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![[Post New]](/s/i/i.gif) 2011/04/05 17:11:00
Subject: GK - Random Perils of the Warp casualties
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Sneaky Lictor
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A question I'll add to the GK INAT FAQ (if it hasn't already been done)
GK Codex pg.21 - Brotherhood of Psykers: It says that Perils is first resolved against the Justicar or Keeper of the Flame. Should either of those models no longer be available Perils is then resolved against a random member of the squad. Do you really think that GW meant random. For 10 man GKST squads that lose the Justicar, how would you go about picking a random model from a now 9 man squad? Roll a d10 and ignore a result of '10'?
-Yad
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This message was edited 1 time. Last update was at 2011/04/05 18:07:37
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![[Post New]](/s/i/i.gif) 2011/04/05 17:45:37
Subject: GK - Random Perils of the Warp casualties
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Alluring Mounted Daemonette
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Just another way of saying the player picks the model...random in that it is no longer specified against a specific Justicar model.
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The Daemonic Alliance Infinite Points
Nightbringer's Darkness 3000 Points
Titan's Knights of the Round: 4000 points
"Too often we enjoy the comfort of opinion without the discomfort of thought." JFK |
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![[Post New]](/s/i/i.gif) 2011/04/05 17:48:29
Subject: GK - Random Perils of the Warp casualties
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Decrepit Dakkanaut
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No, they meant random
Determine a random way to pick the model that dies. It shouldnt be too difficult.
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![[Post New]](/s/i/i.gif) 2011/04/05 17:53:56
Subject: GK - Random Perils of the Warp casualties
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Alluring Mounted Daemonette
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Yes it's not difficult at all. Point your finger at a model and say "This one dies." Automatically Appended Next Post:
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This message was edited 1 time. Last update was at 2011/04/05 18:04:56
The Daemonic Alliance Infinite Points
Nightbringer's Darkness 3000 Points
Titan's Knights of the Round: 4000 points
"Too often we enjoy the comfort of opinion without the discomfort of thought." JFK |
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![[Post New]](/s/i/i.gif) 2011/04/05 18:12:41
Subject: GK - Random Perils of the Warp casualties
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Sneaky Lictor
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Shenra wrote:Yes it's not difficult at all. Point your finger at a model and say "This one dies."
Automatically Appended Next Post:

 just be sure to preface that with, "I have randomly determined that..."
-Yad
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![[Post New]](/s/i/i.gif) 2011/04/05 18:15:11
Subject: GK - Random Perils of the Warp casualties
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Ferocious Black Templar Castellan
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Shenra wrote:Yes it's not difficult at all. Point your finger at a model and say "This one dies."
No. Just no. That gives you the ability to make sure that, for example, a psycannoneer doesn't die. You're not supposed to be able to control that.
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For thirteen years I had a dog with fur the darkest black. For thirteen years he was my friend, oh how I want him back. |
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![[Post New]](/s/i/i.gif) 2011/04/05 18:37:24
Subject: GK - Random Perils of the Warp casualties
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Nurgle Veteran Marine with the Flu
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I agree with AlmightyWalrus here on this. The definition of Random is:
Without a governing design, method, or purpose; unsystematically
Meaning you saying that you choose it at random would be the incorrect, as you would still have a choice in the matter. So dice rolls or a lottery of some nature would be a more effect means of proving a random choice.
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Sometimes you've gotta roll the hard six ~ Adm. Adama
Surprise, I just did something horrible to you! ~ Me
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![[Post New]](/s/i/i.gif) 2011/04/05 18:52:54
Subject: Re:GK - Random Perils of the Warp casualties
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Fixture of Dakka
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If all you have is d6, use the following for randomization: A D3 can be made by taking a D6 result and divide by 2, rounding up. A D2 can be made by taking a D6 result and divide by 3, rounding up. For 10 models, it gets complicated. Divide it into 2 groups of 5. Roll a D2 to select a group, and then a D6 to select a model. If the 2nd roll is a 6, re-roll that result. You do NOT have to go back to the initial roll. For 9 models, split them into 3 groups of 3. Roll a D3 to select a group, then roll a D3 to select a model. For 8 models, split them into 2 groups of 4. Roll a D2 to select a group, then further divide that group into 2 sub-groups of 2. Roll a D2 to select a sub-group, then roll a D2 to select a model. For 7 models, it gets complicated. Divide it into 2 groups of 2 and 1 group of 3. Roll a D3 to select a group, and then another D3 to select a model. If you get a group with only 2 models in it, and roll for the third model, don't re-roll just the last roll! You have to go back to the initial roll to select a group. For 6 models, roll a D6, duh! For 5 models, roll a D6 and re-roll any result of a 6. This can result in an infinite number of rolls, but hopefully you'll roll a non-6 eventually. For 4 models, split them into 2 groups of 2. Roll a D2 to select a group, then roll a D2 to select a model. For 3 models, roll a D3. For 2 models, roll a D2. For 1 model, it should be obvious...
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This message was edited 1 time. Last update was at 2011/04/05 18:54:43
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![[Post New]](/s/i/i.gif) 2011/04/05 19:29:38
Subject: GK - Random Perils of the Warp casualties
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Sneaky Lictor
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AlmightyWalrus wrote:Shenra wrote:Yes it's not difficult at all. Point your finger at a model and say "This one dies."
No. Just no. That gives you the ability to make sure that, for example, a psycannoneer doesn't die. You're not supposed to be able to control that.
I think Shenra was saying that with tongue firmly planted in cheek.
-Yad
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![[Post New]](/s/i/i.gif) 2011/04/05 20:02:24
Subject: GK - Random Perils of the Warp casualties
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Lethal Lhamean
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i would simply break it down into model categorys. models all the same are 1 category. so a unit with 7 halbreds, 2 psycannon and a hammer
group 1 psycannon
group 2 halbreds
group 3 hammer
group 4 psycannon + halbred/hammer
assign a value 1-6 or break into hi/low etc. roll. result = removed model from group. done.
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![[Post New]](/s/i/i.gif) 2011/04/05 20:03:14
Subject: GK - Random Perils of the Warp casualties
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Huge Bone Giant
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DarthSpader wrote:i would simply break it down into model categorys.
This still gives a fair amount of choice as to the model removed, and will allow the player to minimize any "randomness" in his favor.
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"It is not the bullet with your name on it that should worry you, it's the one labeled "To whom it may concern. . ."
DQ:70S++G+++MB+I+Pwhfb06+D++A+++/aWD-R++++T(D)DM+ |
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![[Post New]](/s/i/i.gif) 2011/04/05 20:22:24
Subject: GK - Random Perils of the Warp casualties
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Lethal Lhamean
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how? i have a 10 man palladin squad.
apoticary = group 1
5 w/ halbreds / storm bolters = group 2
2 w/ halbreds psycannons =group 3
2 w/hammers =group 4
roll to determine the group. from this point, each model in the sub group is identical, so it dosent matter wich of the like models gets removed, and your special weapons/whatever have an even chance of being affected.
edit: otherwise you could always name your models, then just draw a name out of the hat. though id be naming my guys "all enenmy models" and "all enemy characters" and so on..... so if i suffer a perils i could say "well it looks like all enemy models take a wound with no armor save" if your opponent removes his guys just cause well hey! he must be in a nice mood.
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This message was edited 1 time. Last update was at 2011/04/05 20:26:08
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![[Post New]](/s/i/i.gif) 2011/04/05 20:24:57
Subject: GK - Random Perils of the Warp casualties
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Huge Bone Giant
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DarthSpader wrote:how? i have a 10 man palladin squad.
apoticary = group 1
5 w/ halbreds / storm bolters = group 2
2 w/ halbreds psycannons =group 3
2 w/hammers =group 4
roll to determine the group. from this point, each model in the sub group is identical, so it dosent matter wich of the like models gets removed, and your special weapons/whatever have an even chance of being affected.
So you can remove the one within range of my weapons? Or leave the one within range for your assault.
That is without thinking more than 2seconds. I could go on, but giving you a choice is not random.
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"It is not the bullet with your name on it that should worry you, it's the one labeled "To whom it may concern. . ."
DQ:70S++G+++MB+I+Pwhfb06+D++A+++/aWD-R++++T(D)DM+ |
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![[Post New]](/s/i/i.gif) 2011/04/05 20:25:17
Subject: GK - Random Perils of the Warp casualties
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Ferocious Black Templar Castellan
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DarthSpader wrote:how? i have a 10 man palladin squad.
apoticary = group 1
5 w/ halbreds / storm bolters = group 2
2 w/ halbreds psycannons =group 3
2 w/hammers =group 4
roll to determine the group. from this point, each model in the sub group is identical, so it dosent matter wich of the like models gets removed, and your special weapons/whatever have an even chance of being affected.
Being in assault range comes to mind, as does being within range of, for example, a Librarian. It could also affect whether the unit recieves a cover save from intervening terrain/models. I'd say that's pretty major.
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For thirteen years I had a dog with fur the darkest black. For thirteen years he was my friend, oh how I want him back. |
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![[Post New]](/s/i/i.gif) 2011/04/05 20:26:39
Subject: GK - Random Perils of the Warp casualties
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Fixture of Dakka
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DarthSpader wrote:how? i have a 10 man palladin squad.
apoticary = group 1
5 w/ halbreds / storm bolters = group 2
2 w/ halbreds psycannons =group 3
2 w/hammers =group 4
roll to determine the group. from this point, each model in the sub group is identical, so it dosent matter wich of the like models gets removed, and your special weapons/whatever have an even chance of being affected.
That doesn't work at all.
If you properly randomize, the Apothecary has a 10% chance of being the one hit. With your method, he has a 25% chance of being the one hit.
The same is true for everything else. Other example: 2 Halberds+Psycannon should have a 20% chance of one getting the hit, yours results in 25%.
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![[Post New]](/s/i/i.gif) 2011/04/05 20:29:28
Subject: GK - Random Perils of the Warp casualties
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Lethal Lhamean
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actually....theres an idea. when painting models, paint a number under the base, like "a1-a5 etc" if that squad takes a hit, write down the numbers of the guys in squad, and just have opponent pull the number out of a hat. simple, no dice rolling and easy enough. you could even make "draw bases" and just number 1-10. if you dont have 10, then dont use all of them, and if you have 10 but numbers 3,8,7 are dead, just dont include those in the draw
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![[Post New]](/s/i/i.gif) 2011/04/05 20:34:59
Subject: GK - Random Perils of the Warp casualties
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Alluring Mounted Daemonette
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Yad wrote:AlmightyWalrus wrote:Shenra wrote:Yes it's not difficult at all. Point your finger at a model and say "This one dies."
No. Just no. That gives you the ability to make sure that, for example, a psycannoneer doesn't die. You're not supposed to be able to control that.
I think Shenra was saying that with tongue firmly planted in cheek.
-Yad
+1
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The Daemonic Alliance Infinite Points
Nightbringer's Darkness 3000 Points
Titan's Knights of the Round: 4000 points
"Too often we enjoy the comfort of opinion without the discomfort of thought." JFK |
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![[Post New]](/s/i/i.gif) 2011/04/05 22:50:14
Subject: Re:GK - Random Perils of the Warp casualties
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Painlord Titan Princeps of Slaanesh
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Stop trying to pretend all you kids these days don't have IPhones or Droids that can do this easily!
The only time this really gets 'hard' is when there are more than 6 models. In that case maybe it would be a good idea to simply bring a D10 to a game?
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![[Post New]](/s/i/i.gif) 2011/04/05 22:53:32
Subject: Re:GK - Random Perils of the Warp casualties
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Fixture of Dakka
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calypso2ts wrote:The only time this really gets 'hard' is when there are more than 6 models. In that case maybe it would be a good idea to simply bring a D10 to a game?
Yup. Put a d10 in your dice bag, alongside your scatter die, and you'll be prepared for the contingency.
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Quis Custodiet Ipsos Custodes? |
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![[Post New]](/s/i/i.gif) 2011/04/06 03:47:28
Subject: Re:GK - Random Perils of the Warp casualties
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Devestating Grey Knight Dreadknight
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Janthkin wrote:calypso2ts wrote:The only time this really gets 'hard' is when there are more than 6 models. In that case maybe it would be a good idea to simply bring a D10 to a game?
Yup. Put a d10 in your dice bag, alongside your scatter die, and you'll be prepared for the contingency.
Winter, Contingency
(haloreachreferencelul)
I honestly think randomly determine means just choose one. Sure its not random, but it isnt ... preset either. Youd think itd be much more descriptive if it wanted you to actually roll dice and not house rule it.
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This message was edited 1 time. Last update was at 2011/04/06 03:47:41
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![[Post New]](/s/i/i.gif) 2011/04/06 03:54:38
Subject: Re:GK - Random Perils of the Warp casualties
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Huge Bone Giant
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Jaon wrote:I honestly think randomly determine means just choose one. Sure its not random, but it isnt ... preset either. Youd think itd be much more descriptive if it wanted you to actually roll dice and not house rule it.
See, I would have thought they would be more descriptive if they meant something other than what they wrote.
To each their own, I guess.
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"It is not the bullet with your name on it that should worry you, it's the one labeled "To whom it may concern. . ."
DQ:70S++G+++MB+I+Pwhfb06+D++A+++/aWD-R++++T(D)DM+ |
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![[Post New]](/s/i/i.gif) 2011/04/06 08:13:47
Subject: GK - Random Perils of the Warp casualties
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Ork Admiral Kroozin Da Kosmos on Da Hulk
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You could simply bring a D20, as they are the second most used dice of all, they are not that hard to get. Most LFGS probably have a bucket of ugly ones where you can get a cup of them for $2.
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This message was edited 1 time. Last update was at 2011/04/06 08:14:15
7 Ork facts people always get wrong:
Ragnar did not win against Thrakka, but suffered two crushing defeats within a few days of each other.
A lasgun is powerful enough to sever an ork's appendage or head in a single, well aimed shot.
Orks meks have a better understanding of electrics and mechanics than most Tech Priests.
Orks actually do not think that purple makes them harder to see. The joke was made canon by Alex Stewart's Caphias Cain books.
Gharkull Blackfang did not even come close to killing the emperor.
Orks can be corrupted by chaos, but few of them have any interest in what chaos offers.
Orks do not have the power of believe. |
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![[Post New]](/s/i/i.gif) 2011/04/06 08:56:10
Subject: GK - Random Perils of the Warp casualties
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Decrepit Dakkanaut
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Jaon - yet that wouldnt be "randomly determine", would it? THey could have just written "pick any one model" if they had not wanted you to randomly pick one.
They dont have to go to great detail when using "randomly", the word contains all the information you need to work out what you are supposed to do.
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![[Post New]](/s/i/i.gif) 2011/04/06 09:07:21
Subject: GK - Random Perils of the Warp casualties
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Longtime Dakkanaut
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It could have been the model which was going to reach a assault, for a serious implication in-game.
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"I already told you son, that milk isn't for developing bones. It's for developing character." - C&H |
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![[Post New]](/s/i/i.gif) 2011/04/06 10:06:49
Subject: GK - Random Perils of the Warp casualties
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Decrepit Dakkanaut
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Exactly. Although normal GK squads dont have non-ASssault powers so that is less likely an occurence.
THey said random, so make it random. Easily done, and anything else is breaking the rules.
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![[Post New]](/s/i/i.gif) 2011/04/06 11:39:45
Subject: Re:GK - Random Perils of the Warp casualties
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Willing Inquisitorial Excruciator
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Warp Quake is a non-assault power.
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40k: 2500 pts. All Built, Mostly Painted Pics: 1 -- 2 -- 3
BFG: 1500 pts. Mostly built, half painted Pics: 1
Blood Bowl: Complete! Pics: 1
Fantasy: Daemons, just starting Pic: 1 |
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![[Post New]](/s/i/i.gif) 2011/04/06 12:13:34
Subject: GK - Random Perils of the Warp casualties
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Decrepit Dakkanaut
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"Normal" GK squads, so "less likely"
I was aware there were some non-assault phase powers available to squads, however these aer highly limited in number
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![[Post New]](/s/i/i.gif) 2011/04/06 12:15:34
Subject: GK - Random Perils of the Warp casualties
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Ferocious Black Templar Castellan
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nosferatu1001 wrote:"Normal" GK squads, so "less likely"
I was aware there were some non-assault phase powers available to squads, however these aer highly limited in number
There's Astral Aim too, how is 3/6 Grey Knight units (not counting ICs) "highly limited"? Aren't Strike Squads, Interceptor Squads and Purgation Suqads "normal"?
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This message was edited 2 times. Last update was at 2011/04/06 12:17:34
For thirteen years I had a dog with fur the darkest black. For thirteen years he was my friend, oh how I want him back. |
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![[Post New]](/s/i/i.gif) 2011/04/06 12:28:37
Subject: GK - Random Perils of the Warp casualties
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Ork Admiral Kroozin Da Kosmos on Da Hulk
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Are Grey Knights normal? Is anything in WH40k normal?
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7 Ork facts people always get wrong:
Ragnar did not win against Thrakka, but suffered two crushing defeats within a few days of each other.
A lasgun is powerful enough to sever an ork's appendage or head in a single, well aimed shot.
Orks meks have a better understanding of electrics and mechanics than most Tech Priests.
Orks actually do not think that purple makes them harder to see. The joke was made canon by Alex Stewart's Caphias Cain books.
Gharkull Blackfang did not even come close to killing the emperor.
Orks can be corrupted by chaos, but few of them have any interest in what chaos offers.
Orks do not have the power of believe. |
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![[Post New]](/s/i/i.gif) 2011/04/06 12:36:27
Subject: GK - Random Perils of the Warp casualties
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Ferocious Black Templar Castellan
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Jidmah wrote:Are Grey Knights normal? Is anything in WH40k normal?
Nos was referring to "normal" GK squads, so I posed my counterquestion in order to establish why GKSS, GKIS and GKPS aren't considered "normal" by his/her standards.
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For thirteen years I had a dog with fur the darkest black. For thirteen years he was my friend, oh how I want him back. |
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