Switch Theme:

[FFG] Star Wars: Legion (Miniatures Game)  [RSS] Share on facebook Share on Twitter Submit to Reddit
»
Author Message
Advert


Forum adverts like this one are shown to any user who is not logged in. Join us by filling out a tiny 3 field form and you will get your own, free, dakka user account which gives a good range of benefits to you:
  • No adverts like this in the forums anymore.
  • Times and dates in your local timezone.
  • Full tracking of what you have read so you can skip to your first unread post, easily see what has changed since you last logged in, and easily see what is new at a glance.
  • Email notifications for threads you want to watch closely.
  • Being a part of the oldest wargaming community on the net.
If you are already a member then feel free to login now.




Made in us
Swamp Troll




San Diego

 AegisGrimm wrote:
The demo guy at Gencon was pretty confident the plastic of the minis was like that of Runewars. Which is soft, but not Descent soft.


Speaking of Runewars.. I wonder if SWL will suffer from having 2 factions the way Runewars did.. RW at least has expanded (and will presumably continue to do so).. but what will SWL do? I mean, yeah.. variants of the 2 factions.. and maybe Scoundrels.. but they killed the expanded universe which would've opened up a few opportunities. If they allow Clone Wars era.. there's at least that.. or old republic.. but come on.. for the era of this release 3 factions is going to be about all you can stretch. Or are we going to all pretend that Ewoks or Jawas or Tusken Raiders could mount an effective army?

   
Made in us
Longtime Dakkanaut





 MLaw wrote:
 AegisGrimm wrote:
The demo guy at Gencon was pretty confident the plastic of the minis was like that of Runewars. Which is soft, but not Descent soft.


Speaking of Runewars.. I wonder if SWL will suffer from having 2 factions the way Runewars did.. RW at least has expanded (and will presumably continue to do so).. but what will SWL do? I mean, yeah.. variants of the 2 factions.. and maybe Scoundrels.. but they killed the expanded universe which would've opened up a few opportunities. If they allow Clone Wars era.. there's at least that.. or old republic.. but come on.. for the era of this release 3 factions is going to be about all you can stretch. Or are we going to all pretend that Ewoks or Jawas or Tusken Raiders could mount an effective army?


on tatooine the tuskens very well could mount an effective force, most armies in star wars are local anyhow. The 2 factions are not a problem due to the variety within the factions. realistically 40k has imperial and other, and most of that other is terribad anyhow.
   
Made in us
The Conquerer






Waiting for my shill money from Spiral Arm Studios

They could easily add a few factions to this.

Black Sun could be a faction. Mandelorians could be a faction. Hutts could be a faction.

They could go backwards and do Republic and CIS as factions.

Self-proclaimed evil Cat-person. Dues Ex Felines

Cato Sicarius, after force feeding Captain Ventris a copy of the Codex Astartes for having the audacity to play Deathwatch, chokes to death on his own D-baggery after finding Calgar assembling his new Eldar army.

MURICA!!! IN SPESS!!! 
   
Made in us
[MOD]
Solahma






RVA

Scum faction seems likely enough.

   
Made in us
Winged Kroot Vulture






Scum is almost a give in. But as a faction Black Sun is as close to a force as they can get...although BS is much less of a battlefield force than rebels.

I'm back! 
   
Made in us
[MOD]
Solahma






RVA

Eh you could have Jabba's goons. You could have a low model count force of highly upgradeable bounty hunters.

Meanwhile




   
Made in us
Longtime Dakkanaut





 ProtoClone wrote:
Scum is almost a give in. But as a faction Black Sun is as close to a force as they can get...although BS is much less of a battlefield force than rebels.


Hutt Cartel forces
Corporate sector forces
CIS remnants
Mandalorian clans
Rodian huntsmen
Trandoshan hunter/slavers


there are lots of nasty little factions that could appear
   
Made in us
Winged Kroot Vulture






I suppose those guys count...

This message was edited 1 time. Last update was at 2017/08/22 03:19:51


I'm back! 
   
Made in us
Longtime Dakkanaut





 ProtoClone wrote:
I suppose those guys count...


GIMME A FORCE FROM OTAH GUNGAH!!!! GENERAL JAR JAR!!!!
   
Made in us
Swamp Troll




San Diego

 thekingofkings wrote:
 MLaw wrote:
 AegisGrimm wrote:
The demo guy at Gencon was pretty confident the plastic of the minis was like that of Runewars. Which is soft, but not Descent soft.


Speaking of Runewars.. I wonder if SWL will suffer from having 2 factions the way Runewars did.. RW at least has expanded (and will presumably continue to do so).. but what will SWL do? I mean, yeah.. variants of the 2 factions.. and maybe Scoundrels.. but they killed the expanded universe which would've opened up a few opportunities. If they allow Clone Wars era.. there's at least that.. or old republic.. but come on.. for the era of this release 3 factions is going to be about all you can stretch. Or are we going to all pretend that Ewoks or Jawas or Tusken Raiders could mount an effective army?


on tatooine the tuskens very well could mount an effective force, most armies in star wars are local anyhow. The 2 factions are not a problem due to the variety within the factions. realistically 40k has imperial and other, and most of that other is terribad anyhow.


Ehhh.. 1. We disagree on the abilities of a nomadic people that use primitive weapons and pack animals to withstand the full might of a full-on sci fi army.. 2. Localized armies are fine for movies and books and whatnot but it kinda kills the immersion factor to be fighting on a Hoth board with Ewoks vs Tusken raiders or whatever..

I agree on the variety within the Emp and Reb factions though.


RE: Mandolorian - Uh.. yeah.. not really.. by this point they were pretty much gone... unless they changed all that.. Boba's armor was supposed to belong to a long-dead warrior race or somesuch. I've seen the excuse for Mandolorians the cartoon showed and I'm just not buying it.

If this has lists intended for skirmish and then separate for bigger engagements, then yeah all of that stuff opens up more too.. plus Nightwitches could be plausible I suppose. I'm excited about the game but how they deal with non-major 2 is going to be big in determing how a lot of this is seen I think.


Automatically Appended Next Post:
 thekingofkings wrote:
 ProtoClone wrote:
Scum is almost a give in. But as a faction Black Sun is as close to a force as they can get...although BS is much less of a battlefield force than rebels.


Hutt Cartel forces
Corporate sector forces
CIS remnants
Mandalorian clans
Rodian huntsmen
Trandoshan hunter/slavers


there are lots of nasty little factions that could appear


None of that really is ARMY scale though.. skirmish yes..
Kashyyk could probably send out a wookie army though.
There's also the post Palpatine separatists..

This message was edited 1 time. Last update was at 2017/08/22 03:39:58


   
Made in us
Decrepit Dakkanaut





The Battle Barge Buffet Line

Did they show the minis on sprue at gencon? How many pieces on average do they come in? It says easy to assemble so only 2-3 each?

We Munch for Macragge! FOR THE EMPRUH! Cheesesticks and Humus!
 
   
Made in us
Longtime Dakkanaut





 MLaw wrote:
 thekingofkings wrote:
 MLaw wrote:
 AegisGrimm wrote:
The demo guy at Gencon was pretty confident the plastic of the minis was like that of Runewars. Which is soft, but not Descent soft.


Speaking of Runewars.. I wonder if SWL will suffer from having 2 factions the way Runewars did.. RW at least has expanded (and will presumably continue to do so).. but what will SWL do? I mean, yeah.. variants of the 2 factions.. and maybe Scoundrels.. but they killed the expanded universe which would've opened up a few opportunities. If they allow Clone Wars era.. there's at least that.. or old republic.. but come on.. for the era of this release 3 factions is going to be about all you can stretch. Or are we going to all pretend that Ewoks or Jawas or Tusken Raiders could mount an effective army?


on tatooine the tuskens very well could mount an effective force, most armies in star wars are local anyhow. The 2 factions are not a problem due to the variety within the factions. realistically 40k has imperial and other, and most of that other is terribad anyhow.


Ehhh.. 1. We disagree on the abilities of a nomadic people that use primitive weapons and pack animals to withstand the full might of a full-on sci fi army.. 2. Localized armies are fine for movies and books and whatnot but it kinda kills the immersion factor to be fighting on a Hoth board with Ewoks vs Tusken raiders or whatever..

I agree on the variety within the Emp and Reb factions though.


RE: Mandolorian - Uh.. yeah.. not really.. by this point they were pretty much gone... unless they changed all that.. Boba's armor was supposed to belong to a long-dead warrior race or somesuch. I've seen the excuse for Mandolorians the cartoon showed and I'm just not buying it.

If this has lists intended for skirmish and then separate for bigger engagements, then yeah all of that stuff opens up more too.. plus Nightwitches could be plausible I suppose. I'm excited about the game but how they deal with non-major 2 is going to be big in determing how a lot of this is seen I think.


Automatically Appended Next Post:
 thekingofkings wrote:
 ProtoClone wrote:
Scum is almost a give in. But as a faction Black Sun is as close to a force as they can get...although BS is much less of a battlefield force than rebels.


Hutt Cartel forces
Corporate sector forces
CIS remnants
Mandalorian clans
Rodian huntsmen
Trandoshan hunter/slavers


there are lots of nasty little factions that could appear


None of that really is ARMY scale though.. skirmish yes..
Kashyyk could probably send out a wookie army though.
There's also the post Palpatine separatists..


The hutts have considerable forces at their disposal, the klatooinians as a race are warriors and in their service. Looking at the scale of the game, we are seeing more of a maybe 4-6 unit type fight, any of those factions could do that,. I was basing the threat of the tuskens on the cycler having almost twice the range of an e-series blastech weapon (granted twice as long to fire again as well) but they also have a nasty habit of ambushing and raiding. consider the dark eldar and eldar really dont have alot either, and the hutts control more space and worlds than the tau.
   
Made in us
[MOD]
Solahma






RVA

 warboss wrote:
Did they show the minis on sprue at gencon? How many pieces on average do they come in? It says easy to assemble so only 2-3 each?
No.

FYI RW are not on sprue. RW are 2-3 pieces, come in baggies.

   
Made in us
Dakka Veteran






A small town at the foothills of the beautiful Cascade Mountains



Look like renders.

https://mezmaronslair.blogspot.com/2017/08/star-wars-legion-starter-set-contents.html

***Visit Mezmaron's Lair, my blog....***
40K: Classic 'Cron Raiders Hive Fleet Kraken Alaitoc Craftworld |
FOW:
Polish 1st Armoured Polish 1st Airbourne German Kampfgruppe Knaust |
RK
: Cerci Speed Circuit, Black Diamond Corps | 
   
Made in us
Gun Mage





If the scale of the game is about twice the starter set, that seems pretty comparable to the Endor battle with the Ewoks. They canonically could fight on this scale, as silly as it was.
   
Made in es
Inspiring SDF-1 Bridge Officer






 warboss wrote:
Did they show the minis on sprue at gencon? How many pieces on average do they come in? It says easy to assemble so only 2-3 each?

4 pieces at most (there's a couple of infantry minis with 4 pieces, most have 2-3) except the bikes and the AT-RT, which have more, but not too many.

Much less than Robotech plastics, that's for sure

This message was edited 1 time. Last update was at 2017/08/22 06:07:23


 
   
Made in us
[MOD]
Solahma






RVA

LOL Albertorius.

Any info on the other Rebel spec weapon Onot the Z-9)?

   
Made in us
Ship's Officer





California

Cool plastic barricades....always good to have in a starter. This is definitely moving up on my watch list. If it does release until 2018 i've got plenty of time to cobble together some extra money. I'd still rather it was out in Dec in time for christmas but Jan or Feb could work...

And tbh i'd rather see imps and rebels get a couple expansions each before a third faction is a thought.

This message was edited 1 time. Last update was at 2017/08/22 06:54:31


 
   
Made in us
[MOD]
Solahma






RVA

I believe core set is scheduled for Q4 2017.

Designer Alex Davy has teased expansions for Leia, scout troopers, AT-ST, and Snow Speeder.

   
Made in es
Inspiring SDF-1 Bridge Officer






 Manchu wrote:
LOL Albertorius.

Any info on the other Rebel spec weapon Onot the Z-9)?

MPL-57 Ion gun, 3 red dice, Impact 1 and Ion 1
   
Made in us
[MOD]
Solahma






RVA

Ion 1??? Cost???

Oh Albertorius you are a treasure trove for us benighted ones.

Gosh that seems to make up a bit for the somewhat iffy Z-9.

This message was edited 2 times. Last update was at 2017/08/22 07:16:50


   
Made in es
Inspiring SDF-1 Bridge Officer






 Manchu wrote:
Ion 1??? Cost???

Oh Albertorius you are a treasure trove for us benighted ones.

Gosh that seems to make up a bit for the somewhat iffy Z-9.

Cost is 32 points, and Ion 1 puts an ion token on any vehicle wounded by the weapon. When a vehicle activates, it will lose an action per token (up to two) and then will discard all.
   
Made in us
[MOD]
Solahma






RVA

Oh that is great!

Another question:

What is significance of Armor X. I know that a unit with Armor ignores regular hits. But that's a binary right? So what does it mean, for example, that AT-RT has Armor 4?

   
Made in es
Inspiring SDF-1 Bridge Officer






 Manchu wrote:
What is significance of Armor X. I know that a unit with Armor ignores regular hits. But that's a binary right? So what does it mean, for example, that AT-RT has Armor 4?

Well, that's an interesting one, actually.

For starters, ARMOR is a keyword, not a stat with a value, so a unit will not ever be ARMOR 4 (What it has is Resilience, I explained that one abovethread). A unit will either have the ARMOR keyword or it won't.

Now, the thing is that a unit with the ARMOR keyword cancels all hit results during the "Modify Attack Dice" step of an attack. So, the only way to actually damage an armored unit is rolling criticals.

And then there's IMPACT X, which when attacking a unit with the ARMOR keyword, allows you to change up to X hit results for criticals.

This message was edited 1 time. Last update was at 2017/08/22 08:29:57


 
   
Made in us
[MOD]
Solahma






RVA

Ah sorry, I forgot that Resilience is the "break down" stat. I guess one implication is that while speeder bikes just blow up they also cannot be suppressed.

Man the MPL-57 damage/ion double trouble is making me wonder about the eventual AT-ST stats. I am thinking neither Rebel special weapon will seem super great playing out of the core box but the MPL-57 will be absolutely essential in 800 pt games.

   
Made in es
Inspiring SDF-1 Bridge Officer






 Manchu wrote:
Ah sorry, I forgot that Resilience is the "break down" stat. I guess one implication is that while speeder bikes just blow up they also cannot be suppressed.

Man the MPL-57 damage/ion double trouble is making me wonder about the eventual AT-ST stats. I am thinking neither Rebel special weapon will seem super great playing out of the core box but the MPL-57 will be absolutely essential in 800 pt games.

Yeah, Ion will probably be very important to deal with vehicles, but relying on MPL-57s for anti-armor work can make it very tedious, and they only have IMPACT 1. If an AT-ST has (spitballing here) 12 wounds you will either need a lot of those or you will be at it too long.

OTOH, you can also get heavier stuff for the AT-RT. For example, the AT-RT Laser cannon has range 2-4, rolls 1 red and 2 black dice when attacking, and has IMPACT 3. That means that a decent hit blasts off a speeder bike.

Depending on how you arm the AT-RT, you'll be able to use it for a variety of stuff.
   
Made in us
[MOD]
Solahma






RVA

Was speculating on FFG forum that with lack of Imperial armor in core set (and perhaps Wave 1), I would not be surprised if Reb players end up favoring 2x squads sans spec weapons over AT-RT w/laser canon. Although considering AT-RT is effectively mobile cover for itself, the Flamethrower upgrade may be useful - depends on the keyword (obscured) and cost (unknown). But two more 50 pt 5-man rebel trooper squad is pretty great if you don't have to face AT-ST. Plus, Imp can bring better Impact in Corps units anyhow. Maybe DLT-19 squads will prove more popular than finessing speeder bike flank maneuvers?

Very interested to see how it plays out. I think 12-wound AT-ST sounds expensive!

This message was edited 2 times. Last update was at 2017/08/22 09:14:07


   
Made in gb
Longtime Dakkanaut





I'm not convinced there is going to be enough variety in the game, the other scum factions mentioned could potentially 'poll their resources' together for a very varied force but they are not exactly an army. How much variety will there be in the rebels? Will it be squads of mixed races or will the races have enough variety to have separate squads?

This message was edited 1 time. Last update was at 2017/08/22 10:26:30


 
   
Made in es
Inspiring SDF-1 Bridge Officer






I think that we'll first see OT stuff, so anything coming from the movies would be fair game (Then again, AT-RT, so...)

Then I expect to see stuff from Rogue 1 and Rebels.

At the very least I'd expect to see special forces and naval troopers.

This message was edited 1 time. Last update was at 2017/08/22 11:24:05


 
   
Made in au
Liche Priest Hierophant







I would laugh if sandtroopers get a separate set of rules and/or models to normal stormtroopers.

I wouldn't be opposed to coastal defender stromtroopers getting a set though, even if their rules are 90% identical. Shoretroopers at least are quite visually different.

This message was edited 1 time. Last update was at 2017/08/22 11:34:53


 
   
 
Forum Index » News & Rumors
Go to: