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![[Post New]](/s/i/i.gif) 2011/04/04 06:10:20
Subject: lasgun power variations
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Been Around the Block
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I've been thinking about this new fluff inspired special rule for las guns these past few days. The codex lasgun fires at high power right? So I thought I could make a special rule for a lower power setting on the las gun.
In the imperial guard shooting phase, the player can pick any squad he chooses and decide to either fire on the low or high setting on the las gun. When firing with the low power setting on the las gun, it counts as strength 2, but
gets to fire an extra shot due to less recoil, less stress on the barrel and less ammo used before re-loading.
Do you think it should be changed to strength 1? all comments are welcome.
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This message was edited 1 time. Last update was at 2011/04/04 06:10:42
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![[Post New]](/s/i/i.gif) 2011/04/04 08:14:02
Subject: Re:lasgun power variations
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Worthiest of Warlock Engineers
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sounds good although if you read the fluff guardsmen usualy fire at normal power. also the rate of fire is determined by the trigger finger of the firer as lasguns are semiauto(1 pull of the trigger=1 shot)
alltogether a good idea though.
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![[Post New]](/s/i/i.gif) 2011/04/04 08:50:15
Subject: lasgun power variations
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Longtime Dakkanaut
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Well, I like it. S2 seems pretty balanced for an extra shot.
12" : 3x S2 or 2x S3 shots?
24" : 2x S2 or 1x S3 shot(s)?
Without going through the maths, I think that'd be pretty close...
If you used S1, no one would ever choose the low setting, so that'd be pointless. With S2, it deserves some thinking, so that's a win for me.
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![[Post New]](/s/i/i.gif) 2011/04/04 10:06:51
Subject: [quote=DakkaDakka]
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Infiltrating Hawwa'
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This message was edited 1 time. Last update was at 2020/03/15 02:17:26
DakkaDakka.com does not allow users to delete their accounts or content. We don't apologize for this. |
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![[Post New]](/s/i/i.gif) 2011/04/05 16:07:07
Subject: Re:lasgun power variations
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Sneaky Sniper Drone
Americatown, NewJersey
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way to ruin everything with your so-called "maths" and "logic"
what if you did the reverse? have the guardsman be able to fire a volley on the Highest setting, but not be able to fire next turn due to overheat/recoil?
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corpsesarefun wrote:It's funny really, the stronger a human is the more they look like a shaven bear. |
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![[Post New]](/s/i/i.gif) 2011/04/05 16:15:36
Subject: Re:lasgun power variations
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Dour Wolf Priest with Iron Wolf Amulet
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Potato_God wrote:way to ruin everything with your so-called "maths" and "logic"
what if you did the reverse? have the guardsman be able to fire a volley on the Highest setting, but not be able to fire next turn due to overheat/recoil?
Yeah but we all know that mathhammer =/= reality. From the looks of things, it would be good vs hordes, although it can't really hurt to have the option can it?
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![[Post New]](/s/i/i.gif) 2011/04/06 00:31:13
Subject: lasgun power variations
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Fresh-Faced New User
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It would actually be marginally better against T5 targets.
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![[Post New]](/s/i/i.gif) 2011/04/06 19:21:47
Subject: Re:lasgun power variations
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Hardened Veteran Guardsman
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There's no recoil for a laser.
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![[Post New]](/s/i/i.gif) 2011/04/06 19:48:46
Subject: lasgun power variations
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Pyro Pilot of a Triach Stalker
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Bennowar wrote:It would actually be marginally better against T5 targets.
But which armies have toughness 5 standard, except death guard and nurgle daemons?
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![[Post New]](/s/i/i.gif) 2011/04/06 20:23:59
Subject: lasgun power variations
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Fresh-Faced New User
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woodbok wrote:Bennowar wrote:It would actually be marginally better against T5 targets.
But which armies have toughness 5 standard, except death guard and nurgle daemons?
It's an optional setting, so you could easily switch to it when shooting; bikers, plague marines, Ogryns, Thunderwolf Cavalry. T5 targets aren't as rare as they once were.
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![[Post New]](/s/i/i.gif) 2011/04/07 01:38:21
Subject: Re:lasgun power variations
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Stone Bonkers Fabricator General
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Warmastersolon wrote:There's no recoil for a laser.
actually there is, its just very very small compared to the power of the laser.
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Dark Mechanicus and Renegade Iron Hand Dakka Blog
My Dark Mechanicus P&M Blog. Mostly Modeling as I paint very slowly. Lots of kitbashed conversions of marines and a few guard to make up a renegade Iron Hand chapter and Dark Mechanicus Allies. Bionics++ |
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![[Post New]](/s/i/i.gif) 2011/04/09 06:21:25
Subject: [quote=DakkaDakka]
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Infiltrating Hawwa'
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This message was edited 1 time. Last update was at 2020/03/15 02:17:19
DakkaDakka.com does not allow users to delete their accounts or content. We don't apologize for this. |
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![[Post New]](/s/i/i.gif) 2011/04/09 09:53:17
Subject: lasgun power variations
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Courageous Questing Knight
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This is like scouts with shotgun.
it'd be useful, but only under the right conditions.
And it would also be better against S3. j/s. Automatically Appended Next Post: 30/15/7.5[8]
20/10/5
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This message was edited 1 time. Last update was at 2011/04/09 09:53:52
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![[Post New]](/s/i/i.gif) 2011/04/09 11:26:37
Subject: lasgun power variations
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Boom! Leman Russ Commander
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Captain Solon wrote:This is like scouts with shotgun.
it'd be useful, but only under the right conditions.
And it would also be better against S3. j/s.
30/15/7.5[8]
20/10/5
Sure, if you do the math all wrong.
S2 with 30 shots at BS3 will cause 5 wounds against T3
S3 with 20 shots at BS3 will cause 5 wounds against T3
It is the same against T3
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![[Post New]](/s/i/i.gif) 2011/04/09 11:56:02
Subject: Re:lasgun power variations
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Wicked Warp Spider
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Exergy wrote:Warmastersolon wrote:There's no recoil for a laser.
actually there is, its just very very small compared to the power of the laser.
Roughly 15 N over nanosecond isn't really going to be felt. That is assumption, however, but the power of a laser would still at most have the recoil of a low-recoil gun (again, over time that the human body may not even be able to feel). Essentially, using recoil as an excuse for shooting more when reducing power setting on a laser is stretching believability quite far. A better excuse is that the rifle doesn't need to cool off and can emit light more rapidly.
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I really need to stay away from the 40K forums. |
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![[Post New]](/s/i/i.gif) 2011/04/09 13:27:24
Subject: lasgun power variations
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Courageous Questing Knight
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why is my math wrong?
If it's a 4+ @S2 or 3, then surely the extra 5 shots count.
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![[Post New]](/s/i/i.gif) 2011/04/09 13:37:53
Subject: Re:lasgun power variations
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Boom! Leman Russ Commander
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I took it that you meant against T3 (not S3 as you wrote - that makes no sense)
Against T3, S3 shots wound on 4+, S2 shots wound on 5+.
20 shots S3 = 10 hits = 5 wounds
30 shots S2 = 15 hits = 5 wounds
If you meant against T2 (which is VERY uncommon), the S2 shots are slightly better
S3 = 6,67 wounds
S2= 7,5 wounds
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