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![[Post New]](/s/i/i.gif) 2011/04/19 03:59:39
Subject: New to Orks player.....I dont get it!?!?
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Longtime Dakkanaut
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....it just seems so random.....
So I have been playing 40k for about a year now and I want to try my hand at orks. Currently I play Blood Angels and I am having some problems "figrin' out 'da bok". As I have played BA I have found that BA's really benefit from synergies and focused assaults, I liken them to a scalpel, an instrument of precision, at least this is how I have had success playing them. So when I look at the BA codex I am able to quickly figure out which units work w/ my style and mech well together.
As I look at the Ork dex it seems so "random" I don't see how things mesh....and I am somewhat lost as to where to start building a list. I know the dex talks first about taking enough boys, roughly a 3:1 ratio, boyz before toyz, and from there I am kind of lost, there are not a lot of ork players in my area so no one local to really go too, there is one guy that I see on occasion that runs bikes, cans, koptta's, and bugies w/ some grots, I like his list but I don't want to copy it...
I guess I am looking for some kind off "codex review" that breaks down the pros and cons of each unit to help in building a list
With all of that random stuff being said, anyone have any suggestions for a new ork player?
Ashton
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![[Post New]](/s/i/i.gif) 2011/04/19 04:07:51
Subject: New to Orks player.....I dont get it!?!?
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Insect-Infested Nurgle Chaos Lord
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orks don't really mesh in the same way, though some units work well together.
A Kustom forcefield Big Mek, in a Battlewagon with some nobz, accompanied by a deff dredd troops choice, and several squadrons of Killakanz for example..
Orks are agressively random. Treat almost every unit as expendable, and try not to rely on any one unit too much
There are several different orks playstyles that work well
Green Tide- massive hordes of boyz
Kan Wall- take 9 Kanz and use them as a mobile wall of death, with the rest of your force behind them
Kult of Speed- trukks, buggies and bikes, all going zooom
Orks, more than any other race i've played, can be tailored to fit your mood at the time of list building, and can play well against almost any other force with an all-comers approach.
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The Viletide: Daemons of Nurgle/Deathguard: 7400 pts
Disclples of the Dragon - Ad Mech - about 2000 pts
GSC - about 2000 Pts
Rhulic Mercs - um...many...
Circle Oroboros - 300 Pts or so
Menoth - 300+ pts
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![[Post New]](/s/i/i.gif) 2011/04/19 04:11:34
Subject: New to Orks player.....I dont get it!?!?
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Nigel Stillman
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Here is some reading to get you started.
http://www.dakkadakka.com/wiki/en/Category:Orks_Tactica
Note the three part "Dakka Dakka Ork Takktica" it’s not light reading but it is pretty comprehensive.
I think Dash wrote it if I'm not mistaken.
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This message was edited 1 time. Last update was at 2011/04/19 04:12:42
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![[Post New]](/s/i/i.gif) 2011/04/19 04:22:01
Subject: New to Orks player.....I dont get it!?!?
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Ultramarine Master with Gauntlets of Macragge
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Orks can be really effective as a mech build, a foot build, or a mix. Personally, I like running big mobs of 30 boyz (one of shoota, one of slugga) while a battlewagon full of nobz drives up, supported by covering fire from a unit of lootas and flanked by a truck full of 'ard boyz. The Blood Angels are a scalpel, the Orks are a sledgehammer and equally as subtle.
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Check out my Youtube channel!
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![[Post New]](/s/i/i.gif) 2011/04/19 06:57:04
Subject: New to Orks player.....I dont get it!?!?
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Maniacal Gibbering Madboy
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A mech ork army is kinda hazy, with trukks being armour 10 on all sides, I like rolling with 3 squads of 30 boyz (One Shoota), (and two slugga)  , it works quite well, being that Mech armies are the power-playing list all the tournament gamers are going for, the one I use really counters it, SO MANY MEN, but so little firepower for the opposition to kill them
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Gorgutz Waaagh 2000pts 20-9-9, 1750pts 23-7-13
Dwarfs: 0-1-0
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![[Post New]](/s/i/i.gif) 2011/04/19 08:29:03
Subject: New to Orks player.....I dont get it!?!?
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Ork Admiral Kroozin Da Kosmos on Da Hulk
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I'd advice against the DakkaDakka article, it is very outdated.
Try this instead and the articles' follow ups.
If you ignore the bias about how bad orks are, you will find some really useful advice.
Also a golden advice I've just read: Orks are not Space Marines, if you play them as such, they don't work.
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7 Ork facts people always get wrong:
Ragnar did not win against Thrakka, but suffered two crushing defeats within a few days of each other.
A lasgun is powerful enough to sever an ork's appendage or head in a single, well aimed shot.
Orks meks have a better understanding of electrics and mechanics than most Tech Priests.
Orks actually do not think that purple makes them harder to see. The joke was made canon by Alex Stewart's Caphias Cain books.
Gharkull Blackfang did not even come close to killing the emperor.
Orks can be corrupted by chaos, but few of them have any interest in what chaos offers.
Orks do not have the power of believe. |
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![[Post New]](/s/i/i.gif) 2011/04/19 12:29:19
Subject: New to Orks player.....I dont get it!?!?
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Fixture of Dakka
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Nope. you're mistake; Voodooboyz wrote it (is accredited in the 1st page) along with some others. Nonetheless, it's a good source of advice, albeit some of it is markedly outdated; for example Burna's are considered a good unit, whilst Stormboyz aren't.
@ OP, a couple of other useful links are available:
http://www.dakkadakka.com/dakkaforum/posts/list/327831.page
and (known) skilled Ork players here on Dakka, who should be capable of providing you some advice are DashofPepper, Redbeard and Kingcracker. I'd advise doing your own research first though...
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Enlist as a virtual Ultramarine! Click here for my Chaos Gate (PC) thread.
"It is the great irony of the Legiones Astartes: engineered to kill to achieve a victory of peace that they can then be no part of."
- Roboute Guilliman
"As I recall, your face was tortured. Imagine that - the Master of the Wolves, his ferocity twisted into grief. And yet you still carried out your duty. You always did what was asked of you. So loyal. So tenacious. Truly you were the attack dog of the Emperor. You took no pleasure in what you did. I knew that then, and I know it now. But all things change, my brother. I'm not the same as I was, and you're... well, let us not mention where you are now."
- Magnus the Red, to a statue of Leman Russ
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![[Post New]](/s/i/i.gif) 2011/04/19 13:46:41
Subject: New to Orks player.....I dont get it!?!?
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Consigned to the Grim Darkness
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As a side note, I prefer two mekboyz and five dreads to nine killa kanz. Supported by lots of Boyz, they can do some serious damage.
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The people in the past who convinced themselves to do unspeakable things were no less human than you or I. They made their decisions; the only thing that prevents history from repeating itself is making different ones.
-- Adam Serwer
My blog |
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![[Post New]](/s/i/i.gif) 2011/04/19 13:48:25
Subject: Re:New to Orks player.....I dont get it!?!?
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Willing Inquisitorial Excruciator
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There are two main competitive build for the Ork Codex at the moment. They are an easy template to build off of. There are a lot of other builds that can work well (such as Nob Biker lists, biker lists, trukk lists), but the two below are the most well known ones. 1) BW rush HQ: KFF mek+Warboss (Gazzy if you can afford it) Elite: units of 5 or 15 Lootas or 15 burnas Troops: Mobs of 20 Slugga Boys and Nobs (dedicated BW transport), maybe 1 small gretchin squad for scoring. Fast Attack: Suicide Copter (TL rokkis and saw, unit of 1) or a unit of 3 rokkit buggies Heavy Support: Battle Wagons. Tactics: Wall of AV 14 with a 4+ save. Use Lootas, fast attack units, and Deffrollas to open up the transports. Then Charge the boys in. 2) The Kan Wall HQ: 2x KFF Meks Elite: Units of 5 or 15 lootas, Snikot Kommandos with 2x Burnas. Troops: mobs of 30 Shoota Boys, small gretchin squad for scoring. Deff Dreads Fast Attack: Suicide Copter (TL rokkis and saw, unit of 1) or a unit of 3 rokkit buggies Heavy Support: 3x3 Killa Kans, mostly with Rokkits. Tactics: A big wall of AV 11 Walkers with 4+ cover giving a huge mob of boys 4+ cover. Use the Kans, Lootas, and Fast Attack to kill transports. Shoot stuff dead with the boys, assault as needed. Snikrot takes out anything on the back board edge.
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This message was edited 1 time. Last update was at 2011/04/19 13:49:11
40k: 2500 pts. All Built, Mostly Painted Pics: 1 -- 2 -- 3
BFG: 1500 pts. Mostly built, half painted Pics: 1
Blood Bowl: Complete! Pics: 1
Fantasy: Daemons, just starting Pic: 1 |
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![[Post New]](/s/i/i.gif) 2011/04/19 14:24:28
Subject: New to Orks player.....I dont get it!?!?
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Unshakeable Grey Knight Land Raider Pilot
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The Kan wall may be scaled up for almost all point levels. It is very effective vs the mech armies of 5th. For example this is my list at 1000 points ( point lvl is small due to it being an escalation league. HQ KFF Mek - 85 TROOPS 19 Shoota Boyz, Nob, PK, BP, - 160 18 Shoota Boyz, Nob, PK, BP, - 154 ELIETS 5 Loota - 75 5 Loota - 75 HEAVY SUPPORT 3 Killa Kans, Rokkits - 150 3 Killa Kans, Rokkits - 150 3 Killa Kans, Rokkits - 150 999/1000 points This should give you some idea of this list type.
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This message was edited 1 time. Last update was at 2011/04/19 14:25:24
MY current trades/ sales:
Tau empire codex
http://www.dakkadakka.com/dakkaforum/posts/list/0/399175.page |
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![[Post New]](/s/i/i.gif) 2011/04/19 16:10:29
Subject: New to Orks player.....I dont get it!?!?
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Decrepit Dakkanaut
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Green Tide!
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DA:70S+G+M+B++I++Pw40k08+D++A++/fWD-R+T(M)DM+
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![[Post New]](/s/i/i.gif) 2011/04/19 16:12:57
Subject: New to Orks player.....I dont get it!?!?
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Savage Khorne Berserker Biker
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jacetms87 wrote:The Kan wall may be scaled up for almost all point levels. It is very effective vs the mech armies of 5th. For example this is my list at 1000 points ( point lvl is small due to it being an escalation league.
HQ
KFF Mek - 85
TROOPS
19 Shoota Boyz, Nob, PK, BP, - 160
18 Shoota Boyz, Nob, PK, BP, - 154
ELIETS
5 Loota - 75
5 Loota - 75
HEAVY SUPPORT
3 Killa Kans, Rokkits - 150
3 Killa Kans, Rokkits - 150
3 Killa Kans, Rokkits - 150
999/1000 points
This should give you some idea of this list type.
This list needs moar Boyz. And having 9 Kans is damn hard to cover with a single KFF. I suggest you change it to:
HQ
KFF Big Mek - 85
Troops
29 Shoota Boyz, 3 with Big Shootas; Nob w/ PK and BP. 235.
29 Shoota Boyz, 3 with Big Shootas; Nob w/ PK and BP. 235.
Elites
5x Lootas. 75.
5x Lootas. 75.
Heavy Support:
Killa Kans x2 - Rokkits - 100
Killa Kans x2 - Rokkits - 100
Killa Kans x2 - Rokkits - 100
985 points
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This message was edited 2 times. Last update was at 2011/04/19 16:14:51
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![[Post New]](/s/i/i.gif) 2011/04/19 16:18:47
Subject: New to Orks player.....I dont get it!?!?
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Unshakeable Grey Knight Land Raider Pilot
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Its really not that difficult. You just run them in a triangle with the two at the back. This will keep 6 of the kans covered. This is all that is needed as the 50% threshold will have been reached. In your list I would add one more loota to either squad to have the even 1000 points.
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MY current trades/ sales:
Tau empire codex
http://www.dakkadakka.com/dakkaforum/posts/list/0/399175.page |
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![[Post New]](/s/i/i.gif) 2011/04/19 16:20:13
Subject: New to Orks player.....I dont get it!?!?
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Wolf Guard Bodyguard in Terminator Armor
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I tend to run a green tide list, I have a Mega armoured WB with 8 Nobz armed with some PK's and a Doc.
OK this unit costs alot in points however it can soak up a lot of fire and there has been games where they they have been shot at with everything the other player has and still walked through it.
I then have 3 units of 20 choppa boyz with a Nob (boss poles are needed) and 18 shoota boyz (with big shoota and nob).
For fire support I take Lootas, 3 kans (so I can hide behind them) and a looted tank (for lols)
One unit I have found very usful is the shock attack gun, some what random but so far has killed a lot of expensive units from Tau battlesuit squads to whole aspect warrior units,
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![[Post New]](/s/i/i.gif) 2011/04/19 16:53:08
Subject: New to Orks player.....I dont get it!?!?
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Insect-Infested Nurgle Chaos Lord
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Shokk Attack Guns are both potent and hilarious, just not terribly accurate...
I like using 2 SAG big meks in my 'fun' lists, as they either ream the enemy or do something hilarious. They aren't dependable enough to always make it into my tournament lists, as KFF is so very useful, but if i'm running a wierd and wacky mek themed list (lootas, burnas, looted wagons, kanz and dredds..) i will usually take one or more.
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The Viletide: Daemons of Nurgle/Deathguard: 7400 pts
Disclples of the Dragon - Ad Mech - about 2000 pts
GSC - about 2000 Pts
Rhulic Mercs - um...many...
Circle Oroboros - 300 Pts or so
Menoth - 300+ pts
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![[Post New]](/s/i/i.gif) 2011/04/26 14:37:37
Subject: New to Orks player.....I dont get it!?!?
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Longtime Dakkanaut
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What does a biker list look like? What elements would be in it?
To everyone else, thanks for the info, this is very helpful.
Ashton
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![[Post New]](/s/i/i.gif) 2011/04/26 14:45:08
Subject: New to Orks player.....I dont get it!?!?
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Bonkers Buggy Driver with Rockets
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Biker list would typically have wazdakka and a PK biker boss lurking about. Troops would be either squads of bikers at a reasonable size with PK/ BP nob leaders. You can also include trukker boyz. Fast attack, well you could spam bikers some more or grab some warbuggies or deffkoptas. S'about it really.
To the first post: Orks aren't random as such, but they require a theme or an idea. You can't just jump in with some units and hope for the best (not to say an Ork player has probably tried this  ). Best way to make an Ork list is to pick a theme and base your army around it. It gives your army some character too in the process.
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![[Post New]](/s/i/i.gif) 2011/04/26 15:26:13
Subject: New to Orks player.....I dont get it!?!?
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Sister Vastly Superior
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I try jumping in with random units all the time! Now, it doesn't always work out as the most competitive thing out there, but it's always fun.
In terms of the builds, my best advice at this point, if you want to be competitive, pick and avenue and stick with it. I generally do a hybrid list and it's not been working nearly as well for me as it used to with the new books out there. That may just be me not being the best player around, but I've definitely started having a tougher time in the last few tourneys.
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- Deathskullz - 6000 points
- Order of the Sacred Rose - 2000 points |
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