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Made in gb
Longtime Dakkanaut






england, leictershire

I think 15 burans in a battlewagon will destroy whatever the gk have. You could try a shock attack gun, one well placed template from it has the pottential to obliterate most units in th gk codex. A boomwagon could also work, usualy I hate them but that one blast template can wipe out a unit of regualr gk.
   
Made in us
Liche Priest Hierophant






Course, Shokk Attakk Guns have the potential to wipe out most any units in the Game, including Titans. Or it could kill your mek. Orks are fun that way.

GENERATION 8: The first time you see this, copy and paste it into your sig and add 1 to the number after generation. Consider it a social experiment.

If yer an Ork, why dont ya WAAAGH!!

M.A.V.- if you liked ChromeHounds, drop by the site and give it a go. Or check out my M.A.V. Oneshots videos on YouTube! 
   
Made in ca
Regular Dakkanaut




45 Lootas should ruin his day. Even a dreadknight.

Record:

8th edition:
Tyranids: 5-4-3
Orks: 4-2-1

5th edition

Orks:18-5-1
Tyranids: 17-10-4

6th edition

Tyranids: 6-4-1
Orks: 3-1-0 
   
Made in us
Charing Cold One Knight




Lafayette, IN

bucheonman wrote:45 Lootas should ruin his day. Even a dreadknight.


Ever run the numbers? Lets say each loota gets all 3 shots, so that is 135 shots. Need 5s to hit, so that is 45 hits. Need 3s to wound, so that is 30 wounds. He needs to roll a 1 to take a wound. 5 failed saves. Enough to kill and even get an extra wound in there.

So 3 squads each costing 225 pts, total 675 pts, BARELY kill a single MC assuming they have their max number of shots and roll average for everything else. That MC only cost 130 pts base, and most likely is around 200 after upgrades.

Sorry, I don't see how 1/3 half your army barely being able to kill a single model is a good thing. 45 lootas is a joke army. Can't take return fire, and concentrates too much of your army into fire support.

What lootas are good at is fire suppression on small units and light armor. Taking a big blob of them means that any small unit and transport army is going to be overkilled on whatever units you shoot at that turn, but you can only take out at most 3 targets (and the math isn't even a sure thing). I would run 2-3 small units of lootas to take down rhinos and combat squads. Anything more is overkill/points sink.

 
   
Made in ca
Lethal Lhamean





somewhere in the webway

use da kunnin plan! hit dem in da 'ead. den hit em agin!!

Melevolence wrote:

On a side note: Your profile pic both makes me smile and terrified

 Savageconvoy wrote:
.. Crap your profile picture is disturbing....




 
   
Made in us
Liche Priest Hierophant






Though if you're going for Pure Dakka, stick a couple of Big Meks in with them, one with a KFF and one with a Shokk Attakk gun. The SAG is AP2, so that should hopefully be another automatic wound, the KFF will give a nice cover save if needed. Or, if you're sticking them in cover anyways, Two SAGs would be some devastating firepower.

Take the Deffdredds as a couple troops for some CC tarpitting, fill your HS with Zzap guns w/AP2, and take some Gretch for objectives and as tarpits, and maybe, MAYBE a boyz squad in trukk for last minute objective siezing. You'd have to keep the trukk away from the action for most of the game, of course, but then again, who'd be expecting that tactic?

GENERATION 8: The first time you see this, copy and paste it into your sig and add 1 to the number after generation. Consider it a social experiment.

If yer an Ork, why dont ya WAAAGH!!

M.A.V.- if you liked ChromeHounds, drop by the site and give it a go. Or check out my M.A.V. Oneshots videos on YouTube! 
   
Made in us
Bonkers Buggy Driver with Rockets





Berkeley, CA

notabot187 wrote:
bucheonman wrote:45 Lootas should ruin his day. Even a dreadknight.


Ever run the numbers? Lets say each loota gets all 3 shots, so that is 135 shots. Need 5s to hit, so that is 45 hits. Need 3s to wound, so that is 30 wounds. He needs to roll a 1 to take a wound. 5 failed saves. Enough to kill and even get an extra wound in there.

So 3 squads each costing 225 pts, total 675 pts, BARELY kill a single MC assuming they have their max number of shots and roll average for everything else. That MC only cost 130 pts base, and most likely is around 200 after upgrades.

Sorry, I don't see how 1/3 half your army barely being able to kill a single model is a good thing. 45 lootas is a joke army. Can't take return fire, and concentrates too much of your army into fire support.

What lootas are good at is fire suppression on small units and light armor. Taking a big blob of them means that any small unit and transport army is going to be overkilled on whatever units you shoot at that turn, but you can only take out at most 3 targets (and the math isn't even a sure thing). I would run 2-3 small units of lootas to take down rhinos and combat squads. Anything more is overkill/points sink.


There are other problems with Lootas too -- take it from a man who actually ran 45 for a while. Namely, placement -- they are so big and bulking, what with their weapons sticking out all awkward, I find them very frustrating to deploy, especially during Daw of War.

Paul Cornelius
Thundering Jove 
   
Made in de
Ork Admiral Kroozin Da Kosmos on Da Hulk






Anvildude wrote:Though if you're going for Pure Dakka, stick a couple of Big Meks in with them, one with a KFF and one with a Shokk Attakk gun. The SAG is AP2, so that should hopefully be another automatic wound, the KFF will give a nice cover save if needed. Or, if you're sticking them in cover anyways, Two SAGs would be some devastating firepower.

Take the Deffdredds as a couple troops for some CC tarpitting, fill your HS with Zzap guns w/AP2, and take some Gretch for objectives and as tarpits, and maybe, MAYBE a boyz squad in trukk for last minute objective siezing. You'd have to keep the trukk away from the action for most of the game, of course, but then again, who'd be expecting that tactic?


Wow, that realy didn't occurre to me. As the Warboss is not an option against GK, the SAG really might be something, even in doubles. Seems like Matt Ward accidentally did something good

Agree with everything but the Zzapguns, three shots of AP2 are not worth the hassle (only hit 50% of the time, most GK have invul saves), rather stock up on kanz and/or dreads. If you really want that AP2, KMB Kanz might be your best shot. At least they will not evaporize if charged or shot at by anything, and drag down one or two shiny beakies with them.

7 Ork facts people always get wrong:
Ragnar did not win against Thrakka, but suffered two crushing defeats within a few days of each other.
A lasgun is powerful enough to sever an ork's appendage or head in a single, well aimed shot.
Orks meks have a better understanding of electrics and mechanics than most Tech Priests.
Orks actually do not think that purple makes them harder to see. The joke was made canon by Alex Stewart's Caphias Cain books.
Gharkull Blackfang did not even come close to killing the emperor.
Orks can be corrupted by chaos, but few of them have any interest in what chaos offers.
Orks do not have the power of believe. 
   
Made in gb
Krazed Killa Kan






Newport, S Wales

I'm agreeing on Jidmah's point about zzap guns, It's either a variable strength AP2 gun that moves OR fires, or a guaranteed S8 AP2 that can move and fire and won't be insta-killed in CC.

Also, going to agree on the SAG, it's a risk (might end up with S3 or some other lame result) but imagine getting a double 6 when dropping it on a dreadknight

As for troops, I don't think boyz are an option, go with deffdreads (as a warboss is out the window) with grots to hold objectives maybe?

DR:80S---G+MB---I+Pw40k08#+D+A+/fWD???R+T(M)DM+
My P&M Log: http://www.dakkadakka.com/dakkaforum/posts/list/433120.page
 Atma01 wrote:

And that is why you hear people yelling FOR THE EMPEROR rather than FOR LOGICAL AND QUANTIFIABLE BASED DECISIONS FOR THE BETTERMENT OF THE MAJORITY!


Phototoxin wrote:Kids go in , they waste tonnes of money on marnus calgar and his landraider, the slaneshi-like GW revel at this lust and short term profit margin pleasure. Meanwhile father time and cunning lord tzeentch whisper 'our games are better AND cheaper' and then players leave for mantic and warmahordes.

daveNYC wrote:The Craftworld guys, who are such stick-in-the-muds that they manage to make the Ultramarines look like an Ibiza nightclub that spiked its Red Bull with LSD.
 
   
Made in de
Ork Admiral Kroozin Da Kosmos on Da Hulk






Shoota boyz should still work, stick them in cover and shoot anything advancing, charge anything you can handle. If it doesn't have assault grenades, make them charge into cover.

7 Ork facts people always get wrong:
Ragnar did not win against Thrakka, but suffered two crushing defeats within a few days of each other.
A lasgun is powerful enough to sever an ork's appendage or head in a single, well aimed shot.
Orks meks have a better understanding of electrics and mechanics than most Tech Priests.
Orks actually do not think that purple makes them harder to see. The joke was made canon by Alex Stewart's Caphias Cain books.
Gharkull Blackfang did not even come close to killing the emperor.
Orks can be corrupted by chaos, but few of them have any interest in what chaos offers.
Orks do not have the power of believe. 
   
Made in au
Tough-as-Nails Ork Boy




Some Tau World

General_Chaos wrote:
notabot187 wrote:Orks have had issues with assaults since the beginning of 5th, and the GK book really should put the nail in the coffin of the idea that orks are a all melee all the time army.
Anyone have a spare clue for Notabot? Seriously man I really don't believe you play this game?


Please review the Dakka rules on politeness and posting.

This message was edited 1 time. Last update was at 2011/04/08 16:07:15


all ur base are belong to da

all the armies i used to beat b4 6ed




 
   
Made in de
Ork Admiral Kroozin Da Kosmos on Da Hulk






That statment is multiple times more wrong than the two you quoted combined. And you're being rude.

7 Ork facts people always get wrong:
Ragnar did not win against Thrakka, but suffered two crushing defeats within a few days of each other.
A lasgun is powerful enough to sever an ork's appendage or head in a single, well aimed shot.
Orks meks have a better understanding of electrics and mechanics than most Tech Priests.
Orks actually do not think that purple makes them harder to see. The joke was made canon by Alex Stewart's Caphias Cain books.
Gharkull Blackfang did not even come close to killing the emperor.
Orks can be corrupted by chaos, but few of them have any interest in what chaos offers.
Orks do not have the power of believe. 
   
Made in us
Flashy Flashgitz




Alexandria, La

Lootas shouldn't be shooting at DK's, they should be shooting at those riflemen dreads, PAGK, or similar.

15 Lootas against a GK Dread Mathammer:

d3 shots = 2 average
5+ to hit = 1/3 hit
5+ to glance = 1/3 glance/pen (even split)
3++ cover save = 1/3 get through

so, 30 shots, 10 hits, 3.33 glance/pen, only 1.11of which get through. Typically that will mean you be able to stop or slow down the RM Dread.

A DK is better taken down by Killa Kans in assault, or a large boys mob.
   
Made in us
The Conquerer






Waiting for my shill money from Spiral Arm Studios

whats the max range of lootas?


the Rifleman's max range is 48"

Self-proclaimed evil Cat-person. Dues Ex Felines

Cato Sicarius, after force feeding Captain Ventris a copy of the Codex Astartes for having the audacity to play Deathwatch, chokes to death on his own D-baggery after finding Calgar assembling his new Eldar army.

MURICA!!! IN SPESS!!! 
   
Made in us
Bonkers Buggy Driver with Rockets





Berkeley, CA

Grey Templar wrote:whats the max range of lootas?


the Rifleman's max range is 48"


Likewise for the Lootas.

SAG is 60".

Paul Cornelius
Thundering Jove 
   
 
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