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![[Post New]](/s/i/i.gif) 2011/04/06 09:04:21
Subject: Necrons vs Grey Knights
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Hellacious Havoc
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Well now with the release of the new GK does dakka think Necrons will stand a chance against them?
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![[Post New]](/s/i/i.gif) 2011/04/06 09:08:49
Subject: Necrons vs Grey Knights
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Possessed Khorne Marine Covered in Spikes
Kelowna BC
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I'd say so. D-wing lists with Lords strategically teleporting warriors around can probably hold thier own.
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![[Post New]](/s/i/i.gif) 2011/04/06 09:17:56
Subject: Necrons vs Grey Knights
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Hellacious Havoc
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I don't play ether army so I would like to see a match up.
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![[Post New]](/s/i/i.gif) 2011/04/06 10:42:33
Subject: Necrons vs Grey Knights
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Renegade Inquisitor with a Bound Daemon
Tied and gagged in the back of your car
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Interceptors with hammers will pop Monoliths in short order, and Paladins and Purifiers will handle pretty much everything else in the army with little issue.
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![[Post New]](/s/i/i.gif) 2011/04/06 12:47:18
Subject: Re:Necrons vs Grey Knights
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Fresh-Faced Inquisitorial Acolyte
Canada
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Pros and Cons:
Pros:
- GK are mostly mid or short ranged fighters. The vast majority of most armies will be fighting at 24" or less.
- Rending psycannons, psybolt autocannon dreds, and the odd henchmen melta weapons are GK's most common and effective shooting. Monoliths don't care about that in the least.
- Monoliths may get to ignore the vindicare assassin's turbo penetrator round, which is one of the deadliest anti-vehicle weapons in the game.
-the Deceiver can stop most assaults cold if you position him properly.
Cons:
-GK can put str10 thunderhammers in almost every unit, and some of the units that get them are stupidly fast (interceptors and dreadknights)
-GK can bring str10 conversion beamers and lascannons to the battle if they so choose. Rare but an option and definitely effective against 'liths.
-Everything in your necron army that isn't the deceiver is going to get raped in close combat (wraiths might do ok against small units of PAGKs)
-Everything in your army that isn't a monolith is going to get raped by shooting.
Short story: Bring lots of monoliths, hide your warriors and do your best to keep the fight long range and you stand a chance.
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This message was edited 2 times. Last update was at 2011/04/06 12:48:26
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![[Post New]](/s/i/i.gif) 2011/04/06 13:43:46
Subject: Necrons vs Grey Knights
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Slippery Scout Biker
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Don't worry, necron codex is coming out in a bit.
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Starting more general space marine armies
4000pts Imperial Fists
500pts Blood Angels
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![[Post New]](/s/i/i.gif) 2011/04/06 13:48:52
Subject: Re:Necrons vs Grey Knights
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Decrepit Dakkanaut
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After seeing how they did the shooting on the GKs Im a excited to see how they go about it with the crons. 5th started off as such a CC oriented game so Ive been curious how they change it to more shooting based
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![[Post New]](/s/i/i.gif) 2011/04/06 13:58:52
Subject: Re:Necrons vs Grey Knights
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Fixture of Dakka
Feasting on the souls of unworthy opponents
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Actually, I feel like necrons are one of the stronger matchups against the GK lists I've been seeing.
Then again, I play close combat Necrons. =D
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![[Post New]](/s/i/i.gif) 2011/04/06 14:01:20
Subject: Re:Necrons vs Grey Knights
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Regular Dakkanaut
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Messing around in few small games I had lots of fun tormenting GK with wraiths shielding destroyer lords with war-scythes. Surprisingly what brought me undone was the amount of attacks from death cult.
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![[Post New]](/s/i/i.gif) 2011/04/06 14:25:08
Subject: Re:Necrons vs Grey Knights
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Devious Space Marine dedicated to Tzeentch
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Dashofpepper wrote:Actually, I feel like necrons are one of the stronger matchups against the GK lists I've been seeing.
Then again, I play close combat Necrons. =D
How does one play close combat Necrons exactly lol?
I thought the close combat units pretty much consisted of Flayed ones and Pariahs, of which I've been told aren't very good choices
May be wrong though, my knowledge of Necron forces isn't very extensive
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![[Post New]](/s/i/i.gif) 2011/04/06 14:34:47
Subject: Necrons vs Grey Knights
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Fixture of Dakka
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Depending on the type of GK build, I'd say Necrons are fighting an uphill battle.
I had 1 battle against Necrons and I purposefully didn't take daemonhammers. That meant I couldn't hurt his monolith or force weapon his nightbringer to death.
My necron opponent didn't think it was so funny when on turn 1, I shunted 2 squads of interceptors and stormboltered his 5 heavy destroyers to death. Then next turn, he charged his Nightbringer into Crowe. Sure enough, Crowe died....but not before taking the Nightbringer with him via Heroic Sacrifice.
And if you think my opponent wasn't aware of Heroic Sacrifice, I told him exactly what Crowe can do to his Nightbringer with Heroic Sacrifice. It's just that I positioned him between the NB and my troops. He wouldn't have been able to avoid Crowe unless he shot him down (he tried, but I made my Invuln against his c'tan's lascannon). It's either assault Crowe with the NB or move past him and get assaulted by Crowe on my turn. He took a gamble, hoping either I'd fail my LD or miss on my attack roll.
It's not impossible to defeat the new knights, it's just really hard to do so if you're playing against a competent GK player with necrons.
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![[Post New]](/s/i/i.gif) 2011/04/06 15:32:48
Subject: Re:Necrons vs Grey Knights
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Raging Ravener
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Dashofpepper wrote:Actually, I feel like necrons are one of the stronger matchups against the GK lists I've been seeing.
Then again, I play close combat Necrons. =D
I play Destroyers. And I agree with you.
I have been playing against the new Grey Knights since the codex became available and have about 10-15 games in. Half with my Necrons.
If you keep your Warriors the hell off the board and rely entirely on your Monolith and Destroyers to do the work they Grey Knights can't fight your mobility + range. I haven't lost yet.
I know people are just learning the army but it's great to be able to say that I wholeheartedly think Necrons is one of the best armies to bring against Grey Knights.
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![[Post New]](/s/i/i.gif) 2011/04/06 15:37:55
Subject: Necrons vs Grey Knights
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Fixture of Dakka
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You thing you have to keep in mind is that people are still new to the GK's. They're mainly playing with unoptimized lists and inexperience whereas necrons are already finely tuned.
GK's have the tools - both shooting and assault - to make it very tough for necrons to deal with. If you find that you are winning a lot of battles against the new knights, then you probably haven't played a decent GK general nor a good GK list yet.
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![[Post New]](/s/i/i.gif) 2011/04/06 15:42:34
Subject: Re:Necrons vs Grey Knights
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Fixture of Dakka
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Asuron wrote:How does one play close combat Necrons exactly lol?
I thought the close combat units pretty much consisted of Flayed ones and Pariahs, of which I've been told aren't very good choices
May be wrong though, my knowledge of Necron forces isn't very extensive
Wraiths....lots and lots of wraiths..
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Six mistakes mankind keeps making century after century: Believing that personal gain is made by crushing others; Worrying about things that cannot be changed or corrected; Insisting that a thing is impossible because we cannot accomplish it; Refusing to set aside trivial preferences; Neglecting development and refinement of the mind; Attempting to compel others to believe and live as we do |
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![[Post New]](/s/i/i.gif) 2011/04/06 16:05:53
Subject: Re:Necrons vs Grey Knights
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Willing Inquisitorial Excruciator
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agnosto wrote: Wraiths....lots and lots of wraiths.. Wraiths....9 wraiths... Back On topic. Necrons can do well, but it depends a lot on the type of list the Grey Knight Player Brings. GK brings a purifier heavy list. Here I think that the Monolith is a better choice. AP3 large blast is nice, and purifiers are slower and do not take as many Hammers (from what I have seen so far.) BUT If the GK player brings a "Shunt Punch" list, those monoliths will be gone a lot faster as these lists tend to have more S10 Hammers that can assault on turn 1. Destroys are nice against a GK list due to range and mobility, BUT Henchmen + Dread lists tend to have a lot more ranged firepower and more low AP shots as well. This would be a harder battle. Also, Shunt lists are about as fast as the Necrons and have a lot of power weapons. This would be a harder battle as well. Wraiths will stay good in assault, BUT Purifiers with Halberds might still give them some trouble. The wraiths no longer strike first, and the Purifiers can either go for the Flames and maybe kill one wraith before it can attack, or go for Hammerhand for S5. The 3++ save is still very nice, but you might find that you lose more wraiths than you normally would. I think a lot of this boils down to lists. Necrons have the tools to win, but so the Grey Knights. It could go either way depending on the lists. (Just like if you were to compare any other 2 codexes)
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This message was edited 1 time. Last update was at 2011/04/06 16:06:35
40k: 2500 pts. All Built, Mostly Painted Pics: 1 -- 2 -- 3
BFG: 1500 pts. Mostly built, half painted Pics: 1
Blood Bowl: Complete! Pics: 1
Fantasy: Daemons, just starting Pic: 1 |
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![[Post New]](/s/i/i.gif) 2011/04/07 00:37:04
Subject: Re:Necrons vs Grey Knights
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Devestating Grey Knight Dreadknight
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Dashofpepper wrote:Actually, I feel like necrons are one of the stronger matchups against the GK lists I've been seeing.
Then again, I play close combat Necrons. =D
I would pay money to have a battle with you and your crons Dash, it would be a grand game!
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![[Post New]](/s/i/i.gif) 2011/04/07 01:33:49
Subject: Necrons vs Grey Knights
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Stone Bonkers Fabricator General
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awb wrote:Well now with the release of the new GK does dakka think Necrons will stand a chance against them?
do you take pariahs?
everything becomes LD 7 and has to test to see if they autofallback
would make casting psykic powers harder and might give things assaulting the monoliths trouble.
worth 112 points for 4 of them?
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Dark Mechanicus and Renegade Iron Hand Dakka Blog
My Dark Mechanicus P&M Blog. Mostly Modeling as I paint very slowly. Lots of kitbashed conversions of marines and a few guard to make up a renegade Iron Hand chapter and Dark Mechanicus Allies. Bionics++ |
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![[Post New]](/s/i/i.gif) 2011/04/07 05:29:25
Subject: Necrons vs Grey Knights
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Insect-Infested Nurgle Chaos Lord
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Barely.
The LD 7 field is short ranged, not battlefield wide, and Pariahs are both slow and fairly fragile (due to lack of WBB). They also can't be teleported.
I use them, now and again, but justifying the points for them is tough, since they also don't count towards Phase Out.
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The Viletide: Daemons of Nurgle/Deathguard: 7400 pts
Disclples of the Dragon - Ad Mech - about 2000 pts
GSC - about 2000 Pts
Rhulic Mercs - um...many...
Circle Oroboros - 300 Pts or so
Menoth - 300+ pts
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![[Post New]](/s/i/i.gif) 2011/04/07 05:49:47
Subject: Necrons vs Grey Knights
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Renegade Inquisitor with a Bound Daemon
Tied and gagged in the back of your car
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Just sit back and spam psycannons at the Pariahs. They shouldn't last long.
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![[Post New]](/s/i/i.gif) 2011/04/07 16:00:41
Subject: Re:Necrons vs Grey Knights
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Regular Dakkanaut
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Asuron wrote:Dashofpepper wrote:Actually, I feel like necrons are one of the stronger matchups against the GK lists I've been seeing.
Then again, I play close combat Necrons. =D
How does one play close combat Necrons exactly lol?
I thought the close combat units pretty much consisted of Flayed ones and Pariahs, of which I've been told aren't very good choices
May be wrong though, my knowledge of Necron forces isn't very extensive
I think wraiths (wraithwing) falls into that category as well...
Though I may be wrong. No power weapons or rending hurts their close combat abilities as well.
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![[Post New]](/s/i/i.gif) 2011/04/07 16:46:40
Subject: Necrons vs Grey Knights
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Insect-Infested Nurgle Chaos Lord
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True, but they're durable as all hells, and fast.
Attach a Lord w/scythe for armour cleaving goodness
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The Viletide: Daemons of Nurgle/Deathguard: 7400 pts
Disclples of the Dragon - Ad Mech - about 2000 pts
GSC - about 2000 Pts
Rhulic Mercs - um...many...
Circle Oroboros - 300 Pts or so
Menoth - 300+ pts
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![[Post New]](/s/i/i.gif) 2011/04/07 17:30:43
Subject: Necrons vs Grey Knights
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Stone Bonkers Fabricator General
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Fafnir wrote:Just sit back and spam psycannons at the Pariahs. They shouldn't last long.
my idea was to put them behind the monolyth castle so there would be no LOS to them. When a intercepter squad or whatever comes up to assault the lyths they become LD7 and have to take a morale test or fall back, preventing them from assaulting. Automatically Appended Next Post: Ascalam wrote:Barely.
The LD 7 field is short ranged, not battlefield wide, and Pariahs are both slow and fairly fragile (due to lack of WBB). They also can't be teleported.
I use them, now and again, but justifying the points for them is tough, since they also don't count towards Phase Out.
i was asking about keeping them with the monolyths. they move as fast as monolyths and can hopefully remain out of LOS inside the castle.
12" LD 7 is something, basically should cover anything trying to assualt the lyths.
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This message was edited 1 time. Last update was at 2011/04/07 17:32:11
Dark Mechanicus and Renegade Iron Hand Dakka Blog
My Dark Mechanicus P&M Blog. Mostly Modeling as I paint very slowly. Lots of kitbashed conversions of marines and a few guard to make up a renegade Iron Hand chapter and Dark Mechanicus Allies. Bionics++ |
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![[Post New]](/s/i/i.gif) 2011/04/07 18:35:29
Subject: Necrons vs Grey Knights
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Regular Dakkanaut
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Exergy wrote:Fafnir wrote:Just sit back and spam psycannons at the Pariahs. They shouldn't last long.
my idea was to put them behind the monolyth castle so there would be no LOS to them. When a intercepter squad or whatever comes up to assault the lyths they become LD7 and have to take a morale test or fall back, preventing them from assaulting.
That's basically the only strat with them. Use them behind a mono and Deceiver's ability to make units fall back.
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![[Post New]](/s/i/i.gif) 2011/04/07 19:06:06
Subject: Necrons vs Grey Knights
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Insect-Infested Nurgle Chaos Lord
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Don't be shocked if they pass it again and again though..
LD 7 is easier to fail than LD 9/10, but it's still pretty rare that people i play fail it.
Now if it was LD 5...
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The Viletide: Daemons of Nurgle/Deathguard: 7400 pts
Disclples of the Dragon - Ad Mech - about 2000 pts
GSC - about 2000 Pts
Rhulic Mercs - um...many...
Circle Oroboros - 300 Pts or so
Menoth - 300+ pts
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![[Post New]](/s/i/i.gif) 2011/04/08 00:44:19
Subject: Necrons vs Grey Knights
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Regular Dakkanaut
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Ascalam wrote:Don't be shocked if they pass it again and again though..
LD 7 is easier to fail than LD 9/10, but it's still pretty rare that people i play fail it.
Now if it was LD 5...
You must have some pretty lucky opponents to pass Ld7 often...
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![[Post New]](/s/i/i.gif) 2011/04/08 01:47:47
Subject: Necrons vs Grey Knights
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Insect-Infested Nurgle Chaos Lord
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yup
It's still about a 50/50 chance. Not that hard to pass several times in a row
My wife's the worst. Give her a 4++ and she'll never roll under. I think she luck-vampires me and the others in the group, as we'll roll terrible any time we play her
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The Viletide: Daemons of Nurgle/Deathguard: 7400 pts
Disclples of the Dragon - Ad Mech - about 2000 pts
GSC - about 2000 Pts
Rhulic Mercs - um...many...
Circle Oroboros - 300 Pts or so
Menoth - 300+ pts
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![[Post New]](/s/i/i.gif) 2011/10/13 17:33:11
Subject: Necrons vs Grey Knights
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Fresh-Faced New User
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Ascalam wrote:Don't be shocked if they pass it again and again though..
LD 7 is easier to fail than LD 9/10, but it's still pretty rare that people i play fail it.
Now if it was LD 5...
I know this is an older post since maybe 6 months ago lol but I was looking into a fight between Necrons and GK since I will be playing a small friendly game of 1500 pts
My original strat was to use the Ld7 debuff to get rid of their assaults, but the idea I also had was installing the Nightmare Shroud to a Lord and cause Ld to fall to 6, that's already pretty low for anyone.
I was planning on keeping Lords with Pariahs and Flayed ones behind cover or behind the Mono to keep the assaults back, another idea was having scarabs in the field as filters. Deepstrike them near enemies and hold them back 3W, a bit decent stats for survivability (except for blasts) would hold off the GK from getting to close no?
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