Switch Theme:

Beasts of War - 6th Ed Rumor videos - Links and Synopses in 1st post  [RSS] Share on facebook Share on Twitter Submit to Reddit
»
Author Message
Advert


Forum adverts like this one are shown to any user who is not logged in. Join us by filling out a tiny 3 field form and you will get your own, free, dakka user account which gives a good range of benefits to you:
  • No adverts like this in the forums anymore.
  • Times and dates in your local timezone.
  • Full tracking of what you have read so you can skip to your first unread post, easily see what has changed since you last logged in, and easily see what is new at a glance.
  • Email notifications for threads you want to watch closely.
  • Being a part of the oldest wargaming community on the net.
If you are already a member then feel free to login now.




Made in us
Fireknife Shas'el





Reedsburg, WI

Sorry, no comment

This message was edited 1 time. Last update was at 2012/05/31 13:49:34


Wyomingfox's Space Wolves Paint Blog A journey across decades.
Splinter Fleet Stygian Paint Blogg Home of the Albino Bugs.
Miniatures for Dungeons and Dragons Painting made fun, fast and easy. 
   
Made in us
Lone Wolf Sentinel Pilot




I don't mind CCWs getting an AP value, I always found it dumb that marines couldn't rip through Ork flesh/armour, or simply punch a guardsman in his unarmoured face. As for the standard AP 3 power weapon it might not be too bad. I am hoping that you can buy different levels of power weapons with AP 3 being the lower, standard level for power weapons. So for example a guardsman might (they shouldn't get the good power weapons outside of officers and maybe storm trooper sergeants) be able to get an AP 3 power weapon for 10 points (current base cost) and might be able to upgrade it to an AP 2 power weapon for +5 points. Perhaps they will try to make them more fluffy so you can take a third version that is AP 1 and counts as rending against vehicles.
   
Made in us
Raging-on-the-Inside Blood Angel Sergeant



Alexandria, VA

Buttons wrote:I don't mind CCWs getting an AP value, I always found it dumb that marines couldn't rip through Ork flesh/armour, or simply punch a guardsman in his unarmoured face. As for the standard AP 3 power weapon it might not be too bad. I am hoping that you can buy different levels of power weapons with AP 3 being the lower, standard level for power weapons. So for example a guardsman might (they shouldn't get the good power weapons outside of officers and maybe storm trooper sergeants) be able to get an AP 3 power weapon for 10 points (current base cost) and might be able to upgrade it to an AP 2 power weapon for +5 points. Perhaps they will try to make them more fluffy so you can take a third version that is AP 1 and counts as rending against vehicles.

I get your reasoning but if weapons get AP values, I hope it's way more simplified. The complexities of who is carrying what flavor of what can add up fast.
   
Made in us
Huge Hierodule





Louisiana

reps0l wrote:
Buttons wrote:I don't mind CCWs getting an AP value, I always found it dumb that marines couldn't rip through Ork flesh/armour, or simply punch a guardsman in his unarmoured face. As for the standard AP 3 power weapon it might not be too bad. I am hoping that you can buy different levels of power weapons with AP 3 being the lower, standard level for power weapons. So for example a guardsman might (they shouldn't get the good power weapons outside of officers and maybe storm trooper sergeants) be able to get an AP 3 power weapon for 10 points (current base cost) and might be able to upgrade it to an AP 2 power weapon for +5 points. Perhaps they will try to make them more fluffy so you can take a third version that is AP 1 and counts as rending against vehicles.

I get your reasoning but if weapons get AP values, I hope it's way more simplified. The complexities of who is carrying what flavor of what can add up fast.


Exactly. I think each type of weapon should have a static ap value and players can model accordingly. Chainsword = ap5, Power sword = ap3, power axe = ap2, as a potential example.

Been out of the game for awhile, trying to find time to get back into it. 
   
Made in gb
Longtime Dakkanaut




Macclesfield, UK

Brother SRM wrote:I don't see them doing that, as power weapons are already seldom taken by units who can take powerfists. When was the last time you saw a Space Marine sergeant with a power sword?


Yeah, but remember the leaked codex also had power swords granting a 5++ in close combat. So they take with one hand and give with the other if this is true. Lets just hope it is or they doing something else to balance it out.
   
Made in br
Savage Khorne Berserker Biker






Not sure I like the "first assault, THEN shoot) mechanic. So now I can no longer shoot a transport and assault the contents? In fact, if I shoot it with any assault weaponry (optimal range meltas), I'm only setting myself up to be charged the next turn. Odd.

Also, seems to me that CC is taking a BIG hit in efficacy now. Shooty units will hit more often against large stuff (MCs, large tanks, anything staying still), while CC units can no longer thin enemies out by shooting before charging, can get wipe out via alpha-strike if any enemy unit joins up...

In Boxing matches, you actually get paid to take a dive and make the other guy look good.

In Warhammer 40K, you're expected to pay cash out of your pocket for the privilege of having Marines and IG trample all over your Xenos/Chaos. 
   
Made in us
Pragmatic Primus Commanding Cult Forces






Southeastern PA, USA

Sephyr wrote:Not sure I like the "first assault, THEN shoot) mechanic. So now I can no longer shoot a transport and assault the contents? In fact, if I shoot it with any assault weaponry (optimal range meltas), I'm only setting myself up to be charged the next turn. Odd.

Also, seems to me that CC is taking a BIG hit in efficacy now. Shooty units will hit more often against large stuff (MCs, large tanks, anything staying still), while CC units can no longer thin enemies out by shooting before charging, can get wipe out via alpha-strike if any enemy unit joins up...


But you may get stuck in a lot faster. And units may not sit in transports all game.

In my playtest games with the pancake edition, my Tyranids just swamped stuff. My opponent only got a round or two of shooting in before I hit him multiple places.

Regarding some of the other rumors, I think the price increase was very telling. I think it's not an accident that fliers and buildings got the big price hike, because lots of people will be trying them out once 6th hits.

My AT Gallery
My World Eaters Showcase
View my Genestealer Cult! Article - Gallery - Blog
Best Appearance - GW Baltimore GT 2008, Colonial GT 2012

DQ:70+S++++G+M++++B++I+Pw40k90#+D++A+++/fWD66R++T(Ot)DM+++

 
   
Made in us
Lone Wolf Sentinel Pilot




Sephyr wrote:Not sure I like the "first assault, THEN shoot) mechanic. So now I can no longer shoot a transport and assault the contents? In fact, if I shoot it with any assault weaponry (optimal range meltas), I'm only setting myself up to be charged the next turn. Odd.

As I mentioned earlier it doesn't seem likely since it add nothing. Assault oriented armies take a hit because they can't shoot and soften up a unit before charge and shooty armies must either assault or shoot instead of the latter followed by the former making it obvious how they will always go (hint a squad of vets won't charge 3 marines to drive them off an objective if they can't shoot them with their meltaguns first).
   
Made in br
Savage Khorne Berserker Biker






CC may still be viable for hordes, but I don't see mixed armies working so well anymore. Say, Eldar fire dragons cracking vehicles so Banshees can assault the passengers. And even if it works...oops, another squad joined the fight and alpha-stomped the banshees!

In Boxing matches, you actually get paid to take a dive and make the other guy look good.

In Warhammer 40K, you're expected to pay cash out of your pocket for the privilege of having Marines and IG trample all over your Xenos/Chaos. 
   
Made in us
Nervous Accuser






CC may still be viable for hordes, but I don't see mixed armies working so well anymore. Say, Eldar fire dragons cracking vehicles so Banshees can assault the passengers. And even if it works...oops, another squad joined the fight and alpha-stomped the banshees!

If it plays out like pancake ed then this worry is unfounded, in pancake if a unit appeared withing in 6'' of you after you moved, like getting shot out of a transport, you can assault the new target instead. That's just pancake ed. though, but if it was an early play test and they kept one then most likely they kept the other as they balanced well and kept the strategy you mentioned.

This message was edited 1 time. Last update was at 2012/06/02 19:09:53


 
   
Made in us
Tail-spinning Tomb Blade Pilot




New York, USA

Evidence for CCW Ap, Obyron from the Necron codex. He's 165pts, WS6 but Int 2, has a 2+ and warscythe, and can teleport. Thats it. Not good against a unit with PW, however, if in 6th(which the necron dex was written for) PW are Ap 3, then only PF and CF can kill obyron, but since those go at Int 1 and he is WS 6, this makes him actually worth his points. Also, I beleive that Necron Warscythes don't say "no armor save" but "no armor saves allowed" which, if power weapons are Ap3 in 6th, the lauguage of the scythes doenst need to be changed and they still ignore all armor, thus seperating them from power weapons)

"Surrender and Die."

"To an Immortal, to one among a legion, honor and your word are all that matter" - Phaeron Orionis of the Brotherhood

W-L-D
6-1-3 
   
Made in nz
Trustworthy Shas'vre





In a hole in New Zealand with internet access

Thats some good reasoning, hopefully it turns out something like this. I wouldn't mind ap power weapons at all. In fact, I think it would add something intersting to the game. It would certainly make terminators hard to deal with for some people though.

   
Made in us
Insect-Infested Nurgle Chaos Lord





Oregon, USA

It would increase Drahzar's life expectancy.

He doesn't have an invulnerable, and right now he goes down hard to anyone with a power weapon.

The Viletide: Daemons of Nurgle/Deathguard: 7400 pts
Disclples of the Dragon - Ad Mech - about 2000 pts
GSC - about 2000 Pts
Rhulic Mercs - um...many...
Circle Oroboros - 300 Pts or so
Menoth - 300+ pts
 
   
 
Forum Index » 40K General Discussion
Go to: