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Made in au
Killer Klaivex






Forever alone

If you're playing as an Infiltrator or Soldier, then avoid Cryo Ammo. It's fething useless because by the time you pump enough shots into someone to freeze them, they're nearly dead anyway. Cryo Blast is much better for freezing enemies.

People are like dice, a certain Frenchman said that. You throw yourself in the direction of your own choosing. People are free because they can do that. Everyone's circumstances are different, but no matter how small the choice, at the very least, you can throw yourself. It's not chance or fate. It's the choice you made. 
   
Made in ca
Calculating Commissar






Kamloops, B.C.

Cheese Elemental wrote:If you're playing as an Infiltrator or Soldier, then avoid Cryo Ammo. It's fething useless because by the time you pump enough shots into someone to freeze them, they're nearly dead anyway. Cryo Blast is much better for freezing enemies.


Oh, how true it is. Cryo ammo really does diddly. You're far better off setting people on fire. You can kill anything with fire, especially angry monkeys. Speaking of which, did anyone do the miniquest where you kill monkeys with a turret? Best...Minigame...Ever. I can't wait until PETA finds it and sts a brick or two. That'll make for some good lulz.

This message was edited 2 times. Last update was at 2010/02/26 16:04:49


Dakka Code:
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U WAN SUM P&M BLOG? MARINES, GUARD, DE, NIDS AND ORKS, OH MY! IT'S GR8 M8, I R8 8/8 
   
Made in de
Dominating Dominatrix






Piercing the heavens

Jacob's Barrier Power is useless when you're playing an Adept. It takes so long to recharge, that you can't use any other powers before it's already gone.

I'll try Morinth's Power next.
   
Made in us
Steady Space Marine Vet Sergeant







Or got wth the geth sheild boost. that worked well for me.

-to many points to bother to count.
mattyrm wrote:i like the idea of a woman with a lobster claw for a hand touching my nuts. :-)
 
   
Made in us
Steady Space Marine Vet Sergeant







I cheated. i was having a hard time in hard core. so i turned it down to normal. It was harbingers fault.
I haope it doesnt effect the no one get left behind acheivment or any later dlc ones.

-to many points to bother to count.
mattyrm wrote:i like the idea of a woman with a lobster claw for a hand touching my nuts. :-)
 
   
Made in au
Killer Klaivex






Forever alone

I turned up the difficulty for Tali's recruitment mission just so I could get the Geth Pulse Rifle. Sure, it's not very useful now that I've got the Revenant Machinegun, but it's still a great weapon for my other squad members.

This message was edited 1 time. Last update was at 2010/02/27 08:12:41


People are like dice, a certain Frenchman said that. You throw yourself in the direction of your own choosing. People are free because they can do that. Everyone's circumstances are different, but no matter how small the choice, at the very least, you can throw yourself. It's not chance or fate. It's the choice you made. 
   
Made in au
Guarding Guardian





Brisbane

In the words of han solo: "nothing beats a good blaster".

Soldier is the best class the only problem is that you have no real shield killers so i bought tali's energy drain, works like a charm you shut down their shields and take down their armour/health with incinary ammo.

the only problem left is barriers... i'm still stuck on the collector ship on insanity because of harbringer.

This message was edited 1 time. Last update was at 2010/02/27 11:02:35


Everyone is entitled to their opinion... but yours is wrong.
3000+
I know what you're thinking and it's crazy, slightly gross ... and yet disturbingly arousing.
Ask not an eldar for directions for they will give you three, all which are to the nearest book reading club.
My other avatar is an avatar
 
   
Made in au
Killer Klaivex






Forever alone

Slick Psychic wrote:
Soldier is the best class the only problem is that you have no real shield killers so i bought tali's energy drain

Disruptor Ammo.

People are like dice, a certain Frenchman said that. You throw yourself in the direction of your own choosing. People are free because they can do that. Everyone's circumstances are different, but no matter how small the choice, at the very least, you can throw yourself. It's not chance or fate. It's the choice you made. 
   
Made in de
Dominating Dominatrix






Piercing the heavens

So far I've found 3 characters which are voiced by Wolverine.

Playing as an Adept is still buckets of fun, but I already can't wait for my 3rd playthrough as an Infiltrator. ^^
   
Made in au
Killer Klaivex






Forever alone

Currently working my way to the Reaper IFF mission with my customised soldier (who doesn't look completely slowed for once). Making sure all my loyalty missions except Tali's are done before I pick up Legion so I can take him to the Migrant Fleet and then save my whole crew.

People are like dice, a certain Frenchman said that. You throw yourself in the direction of your own choosing. People are free because they can do that. Everyone's circumstances are different, but no matter how small the choice, at the very least, you can throw yourself. It's not chance or fate. It's the choice you made. 
   
Made in gb
Avatar of the Bloody-Handed God






Inside your mind, corrupting the pathways

I just got my pre-order copy of ME2 yesterday *shakes fist at play.com*

I was quite concerned that the character I made looked exactly like John Travolta. I ended up having to change him to escape the horror

Unfortunately, my wife has demanded I get off my 360 so she can play through it *shakes fist again (but quietly so his wife does not see )*

   
Made in ca
Calculating Commissar






Kamloops, B.C.

Hey, look at it this way Silver: That gives you a free "Make a demand" card.

Dakka Code:
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U WAN SUM P&M BLOG? MARINES, GUARD, DE, NIDS AND ORKS, OH MY! IT'S GR8 M8, I R8 8/8 
   
Made in gb
Avatar of the Bloody-Handed God






Inside your mind, corrupting the pathways

If only the world worked that way

   
Made in us
Steady Space Marine Vet Sergeant







Just got the no one gets left behind.
Just a word to the wise. alway make sure mordin escorts the survivor. he has a high chance of dying if not.
Looks like changing diffuculty doesnt change your chance to not get acheivments.

-to many points to bother to count.
mattyrm wrote:i like the idea of a woman with a lobster claw for a hand touching my nuts. :-)
 
   
Made in us
Krazed Killa Kan






Minnesota, land of 10,000 Lakes and 10,000,000,000 Mosquitos

I thought it was all about who you had loyal to you and who you didn't? Because I just sent Garrus to escort the survivors, and all but Jack (The only one I didn't get to be loyal to me) managed to live through the mission.

My Armies:
Kal'reia Sept Tau - Farsight Sympathizers
Da Great Looted Waaagh!
The Court of the Wolf Lords

The Dakka Code:
DT:90-S+++G+++MB-IPw40k10#++D++A+++/sWD-R++T(Ot)DM+ 
   
Made in us
Steady Space Marine Vet Sergeant







Well itss all about a defensive point value when you take a team to combat the boss and the rest stay behind. mordin extremly lowers it. so then one randomly dies.

-to many points to bother to count.
mattyrm wrote:i like the idea of a woman with a lobster claw for a hand touching my nuts. :-)
 
   
Made in au
Killer Klaivex






Forever alone

Bollocks. I left Mordin with the defensive team and I did just fine. I took Samara and Legion with me to fight the Big Bad Evil Guy.

People are like dice, a certain Frenchman said that. You throw yourself in the direction of your own choosing. People are free because they can do that. Everyone's circumstances are different, but no matter how small the choice, at the very least, you can throw yourself. It's not chance or fate. It's the choice you made. 
   
Made in us
Steady Space Marine Vet Sergeant







And left grunt,garrus,jacop,zaeed and miranda whos scores are high enough to keep him alive.

-to many points to bother to count.
mattyrm wrote:i like the idea of a woman with a lobster claw for a hand touching my nuts. :-)
 
   
Made in au
Gore-Soaked Lunatic Witchhunter






Australia (Recently ravaged by the Hive Fleet Ginger Overlord)

When I left Mordin behind with the defence he died. Even though I had his loyalty.

Same thing for my friend. That damn bugger was the only one to keep kicking the bucket.

Smacks wrote:
After the game, pack up all your miniatures, then slap the guy next to you on the ass and say.

"Good game guys, now lets hit the showers"
 
   
Made in de
Dominating Dominatrix






Piercing the heavens

Cheese Elemental wrote:Currently working my way to the Reaper IFF mission with my customised soldier (who doesn't look completely slowed for once). Making sure all my loyalty missions except Tali's are done before I pick up Legion so I can take him to the Migrant Fleet and then save my whole crew.


Tell us how that'll work out. I'm going to do that on the second playthrough with my good ME1 character, since my Crew died on me the first time around. Still playing with the evil Adept at the moment.
   
Made in au
Killer Klaivex






Forever alone

Last time I took Legion to the Migrant Fleet was as my Renegade Infiltraitor. That was fething hilarious, as was shouting down the Admirals. Looking foward to seeing what a Paragon Shepard does.

People are like dice, a certain Frenchman said that. You throw yourself in the direction of your own choosing. People are free because they can do that. Everyone's circumstances are different, but no matter how small the choice, at the very least, you can throw yourself. It's not chance or fate. It's the choice you made. 
   
Made in de
Dominating Dominatrix






Piercing the heavens

The same, but in nice.

Apart from that occasion, that's what I liked about the game. Instead of suning either charme or intimidate to get people make the same thing, you actually get quite different outcomes.


Automatically Appended Next Post:
I've done all the Loyalty Missions before I went to get the IFF, which lead to EDI telling me it was ready to be tested when I was walking around the Normandy right after the Reaper Mission.

This message was edited 1 time. Last update was at 2010/03/02 18:35:31


 
   
Made in us
Steady Space Marine Vet Sergeant







You forgot to talk to legion and reactivate him.

-to many points to bother to count.
mattyrm wrote:i like the idea of a woman with a lobster claw for a hand touching my nuts. :-)
 
   
Made in au
Killer Klaivex






Forever alone

Anung Un Rama wrote:
I've done all the Loyalty Missions before I went to get the IFF, which lead to EDI telling me it was ready to be tested when I was walking around the Normandy right after the Reaper Mission.

Yeah, leave at least one until after the Reaper mission. Preferably Tali's, so you can get lulzy dialogue with Legion.

People are like dice, a certain Frenchman said that. You throw yourself in the direction of your own choosing. People are free because they can do that. Everyone's circumstances are different, but no matter how small the choice, at the very least, you can throw yourself. It's not chance or fate. It's the choice you made. 
   
Made in us
Steady Space Marine Vet Sergeant







No you dont. i didnt.

-to many points to bother to count.
mattyrm wrote:i like the idea of a woman with a lobster claw for a hand touching my nuts. :-)
 
   
Made in us
Ollanius Pius - Savior of the Emperor






Gathering the Informations.

Slick Psychic wrote: In the words of han solo: "nothing beats a good blaster".

Soldier is the best class the only problem is that you have no real shield killers so i bought tali's energy drain, works like a charm you shut down their shields and take down their armour/health with incendiary ammo.

the only problem left is barriers... i'm still stuck on the collector ship on insanity because of harbringer.

Take a soldier with Concussive Shot and a biotic with the Warp ability(even if it's Jack with Warp Ammo). It lets you shred through those pesky biotic barriers pretty easily.

Alternatively, if you're an Infiltrator with the anti-material rifle, aim for the head
   
Made in de
Dominating Dominatrix






Piercing the heavens

Cheese Elemental wrote:
Anung Un Rama wrote:
I've done all the Loyalty Missions before I went to get the IFF, which lead to EDI telling me it was ready to be tested when I was walking around the Normandy right after the Reaper Mission.

Yeah, leave at least one until after the Reaper mission. Preferably Tali's, so you can get lulzy dialogue with Legion.


Okay, there was something slightly different then I thought. I did all the Missions, then went to get the IFF and after that, Legion immedeatly gave me his mission. The moment I returned my ship was ttacked by collectors. I ent after them right away and saved my whole crew. Now I want to play it through one more time because I couldn't save my crew the first time around with my Paragorn character. The question is, how many of the crew can I save when I do Tali's and Legion's mission after I get the IFF.

Altough I could push Tali's mission back to play it after the finale, as long as I can keep her alive.
   
Made in gb
Deadshot Weapon Moderati





London.

Mass Effect 2 takes the crown as the most positively reviewed piece 'o crap released on a modern console. Disagree, like 99% of people? I'll present the following before Babylon 5 fanboys start jabbing at me with pitchforks.

1.SETTING.
Those who survived an hour of the first game will know the deal. Humans are part of a multi-species galaxy and are pretty low down the ladder. Helpfully, everyone speaks English which righteously evaporates a core principal element of authenticity. Despite the success of Star Wars, a resoultely crowd pleasing family film, Bioware decided to dismiss the opportunity to script in some excellent alien languages, which would have been easy (for their budget) to make sound convincing. Clearly this was a design choice made either through laziness or for fear of upsetting young teenagers who find reading a sentence difficult.
Whatever! There's like a bazillion races in ME2, LOL! You expect them to script them all?!!1!

Yes, actually. If you cast your mind back over this grindingly forgettable game, you'll realize that you only interact with a small number of races. There's about 12 races who speak in the game. I tried to purge ME from my cranial databank shortly after trading it in for another title, so the numbers will no doubt be slightly off, but I'm sure one of you lovely people will provide me with the correct stats. Anyway, back to burning the witch.

Having the aliens speak English is comedic gold. It renders the games denizens as laughably inept from the start, due to them sounding like villans from Power Rangers. If you want to picture Mass Effect 2 in your minds, simply picture Jabba the Hutt voiced by Richard E. Grant. It's just not the same.

The universe consists of a breathtaking array of planets, few of which are inhabitable, and ever less of which are explorable. These planets contain key characters which you need to recruit in order to SAVE HUMANITY because humans are clearly the superior race, citizen! Unlike in now dated games such as Oblivion, you have to br a human, and he has to have the last name Sheppard.

Of course dummy! This is a continuation of the first game!
Yes, yes, but what if I hated the first game and chose to stamp on it instead of finish it? Guess it's too late for that. I used myself as a guinea pig in order to see how a first timer would fare in the second installment of a game. In the end this turned out to be little hinderance as everything concerning the past is repeatedly extolled upon Sheppard Mk2.

2. PLOT. CONTAINS SPOILERS (IF YOU HAVE NEVER PLAYED A BIOWARE GAME).
Here's where my teeth started to grind.

Bioware clearly went for the big entrance. It was a surprise to see what happened and did a decent job of staging the rest of the crappy story. I commend Bioware for this, as it must have caught everyone by surprise. Unfortunately my mulleted co-worker told me everything about the first 10 minutes, but in the end it was still admirably flash.

Here's the stickler.
Spoiler:
Sheppard gets blasted into space when his ship explodes in a timely fashion. Assuming he wouldn't be immediately vapourized, he then proceeds to fall on to a planet and BURN UP in the atmosphere. This is never healthy, yet somehow Cerebus manage to find some bbq'd scrap of Sheppard.

Um.
From this human drumstick, which is actually a remarkably intact corpse, Cerebus re-grow Sheppard, complete with cybernetic upgrades, a dashing magma-like complexion and presumably an extra inch on his manhood.


So there we go. Due to this being science fiction, one is obliged to believe the impossible, but by this point any sense of reality had, for me, gone out of the proverbial window. Pfft, whatever. Onwards.

The rest of the story is classic Bioware. I don't think I'll piss on anyones bonfire by stating that you recruit an unlikely band of mercs, who provide you with unflinching loyalty when faced with death after a very reasonable sales pitch by yourself, the player. This precedes a climatic finale in which you do/do not save humanity, as well as the rest of the galaxy. So far, so very, very uninspiring.

Bioware were recently asked why there games are all so similar. The reply? ''Because it works''. I take some offence to this. As a gamer, I expect a healthy survival of the fittest in terms of originality. I'm not asking for MW2 to be turned into Paintball In Space (we already have Halo), but how about making ME crazy? Part of the selling point of ME was that gamers got duped into thinking it was much darker than the original. Whilst you can rough people up, it's pretty tame. Set Sheppard as an alcoholic drifter, who uses slaves to run the Normandy, and performs genocide against innocent, fluffy aliens in order to SAVE HUMANITY, and I'll believe it's a darker game. If this becomes the setting of the next ME, I will personally brofist everyone who works for Bioware in the UK.

Now, the game is essentially extremely boring. Aside from crafting your character (more on this later), the majority of your time is spent going to area X, which is full of Y amount of enemies (normally Blue Sun mercs), hiding behind boxes made out of the hardest substance in the universe, and killing them. Throw in a couple of story line characters at the start and the end and you have a bestseller. Bland. There are a few more varied instances in which the game is moved along, some of which work, and some of which don't. I particularly liked Joker's tourettes outbreak/hobble for sanctuary, but it was drop of comedy in an ocean of banality.

I could wax and wane about the lame duck of the story, but that would take forever and the game doesn't deserve it. So, on to....

3.Combat.
ME2 gives you the chance to create a character, which in effect does very little. The powers you choose are commonly shared with other classes, meaning overlap. There is no min/maxing here. Should you dismayed to find that you can't use biotic (magic) abilities, rest assured that you'll be able to choose a party member who can. In the end, it doesn't matter what you choose. There seem to be about four biotic abilities. Fail.
The lack of variation in the enemies means that chaining attacks is a very straightforward affair. If they are made of skin and bones, you'll use something fiery. If they are machines, you use something electrical.
But I'm fighting a dude who has a shield!
Which has the same weakness to something electronic, of course. Rinse, repeat as necessary. Now, the abilities are essential. They allow you to wtfpwn enemies quicker, and save ammunition for your gun. They also speed you to the hollow feeling of completing ME2.

Backup party members are all shades of grey. For laughs, I always included the bug faced doctor, as I was sure he would struggle. In the end, he is just as effective as any other character, which is a another depressing facet of the game. It doesn't matter who you choose; they are all essentially identical.

Nearly every part of ME2 involves hiding behind indestructable crates. The majority of ME2 resembles a snowball fight in a crowded warehouse. My tactic, for every fight, was to leap into cover, shoot enemies in the face, and spam biotic powers. You will only die if you get rushed by the blue zombie types, or flanked by someone with a massive gun. These are unfortuantely rare events. Luckily, nearly every part of ME2 in which enemies reside is happily littered with massive amounts of cover, making combat a total no-brainer.

4.TOOLS OF THE TRADE.

There are few, few weapons in ME2. I know that some of you will have explored every inch of the galaxy and found l33t gear, but this is simply not required. Using myself as a case in point; I found the only weapons I would ever need after about an hour. These were the sniper rifle and the Carnifex (no joke) hand cannon. The sniper rifle is possible the most overpowered gun in computergaming history. Not only does it slow down time, it also kills most enemies with a single shot to the head. My character instantly resembled a Vindicator assassin on speed; leaving endless trails of broken enemies in his wake, all with perfectly punctured skulls. By the end of the game, I had accrued the following:

A crappy pistol (starter weapon).
An assault rifle (which I could not use)
A sub machine gun (which gained ludicrous amounts of ammo due to lack of use)
A rocket launcher (which again I couldn't use)
And an upgrade for my sniper rifle which rendered it awful. Sweet!

To put this into perspective, I killed the final boss with a Carnifex hand cannon, which I found in the first hour. I was also wearing the exact same armour throughout the entire playthrough. An interesting game this does not make, Bioware.

5.OTHER OBSERVATIONS.
ME2 introduced the ability to scan down planets in order to harvest their minerals. Aside from this being MOST HEINOUSLY BORING, it allows you to pimp out your ship, guns and armour with many, (ship excluded), useless upgrades.

No ability to skip the damned intro.

Choosing either to play as a renegade or paragon has little effect on your party. They will still follow you into the gates of hell. I chose the renegade option as it quickly became obvious that being nice simply creates more chores for you to plough through, and I grew fond of looking like a walking, talking volcano.

The game also rips off masses of popular media. The X Files, 24, and The Terminator, as well as most sci fi in general, are mercilessly raped of originality. This is a difficult thing to discuss as everything is inspired by what came before, but regarding the first three references in particular, play the game and see. Or don't, and save £40/sanity.

Oh, and before I forget, for all you horny nerds out there in internet land, I'll also cover
6.SEX!
Spoiler:
Just kidding. There is an extremely tame element of sex in the game, but it shouldn't be used as a selling point. I found seducing characters laughably easy. Simply select the top answer in most chatlogs and you're in for some fully clothed humping. For about 7 seconds. Miranda does have a decent set of cans though, it has to be said.


One of the funniest moments I experienced in the game came through talking to Miranda (aka Bastila/Morrigan). When asking a favour in respone to a mission, her perfect arse took up 60% of the screen, in an excellent display of femine charm!

Plus Points
If you've dragged yourself this far, I'll spare you a few positives. The graphics are excellent throughout. I was particularly taken with the interior of the reapers vessel, when it opens up above you like a ribbed sky.
The voice acting, although limited to a human tongue, is also well done. The exception to this is Sheppard, who's favourite line is still ''I should get going''.
Good sound; weapon(?) feels meatier.
Occasional lolz.

Thanks for reading. I hope ME2 players understand my boiling hate for this game; if not, I'll gladly debate it further. I really, really cannot understand how this game got such good scores. It feels incredibly empty and stale, and to come after the masterpiece that was Dragon Age: Origins beggars belief. Now there was a game you could sink your teeth into. You get no sense of bonding with your team; I ended up uncaring of their fate. If you did develop feelings with these wooden folk, play DA:O; the gulf in quality may cause you to get reality and Ferelden confused.

If nothing else, I hope some of you found the above amusing, even if you totally disagree. In which case your obviously insane

I really should be spending my time more constructively. 
   
Made in de
Dominating Dominatrix






Piercing the heavens

Ouch. That was a bit harsh, wasn't it?

To be honest, there are lot of things in this game I hope they fix for part 3, but overall, it was one of the best games I played in months and I can't wait to play it a 3rd time.
   
Made in gb
Deadshot Weapon Moderati





London.

Anung Un Rama wrote:Ouch. That was a bit harsh, wasn't it?

To be honest, there are lot of things in this game I hope they fix for part 3, but overall, it was one of the best games I played in months and I can't wait to play it a 3rd time.


Power to you, Anung. Harsh? Maybe, to fans of the game most likely. However, I felt very let down by the game, and was angered by the rapture it recieved. I really felt as if top tier games, or at least their reviewers, had taken a backwards step.

I really should be spending my time more constructively. 
   
 
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