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Made in us
Been Around the Block





I've been thinking about this new fluff inspired special rule for las guns these past few days. The codex lasgun fires at high power right? So I thought I could make a special rule for a lower power setting on the las gun.

In the imperial guard shooting phase, the player can pick any squad he chooses and decide to either fire on the low or high setting on the las gun. When firing with the low power setting on the las gun, it counts as strength 2, but

gets to fire an extra shot due to less recoil, less stress on the barrel and less ammo used before re-loading.


Do you think it should be changed to strength 1? all comments are welcome.

This message was edited 1 time. Last update was at 2011/04/04 06:10:42


 
   
Made in gb
Worthiest of Warlock Engineers






preston

sounds good although if you read the fluff guardsmen usualy fire at normal power. also the rate of fire is determined by the trigger finger of the firer as lasguns are semiauto(1 pull of the trigger=1 shot)
alltogether a good idea though.

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Made in fr
Longtime Dakkanaut





Chaumont, France

Well, I like it. S2 seems pretty balanced for an extra shot.

12" : 3x S2 or 2x S3 shots?
24" : 2x S2 or 1x S3 shot(s)?

Without going through the maths, I think that'd be pretty close...

If you used S1, no one would ever choose the low setting, so that'd be pointless. With S2, it deserves some thinking, so that's a win for me.

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Australia

DakkaDakka wrote:

This message was edited 1 time. Last update was at 2020/03/15 02:17:26


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Made in us
Sneaky Sniper Drone




Americatown, NewJersey

way to ruin everything with your so-called "maths" and "logic"

what if you did the reverse? have the guardsman be able to fire a volley on the Highest setting, but not be able to fire next turn due to overheat/recoil?



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Made in ca
Dour Wolf Priest with Iron Wolf Amulet






Canada

Potato_God wrote:way to ruin everything with your so-called "maths" and "logic"

what if you did the reverse? have the guardsman be able to fire a volley on the Highest setting, but not be able to fire next turn due to overheat/recoil?




Yeah but we all know that mathhammer =/= reality. From the looks of things, it would be good vs hordes, although it can't really hurt to have the option can it?

   
Made in gb
Fresh-Faced New User




It would actually be marginally better against T5 targets.
   
Made in us
Hardened Veteran Guardsman






There's no recoil for a laser.
   
Made in gb
Pyro Pilot of a Triach Stalker






Norwich

Bennowar wrote:It would actually be marginally better against T5 targets.

But which armies have toughness 5 standard, except death guard and nurgle daemons?



 
   
Made in gb
Fresh-Faced New User




woodbok wrote:
Bennowar wrote:It would actually be marginally better against T5 targets.

But which armies have toughness 5 standard, except death guard and nurgle daemons?


It's an optional setting, so you could easily switch to it when shooting; bikers, plague marines, Ogryns, Thunderwolf Cavalry. T5 targets aren't as rare as they once were.
   
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Beijing, China

Warmastersolon wrote:There's no recoil for a laser.


actually there is, its just very very small compared to the power of the laser.

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Australia

DakkaDakka wrote:

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Made in au
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Australia

This is like scouts with shotgun.

it'd be useful, but only under the right conditions.

And it would also be better against S3. j/s.


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This message was edited 1 time. Last update was at 2011/04/09 09:53:52


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Made in no
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Oslo Norway

Captain Solon wrote:This is like scouts with shotgun.

it'd be useful, but only under the right conditions.

And it would also be better against S3. j/s.

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Sure, if you do the math all wrong.

S2 with 30 shots at BS3 will cause 5 wounds against T3
S3 with 20 shots at BS3 will cause 5 wounds against T3


It is the same against T3

   
Made in se
Wicked Warp Spider






Ios

Exergy wrote:
Warmastersolon wrote:There's no recoil for a laser.


actually there is, its just very very small compared to the power of the laser.

Roughly 15 N over nanosecond isn't really going to be felt. That is assumption, however, but the power of a laser would still at most have the recoil of a low-recoil gun (again, over time that the human body may not even be able to feel). Essentially, using recoil as an excuse for shooting more when reducing power setting on a laser is stretching believability quite far. A better excuse is that the rifle doesn't need to cool off and can emit light more rapidly.

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Made in au
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Australia

why is my math wrong?

If it's a 4+ @S2 or 3, then surely the extra 5 shots count.

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Made in no
Boom! Leman Russ Commander






Oslo Norway

I took it that you meant against T3 (not S3 as you wrote - that makes no sense)

Against T3, S3 shots wound on 4+, S2 shots wound on 5+.
20 shots S3 = 10 hits = 5 wounds
30 shots S2 = 15 hits = 5 wounds

If you meant against T2 (which is VERY uncommon), the S2 shots are slightly better
S3 = 6,67 wounds
S2= 7,5 wounds

   
 
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