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Made in us
Reliable Krootox






Everett, WA

So I've been delving into the competitive world of tau lately using my own style. One of the more unique things about my list is that I do not use 2 of the things that most tau players deem mandatory; markerlights and broadsides. I also use what some tau players an excess of piranhas and firewarriors. But if you'd like to know more about the theorycraft of my army or have any suggestions please visit that threat here http://www.dakkadakka.com/dakkaforum/posts/list/355070.page.

So here's the condensed list I used for the game:

HQ Shas'el
plasma/missile/MT, HW Shield drone, bonding knife
Bodyguard x2
1.plasma/missile/TA, HW MT, HW Shield drone
2.plasma/missile/TA, HW MT
(x2)

Troop Firewarrior x12 in Devilfish w/disruption pod, multi-tracker, TA
(x3)
Troop kroot x16 = 112

Fast Attack Piranha x3
Targeting array x3, fusion blaster x3, disruption pod x2
(x3)

Heavy Hammerhead = 165
Railgun, disruption pod, burst cannons, multi-tracker
(x3)
= 2499

My opponents list was (to the best of my knowledge)
HQ Kaldor Draigo
HQ Librarian: hammer, psychic powers etc

Paladin x10 : apothecary, psycannon x4, psybolt ammo, brotherhood banner, stave, variety of weapons (few swords, most mastercrafted)
(x2)

dreadknight: incinerator, psycannon, greatsword, teleporter

-----------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------

Pregame: So we rolled for mission and it ended up being killpoints and pitched battle, which honestly made my heartsink as he had 3 monster units total and I had well... an ungodly number of kp's on the table. So I knew immediately that I would most likely have to table him in order to win, but I decided to not fret and to try and make it as good of a game as I could knowing that I had numbers on my side.

-----------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------

Deployment: he won the first turn and decided to go first, here are some pics of his and my deployment.


If you havent figured it out yet, he gave his dreadknight the scout USR, and used it to do his teleporter move before the game even started! How rude! Also you might have noticed that I'm using some catachan jungle fighters as proxy for my kroot as they were stolen! But no worries I bought a box of em today and next time you wont have to see this hideousness on the field again. Also in the corner nearest the dreadknight are my 9 piranhas, the picture didnt turn out well however, sorry about that.

-----------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------
Here we go! *note that in pictures, yellow arrows = shots fired, yellow lightning = status changes, red lightning = destroyed units, hearts = wounds inflicted, blue arrows = movement, and green arrows = disembarking

top of turn 1

he immediately starts wearing away at my fireknives, a good choice on his part as they are probably the most dangerous unit to him. He kills a bodyguard and 2 drones


His OMGWTFBBQ! dreadknight moves in for the kill and single-handedly pwns 4 piranhas and 2 drones die from an explosion (curse you side armor incinerator!), his 2nd group of paladins focuses on my other piranhas and destroys 2 fusion blasters.

bottom of turn 1


My piranhas and a devilfish attempt to get some revenge on the paladins and dreadknight but only do 1 wound to the dreadknight, though they did do a successful job of bubble wrapping themselves.


everything else fires at the main paladin squad doing a fair number of wounds, 2 of my railguns hit the s10 shot but are saved against. Crisis suits hide behind the ruins and fish in the assault phase.

-----------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------

Top of turn 2

He moves his paladins up the field attempting to finish off the crisis squad from turn 1, killing a guard and putting a wound on the commander who passes his leadership test.


His other paladins destroy the devilfish and the ensuing explosion takes out half of the firewarriors inside. The dreadknight BBQ's some more drones and destroys a weaponless piranha. He moves into assault the piranhas but utterly cannot hit on 6's even with rerolls.

Bottom of turn 2

The untouched fireknives move in behind the dreadknight and roast him.


The devilfish move in and unload and form a choke point with their mass and the drones as Shas'el'O'el' has ordered operation bubblewrap to commence! The paladins take fire from the kroot, devilfish, drones, 2 pie plating hammerheads, the lone commander suit, and every firewarrior in doubletap range! What resilient little buggers!


The piranhas and drones move in to fire on the weaker paladin squad with the help of a pieplate from a far away hammerhead, a couple of wounds are done though no fusion gun finds its mark. Holy drones batman did we just pin paladins? Hells yes we did.

-----------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------

Top of turn 3

His main paladin group triple assaults me, killing the catacha.... kroot, and the 2 squads of 2 drones blocking my firewarriors.

Bottom of the 3rd

The devilfish form a pincer in front of the firewarriors attempting to block the paladins from getting through next turn as the firewarriors back up and doubletap, this with the added support of the hammerheads and a double 1 on his librarian for the shrouding and double 6 from draigos hammerhand help whittle a few more paladins away and take down his 300 or so point librarian.


The piranhas and undamaged crisis suits continue to whittle away at the other paladins, no pinning this time though :-(

-----------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------

Top of turn 4

He multi assaults my drones and firewarriors, wiping the drones and causing the firewarriors to flee. He also moves into cover on his consolidation.


He smashes my poor devilfish, wrecking both of them.

bottom of the 4th


I continue to whittle away at both squads!

-----------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------

Top of the 5th

realizing at this point that he just need to survive, he risks dangerous terrain to assault my firewarriors, losing a paladin but wiping a squad and causing the other to flee while he consolidates toward the untouched fireknives nearby.


He tries to kill what he can with the other paladins, and kills the 4 northernmost drones.

bottom of the 5th

My piranhas fail to kill the weaker paladin squad, forcing me to move my fireknives in to kill them instead of draigo, but they succeed!


The hammerheads and commander kill all but draigo and the apothecary which are now toughness 5, yuck!

Luckily the law of averages is on my side and the game continues on to turn 6!

-----------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------

top of the 6th

Having forgetten to make my assault phase moves, Kaldor sees an opportunity and attempts to lock himself in with the fireknives to win the game, the fireknives being the only unit around strong enough to A: kill draigo, and B: survive and assault from him a smart move on his part. I, however, being a jerk, take his wounds on the commander and bodyguard with the drone controllers making 2 deaths turn into 4, the surviving fireknife fails his needed snakeeye leadership rolls and runs off the board.

Bottom of the 6th

draigo and the apothecary are finally brought down by the commander and hammerheads! Tau win! Though its important to note that if the game had ended that turn I would have lost 17 killpoints to 3 lol


-----------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------

postgame commentary coming soon! Hope you enjoyed!

greyknights mvp: Kaldor draigo!
This dude is so worth his points, hes impossibly hard to kill for a shooty army and in an assault will tear you a new one. He can give the dreadknight the scout USR and he took 3 railguns to the face before he died because hes got friggin eternal warrior and that what he does. No wonder chaos leaves him alone, I certainly wanted to!

This message was edited 6 times. Last update was at 2011/04/07 09:13:57


 
   
Made in us
Agile Revenant Titan




Florida

Tabling GK? Who would a thought. Thanks for the report. A huge take away that I read was how vulnaerable you made yourself with multi assaults: lots of easy KP.

Thanks for sharing.

No earth shattering, thought provoking quote. I'm just someone who was introduced to 40K in the late 80's and it's become a lifelong hobby. 
   
Made in us
Shas'la with Pulse Carbine




Levittown, NY

A 2500 point list with 23 models. Would be interesting to see a Tau match up against a more realistic list to see if they can kill fast enough to get avoid getting over ran.

40K: The game where bringing a knife to a gun fight means you win.

2000 Orks
1500 Tau 
   
Made in fi
Longtime Dakkanaut




Whoa, nice. I thought you would have no chance with how the first turn went, but his low unit count worked against him. Interesting matchup too.

Mighty paladins getting pinned by FRISBEES OF DEATH was funny as heck.

Mr Vetock, give back my Multi-tracker! 
   
Made in us
Willing Inquisitorial Excruciator





Sarasota, FL

Thanks for the report, first I have seen of all Paladins. Brought a smile to my face as I continue assembling my 13 model army at 1500 (15 at 2000). Even with no delivery system the Paladins were tough to shoot down... imagine them coming out of a Stormraven. I like that you tabled the GK, footslogging into Tau guns should get you tabled.

7K Points of Black Legion and Daemons
5K Points of Grey Knights and Red Hunters  
   
Made in us
Painting Within the Lines






Way to go! Nice win with an unconventional Tau list. I will be playing against Grey Knights for the first time soon using my Tau. Think I'll stick with my broadsides and more battlesuits though.

This message was edited 1 time. Last update was at 2011/04/07 14:42:24



 
   
Made in us
Rotting Sorcerer of Nurgle






Jacksonville, NC

Unconventional lists ftw... those termis put the hurt down for sure tho!

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Made in us
Fixture of Dakka





San Jose, CA

Yeesh...that was a horrible GK army. You should've tabled that army long ago.


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Made in us
Longtime Dakkanaut




St. Louis, Missouri

Gotta love Gun Drones pinning Termis

Good job tabeling them...too bad it was at a high cost to you. But, the crazy list worked! Congrats

And if you're drinkin' well, you know that you're my friend and I say "I think I'll have myself a beer"
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Made in us
Mekboy Hammerin' Somethin'





I tried to follow your link but it seems broken. I must say i'm very impressed, i've seen tau win only a handful of times on my short time here in the forum. And this one was a nail biter.
   
Made in us
Trustworthy Shas'vre





Mt. Gretna, PA

Congrats on the victory. I am half surprised with your success, especially with that many fire warriors

This link should work for you: http://www.dakkadakka.com/dakkaforum/posts/list/355070.page

This message was edited 1 time. Last update was at 2011/04/07 18:34:29


 Goliath wrote:
 Gentleman_Jellyfish wrote:
What kind of drugs do you have to be on to see Hitler in your teapot?
Whichever they are, I'm not on the Reich ones, clearly.
 
   
Made in us
Impassive Inquisitorial Interrogator





Anywhere worth being

Your opponent's list must have had more to it than what you're showing there. I'm adding it all up and getting ~2300. Did he have 2 Dreadknights or just one?

"Don't put your trust in revolutions. They always come around again. That's why they're called revolutions. People die, and nothing changes."

In the grim darkness of the 41st millenium... there is only brand loyalty
   
Made in us
Drone without a Controller




Ridgecrest, CA

Wow nice game, thanks for the report. Glad the list worked out for you, close though! I thought he was gonna take it.
   
Made in us
Homicidal Veteran Blood Angel Assault Marine





Nice game! Interesting to see an all Paladin army, though I'm not sure it's effective.

This message was edited 1 time. Last update was at 2011/04/07 23:28:35


 
   
Made in us
Reliable Krootox






Everett, WA

Sarigar wrote:Tabling GK? Who would a thought. Thanks for the report. A huge take away that I read was how vulnaerable you made yourself with multi assaults: lots of easy KP.


Yes I realized this after the game, I'm still rather inexperienced with my list so learning the roadblock technique has been a fun challenge. I must say though that I love the drone bubblewrap for the piranhas and the 2x devilfish wall for the firewarriors. They've become two of my favorite strategies for the tau.

Kroot Loops wrote:A 2500 point list with 23 models. Would be interesting to see a Tau match up against a more realistic list to see if they can kill fast enough to get avoid getting over ran.


Yea his list was rather unconventional too, I'm sure he'll expand in the future but he didnt have all his knights assembled otherwise I think he would have gone with another dreadknight rather than the rediculously expensive librarian.
On the other hand, paladins are crazy resilient and imo this is one of the better lists GK have in kp's missions. I think his entire army only had a total of 5 possible kps, whereas mine was... 27? and if the game had ended early I would have lost.

Backfire wrote:Whoa, nice. I thought you would have no chance with how the first turn went, but his low unit count worked against him. Interesting matchup too.
Mighty paladins getting pinned by FRISBEES OF DEATH was funny as heck.


Yea that first turn made me sad, if I had known about that teleporter I think I would have started on the opposite side of the board with the piranhas, losing 6 of my most potent termy killing weapons that early should never have happened. Although I'm surprised he didnt footslog with the main group and deepstrike the 2nd squad to his librarians teleporter beacon, this would have worked out better for him I think.

BladeWalker wrote:Thanks for the report, first I have seen of all Paladins. Brought a smile to my face as I continue assembling my 13 model army at 1500 (15 at 2000). Even with no delivery system the Paladins were tough to shoot down... imagine them coming out of a Stormraven. I like that you tabled the GK, footslogging into Tau guns should get you tabled.


I'm not sure they would have been as scary out of the raven, as ravens arent particularly hard for tau to shoot down and there would only be 5 termies popping out instead of the crazy 12 man pwn squad. But man they were so frustrating as they could allocate the wounds around, draigo would eat the railgun shots and many of them didnt even make it through with his invuln, not to mention that the shrouding helped tremendously against the plasma by letting them have a 3+ cover save rather than the 4+; and I HATE HATE HATE apothecaries. Definitely a brutal list, though I think tau and IG have the upperhand.

jy2 wrote:Yeesh...that was a horrible GK army. You should've tabled that army long ago.


Well to be fair he didnt have all his models together and had some terrible luck with his roles (mainly when it came to psychic tests) and this was his first time using the army. Paladin spam isnt terrible but it does take more finesse. I think I would have tabled him faster if A: I had had the first turn and B: I didnt lose so many piranhas.

shealyr wrote:Your opponent's list must have had more to it than what you're showing there. I'm adding it all up and getting ~2300. Did he have 2 Dreadknights or just one?


Well he took like every upgrade he could for his squads, even ones he didnt need. But he'll drop a lot of that in favor of more models once they're assembled I'm sure of it.

grayspark wrote:Nice game! Interesting to see an all Paladin army, though I'm not sure it's effective.


Well its not effective at shooting really as they cant split fire, I think he would have been better off only taking 2 psycannons per squad instead of the 4, seems unnecessary to have 4. I think maybe if he dropped the second paladin squad in favor of some of the other wonderful gk units codex he may have faired better.

This message was edited 1 time. Last update was at 2011/04/08 06:20:36


 
   
Made in us
Shas'la with Pulse Carbine




Levittown, NY

[quote=hivefleetmonolith
Kroot Loops wrote:A 2500 point list with 23 models. Would be interesting to see a Tau match up against a more realistic list to see if they can kill fast enough to get avoid getting over ran.


Yea his list was rather unconventional too, I'm sure he'll expand in the future but he didnt have all his knights assembled otherwise I think he would have gone with another dreadknight rather than the rediculously expensive librarian.
On the other hand, paladins are crazy resilient and imo this is one of the better lists GK have in kp's missions. I think his entire army only had a total of 5 possible kps, whereas mine was... 27? and if the game had ended early I would have lost.


True, he may only have 5 KP, but he also only has three targets for your entire army to shoot at, and can only fire on three targets at a time.

As the current meta favoring MSU in tournies indicates, having a lot of KP in an army isn't neccessarily a bad thing as long as you can get the job done

Paladins are a crazy resilant force, yes, they are both more resiliant and more killy than an equivalant sized Nob Squad. It's telling against Tau that 23 models nearly wiped out your army, mediocre BS coupled with a complete lack of high strength (8+) and low AP (3 and lower) blasts/large blasts probably makes foot slogging paladins more troublesome for Tau than many armies.

However having said that, 2,500 points shooting at 23 models even with a 2+/FNP is going to start stacking wounds up.

40K: The game where bringing a knife to a gun fight means you win.

2000 Orks
1500 Tau 
   
Made in us
Reliable Krootox






Everett, WA

Yea in total his army took...

144+ pulse rifle shots
20+ plasma shots
20+ missile pods
40+ burst cannons
12+ fusion blasters
30+ pulse carbine shots
3 railgun submunitions
12 railguns
48 kroot rifle shots

And I dont think that's all of it but still counting just that 23 models took a total of 329+ shots to bring down lol.

   
Made in us
Drone without a Controller



Maysville, NC

Very nicely done! I have never faced grey knights, but I play with tau because i like the fact that you have to work for your victories so to speak, and they're just a badass race altogether. I was really surprised with how quickly you turned the game around in your favor and how you funneled his guys with your devilfish. That was pretty neat, i have never done that before, but i think i might try that. Especially with playing against BA, IG, and SW primarily at the shop.

ThatTauGuyJoe
"The most awesomest fire warrior of....awesome" 
   
Made in us
Reliable Krootox






Everett, WA

Hey just wanted to let you all know that I'll be doing a rematch with this fellow today, with his more... realistic grey knight list! It will be a challenge for sure! But with the removal of the dreadknight shunt pwnage I'm sure i'll have the upper hand!
   
Made in us
Devastating Dark Reaper






I would really like to hear your thoughts on this Tau list. the link in the OP didn't work for me. I run a Tau army, mostly on foot, with kroot screens, a few piranhas, but a lot of broadsides and suits backed by marker lights. It's done well for me. Good luck with your Tau! I like the huge amounts of vehicles, it looks like a fun army.
   
Made in us
Purposeful Hammerhead Pilot






Vermont

HOLY CRAP! Good job!

 
   
Made in us
Rotting Sorcerer of Nurgle






Jacksonville, NC

I'm seeing LOTS of people "boasting" about Draigowing armies... its an in teresting concept, but honestly, I wanna see Draigowing play something like Razorwolves and see how they fare

Check out my P&M Blog!
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Latest Tourney results:
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Made in us
Reliable Krootox






Everett, WA

Gus Indo wrote:I would really like to hear your thoughts on this Tau list. the link in the OP didn't work for me. I run a Tau army, mostly on foot, with kroot screens, a few piranhas, but a lot of broadsides and suits backed by marker lights. It's done well for me. Good luck with your Tau! I like the huge amounts of vehicles, it looks like a fun army.


Sure thing, I've done quite a few games using this exact list and I've grown quite accustomed to it. I suppose I should go into some background first.

I used to play the typical broadside spam with pathfinder markerlight support "sit it out and shoot" list. But I actually found myself losing game after game after game with such a list. As even though I could kill tanks really well, those sorts of armies really suffer against a whole myriad of lists like artillery spam armies, footslogging orks, tyrvigon spam, any non-much blood angel army, space wolves (the scouts and missile squads just decimate broadsides), mech eldar, heck even deepstriking monoliths were a problem for broadsides. The main reason for this is that A: tau are terrible at close combat and anything that can close the gap quickly between you and the big guns, or ignore your big guns via numbers will defeat your entire strategy. B: In objective games, if your whole army is designed to stay back and shoot, its pretty dang hard to go grab objectives, especially if the enemy is already on them (as in the case of tyranids and footslogging orks). I also hate markerlights because you have to dedicate an entire non-mobile weak infantry unit to using them markerlights, and you have to take all of your shots at 1 unit, so enjoy killing that 1 unit really really well at the cost of a really easy to kill infantry unit and a transport that you cant even start the game with loaded with firewarriors. Also, they dont have infiltrate and if they move you cant shoot, so if their scout move doesnt get them into cover then they just wasted a whole turn getting there and not shooting.

*whew* enough with my rant. I basically want to cover all those weaknesses and realized that by going completely mobile I could meet my enemy headon (not so much this game as I lost a ton of piranhas right off the bat which thankfully they've faq'd), and go where I needed on the map fairly easily with very durable units. Take piranhas for example, they may appear weak but they are capable of moving 24" so you can move them all over the board, they are resistant to a lot of main infantry weapons like bolters from the front and a lot of bigger guns you can ignore entirely thanks to the disruption pod cover save (this includes those pesky hydra flak cannon rounds that bring other fast skimmers to their knees). Also from the tactical sense they can be used both as a road block against melee, as you can surround them forcing you to hit you on 6's that turn in melee and even if they get through the piranhas they still have a wall of 6 drones to get around, which while not that hard, is still something they have to do. Also if its the last turn you can fly 12" unload the drones 2" move them 6" run them d6" and assault move them 6" giving you a potential objective contesting range of 30" the longest objective contesting range in the game I believe next to the grey knight teleport (although they will have used it earlier in the game I'm sure).

But yea in short I like being mobile and more offensive rather than defensive and dug in. I feel it gives tau more of the diversity they need to be competitive. Though if I could find a way to add more fireknives and not have kroot I'd feel better about my list.
   
Made in us
Battlewagon Driver with Charged Engine




Ye Olde North State

Great fight. I think he should have taken anouther NDK, 2 of those things would have really got you.

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Made in us
Painlord Titan Princeps of Slaanesh






Dallas, TX

Draigo works so damn well because most armies have units that take 1 or 2 meltaguns. So maybe both hit, but often just one does, and the wound is allocated to Draigo, who saves it with his 3+ invul. Or maybe he takes a wound. Whatever, he can take 4 of them. Point is if your melta was in range, they can charge you now and that squad [or squads] is dead.

Point is, no paladins are taking wounds, so the unit is staying at tip-top shape. It only happens when you get more than 1 melta hit at a time, and not all units have that or S8+ AP2 weaponry.

Draigo should have been the stand-alone character in the army, just like Mephiston, Sanguinor, and Crowe. It would fit his fluff, a wandering badass that needs noone.

40k Armies I play:


Glory for Slaanesh!

 
   
Made in us
Shunting Grey Knight Interceptor




Spellbound wrote:Draigo works so damn well because most armies have units that take 1 or 2 meltaguns. So maybe both hit, but often just one does, and the wound is allocated to Draigo, who saves it with his 3+ invul. Or maybe he takes a wound. Whatever, he can take 4 of them. Point is if your melta was in range, they can charge you now and that squad [or squads] is dead.

Point is, no paladins are taking wounds, so the unit is staying at tip-top shape. It only happens when you get more than 1 melta hit at a time, and not all units have that or S8+ AP2 weaponry.

Draigo should have been the stand-alone character in the army, just like Mephiston, Sanguinor, and Crowe. It would fit his fluff, a wandering badass that needs noone.


There (recently at least) has only been one stand-alone named character per army. Now, my logic with them making crowe the stand-alone would be that he wields a demonic blade that lashes out to those around him, e.g. granting enemies bonuses when fighting him, I believ for this reason they made it that he was a stand-alone, but I might be wrong. I also find it worthy to note that Nemesis dreadknights can not use their shunt move as part of their scout action, it is a useful bit of information to note. (read up on the FAQ people!) lol any way, overall very good fight. a sad day for the grey knights =/

1500 pt grey knight termie army W: 1 L: 1 T: 1


2000 pt DraigoStrike Pally army W: 3 L: 1 T: 1
750 point Black Templar smashmouth army

 
   
Made in no
Regular Dakkanaut




as Drex pointed out scout-shunts are illegal fortunately

an intreresting tau list piranhas are among my favourite units
   
Made in us
Painlord Titan Princeps of Slaanesh






Dallas, TX

DrexMartell wrote:a sad day for the grey knights =/



No such thing. Grey Knights deserve everything they get. That codex is an abomination and I cheer every time I see it get murdered on the battlefield ><.

40k Armies I play:


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Made in us
Neophyte undergoing Ritual of Detestation





Nice report. Draigo is always a monster, what you want to do is find something to keep him occupied but unfortunately he's good against tarpits.

   
Made in us
Fresh-Faced New User






Awesome battle report. Thanks for sharing.

-2000 pts
-2000... in the making 
   
 
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