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![[Post New]](/s/i/i.gif) 2011/04/15 19:47:17
Subject: Are Small Games of 40K feasible?
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Nasty Nob
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There have been rules out there for Combat Patrol and I've seen Killteam rules, but I don't think either of these are current. I think the 500-pt game is alive and well, but at roughly 5 pts per Ork, we are talking dozens and dozens of models for even a 500-pt game.
While it might be possible to game with, say, just the models you get out of a troop box (and opponent does the same) my question is: would the game be any good? Or does 40K simply need a certain minimum of models to really work at all?
Asked on behalf of very new players, players with limited time to play, and players who might like to just try out a new army without having to go in both feet first.
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![[Post New]](/s/i/i.gif) 2011/04/15 20:14:44
Subject: Are Small Games of 40K feasible?
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Ultramarine Terminator with Assault Cannon
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Small point games are really fun IMO. They tend to be a lot more tactical. There are certainly points ranges in which armies will function better, but overall the game is meant to be expandable from a few hundred points on up to 3000 points. After 3K the FOC becomes too restrictive and you're getting into Apocalypse territory.
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![[Post New]](/s/i/i.gif) 2011/04/15 21:34:02
Subject: Are Small Games of 40K feasible?
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Gimlet-Eyed Inquisitorial Acolyte
Ohio, United States
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I often hear that 1500 points is considered the "balance" point for 40k, that it was designed and tested chiefly at that level in the last two editions. 500 points does leave you with limited options, especially since HQ choices can eat up over a 5th of the available points !On the other hand, units that are otherwise underpowered can shine at this level. There is a current set of kill-team rules, btw. It is in the Battle Missions book. 200 pt limit, restricted to 0-1elites choice, 0-2 troops choices, and/or 0-1 fast attack. Every model acts as an independent unit.
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This message was edited 1 time. Last update was at 2011/04/15 21:34:42
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![[Post New]](/s/i/i.gif) 2011/04/15 21:53:18
Subject: Are Small Games of 40K feasible?
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[MOD]
Anti-piracy Officer
Somewhere in south-central England.
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I feel that 40K works best at 1,000 to 1,500 which give most armies a reasonable chance to include some good units while still making list design a challenge.
Games below 1,000 points can be fun and playable, though some armies will have serious advantages and disadvantages. For example, under the Combat Patrol rules a Tyranid army can't be legal at 500 points. However if the rules are relaxed slightly, the Tervigon suddenly becomes a mighty powerhouse of destruction, thanks to its ability to spawn more troops in action.
Games smaller than 500 points need the unit structure to be adapted, as with the Kill Team rules.
Part of the fun of a wargame is the number of separate manoeuvre units at your disposal. I mean, a 300 point army consisting of a single unit is a bit boring.
(The game OGRE is an exception.)
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![[Post New]](/s/i/i.gif) 2011/04/15 21:56:04
Subject: Are Small Games of 40K feasible?
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Junior Officer with Laspistol
University of St. Andrews
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As was said, 40k was balanced at 1500 or so. Beyond that you start seeing some armies pulling ahead (IG tank line of doom!), and below that you see some things fail. However, it is possible to adapt...I don't think there's a minimum number of models to field, hell I've seen Hero Clash games that tend to work out pretty well, and that's probably less than 10 models a player.
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"If everything on Earth were rational, nothing would ever happen."
~Fyodor Dostoevsky
"Never attribute to malice that which is adequately explained by stupidity."
~Hanlon's Razor
707th Lubyan Aquila Banner Motor Rifle Regiment (6000 pts)
Battlefleet Tomania (2500 pts)
Visit my nation on Nation States!
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![[Post New]](/s/i/i.gif) 2011/04/15 23:11:00
Subject: Re:Are Small Games of 40K feasible?
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Lone Wolf Sentinel Pilot
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500 points works good with learning how to play the game, but I seriously think the game only truly works in the 1000-2000 point range.
Many armies can't compete at low levels (SM and eldar), and others will crush them quickly, simply by being cheaper (I'm looking at you orks).
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![[Post New]](/s/i/i.gif) 2011/04/15 23:22:24
Subject: Are Small Games of 40K feasible?
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Norn Queen
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Kilkrazy wrote:I feel that 40K works best at 1,000 to 1,500 which give most armies a reasonable chance to include some good units while still making list design a challenge.
Games below 1,000 points can be fun and playable, though some armies will have serious advantages and disadvantages. For example, under the Combat Patrol rules a Tyranid army can't be legal at 500 points. However if the rules are relaxed slightly, the Tervigon suddenly becomes a mighty powerhouse of destruction, thanks to its ability to spawn more troops in action.
Depends how you go about relaxing the rules. If you say 'sure, ignore the wound limit rule', that Tervigon is ridiculous in combat patrol. The better way is to allow them a Tyranid Prime, which is still a good HQ, but not nearly as broken at that point level.
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![[Post New]](/s/i/i.gif) 2011/04/16 00:04:33
Subject: Are Small Games of 40K feasible?
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Battlewagon Driver with Charged Engine
Ye Olde North State
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Well, When you get at that level, orks can really dominate. You can pull up a 5 man squad of nob bikers and biker boss, or even 6 kans with a mek.
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grendel083 wrote:"Dis is Oddboy to BigBird, come in over."
"BigBird 'ere, go ahead, over."
"WAAAAAAAAAGGGHHHH!!!! over"
"Copy 'dat, WAAAAAAAGGGHHH!!! DAKKADAKKA!!... over" |
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![[Post New]](/s/i/i.gif) 2011/04/16 01:02:07
Subject: Are Small Games of 40K feasible?
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Regular Dakkanaut
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Games below 1500 (hell, higher IMO, but let's say 1500) are only good for learning the rules. The game simply is not balanced at that level, and it's very easy to reach saturation of armor or infantry with certain armies that can be nigh-impossible to deal with unless you build specifically for that.
Smaller games are not at all "more tactical", since the vagaries of luck are that much more significant when you don't have the points for redundancy.
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![[Post New]](/s/i/i.gif) 2011/04/16 01:11:27
Subject: Are Small Games of 40K feasible?
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Norn Queen
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withershadow wrote:Games below 1500 (hell, higher IMO, but let's say 1500) are only good for learning the rules. The game simply is not balanced at that level, and it's very easy to reach saturation of armor or infantry with certain armies that can be nigh-impossible to deal with unless you build specifically for that.
Smaller games are not at all "more tactical", since the vagaries of luck are that much more significant when you don't have the points for redundancy.
This mostly comes down to wether you're deliberately trying to be an donkey-cave at those points levels. Small point games aren't just for learning the rules, they're good for quick games when you don't have as much time as you'd like. If you need to try to cheese a sub-1000 point game by bringing a Land Raider or a pair of Leman Russes, I really feel sorry for you.
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![[Post New]](/s/i/i.gif) 2011/04/16 01:25:23
Subject: Are Small Games of 40K feasible?
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Boosting Space Marine Biker
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I've played a few games at about 750 pts as SM vs IG and they were extremely entertaining. havent seen other armies in such actions but i think these games are great for fun games that have been stripped down to the basics
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![[Post New]](/s/i/i.gif) 2011/04/16 02:23:39
Subject: Are Small Games of 40K feasible?
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Rifleman Grey Knight Venerable Dreadnought
Realm of Hobby
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Kill Team.
That is all.
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 MikZor wrote:
We can't help that american D&D is pretty much daily life for us (Aussies)
Walking to shops, "i'll take a short cut through this bush", random encounter! Lizard with no legs.....
I kid  Since i avoid bushlands that is
But we're not that bad... are we?  |
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![[Post New]](/s/i/i.gif) 2011/04/16 04:52:16
Subject: Re:Are Small Games of 40K feasible?
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The Conquerer
Waiting for my shill money from Spiral Arm Studios
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quite a few of the armies just don't function well under 1000 points.
namely most MEQ armies. they just can't fit in the mandatory HQ and 2 troops and still have a decent force.
Horde armies like Nids, Guard, and orks perform really well at those low points(orks are practically overpowered) because they have such cheap troops and can afford upgrades.
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Self-proclaimed evil Cat-person. Dues Ex Felines
Cato Sicarius, after force feeding Captain Ventris a copy of the Codex Astartes for having the audacity to play Deathwatch, chokes to death on his own D-baggery after finding Calgar assembling his new Eldar army.
MURICA!!! IN SPESS!!! |
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![[Post New]](/s/i/i.gif) 2011/04/16 04:54:01
Subject: Re:Are Small Games of 40K feasible?
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Rough Rider with Boomstick
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Grey Templar wrote:quite a few of the armies just don't function well under 1000 points.
namely most MEQ armies. they just can't fit in the mandatory HQ and 2 troops and still have a decent force.
Horde armies like Nids, Guard, and orks perform really well at those low points(orks are practically overpowered) because they have such cheap troops and can afford upgrades.
Barebones Captain, 2 Barebones Scout Squads, Land Raider = 500
"UMAD EVERYBODY?"
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I have 2000 points of , called the Crimson Leaves.
I will soon be starting WoC, devoted to
I have 500 points of , in blueberry and ice cream (light grey and light blue) flavour. From the fictional world Darkheim.
DarkHound wrote:Stop it you. Core has changed. It's no longer about nations, ideologies or ethnicity. It's an endless series of proxy battles, fought by mercenaries and machines. Core, and its consumption of life, has become a well-oiled machine. Core has changed. ID tagged soldiers carry ID tagged weapons, use ID tagged gear. Nanomachines inside their bodies enhance and regulate their abilities. Genetic control. Information control. Emotion control. Battlefield control. Everything is monitored, and kept under control. Core has changed. The age of deterrence has become the age of control. All in the name of averting catastrophe from weapons of mass destruction. And he who controls the battlefield, controls history. Core has changed. When the battlefield is under total control, war... becomes routine.
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![[Post New]](/s/i/i.gif) 2011/04/16 04:56:42
Subject: Re:Are Small Games of 40K feasible?
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Nasty Nob on Warbike with Klaw
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I think that 40k ceases to function well under 1000 points and above 2000 due to table size and range issues.
Small games are playable, but you need to modify the rules. Allow models to all operate as ICs, stuff like that.
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Read my story at:
http://www.dakkadakka.com/dakkaforum/posts/list/0/515293.page#5420356
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![[Post New]](/s/i/i.gif) 2011/04/16 05:08:29
Subject: Are Small Games of 40K feasible?
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Insect-Infested Nurgle Chaos Lord
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Taking a LR at anything under about 750 pts is a bit ugly, but not that horrific, as it is a huge point sink that can be taken out by one lucky hit, for most armies (there are some glaring exceptions).
I refuse to play Necrons at 500 pts, as it's next to impossible to win, barring a mission that allows changes to the FOC.
10 warriors
10 warriors
Lord with 40 pts of gear
aaand you're done... :(
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The Viletide: Daemons of Nurgle/Deathguard: 7400 pts
Disclples of the Dragon - Ad Mech - about 2000 pts
GSC - about 2000 Pts
Rhulic Mercs - um...many...
Circle Oroboros - 300 Pts or so
Menoth - 300+ pts
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![[Post New]](/s/i/i.gif) 2011/04/16 05:49:29
Subject: Are Small Games of 40K feasible?
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[MOD]
Anti-piracy Officer
Somewhere in south-central England.
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-Loki- wrote:Kilkrazy wrote:I feel that 40K works best at 1,000 to 1,500 which give most armies a reasonable chance to include some good units while still making list design a challenge.
Games below 1,000 points can be fun and playable, though some armies will have serious advantages and disadvantages. For example, under the Combat Patrol rules a Tyranid army can't be legal at 500 points. However if the rules are relaxed slightly, the Tervigon suddenly becomes a mighty powerhouse of destruction, thanks to its ability to spawn more troops in action.
Depends how you go about relaxing the rules. If you say 'sure, ignore the wound limit rule', that Tervigon is ridiculous in combat patrol. The better way is to allow them a Tyranid Prime, which is still a good HQ, but not nearly as broken at that point level.
Yes, very true. I was thinking about escalation format, in which your first 500 points are carried forward to the next size army which could be 1,000.
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![[Post New]](/s/i/i.gif) 2011/04/16 06:55:54
Subject: Are Small Games of 40K feasible?
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Stubborn Dark Angels Veteran Sergeant
Ontario
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Some armies just become ridiculously overpowered or underpowered once you get below certain points levels. Space Wolves for instance, can field a thunderwolf mounted lord with a 3+ inv and immune to instant death in a 500 point game. Not much can beat that at that level.
It also makes some units much better, a vindicator in a 500 point list will wreck space marine or other high point's per model armies, because they likely won't be able to close fast enough to neutralize it.
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DCDA:90-S++G+++MB++I+Pw40k98-D+++A+++/areWD007R++T(S)DM+ |
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![[Post New]](/s/i/i.gif) 2011/04/16 07:45:15
Subject: Re:Are Small Games of 40K feasible?
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Regular Dakkanaut
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A small game of 40k Still means more models then a War Machine game with 2 robots punching each other.
I do think though that a small games like 500 points should not have to use Force Organization Chart other then a HQ to make them fun. Basically thats how it is in War Machine and thats how they get away with those small games not being horribly borring. I personally rather play a small 40k Game 500 pts with only a mandatory HQ and rest up to you.
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![[Post New]](/s/i/i.gif) 2011/04/16 08:01:01
Subject: Are Small Games of 40K feasible?
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Norn Queen
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Kilkrazy wrote:-Loki- wrote:Kilkrazy wrote:I feel that 40K works best at 1,000 to 1,500 which give most armies a reasonable chance to include some good units while still making list design a challenge.
Games below 1,000 points can be fun and playable, though some armies will have serious advantages and disadvantages. For example, under the Combat Patrol rules a Tyranid army can't be legal at 500 points. However if the rules are relaxed slightly, the Tervigon suddenly becomes a mighty powerhouse of destruction, thanks to its ability to spawn more troops in action.
Depends how you go about relaxing the rules. If you say 'sure, ignore the wound limit rule', that Tervigon is ridiculous in combat patrol. The better way is to allow them a Tyranid Prime, which is still a good HQ, but not nearly as broken at that point level.
Yes, very true. I was thinking about escalation format, in which your first 500 points are carried forward to the next size army which could be 1,000.
Would still work. I've seen plenty of people have success with dual Prime builds, so escalating to 1,000, just add another Prime. Going to 1500, gives you more points to use on other things without an expensive Tyrant sucking up points.
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![[Post New]](/s/i/i.gif) 2011/04/16 16:59:01
Subject: Re:Are Small Games of 40K feasible?
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Regular Dakkanaut
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Cranberry Muffinman wrote:A small game of 40k Still means more models then a War Machine game with 2 robots punching each other.
I do think though that a small games like 500 points should not have to use Force Organization Chart other then a HQ to make them fun. Basically thats how it is in War Machine and thats how they get away with those small games not being horribly borring. I personally rather play a small 40k Game 500 pts with only a mandatory HQ and rest up to you.
I do hope you're not dissing Warmachine. When it comes to the basic ruleset, they leave GW in the dust.
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![[Post New]](/s/i/i.gif) 2011/04/22 10:31:28
Subject: Are Small Games of 40K feasible?
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Lord of the Fleet
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I like to use these restrictions at 500pts. Keeps things reasonably well under control.
http://www.patrolclash.org.uk/pcrules.htm
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![[Post New]](/s/i/i.gif) 2011/04/16 20:51:10
Subject: Re:Are Small Games of 40K feasible?
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Dakka Veteran
Eye of Terra.
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Is there something analogous to the 'Warbands' rules found in fantasy?
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![[Post New]](/s/i/i.gif) 2011/04/17 01:11:41
Subject: Re:Are Small Games of 40K feasible?
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The Conquerer
Waiting for my shill money from Spiral Arm Studios
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it's called Combat patrol.
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Self-proclaimed evil Cat-person. Dues Ex Felines
Cato Sicarius, after force feeding Captain Ventris a copy of the Codex Astartes for having the audacity to play Deathwatch, chokes to death on his own D-baggery after finding Calgar assembling his new Eldar army.
MURICA!!! IN SPESS!!! |
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![[Post New]](/s/i/i.gif) 2011/04/17 01:16:51
Subject: Are Small Games of 40K feasible?
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Insect-Infested Nurgle Chaos Lord
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CP's Restrictions on equipment and stats, as well as the more lenient Prerequisit choices somewhat balances it out, but things like PMs in Rhino spam are still broken.
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Gwar! wrote:Huh, I had no idea Graham McNeillm Dav Torpe and Pete Haines posted on Dakka. Hi Graham McNeillm Dav Torpe and Pete Haines!!!!!!!!!!!!! Can I have an Autograph!
Kanluwen wrote:
Hell, I'm not that bothered by the Stormraven. Why? Because, as it stands right now, it's "limited use".When it's shoehorned in to the Codex: Space Marines, then yeah. I'll be irked.
When I'm editing alot, you know I have a gakload of homework to (not) do. |
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![[Post New]](/s/i/i.gif) 2011/04/17 06:05:13
Subject: Re:Are Small Games of 40K feasible?
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Stalwart Space Marine
Norfolk, VA
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I often wind up playing 500 pt games at either my FLGS with newer players trying to get used to the game or at home with my family members, who're interested in the game, but not so much so that they're willing to sink the money into buying 1500 pts worth of units.
I rather enjoy playing the smaller, "2 troop, 1 hq" games, simply becomes more of a match of wits and personal combat between the armies. It's easier to imagine what's happening on the board, and fill in all the blood, guts, and explosions in with your mind's eye, if any of that makes sense.
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