Switch Theme:

are grey knights competative  [RSS] Share on facebook Share on Twitter Submit to Reddit
»
Poll
are grey knights really competative
Yes they are very competative
they are somewhat competative
they are competitive if you take the right units
only if you spam certain units
not to competative
no the grey knights are not a competative army book compared to space wolfs and IG

View results
Author Message
Advert


Forum adverts like this one are shown to any user who is not logged in. Join us by filling out a tiny 3 field form and you will get your own, free, dakka user account which gives a good range of benefits to you:
  • No adverts like this in the forums anymore.
  • Times and dates in your local timezone.
  • Full tracking of what you have read so you can skip to your first unread post, easily see what has changed since you last logged in, and easily see what is new at a glance.
  • Email notifications for threads you want to watch closely.
  • Being a part of the oldest wargaming community on the net.
If you are already a member then feel free to login now.




Made in us
Apprehensive Inquisitorial Apprentice





california US

Just wanted to know what people thin about them

imperial guard
5000 points
vanilla marines
0 lol havent started getting units


I am White/Green
Take The Magic Dual Colour Test - Beta today!
<small>Created with Rum and Monkey's Personality Test Generator.</small>

I am both orderly and instinctive. I value community and group identity, defining myself by the social group I am a part of. At best, I'm selfless and strong-willed; at worst, I'm unoriginal and mindless.
 
   
Made in ca
Renegade Inquisitor with a Bound Daemon





Tied and gagged in the back of your car

Very competetive. Not quite as high as Dark Eldar and Imperial Gaurd, but still very good.
   
Made in de
Ladies Love the Vibro-Cannon Operator






Hamburg

Competitive? Not really.
This is my impression from having a first look into the codex.
Grey Knights die from shooting like normal Marines.
Their rending shooting weapons are nice but rending got nerfed.

Former moderator 40kOnline

Lanchester's square law - please obey in list building!

Illumini: "And thank you for not finishing your post with a "" I'm sorry, but after 7200 's that has to be the most annoying sign-off ever."

Armies: Eldar, Necrons, Blood Angels, Grey Knights; World Eaters (30k); Bloodbound; Cryx, Circle, Cyriss 
   
Made in nl
Death-Dealing Devastator





The Box

Stormbolters and Powerweapons for 10pts per 5 marines or 30 per 10 marines, YES PLEASE!
Very effective against both Hordes and MEQ, No melta weaponry, but the Psycannon is such a nice weapon and I feel it definitely makes up for it. Especially in the contex of the entire codex, you torrent vehicles down instead of bluntly blowing them up with Melta's.
I feel no current codex plays the midfield game better (and that's what 5th is all about, if you still haven't noticed).

Grey Knights die from shooting like normal Marines.

Certainly, but they also kill the enemy faster, so in later turns you receive less damage...

The Runner in the Box! Don't try to ruin my runnin'!!

2000
1000
1000 WIP
whalemusic360 wrote:So Googling "How do I make a kid out of plasticard" lead to no templates or porn. How disapointing is that?
 
   
Made in us
Sslimey Sslyth






Busy somewhere, airin' out the skin jobs.

You can build an army that plays the long range game very successfully as well.

Quick and powerful assault based lists are also possible

There's just tons you can do with this codex. Much of it will prove effective competetively.

This codex is easily up there with Wolves/BA/Guard. Good thing too, perhaps we'll see some dilution of the common tournament armies....some spreading around of the races so to speak.

I have never failed to seize on 4+ in my life!

The best 40k page in the Universe
COMMORRAGH 
   
Made in de
Ladies Love the Vibro-Cannon Operator






Hamburg

I feel no codex plays the midfield game better (and that's what h5th is all about, if you still haven't noticed).

This seems to be the truth and eventually makes GKs playable at the competitive level.
On the other hand, fast armies like mech Eldar eventually fly circles around a midfield GK army shooting it at leisure.

Former moderator 40kOnline

Lanchester's square law - please obey in list building!

Illumini: "And thank you for not finishing your post with a "" I'm sorry, but after 7200 's that has to be the most annoying sign-off ever."

Armies: Eldar, Necrons, Blood Angels, Grey Knights; World Eaters (30k); Bloodbound; Cryx, Circle, Cyriss 
   
Made in us
Sslimey Sslyth






Busy somewhere, airin' out the skin jobs.

wuestenfux wrote:
I feel no codex plays the midfield game better (and that's what h5th is all about, if you still haven't noticed).

This seems to be the truth and eventually makes GKs playable at the competitive level.
On the other hand, fast armies like mech Eldar eventually fly circles around a midfield GK army shooting it at leisure.


When you're midfeild it's much harder to avoid psycannon fire for your opponent, unless he wants to restrict himself to the 6 or so inch area on the right/left sides where he would be out of range after your troops' movement.

That's hardly flying circles around a GK army...and the point of being midfeild with it.

Oh yea...and those psyflemen that are so popular right now? Kill eldar skimmers dead, and that's 4' range. Fly around that.

I have never failed to seize on 4+ in my life!

The best 40k page in the Universe
COMMORRAGH 
   
Made in de
Ladies Love the Vibro-Cannon Operator






Hamburg

Deadshane1 wrote:
wuestenfux wrote:
I feel no codex plays the midfield game better (and that's what h5th is all about, if you still haven't noticed).

This seems to be the truth and eventually makes GKs playable at the competitive level.
On the other hand, fast armies like mech Eldar eventually fly circles around a midfield GK army shooting it at leisure.


When you're midfeild it's much harder to avoid psycannon fire for your opponent, unless he wants to restrict himself to the 6 or so inch area on the right/left sides where he would be out of range after your troops' movement.

That's hardly flying circles around a GK army...and the point of being midfeild with it.

Oh yea...and those psyflemen that are so popular right now? Kill eldar skimmers dead, and that's 4' range. Fly around that.

This also seems to be true - I got the codex yesterday...
But Eldar has means (runes of withnessing) to shoot down GK psychic powers.

This message was edited 1 time. Last update was at 2011/04/17 11:03:40


Former moderator 40kOnline

Lanchester's square law - please obey in list building!

Illumini: "And thank you for not finishing your post with a "" I'm sorry, but after 7200 's that has to be the most annoying sign-off ever."

Armies: Eldar, Necrons, Blood Angels, Grey Knights; World Eaters (30k); Bloodbound; Cryx, Circle, Cyriss 
   
Made in ca
Renegade Inquisitor with a Bound Daemon





Tied and gagged in the back of your car

And GK have means (Vindicare Assassin) to shoot down Eldar Farseers.
   
Made in us
Sslimey Sslyth






Busy somewhere, airin' out the skin jobs.

GK psychic powers are nice...but that doesnt have to be "the army". Not with psybolts laying all around.

I have never failed to seize on 4+ in my life!

The best 40k page in the Universe
COMMORRAGH 
   
Made in de
Ladies Love the Vibro-Cannon Operator






Hamburg

Fafnir wrote:And GK have means (Vindicare Assassin) to shoot down Eldar Farseers.

Better keep the Farseer safe and try in a Serpent since the runes have infinite range.

Former moderator 40kOnline

Lanchester's square law - please obey in list building!

Illumini: "And thank you for not finishing your post with a "" I'm sorry, but after 7200 's that has to be the most annoying sign-off ever."

Armies: Eldar, Necrons, Blood Angels, Grey Knights; World Eaters (30k); Bloodbound; Cryx, Circle, Cyriss 
   
Made in us
Decrepit Dakkanaut






Eternal Plague

I think we'll have a better understanding of where the GKs are within the scope of the competitive scene once we start seeing tourney reports giving us the details of what units work best, and good combos and synergy for GK lists to work off of.

   
Made in us
Charing Cold One Knight




Lafayette, IN

wuestenfux wrote:
Fafnir wrote:And GK have means (Vindicare Assassin) to shoot down Eldar Farseers.

Better keep the Farseer safe and try in a Serpent since the runes have infinite range.


I played against a BA player who brings his storm ravens against me several times with GKs. With 3 Prifflemen dreads, at least one of his stormravens is dead on first turn, and if I don't get his other one on turn one, its gone on turn 2. You can't really hide from 48" range dual S8 autocannons, or from shunting 30" psycannons (on interceptors) for long (or at all). Most eldar lists I've seen recently have 2-4 grav tanks, and they aren't any more durable than a stormraven (well, the falcon usually has holofields, but that isn't as common or as good as it used to be). Keeping that farseer safe is a lot harder than it seems.

 
   
Made in us
Battlewagon Driver with Charged Engine




Ye Olde North State

Competitive? Very. Purifier spam and termy armies abound, and all the 30" shunting means no-one is safe. Also great for contesting objectives.

grendel083 wrote:"Dis is Oddboy to BigBird, come in over."
"BigBird 'ere, go ahead, over."
"WAAAAAAAAAGGGHHHH!!!! over"
"Copy 'dat, WAAAAAAAGGGHHH!!! DAKKADAKKA!!... over"
 
   
Made in us
Daemonic Dreadnought






GK can build a solid all comers list that is well tooled to be a hard counter against many common MEQ armies. GK armies tooled to kill MEQ armies will have some difficulty with IG, DE, Tau, and Eldar, but the situation just going uphill a bit instead of being far from hopeless. The thing is most tournament armies are MEQ which is far more common than DE or IG. Regular eldar are somewhat of a rare sight, and Tau are a very rare sight (I usually table tau with chaos and DOA)

Most opponents are MEQ, and with most opponents being MEQ in the hands of the right player GK have an excellent chance of winning a tournament. Hopefully with the GK codex out there we will see more DE, Tau, Eldar, and IG but it will take a while for the meta game to adapt.

Chaos isn’t a pit. Chaos is a ladder. Many who try to climb it fail, and never get to try again. The fall breaks them. And some are given a chance to climb, but refuse. They cling to the realm, or love, or the gods…illusions. Only the ladder is real. The climb is all there is, but they’ll never know this. Not until it’s too late.


 
   
Made in no
Liche Priest Hierophant





Bergen

Well, with the psybolt aminition dreadnought being comparable with the SW long fangs I think it is shure to say that for 405 points you will be abel to compete in the long range department.

Also, the psycannon for regular units running at 110 points, (115 if you want a halberd (I think it looks like a good adition vs fellow marines and other things)) is very good if you compare it to the SW 5 man squad + wolf guard melta+combi melta and banner at 113 points. Both work very well in a rhino.

Onbiusly the SW are better against mech and hordes, but the GK have 12" more range of death enshuring that they can fall back vs hordes, or have a bigger threath buble vs mech. An eldar player will have trouble doding 4 rhinos with 24" range each vs the 12" space wolves for 460 points. Back that up with the dreadnoughts and for 865 points you got quite a long and dangerush reach.

Of course that might not even be an optimal build. GK can do all sorts of things, but that will be the "worst" you will meet in any compative GK list (although I would think dreads + lazorspam would also seem verry sweet.)

   
Made in us
Daemonic Dreadnought






GK have purifiers, so they have the tools to handle horde.

The weakness of a GK army that's tooled to kill MEQ is being both outgunned and outmaneuvered by some armies.

The weakness of a henchman army that's tooled to kill mech (6 psyfleman + 6 henchmen razorbacks) would be a fast assault army like a DOA army.

Chaos isn’t a pit. Chaos is a ladder. Many who try to climb it fail, and never get to try again. The fall breaks them. And some are given a chance to climb, but refuse. They cling to the realm, or love, or the gods…illusions. Only the ladder is real. The climb is all there is, but they’ll never know this. Not until it’s too late.


 
   
Made in us
Archmagos Veneratus Extremis






Home Base: Prosper, TX (Dallas)

Went 3-0 at a tournament yesterday w/GK's yesterday in a KP only tournament running 17 KP's. And took best general instead of overall because my army isn't anywhere near painted yet. Only 1 opponent had more than a single unit left on the table at the end of the game. I played against IG, SW's, and Tyrannids.

I think GK's are going to be a very solid and very competitive codex w/a ridiculous amounts of builds. The strength of my list rests on 10-man Strike squads w/Psybolt Ammo. But there will be a ton of options out there once people really dive in.

Best Painted (2015 Adepticon 40k Champs)

They Shall Know Fear - Adepticon 40k TT Champion (2012 & 2013) & 40k TT Best Sport (2014), 40k TT Best Tactician (2015 & 2016) 
   
Made in gb
Fixture of Dakka






Lincolnshire, UK

I simply think it's too early to tell.

My opinion is however that once they're used a bit more, it'll be a simple case of them being powerful, but only really tournament-competitive in the hands of a skilled player. I don't think they'll be on the pick-up-and-play level of IG/SW/BA, but more akin to Nids on the power-level in that when used correctly, they'll be very powerful but otherwise largely unforgiving.

I also think the title should have a question mark and 'thin' should say think, but that's another thing all together...

Enlist as a virtual Ultramarine! Click here for my Chaos Gate (PC) thread.

"It is the great irony of the Legiones Astartes: engineered to kill to achieve a victory of peace that they can then be no part of."
- Roboute Guilliman

"As I recall, your face was tortured. Imagine that - the Master of the Wolves, his ferocity twisted into grief. And yet you still carried out your duty. You always did what was asked of you. So loyal. So tenacious. Truly you were the attack dog of the Emperor. You took no pleasure in what you did. I knew that then, and I know it now. But all things change, my brother. I'm not the same as I was, and you're... well, let us not mention where you are now."
- Magnus the Red, to a statue of Leman Russ
 
   
Made in us
Apprehensive Inquisitorial Apprentice





california US

this is interesting a lot of people have told me that grey knights look like MEQ same armor as MEQ and die like MEQ
anyone else agree?

imperial guard
5000 points
vanilla marines
0 lol havent started getting units


I am White/Green
Take The Magic Dual Colour Test - Beta today!
<small>Created with Rum and Monkey's Personality Test Generator.</small>

I am both orderly and instinctive. I value community and group identity, defining myself by the social group I am a part of. At best, I'm selfless and strong-willed; at worst, I'm unoriginal and mindless.
 
   
Made in au
Stormin' Stompa






YO DAKKA DAKKA!

All armies are competitive in one way or another, but situational discussions aside, they appear to make an excellent all-round strength TAC list that has a clear tradeoff in the form of points costs!

wuestenfux, my fellow Mech Eldar player - I am not so confident! Psycannons, being S7, penetrate on a 6 so they essentially work exactly as normal As.Cannons without Energy Fields in effect... plus they glance on a 5 too! S5 storm bolters also ruin Eldar from up to half the board away when they get out of their vehicles to try and soak them in wounds, although this option is not prevalent in the tougher builds I've seen thus far.
Eldar Psykers are not really combat characters so for the most part they aren't too worried about GKs, and Runes of Warding are brilliant. Don't get cocky though - they are an elite army that can make a hell of a mess up close or from a distance.

I've found that they are much more balanced against my Daemons than they used to be, to my surprise! They were intimidating at first but once I learned to get a solid jump on them I started doing fine.

This message was edited 1 time. Last update was at 2011/04/17 20:21:17


 
   
Made in us
Dark Angels Librarian with Book of Secrets






Considering that there has not been enough time to even evaluate the competitiveness of the Grey Knights codex, isn't this a bit premature?
   
Made in us
Apprehensive Inquisitorial Apprentice





california US

Granted that it may be a bit early to call but i think that we can get a general understanding of how competative they are

imperial guard
5000 points
vanilla marines
0 lol havent started getting units


I am White/Green
Take The Magic Dual Colour Test - Beta today!
<small>Created with Rum and Monkey's Personality Test Generator.</small>

I am both orderly and instinctive. I value community and group identity, defining myself by the social group I am a part of. At best, I'm selfless and strong-willed; at worst, I'm unoriginal and mindless.
 
   
Made in au
Stormin' Stompa






YO DAKKA DAKKA!

It's never too early to discuss what we've learned so far. If you really depend on an internet forum to tell you how the army plays then maybe you should get out and play a few games against them yourself - after all, not all serious competitive players use forums anyway.

Just the loud-mouthed ones.

I've seen Grey Knights table Guard (just as I predicted!), and yet I've tabled them with my Chaos Daemons (when I expected to lose rather badly). I'm quite happy with how balanced they seem to be in my experience so far. They're a good challenging army to play against, and although I don't play them myself... I wouldn't want to play against myself using them!
   
Made in no
Liche Priest Hierophant





Bergen

Impresive hulksmash! Can I ask you what sort of list you where fielding that beated mech so thurowly? My one oponent always play mech, I think I never have wonn with my tyranids. :(

   
Made in us
Apprehensive Inquisitorial Apprentice





california US

Yes yes do tell

imperial guard
5000 points
vanilla marines
0 lol havent started getting units


I am White/Green
Take The Magic Dual Colour Test - Beta today!
<small>Created with Rum and Monkey's Personality Test Generator.</small>

I am both orderly and instinctive. I value community and group identity, defining myself by the social group I am a part of. At best, I'm selfless and strong-willed; at worst, I'm unoriginal and mindless.
 
   
Made in us
Battlewagon Driver with Charged Engine




Ye Olde North State

Hulksmash wrote:Went 3-0 at a tournament yesterday w/GK's yesterday in a KP only tournament running 17 KP's. And took best general instead of overall because my army isn't anywhere near painted yet. Only 1 opponent had more than a single unit left on the table at the end of the game. I played against IG, SW's, and Tyrannids.

I think GK's are going to be a very solid and very competitive codex w/a ridiculous amounts of builds. The strength of my list rests on 10-man Strike squads w/Psybolt Ammo. But there will be a ton of options out there once people really dive in.


What was the points limit?

grendel083 wrote:"Dis is Oddboy to BigBird, come in over."
"BigBird 'ere, go ahead, over."
"WAAAAAAAAAGGGHHHH!!!! over"
"Copy 'dat, WAAAAAAAGGGHHH!!! DAKKADAKKA!!... over"
 
   
Made in au
Stormin' Stompa






YO DAKKA DAKKA!

Anti-mech is actually one of GK's best strengths - that's why I predicted they would counter Guard so well - and part of why they're a naturally flexible army in the 5thEd environment!

People really tend to underestimate just how much mobile firepower they put out, and the fact that they jump on anything below AV14 with ease and no meltaguns makes them quite original too. Running them on foot you can match another MEQ's model count and level the playing field by quickly sorting out his armour.

Damn it, I'll talk myself into getting them if I keep up like this. I have to admit that although I've been playing against very competitive players with GK, they're obviously still getting around the new army themselves. So far, though, they've been great to challenge and it'll only get 'worse'. I really recommend that people challenge as many GK players as possible.
   
Made in us
Archmagos Veneratus Extremis






Home Base: Prosper, TX (Dallas)

Point limit was 2,000. The level I think all 5th edition codexes are balanced for. The list looked like this:

2xInquisitors w/TA, Psycannon, Servo Skull
2xSingle Paladin w/Hammer
10 Purifiers w/4 Pyscannons, 6 Halberds, Rhino
5 Warrior Accolytes w/Rhino
2x10 Strike Squads w/Hammer, 2 Psycannon, PsyAmmo, Rhino
10 Strike Squad w/2 Psycannon, PsyAmmo, Rhino
7 Interceptors w/PsyAmmo, Hammer
Dread w/Dual AC's, PsyAmmo
Dread w/Assault Cannon, PsyAmmo, Auto-Cannon

It's got a lot of tweaking still to come but it was my starting point. The warriors were basically a tax so I could combat squad the Purifiers. Worked out pretty well.

Best Painted (2015 Adepticon 40k Champs)

They Shall Know Fear - Adepticon 40k TT Champion (2012 & 2013) & 40k TT Best Sport (2014), 40k TT Best Tactician (2015 & 2016) 
   
Made in us
Deadly Dire Avenger




Beltac-Asur Craftworld

I would have put:
feth grey knights! they are overpowered cheapshots specifically designed to nerf all xenos armies back to the stone age!

unfortunately there was no option for that.

honestly, a 2+ invulnerable save should cost at least 60 points, and even then it should only be available to one model per army.

it almost seems like GW is putting out codex after codex for space marine chapters for the express purpos of making xenos forces uncompetitive. blood angels shot down tau, and now GK is screwing over eldar. don't believe me? grey knights use a lot of psychic powers, eldar would normally counter that with runes of warding. but oh, no. they had to ruin that too with the culexus ASSho- sorry assassin. in fact, the entire GK army seems to be anti psychic oriented. In my view, matt ward not only makes atrocious fluff, but the rules he writes are really unbalanced.

i-Eldar: there's an aspect for that.  
   
 
Forum Index » 40K General Discussion
Go to: