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2023/05/30 17:59:08
Subject: [Modiphius] The Elder Scrolls:Call to Arms - Dawnguard p. 11
The starter doesn't have the revised rulebook either. It's the old one but you can get a free copy of the printed rules if you pay shipping once they're out later this year.
Anyone that bought the old starter box should be able to get it as well the same way.
2023/05/31 09:23:42
Subject: [Modiphius] The Elder Scrolls:Call to Arms - Dawnguard p. 11
Monkeysloth wrote: The starter doesn't have the revised rulebook either. It's the old one but you can get a free copy of the printed rules if you pay shipping once they're out later this year.
Anyone that bought the old starter box should be able to get it as well the same way.
Sorry, yes, I thought that was apparent from what I'd posted but probably not obvious looking back. Yep, it's basically a re-packaged bundle of previous content, including the existing rulebooks. Anyone purchasing it will get access to a 'free' (sans postage) version of the revised one once it's gone to print. Personally hoping they don't rush to get the physical versions of the new ones out as there's still a fair bit of tidying up to do on the wording and some copy/paste of the existing one that's either erroneous or unnecessary.
They've set up a dedicated website for Call to Arms as well:
The Modiphius webstore is also currently running a sale on a lot of the Chapter 1&2 sets; still probably more expensive than can be found elsewhere but there's some boxes like the Elder Scrolls Online characters that can't usually be found anywhere except directly from them.
2023/07/13 08:41:03
Subject: Re:[Modiphius] The Elder Scrolls:Call to Arms - Dawnguard p. 11
Also, link to the recent AMA with Modiphius showing off some other upcoming sets including saber cats, multiple different Dragonborn variants and some more (named) Draugr
2023/08/01 10:25:31
Subject: Re:[Modiphius] The Elder Scrolls:Call to Arms - Dawnguard p. 11
Apparently some trials going on with the ghosties in that last set to see how they look in transparent (presumably blue-tinted) resin as per some of the promotional models like the Wolf Familiar.
2025/03/05 14:32:02
Subject: Re:[Modiphius] The Elder Scrolls:Call to Arms - Dawnguard p. 11
Not sure if this is worth digging up the old thread over, but I thought some people might be interested that Modiphius is putting all the Chapter 1 minis and terrain up on MyMiniFactory Frontiers as STLs (some pending funding unlocks).
I'm a touch baffled by their decision to offer 50% discounts on buying the physical rules and cards, separate to this campaign, instead of including PDFs. This feels an awful lot like, "We don't want to manage casting these in resin anymore, so here's an alternative way to supply them," to me, but that's pure conjecture on my part. I've held off on picking up Call to Arms because I'd long reached my limit on Modiphius card packs with Fallout Wasteland Warfare, and I don't think this campaign will change that for me.
But hey, if you're already in the game and have a 3D printer, this looks like a great way to boost your numbers of Imperial and Stormcloak nameless troops!
2025/03/05 16:34:18
Subject: [Modiphius] The Elder Scrolls:Call to Arms - Dawnguard p. 11
If it makes you feel any better about getting you use way less cards for CTA. Only one AI card for a faction and only Heroic units do you choose equipment for. It's a fraction of the setup time of FWW.
The game itself never really got a footing. It's plastic kits where not very good, just made from the resin sculpts, it's rules were FWW light in many ways but didn't embrace the sandbox of FWW and wanted to be more of a PVP game with sandbox play and compete against Frostgrave but had pretty limited/restricted list building that neither Frostgrave or FWW players liked.
I actually like the core loop of a basic CTA game better then FWW (including enemy respawning) but CTA does not do long term campaigns well (and they might have added more to this but I haven't bought any of the books in a while) nor was there one in the core box ala settlement mode.
The line manager, while very active on discord and social media, was very adamant against doing certain things people wanted. Since the game was basically FWW reskinned with some streamlining people wanted custom characters/progression, which they didn't want to do, print on demand cards, which they didn't want to do and I think a lot of people (myself included) decided to play other things that had those.
I have a friend who still puts hours into skyrim every year and cannot place half the named units that game wanted you to use a hero and every time I played the game with the group they complained most of my group complained about not being able to make your own character since it's a bethesda game property -- that's why you play them. So we just stopped playing it because even though they liked the rules we didn't like the lack of progression (which is weird since FWW has multiple including a second way to make characters included in a pdf this past summer).
Then there's the rulebook, which I had no issue with (mostly, as nothing is perfect) that caused the Facebook group to blow up in fights over. That group use to be almost as busy as the FWW group at launch and now you may see one post a month (if even that).
So basically now they don't want to keep the physical game in stock as FWW/Factions needs that factory time as those games still have boxes out of stock from a year ago. I suspect they want to discount the physical stuff to clear it all out and move on from the line once the current wave book (4 I believe) is out
This message was edited 3 times. Last update was at 2025/03/05 19:08:21
2025/03/05 23:55:30
Subject: [Modiphius] The Elder Scrolls:Call to Arms - Dawnguard p. 11
There is a PDF supplement for Call to Arms that adds a settlement mode and levelling up to the game, making those FWW (or perhaps, FWW RPG) parallels all the more noticeable. As with the FWW RPG, you can't create a character from scratch and have to start with an existing profile card, but since spent XP equates to an additional gold cost (unlike the FWW RPG, sadly) you can absolutely use the system to let players tailor a character at the start of a campaign.
We recently did this at our club, limiting each player's character to 60 gold in total, including equipment, and limiting the amount of XP you could spend to 10. That way, a player could pick a 40 gold profile, add 20 gold of equipment and not bother with the XP, and that wouldn't feel imbalanced against, say, a 30 gold profile where 10xp had been spent (with a value of lets say 12 gold), plus 18 gold of equipment.
I do agree, however, that the move to offering STLs does seem like a way to reduce the burden on manufacturing but that seems lile a practical move to me; they already do this for the Star Trek minis and the FWW terrain sets.
They're not bad minis, if you're into that sort of thing. On the higher end of the price scale tho, if you like em but are not in a hurry, I'd wait for sales, Modiphius tends to have pretty deep discounts on STLs on black friday.
The old meta is dead and the new meta struggles to be born. Now is the time of munchkins.
2025/03/06 10:46:45
Subject: [Modiphius] The Elder Scrolls:Call to Arms - Dawnguard p. 11
If it makes you feel any better about getting you use way less cards for CTA. Only one AI card for a faction and only Heroic units do you choose equipment for. It's a fraction of the setup time of FWW.
The game itself never really got a footing. It's plastic kits where not very good, just made from the resin sculpts, it's rules were FWW light in many ways but didn't embrace the sandbox of FWW and wanted to be more of a PVP game with sandbox play and compete against Frostgrave but had pretty limited/restricted list building that neither Frostgrave or FWW players liked.
I actually like the core loop of a basic CTA game better then FWW (including enemy respawning) but CTA does not do long term campaigns well (and they might have added more to this but I haven't bought any of the books in a while) nor was there one in the core box ala settlement mode.
The line manager, while very active on discord and social media, was very adamant against doing certain things people wanted. Since the game was basically FWW reskinned with some streamlining people wanted custom characters/progression, which they didn't want to do, print on demand cards, which they didn't want to do and I think a lot of people (myself included) decided to play other things that had those.
I have a friend who still puts hours into skyrim every year and cannot place half the named units that game wanted you to use a hero and every time I played the game with the group they complained most of my group complained about not being able to make your own character since it's a bethesda game property -- that's why you play them. So we just stopped playing it because even though they liked the rules we didn't like the lack of progression (which is weird since FWW has multiple including a second way to make characters included in a pdf this past summer).
Then there's the rulebook, which I had no issue with (mostly, as nothing is perfect) that caused the Facebook group to blow up in fights over. That group use to be almost as busy as the FWW group at launch and now you may see one post a month (if even that).
So basically now they don't want to keep the physical game in stock as FWW/Factions needs that factory time as those games still have boxes out of stock from a year ago. I suspect they want to discount the physical stuff to clear it all out and move on from the line once the current wave book (4 I believe) is out
Allegedly, they're not discontinuing physical production (though I have doubts for various reasons) and still very much producing more content for the game. Chapter 5 has been soft-announced, although it's supposedly not coming until late-2025, which is a staggeringly long gap between waves. Regardless, it does feel like it's something of a burden for them at this point. Persistent logistical issues haven't helped (and the seemingly torturous approvals process with Bethesda, though it doesn't seem to hamper Fallout content as much...) and they've been very unfortunate in a lot of respects but the eternal delays combined with no attempt at meaningful communication for months (years) at a time just leaves a very bad impression. I know they're wary of announcing things ahead of time because it will inevitably get delayed but the complete dearth of information just leads to folks not caring.
They did release a Tales of Tamriel pdf which has full party progression and settlement building rules so there's now an option for a persistent campaign.
2025/03/06 13:44:52
Subject: [Modiphius] The Elder Scrolls:Call to Arms - Dawnguard p. 11
When I said I'd hit my limit on Modiphius card packs with Fallout:WW, I meant it. About a year ago, I had to construct my own box for the mini-Euro cards out of a shipping box and hot glue. It is UNREAL how many cards that game has now, and I couldn't find a mini-Euro box large enough to hold them all.
Also, I'm not a fan of Modiphius's 32mm, realistic proportion scale. Their minis feel less like minis to me, and more like small sculptures of game assets. The new FOWW plastic kits with weapon and assembly options help a bit, but I still feel like I'd prefer to convert my own 'close enough' 28mm versions of everything but the super mutants and power armor. CTA has the exact same problem, for me.
Finally, I've also held off on CTA as Elder Scrolls just doesn't hold enough of a unique draw for me over all the other (and often better, IMO) generic fantasy rulesets out there. I can make a Dragonborn out of the Frostgrave barbarians kit, print out some draugr to go with my 28mm skeletons I already have, and go to town using the ruleset of my choice.
Between the cost of the STLs and the factors I discussed above, I came to the conclusion that another Modiphius/Bethesda wargame just isn't for me. I'm sitting this campaign out.
2025/03/06 14:32:29
Subject: Re:[Modiphius] The Elder Scrolls:Call to Arms - Dawnguard p. 11
The digital version of the revised rulebook has (finally) been released (along with an updated quick reference sheet). As expected, nigh on identical to the version from last April other than some typos fixed. Hopefully the people who have been waiting for this to appear have a reason to get involved now.
2025/03/07 01:27:19
Subject: [Modiphius] The Elder Scrolls:Call to Arms - Dawnguard p. 11
If it makes you feel any better about getting you use way less cards for CTA. Only one AI card for a faction and only Heroic units do you choose equipment for. It's a fraction of the setup time of FWW.
The game itself never really got a footing. It's plastic kits where not very good, just made from the resin sculpts, it's rules were FWW light in many ways but didn't embrace the sandbox of FWW and wanted to be more of a PVP game with sandbox play and compete against Frostgrave but had pretty limited/restricted list building that neither Frostgrave or FWW players liked.
I actually like the core loop of a basic CTA game better then FWW (including enemy respawning) but CTA does not do long term campaigns well (and they might have added more to this but I haven't bought any of the books in a while) nor was there one in the core box ala settlement mode.
The line manager, while very active on discord and social media, was very adamant against doing certain things people wanted. Since the game was basically FWW reskinned with some streamlining people wanted custom characters/progression, which they didn't want to do, print on demand cards, which they didn't want to do and I think a lot of people (myself included) decided to play other things that had those.
I have a friend who still puts hours into skyrim every year and cannot place half the named units that game wanted you to use a hero and every time I played the game with the group they complained most of my group complained about not being able to make your own character since it's a bethesda game property -- that's why you play them. So we just stopped playing it because even though they liked the rules we didn't like the lack of progression (which is weird since FWW has multiple including a second way to make characters included in a pdf this past summer).
Then there's the rulebook, which I had no issue with (mostly, as nothing is perfect) that caused the Facebook group to blow up in fights over. That group use to be almost as busy as the FWW group at launch and now you may see one post a month (if even that).
So basically now they don't want to keep the physical game in stock as FWW/Factions needs that factory time as those games still have boxes out of stock from a year ago. I suspect they want to discount the physical stuff to clear it all out and move on from the line once the current wave book (4 I believe) is out
Allegedly, they're not discontinuing physical production (though I have doubts for various reasons) and still very much producing more content for the game. Chapter 5 has been soft-announced, although it's supposedly not coming until late-2025, which is a staggeringly long gap between waves. Regardless, it does feel like it's something of a burden for them at this point. Persistent logistical issues haven't helped (and the seemingly torturous approvals process with Bethesda, though it doesn't seem to hamper Fallout content as much...) and they've been very unfortunate in a lot of respects but the eternal delays combined with no attempt at meaningful communication for months (years) at a time just leaves a very bad impression. I know they're wary of announcing things ahead of time because it will inevitably get delayed but the complete dearth of information just leads to folks not caring.
They did release a Tales of Tamriel pdf which has full party progression and settlement building rules so there's now an option for a persistent campaign.
The thing that no one is being told is modiphius is slow walking the approvals not Bethesda. Jon gave us an overview, years ago, on how Bethesda approvals go. Modiphius is prioritizing Fallout and possibly un-announced stuff with Bethesda over CTA as Modiphius just has a certain amount of time a month/quarter for approvals and decides what's priority not Bethesda. Now it could be, some times, the Elder Scrolls people don't have as much time for approvals as Fallout (as starfall caused all approvals to slow down as people were finishing it up) but not for what's been a few years now.
This message was edited 1 time. Last update was at 2025/03/07 01:51:10
2025/03/07 09:50:00
Subject: [Modiphius] The Elder Scrolls:Call to Arms - Dawnguard p. 11
The thing that no one is being told is modiphius is slow walking the approvals not Bethesda. Jon gave us an overview, years ago, on how Bethesda approvals go. Modiphius is prioritizing Fallout and possibly un-announced stuff with Bethesda over CTA as Modiphius just has a certain amount of time a month/quarter for approvals and decides what's priority not Bethesda. Now it could be, some times, the Elder Scrolls people don't have as much time for approvals as Fallout (as starfall caused all approvals to slow down as people were finishing it up) but not for what's been a few years now.
Interesting, thanks for noting.
2025/03/27 22:38:28
Subject: [Modiphius] The Elder Scrolls:Call to Arms - Dawnguard p. 11
Falmer and Forsworn the main focus of the next wave. Most significantly though, all future content is going to be digital only. STLs for miniatures and print at home for the cards. Probably a bit of a Hail-Mary for the game at this point.
2025/04/25 07:16:15
Subject: [Modiphius] The Elder Scrolls:Call to Arms - Dawnguard p. 11
The Forsworn and Falmer are the 2 factions I've been wanting since the game release and the sculpts do look really good (especially for the Falmer) but I don't think there's much else from Skyrim I'm really interested in that's not already released. Unless they do multipart kits for more custom stuff a lot is just pretty generic fantasy and I really don't need half of the line as I've already got so many things that are close enough (bandits/thieves/vampires) that it's hard to justify many boxes except when they're on deep discount (as they are really good sculpts). I passed on the MMF launch because I really didn't need most of what was in there and am fine buying the 1-2 sets I want later on as while printing is cheap -- time isn't and I don't really need x more of something I already have painted up.
Be curious if wave 6 becomes a thing as they're still going through older existing sculpts with those copyrights for finished sculpts being 2022 and how much is waiting around for release (there are still Fallout sculpts from 6 years ago that haven't been released or publicly seen -- so not just The Master) as maybe there will be something that will catch my eye.
I'm also honestly surprised we haven't gotten an Elderscrolls 2d20 game as Fallout 2d20 as that would clearly help sales of the minis.
This message was edited 1 time. Last update was at 2025/04/25 07:17:44
2025/04/25 08:12:30
Subject: Re:[Modiphius] The Elder Scrolls:Call to Arms - Dawnguard p. 11
I imagine the prospect of Chapter 6 will depend on how well this new approach goes with 5. Hopefully it makes it as that was slated to be the Dragonborn DLC so the Morrowind crowd would finally get something. Those sculpts being 3 years+ old is just a stark reminder of how much nonsense this game has gone through. There's been a lot of misfortune with Covid, printer fires etc. but there's also just been a seemingly endless stream of apathy from Modiphius that's been transposed onto the playerbase. Not just in the eternal delays for products to be released but a critical lack of engagement. It's not like they make a huge effort with Fallout but there's at least very regular correspondence with the blogs, painting streams and the like.
2025/04/25 16:59:35
Subject: [Modiphius] The Elder Scrolls:Call to Arms - Dawnguard p. 11
Gavin was talking in discord about how interested he is in factions and things there that could be applied to CTA. I'm wondering if they'll just make a new not necromunda/factions and reuse the same minis and maybe keep supporting CTA with print and play cards or just drop it. I honestly don't think Modiphius would still be supporting fww with factions out if FWW wasnt still the bigger game as the current crew really don't seem to care for WW that much.
I don't think anyone in Modiphius wanted call to arms to be a semi reskin of FWW and out side of James (FWW designer) and Chris (owner) no one at the company really seems to like non pvp games and CTA shows that as it really struggles to decide what it wants to be.
This message was edited 1 time. Last update was at 2025/04/25 17:01:34
2025/04/25 17:29:43
Subject: [Modiphius] The Elder Scrolls:Call to Arms - Dawnguard p. 11
Modiphius marketing budget is basically zero so If they wanted to jump in the Oblivion bandwagon having a box of named characters in this past blog would have been the time to get some coverage on sites. That's really the only way they ever get seen.
2025/04/28 02:25:53
Subject: [Modiphius] The Elder Scrolls:Call to Arms - Dawnguard p. 11
The line manager, while very active on discord and social media, was very adamant against doing certain things people wanted. Since the game was basically FWW reskinned with some streamlining people wanted custom characters/progression, which they didn't want to do, print on demand cards, which they didn't want to do and I think a lot of people (myself included) decided to play other things that had those.
I wasn't against them. I proposed many of them, but we were not able to do them for a variety of reasons. We are still not in a position to do Print and Play, for instance.
Also, not FWW reskinned. Mark Latham wrote the rules based on some FWW elements - roll low, d 20 skill dice - but it deviates from FWW far more than it shares.
G.
2025/04/28 07:33:07
Subject: [Modiphius] The Elder Scrolls:Call to Arms - Dawnguard p. 11
The line manager, while very active on discord and social media, was very adamant against doing certain things people wanted. Since the game was basically FWW reskinned with some streamlining people wanted custom characters/progression, which they didn't want to do, print on demand cards, which they didn't want to do and I think a lot of people (myself included) decided to play other things that had those.
I wasn't against them. I proposed many of them, but we were not able to do them for a variety of reasons. We are still not in a position to do Print and Play, for instance.
Unfortunate that Print and Play seams to be block by contracts or something else equally important as the FWW community has not been that happy with the Print on Demand cards. Not because of quality or price but because of poor customer support from both companies (Forgefire even had the wrong email for their support for months -- even better was it was another company's email) but mistakes on Modiphius's end like wrong card sizes and other things like wrong files sent to the printer. Some stuff has been resolved (like wrong cards being printed but not size) but when long time boosters of the game are complaining something needs to be fixed. I don't see people paying out 50 cents US a card to by a wave set for $100 and being fine with the amount of errors that been popping up with the fallout cards.
Also, not FWW reskinned. Mark Latham wrote the rules based on some FWW elements - roll low, d 20 skill dice - but it deviates from FWW far more than it shares.
G.
Also weapon effects, AI, armor/wounds, stealth (if using FWW RPG) -- but oddly enough range measuring is different just slightly enough (front of base vs back of base) to really be annoying when playing both games. Sure there's a lot that's different between games but it's the same basic game.