flashgitz




Alexandria, La

I think a shooty Kan Wall will do well against the new GK. I haven't read the codex, but Lootas always do well due to mass of fire. Kans aren't concerned with Purifiers as they don't have wounds. Rokkits make SM =(. Deffkoptas can still pop Chimeras or other transports.
   
Made in us
Bonkers Buggy Driver with Rockets





Berkeley, CA

I wonder how the all biker list (with Wazzdakka) would work following the suggestions listed here: plenty of dakka; few multiple-wound models (unless bikernobs come along); traveling coversaves.

This message was edited 1 time. Last update was at 2011/04/05 17:11:55


Paul Cornelius
Thundering Jove 
   
Made in us
Flashy Flashgitz




Alexandria, La

The issue with a Wazzdakka list versus GK is that you're slower than they are, and they for the most part all have PW, so you don't get saves in CC. Combined with at best mediocre shooting and a low model count, and to me it plays to GK strengths.
   
Made in ca
Krazed Killa Kan




Claremont, ON

I agree with the above poster. I feel the best option for orks involve BW spam and kan wall/horde style

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Made in us
Mekboy Hammerin' Somethin'





I have no idea why people are telling you to get flash gitz. They're overpriced and will only be of a useful ap on a random roll of the dice. Massed loota fire is always a good thing, as are mobs of shootas. Deffrollas again, again and also again. Just make sure to ram through the unit in a way that avoids the daemon hammers (S10 weapons)
   
Made in us
Mekboy Hammerin' Somethin'





Battle Creek, MI

notabot187 wrote:Orks have had issues with assaults since the beginning of 5th, and the GK book really should put the nail in the coffin of the idea that orks are a all melee all the time army.
Anyone have a spare clue for Notabot? Seriously man I really don't believe you play this game?

   
Made in ca
Ork Boy Hangin' off a Trukk







what you want to do is get a whole bunch of boyz
so many that you cant eat cheese
then run up some dakka with shoota boyz
they will provide cover (ish)
and backup fire
then the boyz are there and slaufghter them all muhahahahahaha
also its a good idea to get some support fire and snikrot with kommandos(good kombo)
they come from thhe back and kill

If the grass is greener on the other side, water your grass.
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