Switch Theme:

Nemesis Warding Staff Question...  [RSS] Share on facebook Share on Twitter Submit to Reddit
»
Author Message
Advert


Forum adverts like this one are shown to any user who is not logged in. Join us by filling out a tiny 3 field form and you will get your own, free, dakka user account which gives a good range of benefits to you:
  • No adverts like this in the forums anymore.
  • Times and dates in your local timezone.
  • Full tracking of what you have read so you can skip to your first unread post, easily see what has changed since you last logged in, and easily see what is new at a glance.
  • Email notifications for threads you want to watch closely.
  • Being a part of the oldest wargaming community on the net.
If you are already a member then feel free to login now.




Made in us
Regular Dakkanaut






Someone told me that a Nemesis Warding Staff gives a 2+ invulnerable in cc to the whole unit that the bearer belongs to. The book simply says that it gives the bearer a 2+ invulnerable in cc. Is there some rule that confers that to the unit or something?

 
   
Made in us
Fixture of Dakka





Runnin up on ya.

Book's right, friend's wrong. Bearer means....well, the guy holding it. It's like Tau shield drones...imagine how cool they'd be if they gave the whole unit a 4+ invul...

Six mistakes mankind keeps making century after century: Believing that personal gain is made by crushing others; Worrying about things that cannot be changed or corrected; Insisting that a thing is impossible because we cannot accomplish it; Refusing to set aside trivial preferences; Neglecting development and refinement of the mind; Attempting to compel others to believe and live as we do 
   
Made in us
Regular Dakkanaut






But you can elect to make the warding staff guy take any attack you want right? So he could suck up one powerfist attack or something. Still not seeing the usefulness of this item if it's not on an IC though.

 
   
Made in us
Shas'o Commanding the Hunter Kadre





Richmond, VA

That one powerfist or power weapon attack that would be tough to save against in terminator armor (5+) is much easier to save against with a 2+ invun. Keeps units alive.

Desert Hunters of Vior'la The Purge Iron Hands Adepts of Pestilence Tallaran Desert Raiders Grey Knight Teleport Assault Force
Lt. Coldfire wrote:Seems to me that you should be refereeing and handing out red cards--like a boss.

 Peregrine wrote:
SCREEE I'M A SEAGULL SCREE SCREEEE!!!!!
 
   
Made in us
The Conquerer






Waiting for my shill money from Spiral Arm Studios

the Warding stave is useful for a 10 man squad that runs into a hidden PF/PW or something.

PFs normally only do 1 or 2 wounds anyway. getting a 2+ against 1 attack is pretty nice.


on an IC its super good. my Libby is toting one around.

Self-proclaimed evil Cat-person. Dues Ex Felines

Cato Sicarius, after force feeding Captain Ventris a copy of the Codex Astartes for having the audacity to play Deathwatch, chokes to death on his own D-baggery after finding Calgar assembling his new Eldar army.

MURICA!!! IN SPESS!!! 
   
Made in us
Stone Bonkers Fabricator General





Beijing, China

You can stack the nasty wounds on him so long as you have enough other wounds to go around. You can put 2 power fist wounds on the wardingstaff until you have 1 wound for everyone else in the squad.

Dark Mechanicus and Renegade Iron Hand Dakka Blog
My Dark Mechanicus P&M Blog. Mostly Modeling as I paint very slowly. Lots of kitbashed conversions of marines and a few guard to make up a renegade Iron Hand chapter and Dark Mechanicus Allies. Bionics++  
   
Made in se
Ferocious Black Templar Castellan






Sweden

Grey Templar wrote:the Warding stave is useful for a 10 man squad that runs into a hidden PF/PW or something.

PFs normally only do 1 or 2 wounds anyway. getting a 2+ against 1 attack is pretty nice.


on an IC its super good. my Libby is toting one around.


Unless it's on a Grand Master. 25 points for a +1 to your invulnerable save is a tad expensive...

For thirteen years I had a dog with fur the darkest black. For thirteen years he was my friend, oh how I want him back. 
   
Made in us
The Conquerer






Waiting for my shill money from Spiral Arm Studios

yeah, especially with your free 3++


its super good for a libby though.

Self-proclaimed evil Cat-person. Dues Ex Felines

Cato Sicarius, after force feeding Captain Ventris a copy of the Codex Astartes for having the audacity to play Deathwatch, chokes to death on his own D-baggery after finding Calgar assembling his new Eldar army.

MURICA!!! IN SPESS!!! 
   
Made in us
Badass "Sister Sin"






Camas, WA

Good to give to your Justicar for Perils as well?

Looking for great deals on miniatures or have a large pile you are looking to sell off? Checkout Mindtaker Miniatures.
Live in the Pacific NW? Check out http://ordofanaticus.com
 
   
Made in us
The Conquerer






Waiting for my shill money from Spiral Arm Studios

Only Perils for Tests done in the assault phase when locked in combat.

Self-proclaimed evil Cat-person. Dues Ex Felines

Cato Sicarius, after force feeding Captain Ventris a copy of the Codex Astartes for having the audacity to play Deathwatch, chokes to death on his own D-baggery after finding Calgar assembling his new Eldar army.

MURICA!!! IN SPESS!!! 
   
Made in us
Badass "Sister Sin"






Camas, WA

Good call. But a large portion of their checks are in combat, so that's good.

Looking for great deals on miniatures or have a large pile you are looking to sell off? Checkout Mindtaker Miniatures.
Live in the Pacific NW? Check out http://ordofanaticus.com
 
   
Made in gb
Dakka Veteran





Only Perils for Tests done in the assault phase when locked in combat.


Even then only possibly or probably depending on how one thinks the FAQ will turn out.

Choose an army you can love, even when it loses - Phil Barker
 
   
Made in us
Stone Bonkers Fabricator General





Beijing, China

pretre wrote:Good call. But a large portion of their checks are in combat, so that's good.


I still dont think its worth it. You pay a lot for a 2++ against perils attacks that come in close combat. But you have to reroll sucessful perils attacks so you are going to fail 30% of the time. You also cant use it against COM or perils from other phases(if there are any unit cast able psykic tests not in CC). I think the staff is best for eating powerclaws and power weapons. It costs a lot to and is worth the points against those wounds. Using it against perils doesnt seem worth it.

Dark Mechanicus and Renegade Iron Hand Dakka Blog
My Dark Mechanicus P&M Blog. Mostly Modeling as I paint very slowly. Lots of kitbashed conversions of marines and a few guard to make up a renegade Iron Hand chapter and Dark Mechanicus Allies. Bionics++  
   
Made in us
Badass "Sister Sin"






Camas, WA

Right, which is why I suggested it as an added benefit... Hence the 'as well?' at the end of my original statement.


Looking for great deals on miniatures or have a large pile you are looking to sell off? Checkout Mindtaker Miniatures.
Live in the Pacific NW? Check out http://ordofanaticus.com
 
   
Made in us
Stone Bonkers Fabricator General





Beijing, China

pretre wrote:Right, which is why I suggested it as an added benefit... Hence the 'as well?' at the end of my original statement.



my point is that its a lot of points to stop a noncrucial wound. Once he fails it once he is dead and his nemisis wardingstaff is lying on the ground useless. You want to save that thing for nasty wounds. Ones that can effect combat resolution which will either lead to you running down and destroying an enemy squad or them breaking you, catching you and forcing no retreat wounds.

Its like a DE shadowfield. Its great until you fail it once. You could use it to eat incoming lasgun fire(assuming you have a squad around you to allocate wounds to), but those wounds are likely noncrucial. Best to save it for the PK, Force Weapon, Slaneshblades that may come later as to an Archon, those wounds really matter.

It is certinaly worse because you have to reroll it if successful.

On a libby, it seems great though, as he has multiple wounds and can be targeted in CC.

Dark Mechanicus and Renegade Iron Hand Dakka Blog
My Dark Mechanicus P&M Blog. Mostly Modeling as I paint very slowly. Lots of kitbashed conversions of marines and a few guard to make up a renegade Iron Hand chapter and Dark Mechanicus Allies. Bionics++  
   
Made in us
Badass "Sister Sin"






Camas, WA

Right, but against Perils, you have no choice. If he didn't have the staff, he would be dead as he doesn't get an armor save against it and the Perils has to be allocated to the Justicar.

This message was edited 1 time. Last update was at 2011/04/11 19:15:41


Looking for great deals on miniatures or have a large pile you are looking to sell off? Checkout Mindtaker Miniatures.
Live in the Pacific NW? Check out http://ordofanaticus.com
 
   
Made in us
Stone Bonkers Fabricator General





Beijing, China

pretre wrote:Right, but against Perils, you have no choice. If he didn't have the staff, he would be dead as he doesn't get an armor save against it and the Perils has to be allocated to the Justicar.


yes, but he is just another model. Let him die. Your warding staff can be on some other bloke who wont get attacked by perils. A halberd might be worth it on a justicar but warding staffs cost too much.

Dark Mechanicus and Renegade Iron Hand Dakka Blog
My Dark Mechanicus P&M Blog. Mostly Modeling as I paint very slowly. Lots of kitbashed conversions of marines and a few guard to make up a renegade Iron Hand chapter and Dark Mechanicus Allies. Bionics++  
   
Made in us
Badass "Sister Sin"






Camas, WA

Agreed that they are spendy.

But he's not just another model, +1LD.

Looking for great deals on miniatures or have a large pile you are looking to sell off? Checkout Mindtaker Miniatures.
Live in the Pacific NW? Check out http://ordofanaticus.com
 
   
Made in us
Stone Bonkers Fabricator General





Beijing, China

pretre wrote:Agreed that they are spendy.

But he's not just another model, +1LD.


only one strike squads and intercepters, in which case they also have +1 attack. Which is why I would go for a halberd, better in CC

for most squads the justicar gets neither Ld nor more attacks, so just let him die.

Dark Mechanicus and Renegade Iron Hand Dakka Blog
My Dark Mechanicus P&M Blog. Mostly Modeling as I paint very slowly. Lots of kitbashed conversions of marines and a few guard to make up a renegade Iron Hand chapter and Dark Mechanicus Allies. Bionics++  
   
 
Forum Index » 40K You Make Da Call
Go to: